View Full Version : Orange stars
Fahnenbohn
01-10-16, 03:27 AM
Hello,
I'm searching for a mod that adds flares providing orange and falling stars like that :
http://nsm08.casimages.com/img/2016/01/10//16011009331718069013884402.jpg (http://www.casimages.com/img.php?i=16011009331718069013884402.jpg)
Does it already exist, or do I have to create them ?
F.
To make them orange is not a problem, for the falling and this tail, you need to do something, if it is possible.
Fahnenbohn
01-10-16, 05:34 AM
To make them orange is not a problem, for the falling and this tail, you need to do something, if it is possible.
I think : all is possible !
I think : all is possible !
Well, almost everything!:D
Mine are in red, with good light scattering. I could make for them a smoke tail, but I'm lazy.
http://oi63.tinypic.com/2uhpt1y.jpg
http://oi67.tinypic.com/2natkxe.jpg
http://oi63.tinypic.com/2vxeszp.jpg
http://oi63.tinypic.com/ip7f4p.jpg
IIRC there was a mod for the flares a long time ago. I've looked but haven't found it yet. It's not in the SubSim downloads and I haven't found it yet in Plissken_04 mod repository.
The mod wasn't orange lighting but it did improve the looks of the flares.
Look thru it and maybe you can find it. If it's not there then it's long gone:
Click on each name to see their list of mods.
ftp://Maik:Woelfe@hartmuthaas.no-ip....3COMMUNITYMODS
ftp://Maik:Woelfe@diskstation.gn7vmw...3COMMUNITYMODS
ftp://Maik:Woelfe@hartmuthaas.no-ip.org/Music
Log in: Mailk
Password: Woelfe
EDIT: Sorry but what I posted for links won't work.
Fahnenbohn
03-16-16, 11:21 AM
http://nsm08.casimages.com/img/2016/03/16//16031605311918069014065436.png (http://www.casimages.com/img.php?i=16031605311918069014065436.png)
Now, I have to find a way to add a failing movment for the stars.
Fahnenbohn
03-16-16, 12:32 PM
OK, I managed to add a falling movment to the stars, by improving their weight. Last part is to find a way to extinguish them when they reach the sea surface... :hmmm:
Fahnenbohn
03-17-16, 06:08 AM
I've tried to add the controller named "Water interaction" to the node in particles.dat, but it seems that it only works with fast particles generator (as fire), and the star shell is a (non-fast) particle generator .... :/\\!!
Fahnenbohn
03-19-16, 10:17 AM
OK, the particles disappear when on the water, but not the light ! ... :/\\!! :/\\!!
http://nsm08.casimages.com/img/2016/03/19//16031904265218069014072471.png (http://www.casimages.com/img.php?i=16031904265218069014072471.png)
OK, the particles disappear when on the water, but not the light ! ... :/\\!! :/\\!!
http://nsm08.casimages.com/img/2016/03/19//16031904265218069014072471.png (http://www.casimages.com/img.php?i=16031904265218069014072471.png)
Nice good progress
Fahnenbohn
03-21-16, 01:15 PM
Aaargh ! In fact, the "waterinteraction" controller seems to work only with Bitmap particles, and not with Object particles ... :/\\!! :/\\!! :/\\!! :/\\!!
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