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Eagle1_Division
06-05-15, 01:15 AM
So, this problem persists and remains unchanged whether I use my integrated graphics or Nvidia drivers, compatibility mode, or run as administrator.

The game starts just fine, perfectly and normally. I can even go to the campaign screen (notable since that's a different exe). But as soon as I try to load or start a game - when the game tries to start Sim.exe, it crashes, but leaves the DClauncher (black screen) running. I found this - it may be really helpful, Januslog seems to be reporting the exact cause of the error:

Loading configuration:
Got HKEY_LOCAL_MACHINE\SOFTWARE\Ultimation\DestroyerCm d
Installation: Full
Language: English
Got HKEY_CURRENT_USER\SOFTWARE\Ultimation\DestroyerCmd
DDrawDevice: Primary Display Driver
DDrawWidth: 1024
DDrawHeight: 768
DDrawDepth: 32
Mode 0: 640x480x16
Mode 1: 640x480x32
Mode 2: 1024x768x16
Mode 3: 1024x768x32
DSoundDevice: 0
DSoundChan2D: 16
DSoundChan3D: 16
DSoundMaster: 255
DSoundEffects: 255
DSoundMusic: 255
DSoundVoice: 255
DSoundMovies: 255
LODFog: 1
LODMipMapFilter: 1
LODRangeFog: 0
LODTableFog: 1
LODEnviroMap: 1
LODCubicMap: 1
LODBumpMap: 1
LODNormalMap: 0
LODSpecular: 1
LODBias: 10
LODLocalSmoke: 1
UIHotText: 1
UIKeyCodes: 0
PGame::PGame() ### Memory Status -- Virtual (Free: 2005776k Used: 91248k) Physical (Free: 1048575k Used: 0k)
Selected display device: Primary Display Driver
display Primary Display Driver
SW RGB Emulation Microsoft Direct3D RGB Software Emulation
HW Direct3D HAL Microsoft Direct3D Hardware acceleration through Direct3D HAL
TNL Direct3D T&L HAL Microsoft Direct3D Hardware Transform and Lighting acceleration capable device
Video Mode: 1024 768 32
Z-Buffer format: 16
Z-Buffer format: 32
Z-Buffer format: 32
Z-Buffer format: 24
Z Buffer created: 1024 768 32 0
*** Offscreen images must be loaded into video RAM
Device: caps: e09ae51 tricaps: 3261b1 185d depth: 1280 1536 texture: 1 1 8192 8192
*** BD3DEngine: Fog table enabled!
DirectInput: Another application has a higher priority level, preventing this call from succeeding. This value is equal to the E_ACCESSDENIED standard COM return value. This error can be returned when an application has only foreground access to a device but is attempting to acquire the device while in the background.PGame::Initialize() - Keyboard initialization failed
Initialization failed.Deleting BD3DEngine: 9f4020 1
Device release: 0x0
Deleting surface: 0x a68680
Surface release: 0x0
Deleting z buffer
Restoring video mode
Deleting window
Deleting tables
Deleting fonts
Deleting Direct3D
BD3DEngine destructor exiting
PGame::~PGame() ### Memory Status -- Virtual (Free: 1952532k Used: 144492k) Physical (Free: 1048575k Used: 0k)
Exiting DestroyerCmd:Sim


Seems to imply that if I could give the game exe some extra permissions (such as accessing devices that are in background, or while in background? To freely change back and foreground windows, etc), then my problem could be solved. Anyone know how to do this?

~
Alienware 17 model
Windows 7 Home Premium
Intel Core i7-4700MQ CPU @ 2.4 GHz 2.4 GHz
16 GB RAM
64 bit operating system

Aktungbby
06-05-15, 01:40 AM
Eagle1_Division :Kaleun_Salute:Yipes! I play DC on an old WIN 98 but haven't a clue on this one! welcome; back afrter 7 sears though:salute:

Eagle1_Division
06-25-15, 07:32 PM
Thanks!

At the moment I just have it installed on a different laptop where it works.

Easy Rhino
08-21-15, 05:23 PM
this post was a while ago but this message seems interesting:

DirectInput: Another application has a higher priority level, preventing this call from succeeding. This value is equal to the E_ACCESSDENIED standard COM return value. This error can be returned when an application has only foreground access to a device but is attempting to acquire the device while in the background.PGame::Initialize() - Keyboard initialization failed


Some sort of problem with they keyboard? some sort of advanced keyboard setup that may not have existed 12 years ago?

Hinrich Schwab
08-21-15, 10:04 PM
Since you mention both integrated and Nvidia, I am assuming that you have an Nvidia card on a rig with an integrated card, too.

Both DC and SH2 get really weird on systems that have both integrated GPUs and some NVIDIA cards. All sorts of weird crashes can occur because of both oddball NVIDIA incompatibilities and DirectDraw hiccups. Could you share some more details about your rig? It may help narrow things down.