View Full Version : Hi, what mods does "History Nerd" use ?
oscarant
02-08-15, 09:35 PM
Hello,
Saw History Nerd's "let's play: Silent Hunter 5" videos on youtube and loved the game, so here I am, a new Silent Hunter 5 player :)
I would like to use the same mods History Nerd uses.. (since I'm used to his setup from his videos).
Does someone know what mods he uses ? There are a lot fo mods and I don't know which are the right ones.
Thanks a lot
Aktungbby
02-08-15, 09:44 PM
oscarant! :Kaleun_Salute:
Hey,
he sais it in the Video description:
Sept 1, 1939. Güntram Babenberg sails his Uboat out of Memel harbour, destined for glory on the high seas.
The mods I have 'Activated' are as follows: Open Horizons (I keep calling it Dark Horizons in the series, don't know why lol), SteelVikings Interior Mod, and NewUIs_TDC_7_4_2 by TheDarkWraith. Now, I'm using Steam, so who knows which of these are actually active... joys of Steam!Greetz
oscarant
02-09-15, 03:00 AM
Hi,
Ok, thanks meeexc,
That's what I thought too, but I don't think NewUIs_TDC_7_4_2 by TheDarkWraith is active in his setup... I just activated it and the interface is totally different from the videos when it is activated... the map's appearances change, and a lot more buttons and features appear...
So I'm wondering what mods he really has active, if any
oscarant
02-09-15, 03:07 AM
When NewUIs_TDC_7_4_2 by TheDarkWraith is active it looks more like Thenorsecast's videos ( https://www.youtube.com/watch?v=TdaZYQtujf4 )
I think I like the regular interface more (the maps, the stopwatch etc.) but the DarkWAith interface has handy extra depth buttons on the left. I have an extra bar of buttons on top too, which Thenorsecast doesn't have... probably possible to hide them...
I've not played the game for a while, but as far as I remember, NewUIs by the Dark Wraith can be customised. There are different set ups (for example SH3 look, SH4 look or enhanced look) and then you can tweek them yourself to make them slidable for example. It's all in the Read-me.:up:
oscarant
02-09-15, 06:55 AM
Ok, I'll look into it, thanks limkol
Jimbuna
02-09-15, 06:59 AM
Welcome to SubSim oscarant :sunny:
Aktungbby
02-09-15, 11:26 AM
meeexc! :Kaleun_Salute: On your first post...After a three year silent run!
HistoryNerd
02-10-15, 12:23 AM
I have a feeling I can shed some light on this question. :)
With season 2, I'm running with:
OPEN HORIZONS II_full v 2.2
SteelVikings Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
That's it, hope it helps in your North Atlantic adventures!
oscarant
02-10-15, 12:42 AM
Thanks HistoryNerd,
And thanks for your videos, they're great.
HistoryNerd
02-10-15, 01:00 AM
Thank you for enjoying them!
oscarant
02-10-15, 01:45 AM
I've not played the game for a while, but as far as I remember, NewUIs by the Dark Wraith can be customised. There are different set ups (for example SH3 look, SH4 look or enhanced look) and then you can tweek them yourself to make them slidable for example. It's all in the Read-me.:up:
Found the settings app for NewUI's by the Dark Wraith. It's the OptionsFileEditorViewer.exe app inside the mod's folders ( NewUIs_TDC_7_4_2_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer\OptionsFileEditorViewer.e xe ).
Use it aftrer having the mod activated by JSGME.
There are other apps to check out in the Applications folder.
Perfect, thanks.
Glad to hear that you've found it. The Dark Wraith plus many other modders have really improved the game.
THEBERBSTER
02-10-15, 06:39 AM
Hi Oscarant
TDW’s Options File Editor Viewer (OFEV) is now a standalone and is no longer used connected to the mod.
See my tutorial Post #6
http://www.subsim.com/radioroom/showthread.php?t=211804 (http://www.subsim.com/radioroom/showthread.php?t=211804)
The YouTube videos that you see were using the current mods at the time but when viewed now are well out of date.
OHII is a Campaign mod
OHII v2.2 has been updated several times plus patches and the current version is v2.5.
When you read the current readme for v2.5 you can see that the issues that were in v2.2 and later versions have been corrected.
One of the problems v2.2 had needed sobers add on terrain fix mod to correct it.
Another big problem up to v2.2 was single merchants at full speed where you could not catch them.
The map marker in v2.4 was also an issue corrected in v2.5.
Stoianm’s video’s uses 6-9-0 where as to day we have 7-5-0 test version 18
Many of the older mods that you see being added to OHII and TDW’s current version were never made to work with these later mods and are often not compatible.
OFEV changes needs to be made with TDW’s NewUI disabled in JSGME.
If you have a large mod list the easiest way to move them is by using a mep file.
See my Tutorial Post #5
I am not aware of what you mean by this Quote > but the DarkWAith interface has handy extra depth buttons on the left.
The default Enhanced interface in TDW's New UI shows the icons similar to the stock version but with the addition of the snorkel icon below the periscope one.
If Decks Awash is enabled then an additional icon is also added underneath the surface icon.
If the depths gauge x 5 multiplier is used then the depths gauge changes to different colours.
7-4-2 is perfectly ok to replace 6-9-0 and is an updated version of 7-4-0.
If you feel the need for more manual control of your u-boat then you need to use 7-5-0 with TDW’s Generic File Patcher version 168 with added changes also being made where necessary in the OFEV.
TDW's Generic File Patcher is also a standalone and no longer used connected to the mod.
With both the OFEV and the GFP being independent of the mod are very useful tools as they can be put in a convenient place for making changes.
Peter
oscarant
02-11-15, 05:00 AM
Thanks, Theberbster
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