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View Full Version : New and Used Ships and Subs for SH4 1.4 Users


Riken19
06-14-15, 12:04 PM
Here is where the ships are listed without having to dig for them. Some of them are for 1.5 so if it crashes your game then it won't work in 1.4.
http://www.subsim.com/radioroom/downloads.php?do=cat&id=77

Some submarines but like above, some are for 1.5 only.
http://www.subsim.com/radioroom/showthread.php?t=156169

[REL] Free French Submarine Surcouf mod
http://www.subsim.com/radioroom/showthread.php?t=177802

Playable ships (US Side) http://www.subsim.com/radioroom/showthread.php?t=188786

Karle94 Ships and uploads (most are for 1.4) And my hero for 1.4!
http://karle94.blogspot.com/
https://www.mediafire.com/folder/lzgciodldp58p/SH4%20Mods%22%20target=%22_blank%22%3Ehttps://www.mediafire.com/folder/lzgciodldp58p/SH4%20Mods

Career Playable Cleveland Light Cruiser v15 (37.98 MB)
http://www.subsim.com/radioroom/downloads.php?do=file&id=3395

Skipjack SSN for SH4 1.4 (72.78 MB)
http://www.subsim.com/radioroom/downloads.php?do=file&id=1148

Ohio SSBN for SH4 1.4 (132.00 MB)
http://www.subsim.com/radioroom/downloads.php?do=file&id=1147

Los Angeles Mod for 1.4 (2.37 MB)
http://www.subsim.com/radioroom/downloads.php?do=file&id=1463

Skipjack SSN mod for SH4 (69.02 MB)
http://www.subsim.com/radioroom/downloads.php?do=file&id=1023

IJN Maya v1.2 (4.12 MB)
http://www.subsim.com/radioroom/downloads.php?do=file&id=493

[WIP/REL] The Battleships Campaign (The Battleships Campaign Taster V0.6.zip)
http://www.subsim.com/radioroom/showthread.php?t=189371&highlight=The+Battleships+Campaign+Taster+V0.6

Fearless
06-14-15, 04:56 PM
Nice. Are any of your ships career playable?

fitzcarraldo
06-14-15, 05:17 PM
Nice job. Could I use these ships as AI or only they are playable?

Many thanks!

Fitzcarraldo :salute:

Riken19
06-14-15, 06:28 PM
Nice. Are any of your ships career playable?

Some of them are. I'm not sure which ones are. there are a lot:hmmm:

I will go into these later on and get them all career playable if possible.



These are all playable ships fitzcarraldo

Fearless
06-14-15, 06:33 PM
Some of them are. I'm not sure which ones are. there are a lot:hmmm:

I will go into these later on and get them all career playable if possible.



These are all playable ships fitzcarraldo

Awesome. The next big question is can they be used in SH4 v1.5?

Riken19
06-14-15, 07:05 PM
Awesome. The next big question is can they be used in SH4 v1.5?

Ok. that I cannot answer because I do not have 1.5. Never got around to getting it and noticed a lot of other people don't have 1.5 either. That's why I started making these for the 1.4 users. (We usually get left out on cool mods):hmmm:

Only thing I can say is that you can try them on 1.5....but no promises

Fearless
06-14-15, 08:14 PM
Ok. that I cannot answer because I do not have 1.5. Never got around to getting it and noticed a lot of other people don't have 1.5 either. That's why I started making these for the 1.4 users. (We usually get left out on cool mods):hmmm:

Only thing I can say is that you can try them on 1.5....but no promises

No probs. shall try it out.

Fearless
06-15-15, 03:37 AM
Testing in SHIV v1.5 with TMO and RSRD and OTC

So far the BB North Carolina deck guns act weird when attacking shipping and it would be worth moving the camera view so that when in bridge view you're not hanging in space.

BB South Carolina with the quad deck guns work great. Same issue with bridge view.

Riken19
06-15-15, 12:15 PM
Ok. I fixed the 2 bridge positions and placed an update. If by the guns acting weard, do you mean that they fire 2 or 3 times? If so those barrels fire one at a time on each main battery. It's like I said. I puzzle pieced other mods and picked up some mods online.

chrysanthos
06-15-15, 12:57 PM
so anyone have tried those ships in 1.5 version yet? any results or crhases to desktop?

chrysanthos
06-15-15, 01:20 PM
anyway i hope the aa gun and the deckgun should work....at least in battleships and cruisers and maybe carriers

Crannogman
06-15-15, 03:26 PM
These are all playable ships fitzcarraldo

What about AI? I'd like to get the Nagato and Mutsu into action

Fearless
06-15-15, 04:42 PM
Ok. I fixed the 2 bridge positions and placed an update. If by the guns acting weard, do you mean that they fire 2 or 3 times? If so those barrels fire one at a time on each main battery. It's like I said. I puzzle pieced other mods and picked up some mods online.

Awesome, thanks for that. The barrels just point straight up and don't fire. Whereabouts do you correct the camera setting for the bridge view? Can you also advise where the watch crew are physically located on the ship? Can't seem to find them.

Oh and do you by chance have the HMS BB Wellington available for download? I saw it on your photo bucket page but is not listed on your post.

You're doing a great job.

Marka Ragnos
06-16-15, 10:27 AM
Impressive list, thanks for the hard work :up:

Riken19
06-16-15, 11:33 PM
Awesome, thanks for that. The barrels just point straight up and don't fire. Whereabouts do you correct the camera setting for the bridge view? Can you also advise where the watch crew are physically located on the ship? Can't seem to find them.

Oh and do you by chance have the HMS BB Wellington available for download? I saw it on your photo bucket page but is not listed on your post.

You're doing a great job.

:o Straight up :hmmm: never had that happen before. I corrected the camera setting in the .dat file under the node Dummy_Deck_Watch and just put it where it needed to be and pointed into the right direction. The watch crews were made hidden for the moment because it really didn't need them with all the sensors. Besides, they're usually the first to die when you take a round from the enemy.

Ohhhh yeah. Oops. that Wellington shouldn't have gotten in there with the pics of the other ships. When I get a working ship, I take a pic of it in game and save it to a file for my records, so I shared the ones I was going to upload. It will work anywhere in the game...except when the game spawns the Yamato.... then it CTDs. Havent figured that one out yet, but it's a bad ass ship. That one isn't realistic in any sense. Rate of fire has been advanced on all guns and turrent speeds too :rock:.

Didn't upload for that reason and the reason that I will be flooded with: It don't work, it crashes the game, blah blah blah.

anyway i hope the aa gun and the deckgun should work....at least in battleships and cruisers and maybe carriers

The deck guns do work as do the AA guns, but most are unmanable. Your the captain. COMMAND! You tell your boys what to do and just sit back and watch your enemy sink.....hopefully

Riken19
06-16-15, 11:45 PM
What about AI? I'd like to get the Nagato and Mutsu into action

I never really brought in an AI ship before but I'll give it a whirl later on. Just keep reminding me about this. Thanks

Fearless
06-17-15, 02:14 AM
:o Straight up :hmmm: never had that happen before. I corrected the camera setting in the .dat file under the node Dummy_Deck_Watch and just put it where it needed to be and pointed into the right direction. The watch crews were made hidden for the moment because it really didn't need them with all the sensors. Besides, they're usually the first to die when you take a round from the enemy.

Ohhhh yeah. Oops. that Wellington shouldn't have gotten in there with the pics of the other ships. When I get a working ship, I take a pic of it in game and save it to a file for my records, so I shared the ones I was going to upload. It will work anywhere in the game...except when the game spawns the Yamato.... then it CTDs. Havent figured that one out yet, but it's a bad ass ship. That one isn't realistic in any sense. Rate of fire has been advanced on all guns and turrent speeds too :rock:.

Didn't upload for that reason and the reason that I will be flooded with: It don't work, it crashes the game, blah blah blah.



The deck guns do work as do the AA guns, but most are unmanable. Your the captain. COMMAND! You tell your boys what to do and just sit back and watch your enemy sink.....hopefully
That's alright, the settings can be changed to make it more realistic. I'm presuming then the BB Missouri won't be an upload either? For the watch crew it would be nice to have some company up there on the watchtower ��

ETR3(SS)
06-19-15, 08:35 AM
Quite the list you have there. But you should have read this first, and still should so you understand:

http://www.subsim.com/radioroom/showthread.php?p=555062#post555062

Now I have a couple of issues: First, there was already a Los Angeles (688 and 688i), Ohio, and Skipjack for 1.4, which leads to my second issue.

The aforementioned mods were, either in whole or part, my work. All included documentation was deleted, documentation that specifically called for notification of the mod authors. I received none.

Please immediately remove all links and files for the Los Angeles, Oklahoma City, Ohio, and Skipjack mods you've uploaded.

Riken19
06-19-15, 10:45 AM
All downloads links, mediafire uploads, and pictures removed. Problem solved



EDITED by Riken(ME): So it's not looked at wrong, I did not remove everything because of what ETR3(SS) said. He's not the reason.

Fearless
06-19-15, 06:06 PM
A pity to say the least.

Riken19
06-19-15, 07:34 PM
Just for the record. I had received enough emails (19 and counting) saying that I stole other peoples work and claimed them as my own.

To all: What did I say in my first post before any of the downloads started?

I take no credit for any of the work done here.

I did all these conversions so that people with 1.4 could enjoy the same mods as 1.5 users (yes some mods had already been released, my bad.
ETR3(SS) I'm sorry you're getting the blame for this but your work is already listed and I should have looked a little harder before posting. I was just going to remove the links to your mods until I saw those several other emails after your post. I just said screw it at that point and took them all out.

To you and others. Sorry for deleting the text files. I had deleted those long ago to save space. Again, not my intention to steal any work.

For the other people: you know who you are....
As for the ETIQUETTE GUIDELINES... I didn't steal them, I didn't take credit for them, I didn't release them on another site, I didn't make them for another game, and I didn't use mods from the bonus mod section here. And I am too damn broke to be getting any money from them.

Ok, so I didn't ask 15,000 people for their permission to convert a mod that has either been lost by dead links here or the topic has been dead since 2006.

I wont name names but one of you stated that what I was doing was taking copyrighted work and openly giving it away. That is against the law and you will be sued in court.:har: Really? I made all this for the game it came out of. If that's the case we should all be sued. Don't you think?


Here's the deal people:

I saw enough people asking for links and no one answers back. A lot of them were 1.4 users asking which version it was for, yet no answer. I had posted these to give those SH4 fans an answer they were looking for and more. I thank those people who downloaded those mods. 3,154 total downloads in 4 days. If I were you, I wouldn't post them anywhere without asking permission or you'll end up like me.


Sorry it all have to come down to this but I have deleted all those emails you sent me, took down all my mods, killed any links, removed mods from mediafire, and took out the pictures so that no one has any more room to complain. I washed my hands of it, I suggest you do the same.

If you are one of those lucky ones who got any of these mods before I took them off, I cant tell you what to do with them here, but I would suggest not sharing any of them. I wont be distrubiting any thing out personally via pm or email from here on out.

I do have to say this, This sure is one hell of a way to treat a new guy. Especially one who is learning (on his own mind you) how to modify, convert, and share the work of everyone involved with the world. 3 years of work just went down the drain for the rest of the world. Just because my screen name is on the post, doesn't mean that I claim it as my own. If those of you would have just read all the text in the first post, this would have all been made clear and would not have been any issue. Instead you see your mod in the lists and accuse me of stealing along with everything else. Way to go you F'ing morons. This was my first release here at SUBSIM. And now my last.

ETR3(SS) That last part didn't apply to you sir. By the way, I respected your wishes and removed the links you requested of me....and then some.



I'm done. Ban me if you want. I really don't care anymore. If this is how new modders and SH4 fans are treated, then I guess I really don't need to be here.

Marka Ragnos
06-19-15, 09:11 PM
There have been several incidents in the past regarding "stealing" and while i do appreciate you taking the time bringing those old mods back online and make them available to all, credits to the original modders is needed it takes alot of work creating those great subs.

I'm not saying you are taking credit or anything like that i'm sure that was not the case, for example i created the SeaQuest mod and found it online on youtube someone claimed that he released it... believe me that really really sucks :down:

Maybe we should all relax take a step back and i'm sure a solution is easy to find.

No bans, no ignoring or insulting we are all here for 1 thing and thats enjoying this forum and SH IV.

:salute::salute:

Riken19
06-19-15, 09:56 PM
... credits to the original modders is needed it takes alot of work creating those great subs.

Maybe we should all relax take a step back and i'm sure a solution is easy to find.


Ok. being that there were so many to credit.....15,000, I saw it easier to say where I got the mods from and as bluntly as possible, where one who could r...e...a...d, see in red bold itilac underlined wording of that. I cant credit all, but to properly credit those involved requires another 3 years of searching. That is why I listed where I got the mods from. I'm sure there is a credit list already there. Now don't get me wrong. I'll credit those involved as I appreciate their hard work. I know what it takes to mod and create something new, then bang your head against the wall trying to get it right. I have been there, but with airplanes.

As for the solution...well that was pretty harsh what was said to me in those emails. I'm glad that they took the care not to publically say it on here in the open, but still. What I mentioned in my earlier post was the nicer of it all. Simplest solution was to read that I don't take any credit for this list of mods I posted and that I made a list of everywhere I got them from.

I will share this. one of the reoccurring statements in a lot of those emails was that 1.5 is a purchased extension of the game and releasing any part of it for free usage was not allowed here. The same goes for SHIII and SHV.

That said, we need to take down all the other mods that are like that posted here. I know these are modders and the feeling I'm getting from them is not because I didn't credit or use mods from other games, but rather that I'm a nobody that suddenly turned into somebody over night with a lot of mods. Maybe I took some of their ideas or finished something they were working on. I really don't know. But to keep you moderators from having to put out a forest fire with a spray bottle over this, I just decided to take it all down. The more I think on it, I'm really not the one getting hurt here, though I'm taking the majority of it, but the fans...well, they're the ones hurting.

I just know if I put it all back up, even if properly credited or worded, i'll be receiving the same "fan mail" I had been. Funny enough, after I took down all the links, pics, photos, and updates.....the emails stopped.

I'm not here to piss off anyone. Like you said, we're here to just have fun. just sad that the fun I had was over when I woke up this morning. I honestly felt like I made a difference here and would be welcomed in shaking babies and kissing hands with all of you. instead, I got kicked to the curb.... For now, i'll just observe like I had been before all this.

Thanks to all for your support... and the 3,000+ downloads in 4 days! Made me feel really good to see that.

Riken

ETR3(SS)
06-20-15, 04:39 AM
Well I certainly didn't anticipate or hope for this kind of solution, so let me say a few words on my thoughts and feelings.

I was a stalwart 1.4 user for quite a while refusing to pay for a 1.5 patch to the game (that was a hornets nest back when it came out). Like you, I saw the lack of mods being made for the 1.4 users and decided to give modding a try. That's when I started with the Ohio and Skipjack that Tomagabriel had made.

I never got into SH3 modding, so modding SH4 was a learning experience. I taught myself and asked a few questions. Given the nature of my mods it was pushing the limits on what we could do to make it as close to reality as possible while sticking in the WWII setting. Then add on top of that things that worked in SH3 no longer worked in 4.

Eventually I broke down and got 1.5, and I can't say I regret it. I'm not a fanboy of the uboats at all, so that aspect didn't interest me in the slightest. It was the bug fixes that came with it that made life easier. I broke away from modding 1.4 even though I still had an install for that version. But in that time I had taken over the Los Angeles and focused my efforts on understanding the game mechanics and improving this one mod.

Oh and the hate. It wasn't much but a comment here and there about "Why don't you go play Sub Command or Dangerous Waters?!" "That's not realistic at all!" The realism nazis came out of the woodwork to tell me how to mod and play a game I spent my money on. :nope:

So there is the brief rundown on my modding upbringing. Now let me go into detail about finding this thread and my feelings on it, from the perspective of an affected individual.

I read your whole post and looked over the entire list before addressing my work. Let me point out where you ruffled some feathers. You openly did not claim that this was all your work. But you did claim that you converted them for 1.4, thus claiming it as your work. Now this is where I started looking at screenshots and downloading what were my mods. An artist will recognize their work and it didn't take long to figure out what I was looking at.

My reaction. I have no problem with people modding my work for their own use on their computer, I'm guilty of the same thing myself. What really got me was that you took what was my work, modified it from it's original release state, and redistributed it as work you had done when in fact I had already done all the work. Now you might have picked it up somewhere else and some of these changes were already made, thus not fully your fault, but you are the one that got caught with you hands in the cookie jar.

Modding can be a cutthroat business, not just here but anywhere. Hence about 95% of my work never sees the light of day. And I mod quite a few games. But anyways I had to say something. There's no need to be a dick to get your point across but you do need to be firm in the matter. And honestly the only people who should be up in arms about this are the affected modders! And then it is up to them how best to handle the situation. Getting permission can be a long process but a needed one to avoid just a situation we have here. For example I started working on the 688i before receiving permission, but I did try all the means at my disposal to contact the original modder. Eventually he came back and granted me permission but this was after I had already released the mod.

You've learned a hard lesson about the modding world in not the prettiest way possible. I for one want you to continue your work with this lesson in hand, if for no other reason than the torch needs to be passed to a new generation of modders. I've lost my drive for modding SH4 and no longer will, at least for public release.

Anyways at the end of the day all I wanted was my work taken down. Sorry it created a firestorm. And I don't have any ill feelings toward you on the matter. I've reached the end of my attention span that ADD gives me and I think I addressed everything as best as possible. Keep modding, if only just for yourself.

Webster
06-20-15, 09:45 AM
I read your whole post and looked over the entire list before addressing my work. Let me point out where you ruffled some feathers. You openly did not claim that this was all your work. But you did claim that you converted them for 1.4, thus claiming it as your work. Now this is where I started looking at screenshots and downloading what were my mods. An artist will recognize their work and it didn't take long to figure out what I was looking at.


speaking purely as a fellow modder and not as a moderators position, I see it as if he made the claim he converted it to use with v1.4 and that is what he did, then that is not "claiming it as his work". lets face it, if he altered the mod to work with a different game then the alteration "is" his work as long as he maintains the credits to the original modder for the mod itself "as best he can" and makes no claim to the content and form of the original mod as his own, just saying.

and to be clear, I think any removal of original modders documentation or alterations that change the mod from its original form and content beyond the adapting to the v1.4 game is mod tampering in my view and I think there was no bad intent here, just a misunderstanding.

I will also add that if you create a mod and someone sends you a PM to request permissions to convert or for using all or part of it, then it is very "reasonable" for anyone to assume the lack of any reply after the appropriate time has passed (I would think 2 weeks) then that lack of reply can and should be viewed as a sign the modder has abandoned the work or is no longer around or does not care so it would be ok to go ahead.

that said, a late or after the fact contact from the modder objecting to its use should have the mod removed or corrected to overcome the objection or outright removed if insisted upon or the issue cant be resolved.

but I will add this, if a mod is made for v1.5 and the modder does not want to make a v1.4 version but someone else does, I see no permission would be required just to convert the mod to v1.4 "provided" the mod as a whole was left intact as originally created along with all original read me or documentation and then maybe a brief note added that it was converted by whoever for v1.4 use and say if it was done with or even without permission because you couldn't contact the original mod maker.

the main thing is to protect the credits and I think that is where most people are most protective or any statements that do not clearly spell out who created the mod.

I am glad you two are having this conversation and hopefully the issues raised can be sorted out and this mod conversion can be re released with proper credits and documentations still in tact.

Riken19
06-20-15, 02:08 PM
I see both of your points. Some modders may see their work reposted and will raise all hell to get it removed. Some modders aren't around or just don't care what happens, or some, like you sir, don't mind as long as it's left untouched. While your's were already created for v1.4, I really saw no problem with taking them down as requested. no sense in double posting a mod unless it's to put all the eggs in one basket.

On the part of deleting the text for docs. I had an older computer back then...really slow. Yes. I deleted them when I put them into my mods folder. and if Karle had to say something, it would be, "why did you delete my 3D folder in it"? again, it was to save space. I realized that it was for going back and working on the 3D itself and did not affect the game it they were taken out. I 7zipped the mod and placed it in my personal MOD library for a back up on my external. no harm, no foul.

I played like this for years building my library as I found mods that worked with 1.4. seeing all those other cool mods that didn't work for my game, and wanting them badly, but couldn't have them. I decided to start learning. So instead of asking someone to help teach me, I set off to play around with minor changes. This would mean weapons only at this point:03:

I dug around here for any information I could get my hands on for converting a mod and used from lots of practice and head banging to get a simplier way of converting done. That's when I got going. I hit the web looking for any mods for this game. Whether it was for SHIII, SH4, SHV, I converted it.

One day, I saw several post asking if it will work in 1.4 on several mods. No one had an answer or just said no, its for 1.5 only. I had the mental image of a starving child looking into a restraunt window and being shooed away. I had all these mods in my pocket and more at home waiting to be converted that these people wanted.

That's when I took the mods that I had in my personal library and began to upload them all. While doing so, I again had the mental image of that same child looking through the window, but this time I walked up and gave that child money to go inside and eat. That drove me harder to get it done.

After all was uploaded and awesomely presented here, I sat back and waited, and waited, and waited. I fell asleep in my office chair that night waiting. When I woke up, I saw that I had people downloading. at that point, I had 438 downloads in a matter of 1 hour. I thought to myself, This game just came back to life in full swing!

We don't need to go any further than that because that's what we're working on now.

But when I uploaded everything I had, it was the way I had set it all up in my personal game. Yes I removed extra 3D files, and documentation to save space. those files were already 7zipped and ready to go. I am guilty of being in a hurry and not fixing that. In the future I will make sure to reestablish the credit line and docs, along with my taking no credit in open forum.

I did not have any problems with any of you that has posted on this topic. You just got caught up in the mix of it all. I am truly sorry that it was pointed at you. I was just openly defending myself to those who hid behind the internet and emails. I was calling them out.

I do ask that maybe we can see if we can get a section for 1.4 and 1.5 set up in the Ship Downloads. I know all the mods are sparaticly spread out all over and get buried over topics. This will also help for dead links.

On the dead links side of it, Let me know of the ship and i'll look to see if I have it, If I do, I'll secure permission to upload it. I'm getting ready for a flood now, but I do what I do for the fans of SH. The starving children

yubba
06-20-15, 05:50 PM
I was about to download a couple of these what a loss,, it a shame that some got their panties in a bunch,, I know I fix acouple of these to get them to run properly I got pt 109 to fire torpedos and changed deck gun load out

aanker
06-21-15, 11:53 AM
I was about to download a couple of these what a loss,, it a shame that some got their panties in a bunch,, I know I fix acouple of these to get them to run properly I got pt 109 to fire torpedos and changed deck gun load out
Well that would be nice, to have a PT boat that can fire a torpedo, and have the guns working. How did you do it? (apology for going off topic here)

yubba
06-21-15, 12:27 PM
QUOTEhttp://cdncache-a.akamaihd.net/items/it/img/arrow-10x10.png (http://www.subsim.com/radioroom/#32468340)=aanker;2322961]Well that would be nice, to have a PT boat that can fire a torpedo, and have the guns working. How did you do it? (apology for going off topic here)[ QUOTEhttp://cdncache-a.akamaihd.net/items/it/img/arrow-10x10.png (http://www.subsim.com/radioroom/#61040925)]
it was quite a while back,, use the pt 109 found here ,, it was lacking torpedos in the equipment files just add them like I said it was a while back and I mostly forgot what I did but I have it up and running sadly I couldn't get it to run in a campaign the torps will fire as same as a sub I had no problems running at full speed and fireing and hitting the target,, your best way to edit this mod is to compare the files of the pt 109 to the files of the sub it is based on and fill in where the torpedos are missing you only get 4 and you will have to go to battlestations and time compress and they will load into the tubes

yubba
06-21-15, 04:32 PM
Ok for you hot rods out there,, the pt 109 that is here lacks a torpedo room ,, to add,, open the pt mod go to data/submarine/nss-pt-109/nss-pt-109 UPC file,,,scroll down through compartments you'll find that there isn't a forward torpedo room, I went to the porpoise UPC file and scrolled down till I found that torpedo room I copied it and pasted into the pt109 UPC file reads User player unit 1 compartment 6 id forward porpoise bow torpedo room ,, and renumber other compartments accordingly,, you'll start mission with tubes empty go to battlestations and hit auto load an then time compress tubes will load,,that's the best of my recollection as I went back to my pt yubba and compared the files of both ,,it's a start for you and if you all don't mind how about fixing this so it is in a campaign ,, have fun,, Even I knew Riken 19 didn't mean any harm he fixed those mods so all of us could enjoy them,, I thought sub simmers were better than this after all the petty crap I've seen over in the IL-2 community

aanker
06-21-15, 06:16 PM
Ok for you hot rods out there,, the pt 109 that is here lacks a torpedo room ,, to add,, open the pt mod go to data/submarine/nss-pt-109/nss-pt-109 UPC file .....
Thanks Yubba, this is helpful.

Happy Hunting!

yubba
06-21-15, 07:52 PM
for some odd satanist reason the author of the pt 109 mod chose to have two deck gun mounts,,using the single 40mm which would have been fine if the bow mount would have been closer to the cabin instead of way forward on the bow,, which doesn't look realistic in my opinion plus it makes me sea sick,, the only way to rid of this is to go to data libairy sub parts and delete the single 40mm giving you no deck gun at all but cleans the boat up nicely,, some how I managed to get the daul 40mm on the stern how I did that is a mystery.

yubba
06-22-15, 12:23 PM
there isn't much techincal stuff here so you see what I had to work with, modders are worst than pirates they don't give up their secrets easily,,, http://www.subsim.com/radioroom/showthread.php?t=138319&page=11

Riken19
06-23-15, 11:13 AM
Well well now. My thread just got hijacked....

To those who were waitning and wanting to know, I am going back through the process or reinstating the original docs with each and every mod. Long process to locate all mind you so please be patient.

Next step is securing permissions for each mod...again even longer process. Now on that note, how long should I wait for a response on each request? Modders, I need your help on this because I don't want another forest fire. Some haven't been around for quite some time and some are here reciently.

yubba
06-23-15, 12:33 PM
sometimes I get asked a question I get alittle long winded,,, I was really interested in that Arizona mod,,,to bad I didn't get a chance to downloaded it,, just got out of the pilot seat of IL-2 thought I'd put out to sea again,, and I came across your thread alittle late it seems,,maybe with your expertise you could get the pt-109 to run in a campaign or point me in the right direction I've drawn a blank on this..

Webster
06-23-15, 03:59 PM
Well well now. My thread just got hijacked....

To those who were waitning and wanting to know, I am going back through the process or reinstating the original docs with each and every mod. Long process to locate all mind you so please be patient.

Next step is securing permissions for each mod...again even longer process. Now on that note, how long should I wait for a response on each request? Modders, I need your help on this because I don't want another forest fire. Some haven't been around for quite some time and some are here reciently.

just as a fellow member here, I wish to thank you for this, it would be a shame to lose such a source of mods that are a great benefit to all members.

hopefully most of what you had listed can be restored after documentations are restored and permissions received as well as any omissions needed to be made due to denials can be resolved.

ps - I don't really see it as a true thread highjack since there was no content left to the thread after the mods were removed and the thread was kind of dead at that point.

I think this "side discussion" wouldn't have occurred otherwise. members here are just too polite to do that and be rude to you, I think it was just a side discussion created by the topic of discussion. but if you wish, PM me and I could remove those posts.

start a new thread when you are ready and I assure you I will see that it is kept on topic

CapnScurvy
06-23-15, 08:42 PM
It's my opinion that with any ship model you're listing (not being a stock model from one of the other SH series games) you need to determine the author/co authors and make an attempt to contact them, asking permission. IF the author states you can not use it freely (or some such wording) you need to contact them. A model may have several authors to its credit......first check the documentation to see who they may be. If you find an e-mail address....this is where you'll try contacting first. Next, search the "Community" menu here on the forum, looking through the "Captain's Roster" for the author/co author(s).....send him/them a Personal Message asking permission. If for some reason he/they refuse, there's your answer....obey it.

If you get no response after a reasonable amount of time, it's my opinion you can use the model but give credit to all involved. I should think two weeks would be long enough to wait on a response (especially if you find the "Last Activity" of the member has been over a year past).

If the documentation with the model states you may use it freely, then you simply list whoever the author/co authors were and that's that. You should realize that very seldom is a mod completed by only one person. Other peoples ideas, specific ways of modifying something, previous modifications, usually go into the make-up of a finished product. You probably don't need to ask their permission, but if a mod credits several people in its creation, list them too for the benefit of the recognition to all. Reading the documentation within the mod should give you an idea of who was working first hand on the project, and who helped in a secondary capacity.

As was pointed out, follow this "recommended" guide from Gizzmoe (http://www.subsim.com/radioroom/showthread.php?p=555062#post555062) on what you should do.

Riken19
06-24-15, 12:13 PM
sometimes I get asked a question I get alittle long winded,,, I was really interested in that Arizona mod,,,to bad I didn't get a chance to downloaded it,, just got out of the pilot seat of IL-2 thought I'd put out to sea again,, and I came across your thread alittle late it seems,,maybe with your expertise you could get the pt-109 to run in a campaign or point me in the right direction I've drawn a blank on this..

No problem there sir. It was ment to be a ha ha thing. Please go on with the talks.


hopefully most of what you had listed can be restored after documentations are restored and permissions received as well as any omissions needed to be made due to denials can be resolved.
Well, I do have to say that I have been receiving some flak on this already. Warnings mainly. Most are saying that I already tried to upload and that failed to work so doing it again wont help. If a team of modders got together on a ship or even just 2 people, then I need 100% permission before proceeding from each person involved in the mod. I have an idea that would hopefully put an end to all the flak. I'm not standing here with a lighter and a can of gasoline/petrol. I'll explain the idea below the reply quotes.



I think this "side discussion" wouldn't have occurred otherwise. members here are just too polite to do that and be rude to you, I think it was just a side discussion created by the topic of discussion. but if you wish, PM me and I could remove those posts.
Well, I think it would be a good thing to leave up as a sticky. Just in case another one like me come along, This could be a good warning to use as an example. I'll take one for the team.

===========================================

Ok. Here's what I'm going to do. I'm going to start off by releasing only the stock 1.4 ships that I setup as playable units. Now there is only 1 mod that I used to assist me in making these playable and I am going to secure permissions from that person(s) first.

The Battleships Campaign Taster V0.6 from Subsim
http://www.subsim.com/radioroom/showthread.php?t=189371&highlight=The+Battleships+Campaign+Taster+V0.6

In in it states in the readme:

wevbarker2011

*************Permissions************
This mod is free, and none of it may be used for profit
Feel free however, to further develop or use it in another piece of work, so long as I am given appropriate credit for the
origional and you contact me in advance

************Credits****************
This is all my own work
The knowledge I needed to make this that did not come from painstaking experimentation was gleaned from the Subsim forum and
dissection of a multitude of mods downloaded from there
I used Silent 3ditor and notepad and SH4 Mission Editor only to create this mod, and I am indebted to Skwas for s3d in
particular.


The ships used in that mod is the base lines of my playable ships. For now, those are the only ships that are going to be used as the ball get rolling. So let me be clear, If it's in the stock 1.4 game....That's all that going to be uploaded on my end at this time.

I will report back when I have more information on this.

CapnScurvy
06-24-15, 01:12 PM
The Battleships Campaign Taster V0.6 from Subsim
http://www.subsim.com/radioroom/show...gn+Taster+V0.6 (http://www.subsim.com/radioroom/showthread.php?t=189371&highlight=The+Battleships+Campaign+Taster+V0.6)

In in it states in the readme:

Quote:

wevbarker2011

*************Permissions************
This mod is free, and none of it may be used for profit
Feel free however, to further develop or use it in another piece of work, so long as I am given appropriate credit for the
original and you contact me in advance

************Credits****************
This is all my own work
The knowledge I needed to make this that did not come from painstaking experimentation was gleaned from the Subsim forum and
dissection of a multitude of mods downloaded from there
I used Silent 3ditor and notepad and SH4 Mission Editor only to create this mod, and I am indebted to Skwas for s3d in
particular.


The ships used in that mod is the base lines of my playable ships. For now, those are the only ships that are going to be used as the ball get rolling. So let me be clear, If it's in the stock 1.4 game....That's all that going to be uploaded on my end at this time.



Here's my take on using wevbarker2011 models as he states in his README.

1. You can freely use them as long as you aren't asking for money with your project.

2. He asks to be contacted in advance of your intentions, and of course, he asks for you to give him the appropriate credit.

Simple enough.

I see he's not been an active member with SubSim since last posting in August 2012. So, send him a PM and give it a reasonable amount of time for him to respond. If he doesn't respond to your intentions.....do as he states: Feel free however, to further develop or use it in another piece of work.

As I pointed out about modding in my other post, he relied on other folks work to help him finish his mod: .....Knowledge.....was gleaned from the Subsim forum and dissection of a multitude of mods.

Whose mods did he dissect? Who knows?! If he didn't give credit to them....well, no one is the wiser. Like I said, we share knowledge with each other, what's important is to give credit where credit is due.

Webster
06-24-15, 03:33 PM
the way I see it, all you need is the permission from the person who released the mod and posted it for download.

this person already had permission to share this work so he has "proxy" to give permission for the work to be used and you don't have to "go to the source" for everything in the mod.

I would still give credits to all I know to give credits to just as common politeness

chrysanthos
06-25-15, 02:02 AM
hmm i have test some ships and my results are ...first you cant have acess to deck gun or anti aircraft gun and second you cannot fix any damage....

makman94
06-25-15, 12:00 PM
...permissions... :hmmm:

don't punch this guy so hard as you all know that are not really necessary

Riken19
06-26-15, 11:16 AM
hmm i have test some ships and my results are ...first you cant have acess to deck gun or anti aircraft gun and second you cannot fix any damage....

Yes. I had disabled those because some of the guns caused problems so rather than loose some, I disabled all of them or most of them. I got to thinking about that too...Your the captain of a ship, you have gunners to do that job. Yeah its kinda fun to try and shoot the little and big guns, but normally on a ship with that many crews, you're hands are already full just being in command. If there was a mod to target multiple enemy ships, this would be perfect.

But if I am to upload, these will all have to be restored to original. I'm beginning to think that it might be better to post the steps I used to make these. That way people can do this on their own and I don't have to upload anything and people can make it any way they want for their personal game.

To actually convert a ship takes me about and 1-2 hours depending on simplicity.

To type up instructions will probally take awhile due to upcoming holidays and my job. using talk to text might speed it up a little but that's the idea.


These topics got me going if you're interested while you're waiting:
http://www.subsim.com/radioroom/showthread.php?t=165965
http://www.subsim.com/radioroom/showthread.php?t=204594
http://www.subsim.com/radioroom/showthread.php?t=109854
http://www.subsim.com/radioroom/showthread.php?t=119571&highlight=Silent+3ditor

If your wanting to just change guns, then its listed under your ships EQP file.


I edited the first post with links (NOT MINE) to playable 1.4 ships.