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View Full Version : [REQ] Mod request for deck gun sounds


Onkel Neal
10-18-15, 09:21 AM
I received a question from one of the members, he wants to see if we can improve the sound fx for 3.5 & 4.5 deck gun firing for TMO 2.5. "Right now they sound like someone is spitting out a piece of chewing gum...What they need is more of a CRACK sound,like the main gun on a M-60A3 firing sabot..."

I'll send a Subsim mousepad to whomever can make this happen, plus a bump in rank. :up:

cheers
Neal

aanker
10-19-15, 11:20 AM
Somehow Ducimus changed and added to the 'muzzle flash' sounds and what triggers them, however the sound that sounds so feeble in TMO 2.5 has the same file name as the Stock 40 AA gun.

This is way beyond me - the finding out what triggers the added sounds in TMO 2.5 part.

In the TMO Sounds folder there is one very powerful (deck gun(??) 'muzzle flash' sound.... Maybe try renaming a copy of that file to the same name as the very weak 'muzzle flash' sound in TMO.

The above 'band aid' approach, except maybe that isn't how SH4 handles the sound files for the different size guns.

It could be like the engine files for example, how does SH4 make that one diesel engine file change pitch as it accelerates the generators to a higher & louder rpm?

Although I have the TMO files, I don't have TMO installed to find out if changing the name of a copy of the loud deck gun 'muzzle flash' sound to the same name as the weak 'muzzle flash' gun sound would work, or would it just make the 40 AA's sound like a 5" gun.

Since I've never heard anyone else mention this problem, maybe a re-install of TMO 2.5 might fix the problem. Although it is mostly reliable, the JSGME sometimes skips a file here and there when uninstalling and installing large mods - especially over and over.

I've written more than I know about sounds here... lol. Sorry. The re-install of TMO 2.5 would be what I'd try first because I can't believe Ducimus would be satisfied with pop gun sounds for the 3.5 & 4.5 guns.

Good luck.

Rockin Robbins
10-19-15, 06:36 PM
Well, I'm trying to upload now but have had no success. I can fly all over Subsim but when I try to up............NEVER MIND!

So here you go, and this is more than you asked for, Neal. You know I've been on a kick for Universal Plug-in Mods, which are certified to make no changes to any game configuration but the ones the mod announces. This one joins the family, as it not only works with TMO, but every crazy configuration possible, making absolutely no gameplay changes, UI changes, HUD changes, music changes, or any of the other changes modders are so fond of changing.

So Real 5-25 Deck Gun Sound (http://www.subsim.com/radioroom/downloads.php?do=file&id=4799).

In the mod, along with the readme file, is a video of a real 5-25 deck gun being demonstrated aboard a real fleet boat, probably during the war. It's a very interesting video and it might have changed some opinions during Beery's RFB deck gun controversy.

SH4 turns out to use only one sound for the deck gun regardless of the size you have mounted.

Sailor Steve
10-19-15, 08:30 PM
Very nice! I'll be using this one. :sunny:

I noticed some interesting things in the video. One, the boat was heading forward but it looks like they trimmed her for the stern to come up first. I would guess this was to facilitated getting the gun cleared faster. Two, by my stopwatch it took more than forty seconds before the gun was fired. Of course there were a couple of camera changes, so it might have been shorter than that.

fitzcarraldo
10-19-15, 08:37 PM
Tomorrow I will try it in my heavily personalized GFO. You win RR....

Many thanks and best regards.

Fitzcarraldo :salute:

Berserker
10-20-15, 05:32 PM
Sounds good but can you lower the bass for a sharper sound??:hmmm:

Rockin Robbins
10-20-15, 05:46 PM
Sounds good but can you lower the bass for a sharper sound??:hmmm:
That is the actual sound! You want it sharper because you may have heard similar guns fired on land. There you get a live environment with echoes reflecting off surfaces all around the source of the sound.

But at sea you are in a dead environment. The water is all you have to reflect sound and it reflects nothing. So you don't get the sharp "crack!" that you might get on land.

Same thing happens up north when there's snow all over. That is also a dead environment with no echoes to sharpen up the sound. And the sound of a rifle changes markedly in that environment. And think of this, the recording I used was made on a wire recorder, which takes most of the bass out anyway. The real sound was bassier than what you don't like.

That being said, if you aren't concerned about realism I can alter the sound just about any way you'd like. We can even release a mod where the deck gun says "I taught I taw a Puddy Tat! I taught I taw a Puddy Tat!" Realism isn't all there is you know!:D:D:D

But in the interest of providing what people want, here is Sharp 5 in 25 cal Deck Gun Sound! (http://www.subsim.com/radioroom/downloads.php?do=file&id=4800) This is yet another Certified Universal Plug-in Mod. Install with confidence that it makes NO CHANGES to anything but the deck gun sound.

fitzcarraldo
10-20-15, 06:16 PM
Sounds good but can you lower the bass for a sharper sound??:hmmm:

Sounds very well for me in my GFO. A great work. Many thanks RR!

Best regards,

Fitzcarraldo :salute:

Berserker
10-20-15, 09:33 PM
I stand corrected..:o.I was a tank commander and did not know the differnce between the two enviroments..

Berserker
10-20-15, 09:44 PM
Just loaded it up and it definitely sounds like a real cannon being fired...To RR..Thank you!!! Fine job...:D:up::yeah::sunny:

Rockin Robbins
10-21-15, 07:33 AM
I stand corrected..:o.I was a tank commander and did not know the differnce between the two enviroments..
I KNEW it! Thank you for your service :salute:, and yes, tank guns are very, very similar to the guns they used on the submarines. I can understand totally the sound you were looking for. And I think both guns sound awesome.

Thanks to the Navy for saving that recording of the actual gun so we could use it in a game. The weird thing is that as long as I set the volume for no clipping, it just sounded wimpy. Then I realized that when you're beside the real gun there's plenty of "clipping" as your ears are completely saturated by sound. You hear plenty of distortion in the real gun. So I ramped up the volume to make lots of clipping and suddenly I had a great gun sound.

Rockin Robbins
10-21-15, 08:07 AM
What if someone came to claim a prize and found an empty prize booth?

:woot:Party! :woot:Okay, I'll celebrate among myself. http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/yess.gif (http://s196.photobucket.com/user/RockinRobbins13/media/smileys/yess.gif.html) http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/banana2.gif (http://s196.photobucket.com/user/RockinRobbins13/media/smileys/banana2.gif.html)http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/c_band2.gif (http://s196.photobucket.com/user/RockinRobbins13/media/smileys/c_band2.gif.html)http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/banana_sad-1.gif (http://s196.photobucket.com/user/RockinRobbins13/media/smileys/banana_sad-1.gif.html)

aanker
10-21-15, 11:01 AM
What if someone came to claim a prize and found an empty prize booth?

:woot:Party! :woot:Okay, I'll celebrate among myself. http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/yess.gif (http://s196.photobucket.com/user/RockinRobbins13/media/smileys/yess.gif.html) http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/banana2.gif (http://s196.photobucket.com/user/RockinRobbins13/media/smileys/banana2.gif.html)http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/c_band2.gif (http://s196.photobucket.com/user/RockinRobbins13/media/smileys/c_band2.gif.html)http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/banana_sad-1.gif (http://s196.photobucket.com/user/RockinRobbins13/media/smileys/banana_sad-1.gif.html)
Nice RR - except I think you need to post a [REL] topic to 'get the prize', so Hurry(!! ; ) before fitzcarraldo post's it ..... lol

Aktungbby
10-21-15, 11:39 AM
That is the actual sound! You want it sharper because you may have heard similar guns fired on land. There you get a live environment with echoes reflecting off surfaces all around the source of the sound.

But at sea you are in a dead environment. The water is all you have to reflect sound and it reflects nothing. So you don't get the sharp "crack!" that you might get on land.

Same thing happens up north when there's snow all over. That is also a dead environment with no echoes to sharpen up the sound. And the sound of a rifle changes markedly in that environment. And think of this, the recording I used was made on a wire recorder, which takes most of the bass out anyway. The real sound was bassier than what you don't like.

That being said, if you aren't concerned about realism I can alter the sound just about any way you'd like. We can even release a mod where the deck gun says "I taught I taw a Puddy Tat! I taught I taw a Puddy Tat!" Realism isn't all there is you know!:D:D:D

But in the interest of providing what people want, here is Sharp 5 in 25 cal Deck Gun Sound! (http://www.subsim.com/radioroom/downloads.php?do=file&id=4800) This is yet another Certified Universal Plug-in Mod. Install with confidence that it makes NO CHANGES to anything but the deck gun sound.An astute observation :up: Having fired a very loud .375 H&H or a 45-70 Sharps in the frigid wasteland MN and Utah snows, I hadn't thought about the 'snap' of the detonation being deadened. In SHII, SHV and AoD as well as DC the gun sound, to me, is quite satisfactory(but now I'll pay more attention.:hmmm: The ocean void is certainly the No-crack case here: https://www.youtube.com/watch?v=_wT1xkRpCKk (https://www.youtube.com/watch?v=_wT1xkRpCKk) https://www.youtube.com/watch?v=O8VYqhvBpL0 (https://www.youtube.com/watch?v=O8VYqhvBpL0) And best of all: https://www.youtube.com/watch?v=JyCL6c0Sb_g (https://www.youtube.com/watch?v=JyCL6c0Sb_g) Footnote: I don't think the gunfire is 'dubbed' as these are low budget films...so 'what you hear is what it is.':O:

fitzcarraldo
10-21-15, 11:40 AM
Nice RR - except I think you need to post a [REL] topic to 'get the prize', so Hurry(!! ; ) before fitzcarraldo post's it ..... lol

The prize is for RR, of course!!! I did nothing except a test with GFO!!!:D:D:D

Best regards.

Fitzcarraldo :salute:

PD: I read your PM, aanker. I was Fitzcarraldo, but I thinking what was the subron. SH1 of course...

For all the community: Is it possible to download the PTC cycles for SH4?

:salute::salute::salute:

Rockin Robbins
10-21-15, 11:51 AM
Coming up next, the "I taught I taw a puddy tat!" deck gun mod! Maybe not.

Hey, are all the shattered windows and peeling paint on this prize booth normal?http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/clueless.gif (http://s196.photobucket.com/user/RockinRobbins13/media/smileys/clueless.gif.html)

Aktungbby
10-21-15, 12:21 PM
^ http://www.subsim.com/radioroom/showthread.php?p=2352545#post2352545 (http://www.subsim.com/radioroom/showthread.php?p=2352545#post2352545) deck gun mod! Maybe not.

Hey, are all the shattered windows and peeling paint on this prize booth normal? Nope! but you get the AktungGuruBBY award for delivering the crack!:woot:https://upload.wikimedia.org/wikipedia/en/thumb/8/86/Einstein_tongue.jpg/220px-Einstein_tongue.jpg (https://en.wikipedia.org/wiki/File:Einstein_tongue.jpg) Nice work!

Rockin Robbins
10-21-15, 12:50 PM
^ http://www.subsim.com/radioroom/showthread.php?p=2352545#post2352545 (http://www.subsim.com/radioroom/showthread.php?p=2352545#post2352545) Nope! but you get the AktungGuruBBY award for delivering the crack!:woot:https://upload.wikimedia.org/wikipedia/en/thumb/8/86/Einstein_tongue.jpg/220px-Einstein_tongue.jpg (https://en.wikipedia.org/wiki/File:Einstein_tongue.jpg) Nice work!

I win! I win!!!!!! Par-tay!!
http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/Partay.gif (http://s196.photobucket.com/user/RockinRobbins13/media/smileys/Partay.gif.html)http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/rainbowbanana.gif (http://s196.photobucket.com/user/RockinRobbins13/media/smileys/rainbowbanana.gif.html)http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/ura1.gif (http://s196.photobucket.com/user/RockinRobbins13/media/smileys/ura1.gif.html)http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/rainbowbanana.gif (http://s196.photobucket.com/user/RockinRobbins13/media/smileys/rainbowbanana.gif.html)http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/c_band2.gif (http://s196.photobucket.com/user/RockinRobbins13/media/smileys/c_band2.gif.html)http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/jump_drool.gif (http://s196.photobucket.com/user/RockinRobbins13/media/smileys/jump_drool.gif.html)http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/banana2.gif (http://s196.photobucket.com/user/RockinRobbins13/media/smileys/banana2.gif.html)

Onkel Neal
10-21-15, 11:29 PM
Well, I'm trying to upload now but have had no success. I can fly all over Subsim but when I try to up............NEVER MIND!

So here you go, and this is more than you asked for, Neal. You know I've been on a kick for Universal Plug-in Mods, which are certified to make no changes to any game configuration but the ones the mod announces. This one joins the family, as it not only works with TMO, but every crazy configuration possible, making absolutely no gameplay changes, UI changes, HUD changes, music changes, or any of the other changes modders are so fond of changing.

So Real 5-25 Deck Gun Sound (http://www.subsim.com/radioroom/downloads.php?do=file&id=4799).

In the mod, along with the readme file, is a video of a real 5-25 deck gun being demonstrated aboard a real fleet boat, probably during the war. It's a very interesting video and it might have changed some opinions during Beery's RFB deck gun controversy.

SH4 turns out to use only one sound for the deck gun regardless of the size you have mounted.

Hey Steve, anyone ever tell you, you rock :rock:

And tomorrow I will spend some time in the public library where I can upload the mods you sent me links to, and address your uploading status.

Thanks, and I will send out the Subsim in the morning!

Neal

Rockin Robbins
10-22-15, 01:03 PM
Hey Steve, anyone ever tell you, you rock :rock:
Neal
I've been told I'm as dumb as a rock. Been accused of having rocks in my head. And I've been both of those at one time or another. I have this thing about being very comfortable in a room with differences of opinion flying every which-way. Gets me in trouble sometimes!

But you and Subsim are what really rock. We aren't exactly awash in Subsims right now. Ubi SH4 site is basically a ghost town with moderators not talking amongst themselves.

Subsim stands alone continuing to add value to the Silent Hunter series and every other submarine simulation ever made with active communities, friendly environment and preserving the great mods, which are entering a period where they could easily become extinct. FOTRS 1.3 and 2.0 were one link from extinction. RFB patch lives only here. This is a perilous time for Silent Hunter 3 and 4, and in the midst of that we have two mega-mods in active development for SH4 right now on Subsim. And these look like they'll be the best ever developed. The golden age of Silent Hunter is NOW, thanks to Neal Stevens and Subsim.

aanker
10-22-15, 01:48 PM
The prize is for RR, of course!!! I did nothing except a test with GFO!!!:D:D:D

Best regards.

Fitzcarraldo :salute:

PD: I read your PM, aanker. I was Fitzcarraldo, but I thinking what was the subron. SH1 of course...

For all the community: Is it possible to download the PTC cycles for SH4?

:salute::salute::salute:
Anyone can download it, just shouldn't be hosted according to the license. I don't think he's closing shop anytime soon. Besides, there are other interesting articles over there. I use the site index.

The Cycles mod is basically 'The Guerrilla Submarines Spyron Mod' without the automatic assignment of missions. The advantage of the Spyron mod is it runs unsupervised after you begin a new career, generating a new mission like SH4 already does. If you like though, you can select the mission & date yourself using Kim's Tools... like the Cycles mod did.

I call my campaign the Cycles mod out of habit, however it is 'The Guerrilla Submarines Spyron Mod' combined with Kim's tools.

Rockin Robbins
10-29-15, 08:55 AM
http://i196.photobucket.com/albums/aa293/RockinRobbins13/Silent%20Hunter%204/20151029_083543_zpspejpoekf.jpg (http://s196.photobucket.com/user/RockinRobbins13/media/Silent%20Hunter%204/20151029_083543_zpspejpoekf.jpg.html)

War booty! Thanks Neal!

Rockin Robbins
10-29-15, 10:32 AM
You know, I've been thinking about this Mod Guru badge I've been awarded here and thinking: if I'm a Mod Guru, what are CapnScurvy, Iambecomelife, Webster, TorpX, Kpt. Lehmann, Jeff Groves, and any of the GWX crew who are still active on Subsim. I'm sure I'm leaving out some active modders and I apologize.

But it would be a great thing if the Mod Guru badge meant that this is an active and helpful Subsim modder. That way people would know who to go to for mod help.

Rockin Robbins
10-29-15, 06:11 PM
And definitely add Kapitain Oliver Leinkraunt, ArditoCorsaro, cloadmcally and the rest of the RAPIDI ED INVISILI-A ITALIAN CAMPAIGN crew to the Mod Guru list above.