View Full Version : maGUI + LSH = no rear side of attack disc
dr_danger
03-01-16, 06:05 PM
I've been using latest maGUI widescreen standalone on the latest LSH mod and neither love nor money can get the rear side of the attack disc. Instead of F and B buttons in the bottom right corner I just get a W and it displays a front thats all. Have tried re-installing it in many different ways. Am I doing something wrong or those two are not quite compatible.
ivanov.ruslan
03-02-16, 05:12 AM
In general, there fix for LSH3 5.1 but i dont know whether it is for the latest version LSH3
siege00
03-02-16, 10:59 AM
Depending on which version of Magui that you are using, when you select the Navigation Officer the rear side of the attack disk becomes a slide out on the right side of the screen. You don't even have to have the front side open. You should see the edge of the disk appear on the right side of the screen just by selecting. If you select the weapons officer you get AOB disk.
I'm using Widescreen MaGui v3.4-SA and Widescreen MaGui v3.4-SA FIX for GWX v3 (among others).
Let me know if you're still having trouble and I'll post my full mod list for that install.
Gute Jahr!
dr_danger
03-03-16, 03:34 AM
I'm using maGUI 3.4 - SA and LSH fix.
Thank you for pointing out where the disc is, I have seen the AOB disc and was wondering why its sometimes there and sometimes either but haven't seen the other side of the Attack Disc.
maGUI seems to break the LSH front menu too and flotilla selection on the Career menu, I have tried strategic file removal from maGUI installation but unfortunately broke other things.
dr_danger
03-03-16, 04:03 AM
With a clean installation of maGUI as original I managed to access the attack and AOB discs, many thanks :Kaleun_Salute:
However it still messes up the front menu, especially the flotilla selection in Career?
siege00 - If possible it would be interesting to see your mod list regardless.
siege00
03-03-16, 03:07 PM
With a clean installation of maGUI as original I managed to access the attack and AOB discs, many thanks :Kaleun_Salute:
However it still messes up the front menu, especially the flotilla selection in Career?
siege00 - If possible it would be interesting to see your mod list regardless.
Dr_Danger, glad I could help. :)
For my GWX install here's the mod list
GWX - English Nav Map and Grid Refs
GWX - Lite Harbor Traffic
GWX - Main movie - 'Das Boot'
Flags_enlighten
GWX - VIIC41 Player Sub
GWX3.0 All_Weather_Guns
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX - Integrated Orders
Thomsen's Sound Pack V3.2cg
LifeBoats&Debris_v4
WB's Decks Awash + Fuel Economy
WB's Mission Orders Lite v1.1
M.E.P v4.2
M.E.P v4.2 - VisualSensors for GWX3
M.E.P v4.2 to v4.3
OLC's Modified Searchlight Beams for GWX3
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Widescreen MaGui v3.4-SA
WideScreen MaGui v3.4-SA FIX for GWX v3
optional-blue recmanual for Widescreen MaGui v3.4-SA
optional-stopwatch with speed lines for Widescreen MaGui v3.4-SA
Widescreen MaGui - U-jagd Update
Supplement to V16B1 (JSGME)
O2-Gauges v2
For my LSH 2015 install with Ahnenerbe's Widescreen GUI here's the mod list
_LSH3-2015___FULLVERSION
_LSH3-2015_ATM_BlueWater-SunFix
_LSH3-2015_SLS_SpecialEffectsBig
_LSH3-2015__HistoricalMessages
_LSH3-2015___Patch_HSIE-V16B1
Ahnenerbe WideGui 1920 x 1080 Final
For my LSH 2015 install using OLC GUI Widescreen here's the mod list
_LSH3-2015___FULLVERSION
_LSH3-2015_ATM_BlueWater-SunFix
_LSH3-2015_SLS_SpecialEffectsBig
_LSH3-2015__HistoricalMessages
_LSH3-2015_GUI_OLC_WIDESCREEN
_LSH3-2015___Patch_HSIE-V16B1
enhanced_OLC_GUI_V1_WS
The enhanced_OLC_GUI_V1_WS adds the backside of the attack disk to the included OLC_Widescreen GUI for LSH 2015.
Let me know if you need anything else.
siege00
03-03-16, 03:15 PM
Also, if you end up using Ahnenerbe's Widescreen mod by chance, check out this post, as I put in a modification that allows all the disk wheels to move independently. :)
http://www.subsim.com/radioroom/showpost.php?p=2379595&postcount=274
I don't know if many people use the attack disk completely, but it always bugs me when 1 wheel causes another to turn as well, so I usually end up modding the mods to make them act separately.
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