View Full Version : RA crashing issue
eddievhfan1984
05-05-16, 09:41 AM
Hey, guys. So I've gotten the Windows 10 fix for DW, which has helped me enjoy this game all over again, and I decided to give RA/DWX a shot. Looks beautiful in the startup cinematic. However, running missions always causes a CTD. Missions with subs don't start at all, and even when I did an FFG mission without subs, the moment I fired a shot from my Mk 76 gun, CTD. :/\\!!
I don't suppose anyone had that happen to them before, and might know a workaround?
Thank you.
FPSchazly
05-06-16, 09:00 AM
Hey, guys. So I've gotten the Windows 10 fix for DW, which has helped me enjoy this game all over again, and I decided to give RA/DWX a shot. Looks beautiful in the startup cinematic. However, running missions always causes a CTD. Missions with subs don't start at all, and even when I did an FFG mission without subs, the moment I fired a shot from my Mk 76 gun, CTD. :/\\!!
I don't suppose anyone had that happen to them before, and might know a workaround?
Thank you.
No installation errors? I'm not sure if Windows 10 has a "run as an administrator" option, but I have to do that with the RA installation batch file on Windows 7 in order to install it properly.
eddievhfan1984
05-11-16, 08:30 PM
No installation errors were thrown, everything seemed to be normal. And the intro screen/script worked just fine with the installed models. I did do a Visual Studio Just-In-Time debug, and traced the fault to the NavalSimEngine.dll file, but without an symbol table, I can't pin it down much more than that.
FPSchazly
05-12-16, 07:01 AM
No installation errors were thrown, everything seemed to be normal. And the intro screen/script worked just fine with the installed models. I did do a Visual Studio Just-In-Time debug, and traced the fault to the NavalSimEngine.dll file, but without an symbol table, I can't pin it down much more than that.
I'm not sure how extensive your custom content is, but I would probably reinstall both DW and LwAmi, might be the simplest option.
eddievhfan1984
05-13-16, 12:12 PM
I already made the mod JSGME compatible manually, so that's not an issue.
A shame, though, since from what I've heard, Red Alert is VERY well done and quite comprehensive.
RA is not compatible with JSGME. Did You install patch 1.4 before RA?
FPSchazly
05-13-16, 06:31 PM
RA is not compatible with JSGME. Did You install patch 1.4 before RA?
It is compatible with RA! A procedure to do it is outlined in the Reinforce Alert readme and I also made a video detailing how to do it. It's not as elegant as how LwAmi is set up, but it does work.
It is compatible with RA! A procedure to do it is outlined in the Reinforce Alert readme and I also made a video detailing how to do it. It's not as elegant as how LwAmi is set up, but it does work.
I mean normal way of installation for other games/mods.
Btw i think copy/paste is much faster than "activate/deactivate". I have some folders with different mods for DW. When I want to play RA 1.3.6 + Betamod i just move current game to other folder and paste version with Betamod in correct place. It takes 5 second.
FPSchazly
05-14-16, 07:39 AM
I mean normal way of installation for other games/mods.
Btw i think copy/paste is much faster than "activate/deactivate". I have some folders with different mods for DW. When I want to play RA 1.3.6 + Betamod i just move current game to other folder and paste version with Betamod in correct place. It takes 5 second.
If that works for you, go for it! I'll take JSGME, even if it's slower, if it means I don't have a chance of making a mistake during that copy paste.
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