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View Full Version : correct proceses to mix old wolfpack files into gwx


Aquelarrefox
05-20-16, 10:23 AM
hi, i was reading but im a little confusing about how to merge this things.

i want to incorporate the wolpack units into "stnaz..v7 combi" for gwx3 campaing files, and incroporate some units from the h.sie addon and from sergbutos wolfpack 3 (both enable only the unit to be used, as far i undestand, only rest incroporate in campaing files).

i really dont undestand and study enought campaing files to freely make changes.

h.sie addons indicate should add some units (12 ubots) like

[Unit XXX]
Name=Wolf1
Class=SSTypeVIIF
Type=200
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-10000000.000000
Lat=7000000.000000
Height=0.000000
Heading=0.000000
Speed=0.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

1) the sergbutos units should be added to it or they are indded incluided and it only changes the propieties from other files added. shortly, i have to add units ss_typeVIIA in SCR. Then how?

2) Is needed another procedure to obtain the wolfpack spawning?

3) Added units, how to make the spawn should be "posible" to spawn these 2 types of subs?

i know wac4.1 (I dont like nygm) contains wolfpack, and i wish use it but i cant becose 12'ck dials bug make me imposible play a carrer, so test otherone is not a option. If ver 5 dont work i will cry a lot.