View Full Version : [TEC] R I P Ship
Hello everyone !!
Question: Is it possible to RIP(Ripping) the ship models from the game WOWS(World of Warships) in SH4??
The engine sh4 can operate HD ship models from WoWS?
Excuse me for bad English
james_nix
03-20-15, 02:00 AM
I'm going to guess no.
JapLance
03-20-15, 03:51 AM
I've been checking the issue, and my conclusion is that you would have to use the less detailed LOD models. Lower number of polygons, but I think that it should be detailed enough for SH4.
As an experiment, I did export the full Katori model (plus the main turrets, directors, rangefinders and catapult) to OBJ format, and it is close to 60000 polys. But this is a small ship. The Bismarck main model is more than double, without turrets, directors, rangefinders etc.
jhapprich
03-20-15, 06:39 AM
that shouldnt be a problem. my models have eg. 45.000 for the hull and 50.000 for the conning tower, i split them because my 3d editing software cannot handle more then 60.000 in one file, but the game didnt even mess up a 250.000 polygon model i once implementet.
I've been checking the issue, and my conclusion is that you would have to use the less detailed LOD models. Lower number of polygons, but I think that it should be detailed enough for SH4.
As an experiment, I did export the full Katori model (plus the main turrets, directors, rangefinders and catapult) to OBJ format, and it is close to 60000 polys. But this is a small ship. The Bismarck main model is more than double, without turrets, directors, rangefinders etc.
You will import the model of WOWS in Sh4 ?? Try it? Need Sent Luis
JapLance
03-20-15, 09:56 AM
You will import the model of WOWS in Sh4 ?? Try it? Need Sent Luis
Sorry, but in case I ever do it, it will be for my own use only. This models are copyrighted by WarGaming, and the last thing I'd like to see is a big company coming after me (and deleting my WoT and WoWS accounts :D).
Sorry, but in case I ever do it, it will be for my own use only. This models are copyrighted by WarGaming, and the last thing I'd like to see is a big company coming after me (and deleting my WoT and WoWS accounts :D).
I totally rip models of tanks from WOT .. and everything is fine! How did they know it was you rip ships ??:D
the_frog
03-21-15, 08:47 AM
Hello,
(as already stated here and in other threads) the poly count seems not so much of an issue in SH3 and SH4; other factors are more demanding, such as particle generation and excessive alpha channel blending.
When using S3D for model assembly, the maximum number of polygons/vertices the program can handle is 60 000; larger models need to be broken up into smaller chunks.
@RuDamP:
The moment you post links to ripped models here or at other sites, they might come after you. Using ripped models privately is fine. :know:
I am aware that some big mods for SH4 use models form several other games, without consequences so far. Most of these models have been re-worked heavily, however, the origin is still rather obvious. :hmmm:
By the way, the St. Louis class was just an improved version of the Brooklyn class. So, why not trying to do the model yourself?
@JapLance:
60 000 polys including all stuff? No big thing -- most of my destroyer models are in that range -- without weapons and lights! :D
I think the total poly count of Le Fantasque is >120 000 in total (considering weapons from library files and repeated sub models).
This is about 60 000 polys, without weapons, lights, and guard rails:
http://www.mediafire.com/convkey/5d20/36ctblu39gmtn0g6g.jpg
I guess, it would look not too bad in WoWS :sunny:
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