james_nix
01-20-16, 06:08 AM
Everyone knows the debate about map contacts on or off.
Off doesn't really simulate the tracking party, and on is gps accurate.
Here is a TMO Akira at 1000 yards 0 degress:
http://i.imgur.com/DQg6OHe.jpg
Here is the same TMO Akira at 1000 yards 0 degrees, but on the map, it is at 900 yards 0 dergrees:
http://i.imgur.com/fRL9cJ5.jpg
By moving the image left or right, you can add a margin of error.
Do that for every ship at random, and you replicate human error with map contacts on.
Of course you could memorize the fact that the Akira is always 100 yards further than it appears on the map, but hey, nothing is perfect.
If you want to go nuts, make some copies of the mod, each one different, and randomly load them up each time you play!
Whaddya think?
EDIT: My other idea was no map contacts only during periscope view underwater, since you wouldn't have the benefit of the lookouts, but I'm not sure how to do that.
Off doesn't really simulate the tracking party, and on is gps accurate.
Here is a TMO Akira at 1000 yards 0 degress:
http://i.imgur.com/DQg6OHe.jpg
Here is the same TMO Akira at 1000 yards 0 degrees, but on the map, it is at 900 yards 0 dergrees:
http://i.imgur.com/fRL9cJ5.jpg
By moving the image left or right, you can add a margin of error.
Do that for every ship at random, and you replicate human error with map contacts on.
Of course you could memorize the fact that the Akira is always 100 yards further than it appears on the map, but hey, nothing is perfect.
If you want to go nuts, make some copies of the mod, each one different, and randomly load them up each time you play!
Whaddya think?
EDIT: My other idea was no map contacts only during periscope view underwater, since you wouldn't have the benefit of the lookouts, but I'm not sure how to do that.