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View Full Version : Radio Traffic Exchange (real-players' radio traffic)


ExFishermanBob
09-09-15, 03:52 AM
Is there any interest in having a small program which has real radio traffic to / from BdU from other players of SH3, appear in your own radio messages? (Obviously only if you and they had 'signed up' to a server). Basically, when you save, your radio traffic would be uploaded to a central point: when other users update, the messages would be downloaded and placed in the relevant messages_|en|fr|de|.txt file to be displayed next time the game is loaded, at the appropriate time, etc. The messages would be marked in some way so that you could identify them (e.g. [RL] for real-life, or something).

I've been developing this for flotilla use, but it struck me that non-flotilla people might enjoy that sense of immersion in a 'real' world as well, and a more general program might be of interest (perhaps, also, some flotillas might allow access to their traffic being 'public', perhaps encouraging membership).

Messages can have the captain's name and some other information appended.

If anyone is interested, let me know here (or PM me).

==============================

VERSION 12 RELEASED 21st April 2016



Correct failure when no position information stored for current location.
Added 'Real date' of message posting (as recorded on server) to:-

View Messages (now sortable by clicking on column title)
Check Messages
BdU Assignment Details (now sortable by clicking on column title)
Send BdU Message
Last Message (in Extract Member Posting)



http://www.file-away.co.uk/captainstoolkit.html

BdU Management
http://www.file-away.co.uk/bdumanagement.html

complutum
09-09-15, 05:24 AM
i would like to try it. It would be great and challenging.

ExFishermanBob
09-09-15, 05:31 AM
Excellent - I will contact you with the details and the download location once it is ready.

Many thanks.

HW3
09-09-15, 06:18 PM
An interesting idea.:hmmm: I would like to see how it works as I am part of the Wolves at War group.

ExFishermanBob
09-10-15, 12:47 AM
Acknowledged - a beta version should be available this weeked. I will add you to the list for details.

HW3
09-10-15, 12:58 AM
Thank you!

complutum
09-10-15, 01:36 AM
I was wondering for which flotilla were you doing this as i have joined DEF.

ExFishermanBob
09-10-15, 02:47 AM
It was being developed for Lone Wolves (which has just announced that it is closing on Saturday) but would / will work with any flotilla. My idea was to make it work also for people who are not in flotillas, but would like to see 'real' radio traffic from other players both in and out of flotillas.

Borgneface
09-10-15, 03:23 AM
S!

This is a very interesting idea.....Yes, it would add a real life feeling in the game. I would like to try it!:salute:

ExFishermanBob
09-10-15, 03:40 AM
Acknowledged. I have to give a technical talk about it this evening, so work is halted while I prepare screen-shots and the like.

areo16
09-10-15, 03:23 PM
I'll fully support this project.

I think it is a great idea. There are things to consider though. What if someone has say 20 different careers that they have been killed or just restarted, how will you somehow cap their contributions to the the en_messages.txt file?

Also, you would only have to allow one user per uboat number. So you don't have two U-9 users posting messages.

Just things to consider.

This idea could easily expand into something much bigger, say seeing AI uboats in positions where other players were. This could be implemented quite easily, to put an AI uboat in a uboat position of a persons save, which has the uboat location. But moving the uboat as the players did would not be possible, at least outside of sh3 multiplayer. But putting stationary uboats shouldn't be a problem.

ExFishermanBob
09-11-15, 02:17 AM
Yes, I was thinking that myself: also, that you could have an Allied Naval Command placing convoys, etc.

Limiting the contributions is somthing I have thought about: part of the beta-testing will be seeing how this works.

ExFishermanBob
09-16-15, 02:36 PM
Just to let you all know, I have not forgotten this, just forgotten how awkward it can be getting python modules installed into Windows...and hence it's taken me a little longer.

HW3
09-16-15, 07:42 PM
No problem, I can wait.

Borgneface
09-17-15, 09:34 AM
S! I will not comment for I do not really have a clue...LOL
Good luck :salute:

ExFishermanBob
09-17-15, 09:34 AM
http://www.file-away.co.uk/captainstoolkit.html

Note: updates will follow. This is version 1.

complutum
09-17-15, 12:53 PM
First proof. Routine report.
NOT PUBLIC. only initial testing.
Load data (one fault position not correct. It shows AO77 and my real one was AN96)
Once i have wroten what i want, copy to clipboard functioned as intended as i was able to paste it to text editor OPEN OFFICE whithout any problem.

ExFishermanBob
09-17-15, 01:52 PM
Ah, that location difference is interesting: the toolkit currently reads from the last radio message sent (the save-name.rms file). Did you follow the procedure? (send message, get weather report, etc?). Also, did you try the test button (it doesn't send anything)?

Fahnenbohn
09-17-15, 02:27 PM
That's so cool !! :yeah:

ExFishermanBob
09-17-15, 02:33 PM
Thank you. If you would like to be added to the testers, let me know.

areo16
09-17-15, 03:57 PM
My school work and work are keeping me from testing it today. Does someone have a screenshot of the output?

ExFishermanBob
09-17-15, 04:00 PM
Example copy-pasted output.


07 March 1940 2247 hrs
To: BdU Command
From: U-55 / Otto Schatt
Routine Report
Position: AN91
Fuel: Over 90%
Torpedoes: 14
Ammo: 1000 AA, 220 AP
Last weather reading: 07 March 1940 2247 hrs: Clouds Clear, Precipitation None, Visibility Unlimited, Wind Speed 13 meters per second, direction 97.

Comments:
This would be a message in the Comments box...

Supplemental:
I use the supplemental for additional information (neutral ships, that sort of thing).

Notes:
Notes might be on, say, crew morale or whatever.

Signed
Otto Schatt


BdU message with extraction:
http://www.file-away.co.uk/images/extractedandconverted.png

BdU message in-game:

http://www.file-away.co.uk/images/forummessagein-game.png

complutum
09-17-15, 04:12 PM
Sorry, my mistake, i dindt follow the apropiate procedure. So now i see where the difference in position is, the only message ingame i sended was as leaving port (kiel).

About test button, yes i have probed and the resulting message was positive.

I wonder if could be posible to implement that the messages you send were saved inside game, so when i review (ingame) my sended messages i could see them as i have wroten inside your program.

I will continue testing tomorrow.

Awesome work mate.

:Kaleun_Cheers:

Fahnenbohn
09-17-15, 04:29 PM
Thank you. If you would like to be added to the testers, let me know.

With great pleasure, if you explain me how this new program is working (in particular on the rewriting of the messages_en/fr), and how we are supposed to test it ! :hmm2:

PS = I'm running Windows XP

ExFishermanBob
09-18-15, 02:16 AM
With great pleasure, if you explain me how this new program is working (in particular on the rewriting of the messages_en/fr), and how we are supposed to test it ! :hmm2:

PS = I'm running Windows XP

The link to the download has a page of explanation (English only, I'm afraid). The only rewriting that goes on is to match the format of dates in messages (for DE this uses dots as a separator rather than a /, for FR the month-name is written out in full, lower-case). To test it at the moment, you would just use the 'Test' button in the preferences screen, to see if you can successfully reach the central message exchange.

Fahnenbohn
09-18-15, 12:43 PM
Downloaded. I'm testing. I've read all your explanations, but i've still a few questions :

- When you choose this option : Receive others' public radio traffic
Can I receive messages, or do i have to register to the "forum" ? (What forum ?). Do you receive previous messages, or only the new ones ? Where are the messages written ?

- When on click on : Generate posting in clipboard
I guess that your message is sent to the RTE central repository ? Right ? Where is this central repository situated (in R/L) ?

- What if I make one of my careers public ?

F.

ExFishermanBob
09-18-15, 01:34 PM
Downloaded. I'm testing. I've read all your explanations, but i've still a few questions :

- When you choose this option : Receive others' public radio traffic
Can I receive messages, or do i have to register to the "forum" ? (What forum ?). Do you receive previous messages, or only the new ones ? Where are the messages written ?

- When on click on : Generate posting in clipboard
I guess that your message is sent to the RTE central repository ? Right ? Where is this central repository situated (in R/L) ?

- What if I make one of my careers public ?

F.


Firstly, I am very grateful for your questions and feedback - that is exactly the purpose of the testing versions.

At the moment, for this version, you cannot receive any public radio traffic (it states that on the download page) nor send any. The idea is that (again, stated on the page and in this thread) the program downloads from a central store, any radio messages uploaded by others, and places them in the file used by SH3 to generate in-game messages. There is no need to have a name nor password for downloading, only for uploading (when that works).

When you click on 'Generate posting in clipboard' the program places text in your clipboard. Nothing else: your guess is incorrect. For flotilla members, who have to post messages to a forum, they can do so via this template (that's all it is at the moment) which is why it only goes to the clipboard. I wrote it because I got fed up retyping all the To, From and other headers. I wrote the BdU extraction tool so that forum postings TO me (from the flotilla) could be placed in-game. Have a look at the Doenitz Elite subforum here on SubSim to see the sort of thing I am talking about.

If you make one of your careers public, nothing happens at the moment, but, in later versions (and if you have a name and password) things like sinking ships, leaving port and so on would be uploaded to central store for public downloading BUT only with an allocated name and password (you cannot accidentally upload anything). In real-life this store is on a database in deepest Scotland, at least for testing purposes: look at help-about for a link.

In reality this was to be a tool for flotilla members BUT the very first post in this thread was myself asking if others wanted a more general tool to see more realistic messages in-game. Others did want this and hence the tool. I'm the first to admit that my interface design skills are not outstanding (at least not outstanding in a good way). I have updated preferences / settings screen in the next version to try to reflect this. There is a simple "I just want to receive others' radio messages" option, which does just that, disabling all the other items that might not be necessary for you. The initial versions will extend what is possible with feedback from users (yours, for instance, tells me that my interface design is evidently lacking).

I hope that that answers your questions. Thank you once again for testing version 1, I hope that you'll try out version 2 when it comes out (in the next few days) - it will actually put messages into your game, which should be fun.

ExFishermanBob
09-18-15, 02:02 PM
...as an aside, the reason for limiting uploads to people with a name and password (which I shall be providing initially to testers) is two-fold.


Firstly to prevent accidental uploading by those who do not wish to do so;
Secondly to be able to disable any spammers or abusing messagers.

Fahnenbohn
09-18-15, 03:32 PM
So, I have another questions now :hmm2: :

The idea is that (again, stated on the page and in this thread) the program downloads from a central store, any radio messages uploaded by others, and places them in the file used by SH3 to generate in-game messages.

I've perfectly understood that point. I just don't understand how you're going to prevent the downloading of the same previous messages at each new connection to the RTE central repository. The RTE central repository should interact with the messages_en.txt file in order to send only the new messages.

...as an aside, the reason for limiting uploads to people with a name and password (which I shall be providing initially to testers) is two-fold.


Firstly to prevent accidental uploading by those who do not wish to do so;
Secondly to be able to disable any spammers or abusing messagers.



And I see a third reason : to prevent having 2 captains with the same U-Boot's number at the same time !


Now, I have one suggestion : Would it be possible to sort messages sent to the RTE central repository, by the U-Boots sending them ? You should add one window like this :

http://nsm08.casimages.com/img/2015/09/18//15091810353218069013592750.png (http://www.casimages.com/img.php?i=15091810353218069013592750.png)


To conclude, I would say that your tool can only lead to a great success.

Keep up the good work !

F.

ExFishermanBob
09-18-15, 05:04 PM
Downloading duplicates is easily avoided and has already been dealt with - there's no need to interact with the messages file.

The same u-boat number might be an issue, but if you are only wanting the traffic for in-game immersion it won't really matter that much (or indeed, might not happen, depending upon year / month of message and your current year / month in-game). For flotillas, the same number is avoided anyway.

I can add that sorting screen - not something I had thought of.

Added: I was not anticipating non-flotilla users actually editing their messages, rather just automatically uploading log-messages (important ones). Editing could be added, of course. Someone also suggested encryption for those who wanted it.

I'm also thinking about the short-form coded messages. Something else to decode while travelling to patrol area!

Fahnenbohn
09-19-15, 02:18 AM
Downloading duplicates is easily avoided and has already been dealt with - there's no need to interact with the messages file.

Very good news. How does it work ?

The same u-boat number might be an issue, but if you are only wanting the traffic for in-game immersion it won't really matter that much (or indeed, might not happen, depending upon year / month of message and your current year / month in-game).

On the contrary, I think it is an important problem to take into account. Imagine 2 messages sent from the U-45 in the same week : one is in BF4255, and the other is AF5547.... :nope:

I'm also thinking about the short-form coded messages. Something else to decode while travelling to patrol area!

What's that ? :hmm2:

ExFishermanBob
09-19-15, 06:49 AM
The records are in a database, there is a serial primary key, you only load messages that have appear after your last downloaded.

If you are using the toolkit for more than just immersion, you will be in a flotilla - otherwise Uboat numbers cannot be enforced (although they could be massaged in-database before issuance).

Short-form messages:
http://users.telenet.be/d.rijmenants/en/kurzsignale.htmhttp://users.telenet.be/d.rijmenants/en/kurzsignale.htm

Fahnenbohn
09-19-15, 07:12 AM
Short-form messages:
http://users.telenet.be/d.rijmenants/en/kurzsignale.htmhttp://users.telenet.be/d.rijmenants/en/kurzsignale.htm

This link doesn't work.

ExFishermanBob
09-19-15, 07:53 AM
http://users.telenet.be/d.rijmenants/en/kurzsignale.htm

Fahnenbohn
09-19-15, 08:03 AM
http://users.telenet.be/d.rijmenants/en/kurzsignale.htm

Oh, very interesting link ! Thank you.

Fahnenbohn
09-20-15, 03:14 AM
This is a good idea for the Kurzsignale. This will add more realism ! ... You just have to find all the codebooks ! :yep:

"The Kurzsignalheft contained tables that converted sentences into four-letter groups. All kinds of expressions in many different topics were listed. Logistic matters such as refueling and rendez-vous with supply ships, positions and grid lists, names of harbors, countries, weapons, weather conditions, enemy positions and ships, date and time tables. All possible situations and topics were listed."

And then, create a program to translate these 4 letters into the correct sentence, and conversely.

F.

ExFishermanBob
09-20-15, 05:04 AM
Yes, it struck me that one could also have the table with columns for languages (French, Germand, Italian, English) - so, for example, I might compose:

6754 3323 8718 9191 (or whatever) meaning:

"Left kiel will arrive tonight" (for me, in English)

but decoded (excuse my bad italian!) as

Sono partito di kiel arrivero' stasera .... etc.

Fahnenbohn
09-20-15, 03:17 PM
I've found this video on Youtube : the radio operator is sending a short signal : https://www.youtube.com/watch?v=BxISYBvCbkc

Did you know it ? Twenty seconds to send the message... that's very... short !

I did a better one, it lasts 16 seconds and the message is much clearer.
Link : http://speedy.sh/kXXZr/Short-signal-message.wav

At the beginning, you can hear the famous beta beta (BT BT).

http://nsm08.casimages.com/img/2015/09/20//15092010171618069013597524.png (http://www.casimages.com/img.php?i=15092010171618069013597524.png)

F.

Fahnenbohn
09-20-15, 07:28 PM
Yes, it struck me that one could also have the table with columns for languages (French, Germand, Italian, English) - so, for example, I might compose:

6754 3323 8718 9191 (or whatever) meaning:

"Left kiel will arrive tonight" (for me, in English)

but decoded (excuse my bad italian!) as

Sono partito di kiel arrivero' stasera .... etc.

If you want, I could make the french translation. :)

ExFishermanBob
09-21-15, 08:56 AM
I will take you up on that later, once I have it working. At the moment I am simplifying the interface to make things less intimidating (I hope!).

complutum
09-21-15, 10:36 AM
I am still testing your great work.

I have found that it Works fine and as intended, i agree with the comments of "Fahnenbohn".

You could see the results in the following thread.

http://www.subsim.com/radioroom/showthread.php?t=221836

thanks for this great addition, waiting for more improvements.

PD. As i have no response from BdU i have not probed insert messages from command into game.

ExFishermanBob
09-21-15, 12:39 PM
Excellent - thank you for letting me know.

Fahnenbohn
09-21-15, 01:11 PM
I have all tested with success, except the Captain's reports, because I'm not playing a career for yet.

ExFishermanBob
09-21-15, 03:38 PM
I am still testing your great work.

I have found that it Works fine and as intended, i agree with the comments of "Fahnenbohn".

You could see the results in the following thread.

http://www.subsim.com/radioroom/showthread.php?t=221836

thanks for this great addition, waiting for more improvements.

PD. As i have no response from BdU i have not probed insert messages from command into game.

I note http://imagizer.imageshack.us/v2/xq90/673/XyE0BL.jpg I shall perhaps update the message template screen to match the format (as much as I can!)

complutum
09-21-15, 05:25 PM
These are only pictures of a logbook i write. The pasted messages are in the post over the one with the pictures

complutum
09-21-15, 05:28 PM
Post 9 to 12. There you can see the pasted messages.

ExFishermanBob
09-22-15, 12:21 AM
Yes, I knew that - it was the entry-screen that I was thinking I might adjust.

Fahnenbohn
09-25-15, 04:54 PM
Any news here ?

:ping:

ExFishermanBob
09-26-15, 07:51 AM
Yes, version 2 is very close to release - probably tomorrow / Monday.

complutum
09-26-15, 12:20 PM
In version 2 could we insert ingame the bdu messages?

ExFishermanBob
09-26-15, 04:34 PM
You can do that with version 1. Copy, paste, etc. Read the web-page.

Edit: you might need to move the date to the first line of the pasted message so that the tool can extract it properly. E.g., paste into the tool (BdU part via the "Tools-BdU Message" menu option):


From : BdU

To : U-46

27 August 1939

*****CLASSIFIED******
BEGIN

Negotiations are about to fail . war is closing.
Prepare to engage British merchant shipping as per DEF rules

END
********************
SIGNED
Konteradmiral von Harris
Then move "27 August 1939" so the the message becomes:


27 August 1939

From : BdU

To : U-46


*****CLASSIFIED******
BEGIN......
You can then '"Extract", "Convert" and "Write to file" (well, assuming you've set the message-file location in the preferences.

Fahnenbohn
10-04-15, 08:21 AM
Are you still working on version 2 ? :ping:

ExFishermanBob
10-04-15, 09:29 AM
Yes, I had hoped it would be last week, but those pesky customers (and children)!... Should be today / tomorrow.

Current status: you can receive (download) messages and post them (with a suitable name and password). Currently working on converting the downloaded messages to local radio messages.

I will issue the testers, including yourself, user names and passwords just before release.

V3 looks like having BdU facilities expanded, so that messages from Captains to BdU can be copied / pasted into the tool for management (where captains have not signed up).

ExFishermanBob
10-04-15, 10:50 AM
That's Version 2 done, just need to make the Windows EXE and write the documentation. :D

CTU_Clay
10-04-15, 11:05 AM
This is so fantastic! :salute:

-Clay

Fahnenbohn
10-04-15, 11:13 AM
That's Version 2 done, just need to make the Windows EXE and write the documentation. :D

Good news ! :yeah:

ExFishermanBob
10-05-15, 04:47 AM
Names and passwords issued. Release to follow shortly.

ExFishermanBob
10-05-15, 09:01 AM
Version 2 released.

http://www.file-away.co.uk/captainstoolkit.html

Changes:
A (hopefully) simplified interface.
Posting messages to RTE now works.
Receiving and placing in-game messages from RTE works.

For version 3, as I now have to part-manage a flotilla, I shall be working on the BdU stuff. Areo16 had some ideas on synchronising config files (this would work with the dynamic campaign stuff too), so place-holders are there for that.

Fahnenbohn
10-05-15, 09:46 AM
Cool ! I'm going to create a new career to test if RTE can receive my messages sent to BdU !

I have a question : when BdU (Doenitz Elite Flotilla) sends you a message, does he have to send it through the forum, or through RTE, or both ? In my mind, BdU should be like other players allowed to send messages. Thus, when downloading the public radio traffic, you will be able to have U-Boots' and BdU's messages !

F.

ExFishermanBob
10-05-15, 10:11 AM
Cool ! I'm going to create a new career to test if RTE can receive my messages sent to BdU !

I have a question : when BdU (Doenitz Elite Flotilla) sends you a message, does he have to send it through the forum, or through RTE, or both ? In my mind, BdU should be like other players allowed to send messages. Thus, when downloading the public radio traffic, you will be able to have U-Boots' and BdU's messages !

F.

The idea is that BdU and yourself would communicate that way BUT as yet, no flotilla (BdU) has decided to do that, so you communicate with them in the way that they want (it's their call, not mine).

Note when you send a radio message, it is now ALSO copied to the clipboard, meaning that you can also post it to a forum, allowing you to use your flotilla captain for the RTE and flotilla, even via a forum.

You will not see you own messages (obviously)...although you can cheat that by posting to RTE and then setting your option to 'just receive'.

Fahnenbohn
10-05-15, 10:21 AM
The idea is that BdU and yourself would communicate that way BUT as yet, no flotilla (BdU) has decided to do that, so you communicate with them in the way that they want (it's their call, not mine).

Note when you send a radio message, it is now ALSO copied to the clipboard, meaning that you can also post it to a forum, allowing you to use your flotilla captain for the RTE and flotilla, even via a forum.

You will not see you own messages (obviously)...although you can cheat that by posting to RTE and then setting your option to 'just receive'.

Understood !

ExFishermanBob
10-05-15, 10:58 AM
OOH! I see U-46 is off to AL36! :cool:

I hereby award Fahnenbohn (http://www.subsim.com/radioroom/member.php?u=314673) the first radio message sent medal

Fahnenbohn
10-05-15, 11:14 AM
Yeah ! I've been able to send a message... and received it !

http://nsm08.casimages.com/img/2015/10/05//15100506163218069013636094.png (http://www.casimages.com/img.php?i=15100506163218069013636094.png)

I have a suggestion : before sending a message, could we choose the message type ( 0 = transmit once , 1 = transmit until received ), and the end of transmission if transmitted until received ?

F.

Note : Sorry for the uncorrect name "Radio test" (this is my career's name).

ExFishermanBob
10-05-15, 11:27 AM
Yeah ! I've been able to send a message... and received it !

http://nsm08.casimages.com/img/2015/10/05//15100506163218069013636094.png (http://www.casimages.com/img.php?i=15100506163218069013636094.png)

I have a suggestion : before sending a message, could we choose the message type ( 0 = transmit once , 1 = transmit until received ), and the end of transmission if transmitted until received ?

F.

Note : Sorry for the uncorrect name "Radio test" (this is my career's name).

I will add it as an option in Version 3, - make that version 4!

ExFishermanBob
10-06-15, 04:07 AM
Version 3 released - corrects some values not being transferred (thanks for the testing).

Fahnenbohn
10-06-15, 03:10 PM
Version 3 released - corrects some values not being transferred (thanks for the testing).

Waiting for version 4 ! :yeah:

Fahnenbohn
10-08-15, 01:05 PM
It seems that I'm the only tester until now, since I don't see any messages from other U-Boots. :-?

complutum
10-08-15, 02:13 PM
i have been out of my pc for a few days, hope this weekend i will play and continue my career testing versión 3.

Fahnenbohn
10-08-15, 03:21 PM
i have been out of my pc for a few days, hope this weekend i will play and continue my career testing versión 3.

This would be nice that you send your DEF career messages through RTE. Thus, I could download them.

:salute:

ExFishermanBob
10-09-15, 04:39 AM
It seems that I'm the only tester until now, since I don't see any messages from other U-Boots. :-?

I will be posting soon enough - I had to start a new flotilla career (my previous chap had a terminal encounter with a number of biplanes).

Others have reported not understanding the tool, so once again, my design skills (sic) have failed me.

ExFishermanBob
10-09-15, 09:42 AM
Well, 1st February onwards.

complutum
10-09-15, 09:51 AM
This would be nice that you send your DEF career messages through RTE. Thus, I could download them.

:salute:

that is what i intend to do, as also testing insertion of BdU-DEF messages into my career, with previous version i have probe it but doing it manually. I mean i convert the BdU-DEF message into SH3 messages format and then put it inside messages.en with notepad.

cheers

:Kaleun_Salute:

ExFishermanBob
10-09-15, 10:00 AM
You shouldn't have to do it manually, other than the cut and paste - you can edit the pasted message until it extracts correctly, adding times and so on. The the tool will write it for you.

So, paste, edit, extract (edit again if necessary), convert, write to file.

The idea is that a flotilla would communicate directly through the tool, but the cut and paste is used as, at the moment, forums (forae, fori?) are used.

You can change the preferences without losing information. So, when you want to send, use "I want to upload...." etc., but if you need to cut/paste BdU, select "I am a member of a flotilla ..." with the "Basic Flotilla Templates" "I want to copy and paste BdU..." option ticked.

ExFishermanBob
10-09-15, 10:39 AM
It seems that I'm the only tester until now, since I don't see any messages from other U-Boots. :-?

What date are you in-game? I'm in Feb 1940 - you will obviously only see messages if you are surfaced at the appropriate time and date. I had wondered about an option to modify the received date for RTE messages (for a player) to always be entered a day or so ahead, but I'm not sure about that. I suppose if it's an option, one need not enable it.

:hmmm:

Fahnenbohn
10-09-15, 01:24 PM
Ah, pleased to read you, Captain Karl Palis ! I wish you a good patrol.

:salute: F.

Fahnenbohn
10-09-15, 02:10 PM
http://nsm08.casimages.com/img/2015/10/09//15100909131918069013647264.png (http://www.casimages.com/img.php?i=15100909131918069013647264.png)

Your last message is too big. I can't read the end.

By the way, are you still working on short coded messages ?

F.

Fahnenbohn
10-11-15, 10:08 AM
No news from Captain Görner. This silence worries me ...

CTU_Clay
10-11-15, 10:23 AM
Any news read from U48/Rudi Wagner (LWF)

Fahnenbohn
10-11-15, 10:43 AM
Any news read from U48/Rudi Wagner (LWF)

Message received. :up:

ExFishermanBob
10-11-15, 12:40 PM
I will have to check on the length of messages (perhaps using 1 of x, 2 of x messages).

I will work on short-form (B...T....B...T) and encrypted messages once I get all the BdU admin stuff working.

complutum
10-12-15, 04:11 PM
I have very Little time to play, no more than one hour each time i sit in fornt of my PC. So i have decided to probe warship mod as it allows me play more fluently with so few time. I will post some messages as Scharnhorst. And also try to download any one you post.

Sorry but RL sometimes goes over the game.

I will continue testing as much as i can.

ExFishermanBob
10-13-15, 12:52 AM
Thank you - any testing at all is appreciated.

ExFishermanBob
10-22-15, 02:39 AM
Version 4 should be ready for release tomorrow (23rd).

This version adds:


Support for flotillas (not just the RTE 'public' one)

receive and send flotilla-only messages (i.e. not public ones)


Flotilla administration

war-diary for tracking members
create new members
assign member (captain) to u-boat
send BdU messages to captains
receive u-boat messages directly
copy-paste uboat forum messages (to turn into in-tool uboat message)
flotilla messages can be made public (i.e. also received by RTE)


Bug-fixes from the testing reports.
Copy/paste BdU-message to radio message is available in all settings.

ExFishermanBob
10-22-15, 02:55 AM
I'm also thinking of adding the option so that the tool writes to your messages-sent file, so as to support LGN1's Submarine Tracking Room

http://www.subsim.com/radioroom/showthread.php?t=218280&page=5

Once the tool is stabilized, I'll have a look at the interaction (also, at the dynamic campaign mod).

CTU_Clay
10-22-15, 10:01 AM
Version 4 should be ready for release tomorrow (23rd).

This version adds:


Support for flotillas (not just the RTE 'public' one)

receive and send flotilla-only messages (i.e. not public ones)


Flotilla administration

war-diary for tracking members
create new members
assign member (captain) to u-boat
send BdU messages to captains
receive u-boat messages directly
copy-paste uboat forum messages (to turn into in-tool uboat message)
flotilla messages can be made public (i.e. also received by RTE)


Bug-fixes from the testing reports.
Copy/paste BdU-message to radio message is available in all settings.



As a flotilla admin, I am excited about the flotilla administration and flotilla support modes. This will be great. Thanks ExFishermanBob. :up:

http://www.subsim.com/radioroom/showthread.php?t=219845

ExFishermanBob
10-26-15, 01:55 PM
Apologies for the delay in release - those pesky clients and the need to earn money. Tsk.

ExFishermanBob
11-07-15, 10:04 AM
Doenitz Flotilla added as option alongside Lone Wolf (Go to preferences - Update Flotillas to get it added to the combo box). If any other flotillas wanted, let me know.

Fahnenbohn
11-14-15, 10:23 AM
I will have to check on the length of messages (perhaps using 1 of x, 2 of x messages).

I will work on short-form (B...T....B...T) and encrypted messages once I get all the BdU admin stuff working.

Any news ? :ping:

ExFishermanBob
11-15-15, 11:01 AM
Indeed it is. Just working on message display in-tool; making large messages "message 1/2", "message 2/2" (otherwise they go off-screen) as fahnenbohn noted; and the admin stuff - KIA notification (er...just lost my captain).

Short-message stuff: I'm looking at this to trim the size of messages (so that the above fix isn't needed!).

ExFishermanBob
11-24-15, 01:56 PM
I have not managed to finish the 1/2, 2/2 stuff - have to be the next version.

Version 4 now on release. I anticipate the odd bug or two.

This version adds BdU management, sending / receiving messages for actual flotillas, viewing score table.

CTU_Clay
11-24-15, 08:58 PM
Thank You for version 4. I will start testing in the LWF immediately.

-clay

ExFishermanBob
12-01-15, 03:00 AM
Version 5 now released - hopefully fixes Blitzkreig's problem with starting the program: console re-enabled, so error messages will hopefully appear. I could not reproduce the problem at this end.

Also, support for releasing an assignment following KIA added.

CTU_Clay
12-01-15, 09:07 AM
Thank you for the new version 5. Happy Hunting to all that choose to use this great tool.

-clay

Aras
12-01-15, 02:54 PM
Thanks. This is a great work, a masterpiece :yeah: I am very exited to test it to the extreme. I get the error below while installing, I tried changing the compability mode to Win Xp, but then, the command prompt closes and nothing happens. Any advice ?

The dialog box is telling "ToolkitforKapitans has stopped working."

http://s8.postimg.org/wrts6grt1/Ads_z.jpg

ExFishermanBob
12-02-15, 03:16 AM
Thank you Aras - good job I re-enabled the console, now I can see where the error lies. Looks like a possible .INI file problem. I'll correct it and issue version 6.

P.S. I suspect that is what caused Blitzkrige's problem (wait for him to react to the spelling!)

ExFishermanBob
12-02-15, 05:09 AM
Found the problem - missing 'flotilla=' line in the [Flotilla] section of the INI file (if I remove 'flotilla=' I get exactly the same error).

I'll got through the entire code and check that I set suitable defaults. If you are wanting to test this version [5], open ToolkitForCaptains.ini which will be in (probably) your Documents folder, in Application Data/File-Away and add

flotilla=

in the [Flotilla] section.

If there's no INI file, that's also a problem I'll fix. If you cannot wait, then here below is an empty set of entries.


[General]
message_file_path=
careers_base_path=
extract_date_from_logs=true
calculate_grid=false
just_receive=false
known_flotillas=
last_message_seq=

[TEMPLATES]
use=false
allow_bdu=true

[Flotilla]
receive=true
career=
user_name=
password=
is_flotilla_administrator=
forum_name=
last_message_seq=
flotilla=

[RTE]
career=
receive=
user_name=
password=
forum_name=

ExFishermanBob
12-03-15, 01:55 PM
Version 6 released - this fixes the INI file problem (that is, if you are a brand-new user and the program has yet to create the file).

Also, the Set My Preferences -> Select the SH3 Careers directory button tries to actually display the correct location for the Careers directory rather than leaving you hunting around.

Unfortunately (:oops:) the Select SH3 Messages file... doesn't - I need to query the registry to find out where SH3 is actually installed, and then try to guess the location of the data files. Reading the friendly "If you never read instructions" section of the web page will help (you, not me!).

http://www.file-away.co.uk/captainstoolkit.html

Aras
12-03-15, 02:12 PM
Works like a charm. Thank you :yeah:

CTU_Clay
12-03-15, 03:24 PM
Works like a charm. Thank you :yeah:

Once you get the hang of it, it does work very well. The more users from your flotilla that will use it really makes it worthy of your time.

Have fun.

-clay

Fahnenbohn
12-03-15, 04:46 PM
Okay. I think there is a major improvment to do : separate messages which are from different flotillas systems (ex : DEF or LWF). Because I'm going to receive a lot of messages from flotillas in which I'm not currently playing. This would be good to be able to choose from which flotilla we would like to receive messages.

ExFishermanBob
12-04-15, 02:32 AM
If you use the flotilla section, you only get messages from your flotilla.

If you use the RTE section, you get messages from RTE (the sort-of 'public' flotilla) and any flotillas marked as 'public' - currently (for testing) that's Lone Wolf.
I like your suggestion for the public section, although I've tried to keep the 'just receive public messages' bit very simple: I will try to add it for the next version (for RTE).

Fahnenbohn
12-04-15, 01:33 PM
I like your suggestion for the public section, although I've tried to keep the 'just receive public messages' bit very simple: I will try to add it for the next version (for RTE).

Thank you ! :)

ExFishermanBob
12-10-15, 04:42 AM
I've found a bug which appears to block reception of messages (well, their display in SH3) - I introduced it by making the message header too fancy. :/\\!!
Will issue a correction ASAP.

It's not like this on Star Trek.

ExFishermanBob
12-10-15, 06:07 AM
In fact, the bug causes problems with the messages file, so I've temporarily disabled Toolkit Access.

:88)

Thanks to CTU_CLAY for the error report.

ExFishermanBob
12-16-15, 09:16 AM
Version 7 is now available and access to the system re-opened. My apologies for this.

Version 7 will correct the problems in the messages file (if you had problems with it) automatically.

The problem was an embedded newline in the middle of a message, breaking it into two and causing SH3 to stop reading messages from that point onwards.
If you have been using the Toolkit you will probably find that there will be a LOT of messages coming in-game over the next few days once the file is repaired and SH3 can read it successfully.

ExFishermanBob
12-17-15, 12:41 PM
OK, I've spotted a problem - messages that are too long are not readable, so I need to add Part x of y" handling. Oh good. :o

Fahnenbohn
12-17-15, 12:58 PM
OK, I've spotted a problem - messages that are too long are not readable, so I need to add Part x of y" handling. Oh good. :o

Problem already spotted, isn't it ?

http://nsm08.casimages.com/img/2015/10/09//15100909131918069013647264.png (http://www.casimages.com/img.php?i=15100909131918069013647264.png)

Your last message is too big. I can't read the end.

By the way, are you still working on short coded messages ?

F.

I will have to check on the length of messages (perhaps using 1 of x, 2 of x messages).

Ah, some captains are very reckless to write such long messages ! The allies have plenty of time to determine their position !

ExFishermanBob
12-17-15, 01:38 PM
Heh! I was hoping you wouldn't spot that you'd already mentioned this. Still, it got you out of hibernation, eh? :D

I'd not bothered implementing it (and the short-message stuff) as I'd hoped to find a way of reducing the font-size in the radio-message display. It can be done, but I should not really force that onto people. Also, some of us like telling long stories....well, alright, get carried away.

P.S. ...and I did implement your message display suggestion. Sort-of.

Fahnenbohn
01-17-16, 09:31 AM
1)
I am a bit confused: What is the name of your program now?
a) Captain's Toolkit for Silent Hunter 3 (on your website)
b) RTE/Radio Traffic Exchange (here in the thread, alternative 1)
c) Real Players' Radio Traffic (here in the thread, alternative 2)
d) ToolkitForKapitans (as per the file name)


The best is c) for me.


5)
I then CHECKED for messages and got 130 results. Upon pushing the "RECEIVE MESSAGES"-button, it prompts "Waiting messages: 130" and since minutes nothing happens.

All I can click is "CHECK MESSAGES", then the prompts changes to "Waiting messages: 0" and the program appears to be stuck in a loop. See the attached picture.


It's normal. When clicking RECEIVE -> messages are written in the file that you have chosen. Then, only new messages are shown (= you can't download them twice).

@ ExFishermanBob : it would be good if we could choose from what flotilla we want to see the messages, before having the windows for downloads.

F.

ExFishermanBob
01-17-16, 10:15 AM
Hey EFB :salute:

As you desired, here's some feedback:

1)
I am a bit confused: What is the name of your program now?
a) Captain's Toolkit for Silent Hunter 3 (on your website)
b) RTE/Radio Traffic Exchange (here in the thread, alternative 1)
c) Real Players' Radio Traffic (here in the thread, alternative 2)
d) ToolkitForKapitans (as per the file name)

2)
Upon start I get this text in the DOS-box:Is this warning message really needed or desired upon VERY first start?

3)
Connection works now. Got confirmation window.

4)
The selection of the "messages_xx.txt" is a bit non-intuitive to the unknowing player. I do know where to look, but could you please add an example in which directory to look for this file, such asyour-installation-path\data\Campaigns\Campaign?

5)
I then CHECKED for messages and got 130 results. Upon pushing the "RECEIVE MESSAGES"-button, it prompts "Waiting messages: 130" and since minutes nothing happens.

All I can click is "CHECK MESSAGES", then the prompts changes to "Waiting messages: 0" and the program appears to be stuck in a loop. See the attached picture.

More feedback as soon as can come across this point.

http://abload.de/thumb/stuckinloopqrso2.jpg (http://abload.de/img/stuckinloopqrso2.jpg)

Firstly, thank you for the feedback.

1. I call it the Captain's Toolkit as that's what it started out as - the radio traffic bit got added later. That's what it calls itself in the help-About dialogue. RTE is the name of the unmanaged 'flotilla' for public messages.

2. There was a bug in the formatting of messages in the messages_xx.txt file that has to be corrected. If you haven't got the message-file location set, then the conversion cannot be performed...however, that also tends to imply that you've never run the toolkit before, which means no conversion is necessary.

4. The on-line friendly instructions do tell you that: I wanted the toolkit to try to suggest the location but there are difficulties with reading the registry, and so on. It's a later-version job. I'll add an example in the tool-tip text (but the file's location varies).

5. You will have a Receive Messages button that lets you download those messages - IF you have set the location of the messages file (to which the messages have to be written).

ExFishermanBob
01-17-16, 10:20 AM
The best is c) for me.



It's normal. When clicking RECEIVE -> messages are written in the file that you have chosen. Then, only new messages are shown (= you can't download them twice).

@ ExFishermanBob : it would be good if we could choose from what flotilla we want to see the messages, before having the windows for downloads.

F.

If you are in a flotilla (that is, you complete the section "I am a member of a flotilla and want to send and receive radio traffic via the flotilla's exchange" with the username and password, you can then 'update flotillas' and choose the flotilla name from the list. You will then ONLY receive that flotilla's messages.

If you are NOT in a flotilla, you can be a member of the "RTE" (unmanaged) flotilla, using the first option (or the second if you have a name and password for posting to the RTE flotilla). You will then receive any RTE messages AND any from a flotilla with its messages marked as 'Public' (currently Lone Wolf).

I agree with you, though: for options one and two in the settings, a list of 'public' flotillas could be provided that you can choose to unsubscribe from.

ExFishermanBob
01-17-16, 10:32 AM
The DOS box is enabled for versions where we need debugging of some sort - usually it is / will be disabled.

I am currently thinking of moving the public (RTE) reception / sending into a separate program from the flotilla stuff, as the combination seems to confuse people.

Edit:
Also, the RTE program could be skinned to look like a radio.

Actually, that might clear the name confusion as well.

Becker67
01-17-16, 05:58 PM
Have got version 7 installed and wish to connect to the DEF flotilla message exchange. Are the user name and password the same as my forum login or is this something separate? Loving this been playing with the message generator and sending messages to my boat in-game no problems.

ExFishermanBob
01-18-16, 03:32 AM
Have got version 7 installed and wish to connect to the DEF flotilla message exchange. Are the user name and password the same as my forum login or is this something separate? Loving this been playing with the message generator and sending messages to my boat in-game no problems.

Many thanks - have sent a PM to you with the information you require.

areo16
01-26-16, 02:42 PM
Of course! That's what you asked me for. And I will continue as time passes is you want me to.


I find that "Captain's Toolkit" does not really explain what it is doing. But I come to that on another occasion. Let's have a chat this week.

2.ok


4. "It's a later-version job. I'll add an example in the tool-tip text (but the file's location varies" - which is why I brought a proprietary example

5. You will have a Receive Messages button that lets you download those messages - IF you have set the location of the messages file (to which the messages have to be written) - I still hold to the view that there must come some info instead of "let nothing happen".

Best regards, keep up that good job, I like your program and make S3F support it.

Therefore: Can you include a way to pass command-line-parameters such as

ToolkitForKapitans.exe /p: d:\SilentHunterIII-stock\

to your program?

I think a messages rollback function would be great. So you can revert to stock or pre-toolkit messages at the press of a button. So keep a backup of the original en_messages file.

ExFishermanBob
01-26-16, 05:43 PM
I think a messages rollback function would be great. So you can revert to stock or pre-toolkit messages at the press of a button. So keep a backup of the original en_messages file.


There is a button for that "Manage the messages file". However, if you click on it you will notice that it isn't working yet. :o

ExFishermanBob
01-27-16, 04:17 AM
I can add command-line parameters, but you will have to tell me what they are intended to mean.

ExFishermanBob
01-29-16, 07:01 AM
Dear All,

OK, I've decided to split up the "badly-named-toolkit-radio-bdu-thingy" into 4 programs: although they all talk to the same database, I've realised that that does not mean that they have to be jammed together into one jumbled program. Also, the current program appears to be confusing for some people which is, of course, entirely my fault. So, I shall split the tools as follows:-



"Real Players' Radio Traffic" - can receive public messages. Can also (with a name and password) send messages and join in with a public SH3DC (Dynamic campaign).
"Captains' Toolkit" - Generate forum messages from information stored in the game's save files (optionally writing them to your personal messages file). Can also turn a BdU forum posting into an in-game message. Does not require name and password, really just a forum tool (this is, in fact, what most people seem to use the current program for, anyway).
"Flotilla-members' Toolkit" - with a name and password, members of a flotilla can send and receive messages (optionally to their message file) to and from their flotilla. They can view the score-table for their flotilla. Messages sent are also copied to the clipboard in case cross-posting to a forum is required. Can also optionally join in with the public SH3DC (possibly subject to the flotilla's decision to do so).
"BdU Toolkit" - allows a flotilla-admin to manage members, boats, tonnage and so on, send BdU messages to flotilla-members, view flotilla-members' messages, track flotilla locations, view the 'war-diary' and so on.


In addition, I've had requests for at least two 'bots' to be able to extract information for those agreeing to allow it (one for mapping, one for another mod), so I shall also document the views available in the database to do this, along with how to access it.

This splitting should clarify what each tool does and also allow me more on-screen space for each of the tools, particulary for the settings dialogues. I might even be able to make the tools a little prettier (looking like a radio, for instance).

ExFishermanBob
01-29-16, 09:26 AM
I see what you are getting at now, with the command-line parameter. What might be easier is to specify the minimum configuration file settings needed, so that it can just be written by any calling program. Or both (probably both in fact).

Thank you for your feedback.

ExFishermanBob
02-01-16, 08:49 AM
Yes, I'll add command-line parameter parsing to one of the next updates.

For the 4-part toolkit, I'll try to make that be akin to KParts, so that the group of programs can ALSO be presented in a single enclosure, as if they were one program. For anyone using Kontact under KDE, that is how it works - the individual components (Kmail, Calendar, To-Do, etc.) can be run separately or as one program via Kontact.

ExFishermanBob
02-13-16, 07:24 AM
Hmm...just watched the log and I can see that you are still having problems.

Fixed now. I blame one-fingered typists.

ExFishermanBob
02-20-16, 08:53 AM
Hi EFB,

I am now working through the instructions you provided to me (http://www.file-away.co.uk/bdumanagement.html) and as it turns out, many U-Boot-types are missing as the attached GFX shows:
http://abload.de/thumb/s3r_assignment_imposszgjvg.png (http://abload.de/img/s3r_assignment_imposszgjvg.png)

For example:


U-156 must be a IXc
U-127 as well
U-181 must be a IXd2
U-805 must be a IXc/40

and so on. All in all, most historic U-Boot-types are missing, can you please add them in your next version?

If you would like to have a wish-list as for what types are in use, please feel free to take a look at our Captains-Roster (="Member-List") (http://www.subsim.com/radioroom/showthread.php?p=2320235#post2320235)




Second question:


If a player is assigned to a boat, but then changes the boat, how can I change his assignment? I experimented quite a bit, but was unable to figure out how to change an existing assignment, i.e. if you want to change the misspelled U-Boot-type or typed in the boat-number wrong.

Currently, I've been the only one (I think) using the BdU management functions, so have only bothered implementing those bits I've needed as I've gone along...which is why you cannot at the moment change the assignment. I shall make that a priority. I will add the other sub-types to the database (you won't need a new version for that).

You could (for now), double-click on an assignment, then select the status as "Missing, believed KIA, needs KIA KtB", then use the KIA button (which will then become enabled). If you hover over items with your mouse, pop-up help should appear.

OK, I've added:
VIIB
IXB
IIa
IIc
VIIC
IXc
IXd2
IXc/40
IXb

CTU_Clay
02-20-16, 11:09 AM
I have not attempted to solve my problems with v7 since my computer recovery. But I will attempt again later today.

ExFishermanBob
02-26-16, 03:11 AM
There is a problem for some people with version 9 - it is related to the Windows Registry, which is accessed in order to located the SH3.EXE installation directory: I knew it would be a problem, the registry always is. The error shows itself by the following error:-


Conversion needed - version 6 to version 7
No message file set - no conversion possible
Traceback (most recent call last):
File "<string>", line 140, in on_preferencesToolButton_clicked
File "<string>", line 144, in on_actionPreferences_triggered
File "C:\sh3utils\preferences.py", line 45, in __init__
File "C:\sh3utils\sh3installation.py", line 35, in __init__
File "C:\sh3utils\sh3installation.py", line 51, in setup_paths
File "C:\sh3utils\sh3installation.py", line 78, in fetch_SH3EXE_directory
FileNotFoundError: [WinError 2] The system cannot find the file specified
Thanks to all who have reported this.

=== Technical bit follows ===
This is related to 32 / 64 differences, and differences in registry behaviour ("Registry Reflection") in Windows 2008, Vista, 2003, XP, 7 and 2008 SP2 (yes, that's right, 2008 SP2 behaves differently to 2008, and WIndows versions differ between themselves too,how wonderful!). That is, you can have combinations of 32 / 64 bit programs reading 32 / 64 bit registry entries which might or might not be reflected. And then sometimes you can't.

How I love programming in windows (where's the "not really" icon?)

For more information, should others encounter problems:
https://msdn.microsoft.com/en-us/library/aa384235%28v=vs.85%29.aspx
https://msdn.microsoft.com/en-us/library/aa384253%28v=vs.85%29.aspx

ExFishermanBob
02-26-16, 09:32 AM
Indeed - I've always resisted reading from the registry precisely because of these sorts of issues, but for some users, setup is problematic. Version 10 now notices when things are awry and leaves the user to sort it out as before.

More semi-automatic, than automatic. :woot:

nocken
04-08-16, 09:08 AM
http://abload.de/thumb/bugreportwpj0q.png (http://abload.de/image.php?img=bugreportwpj0q.png)

I have got this error. It looks like your program is looking in "Documents" instead of "My Documents"

Right?

ExFishermanBob
04-15-16, 02:49 PM
Er, not sure about what you are asking - the real-life date is stored in the database, but I'll need a little more information.

ExFishermanBob
04-19-16, 01:20 AM
Version 11 released. Fixes duplicate entries bug in BdU. Added "ALL CAPS" button in send message dialogue (only affects Comments, Supplemental and Notes fields)

ExFishermanBob
04-20-16, 02:28 AM
Command-line not yet working.

For the real date, the server date is used which is currently date-time without timezone (which means my local timezone, GMT).

I will add the (optional) display to:


View messasges
Check messages
BdU Assignment Details
Last message (in Extract Member Posting)
Send Bdu Message

Does it need to appear on the in-game message?

Fahnenbohn
04-20-16, 04:34 AM
For the real date, the server date is used which is currently date-time without timezone (which means my local timezone, GMT).


Hello ExFishermanBob,

Thank you for your constant efforts to improve your amazing tool ! :)

It would be very useful for DEF players to know when in RL the encrypted messages (with Enigma) have been sent. Because they have to know the RL date of the messages to set the Enigma machine with the proper key to be able to decrypt them. So, I though that it would have been useful to add another column for the RL date of the messages, next to the in-game date column. That would be also useful to sort the new messages with the RL date !

http://nsm08.casimages.com/img/2016/04/20//16042011482818069014166771.png (http://www.casimages.com/img.php?i=16042011425218069014166760.png)

Best regards,

F.

Yurich von Skier
04-20-16, 08:13 AM
Hello EFB,

Tried to use S3R tool, got error as below, pls advise if any solution

Thanks in advance
von Skier
http://i63.tinypic.com/2428p08.jpg

ExFishermanBob
04-20-16, 09:59 AM
Your username is associated with the DEF flotilla, not the public RTE one (which is what you are trying to send to). If you are wanting to post to RTE as well, let me know and I'll add you to the RTE as well.

This, by the way, is why I am going to split the tool!.

ExFishermanBob
04-20-16, 10:03 AM
Hello ExFishermanBob,

Thank you for your constant efforts to improve your amazing tool ! :)

It would be very useful for DEF players to know when in RL the encrypted messages (with Enigma) have been sent. Because they have to know the RL date of the messages to set the Enigma machine with the proper key to be able to decrypt them. So, I though that it would have been useful to add another column for the RL date of the messages, next to the in-game date column. That would be also useful to sort the new messages with the RL date !

[/URL][URL="http://www.casimages.com/img.php?i=16042011482818069014166771.png"]http://nsm08.casimages.com/img/2016/04/20//16042011482818069014166771.png (http://www.casimages.com/img.php?i=16042011425218069014166760.png)

Best regards,

F.

Thank you - I missed that in the upload / download listing. How are you then getting the messages out, or do you hand-transcribe them to paper?

I've noted that there is a python library for Enigma messages, I could add it and see if it works as well.

Off-topic, I have been thinking about an instant-messaging client but how it would work with boats being at different dates is something to puzzle over. I suppose BdU would receive all messages, with the relevant WWII date, and UBoat captains would see messages that happen to cross their time-line as it were. The problem will be keeping the IM client in time with the game-time (e.g. when compression is used). I'll have to ponder.

ExFishermanBob
04-21-16, 06:15 AM
OK, updated - hopefully fixes Yurich von Skier's problem too.

nocken
04-21-16, 07:17 AM
i keep getting this shown. something to do with "python"
http://abload.de/thumb/untitled1ppjr0.jpg (http://abload.de/image.php?img=untitled1ppjr0.jpg)

and also getting message unable to connect to server.
hope the info is helpful.
nocken.:up:

Fahnenbohn
04-21-16, 07:50 AM
OK, updated - hopefully fixes Yurich von Skier's problem too.

Now i can send a message, gut ! But I have U46 instaed of U-55 ! I guess this is taken from the SH3 career ?

And the RL date should have this format : YYYY MM DD (year-month-day) to be well sorted in the column. See here :

http://nsm08.casimages.com/img/2016/04/21//16042103011318069014169913.png (http://www.casimages.com/img.php?i=16042103011318069014169913.png)

ExFishermanBob
04-21-16, 09:12 AM
i keep getting this shown. something to do with "python"
http://abload.de/thumb/untitled1ppjr0.jpg (http://abload.de/image.php?img=untitled1ppjr0.jpg)

and also getting message unable to connect to server.
hope the info is helpful.
nocken.:up:

That is too small for me to read, unfortunately.

ExFishermanBob
04-21-16, 09:14 AM
Now i can send a message, gut ! But I have U46 instaed of U-55 ! I guess this is taken from the SH3 career ?

And the RL date should have this format : YYYY MM DD (year-month-day) to be well sorted in the column. See here :

http://nsm08.casimages.com/img/2016/04/21//16042103011318069014169913.png (http://www.casimages.com/img.php?i=16042103011318069014169913.png)


Tsk. Fussy, fussy, users. :03:

Fahnenbohn
04-21-16, 09:17 AM
And could it be also possible to add the RL date automatically in the begining of the messages when they are written in the messages_en.txt ?

Like this :

19400625 0122 19400626 0122 1 100 20 @U221 / Kai Lauterbach@^BdU Command / Doenitz Elite Flotilla|RL : 2016/03/01^|1940/06/25|Sunk Enemy Vessel Report|Position : BE 2279|Torpedoes : 4||Comments:|65 = TMV RZL||SPPAN ZAJV IRFS LUWY KWEA PGTP XGIL UYBW PCDA UBTB WBNW PBBV OGZK HRYM VYTY FNEI||Signed :|Kai Lauterbach

So we have in game :

http://nsm08.casimages.com/img/2016/04/21//16042104263818069014170057.png (http://www.casimages.com/img.php?i=16042104263818069014170057.png)

F.

ExFishermanBob
04-21-16, 09:20 AM
Hi EFB,
Unfortunately not:/\\!!:/\\!! and i don't know what to do((

If you wish to post to the DEF flotilla, you need to contact their administrators. Although I could physically assign you, it's not my flotilla.

Yurich von Skier
04-21-16, 09:44 AM
If you wish to post to the DEF flotilla, you need to contact their administrators. Although I could physically assign you, it's not my flotilla.

I wanted only to show you error what i'm getting...

Fahnenbohn
04-21-16, 09:51 AM
And the RL date should have this format : YYYY MM DD (year-month-day) to be well sorted in the column.

In fact, keep this format, it's good. Just add hidden infos with YYYY-MM-DD to be able to sort messages in the proper way with RL dates ! If possible of course !

ExFishermanBob
04-21-16, 09:56 AM
I wanted only to show you error what i'm getting...


OK, if you wish to post to the flotilla, you need to select the "I am a member of a flotilla and want to send and receive radio traffic via the flotilla's exchange" option from the settings (see: http://www.file-away.co.uk/captainstoolkit.html). Otherwise you are trying to post elsewhere and your username and password will not work.

Hope that helps. And thank you for the error reporting.

ExFishermanBob
04-21-16, 10:00 AM
I really must split this tool up, it is too confusing as one big lumpy thing. My apologies, what makes sense as a programmer rarely makes sense to real users. :oops:

Fahnenbohn
04-21-16, 10:03 AM
I really must split this tool up, it is too confusing as one big lumpy thing. My apologies, what makes sense as a programmer rarely makes sense to real users.

Don't worry my friend ! Your real radio traffic tool is just incredible ! Keep working and improving this tool, in order to make it PERFECT !!!

The hard part is about the use of Enigma with S3R. I'm currently doing tests, and i'll let you know about my results.

nocken
04-21-16, 10:35 AM
hope this is better to read this time
http://i393.photobucket.com/albums/pp17/andy_scott5/Untitled2_zpskhbqh5wt.png (http://s393.photobucket.com/user/andy_scott5/media/Untitled2_zpskhbqh5wt.png.html)

nocken

ExFishermanBob
04-21-16, 12:20 PM
hope this is better to read this time
http://i393.photobucket.com/albums/pp17/andy_scott5/Untitled2_zpskhbqh5wt.png (http://s393.photobucket.com/user/andy_scott5/media/Untitled2_zpskhbqh5wt.png.html)

nocken

Thank you - is that version 12 now?

nocken
04-21-16, 01:37 PM
YES, EFB. VERSION 12.


NOCKEN

ExFishermanBob
04-21-16, 01:41 PM
Cor! Shouted right in my earhole. I'll get onto it.

nocken
04-21-16, 02:27 PM
oops had caps on. sorry(whispering)
lol. nocken