cmbconcretefire
05-19-15, 10:08 PM
Hello,
Please tell me what I need to change in the .ini (or whatever other file I need to change) so that if I launch 2 torps at a sub/surface contact and the 1st torp hits *and kills* the target, the 2nd torp WILL ALSO "hit" the target and explode.
As it stands now, using LWAMI 3.11, If I launch 2 torps at a target and the first one kills the target, the 2nd torp will just go right through the target as if it wasn't even there.
It's a small gripe but it bothers me to no end. Please help.
In the above scenario, I'm always driving the Akula and I ALWAYS launch 2 torps back to back. It seems unrealistic to me that if 1 torp hits the target and the 2nd torp is 2 seconds behind the first that the second one will just continue on it's merry way.
PS.... if I do (or can) change this value, how will that effect game play or the mod in general? Will it break the mod if I change this value?
Thanks.
Please tell me what I need to change in the .ini (or whatever other file I need to change) so that if I launch 2 torps at a sub/surface contact and the 1st torp hits *and kills* the target, the 2nd torp WILL ALSO "hit" the target and explode.
As it stands now, using LWAMI 3.11, If I launch 2 torps at a target and the first one kills the target, the 2nd torp will just go right through the target as if it wasn't even there.
It's a small gripe but it bothers me to no end. Please help.
In the above scenario, I'm always driving the Akula and I ALWAYS launch 2 torps back to back. It seems unrealistic to me that if 1 torp hits the target and the 2nd torp is 2 seconds behind the first that the second one will just continue on it's merry way.
PS.... if I do (or can) change this value, how will that effect game play or the mod in general? Will it break the mod if I change this value?
Thanks.