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View Full Version : Overlay for maps by Shmal


Shmal_
12-23-14, 05:24 PM
Hey, guys!

I present to you my overlay for TAI and Navigation maps!

It will work with any mods based on NewUIs_TDC_7_5_0_ByTheDarkWraith or other versions!

Advantages:

1. Its always on the map (untill you turn it off), and follows your map scale!
2.Radius of outer circle of this overlay is always corresponds a scale of your map!
For example! You have scale of the map is 1500m. It means overlay radius in 1.5km.
Middle circle has radius in 750m. And each cercle will be 1/10 of scale - 150m!
Its easy to calculate, quickly to find bearing you got from your sonar man or watchers.
Easy to draw you course and cross course for intersept a target!
Second example. Your scale is 30 km. In this case you will see on the map round zone in 30km radius.
So, half of it will mean 15km, by middle circle. Each of other circles will 1/10 of scale - 3000m. Very easy!

3. So. Overlay has two bearing scales in 360 degr. large and small, for convenient with precision 1degres!
4. Also has two, back bearing scales for starboard and port orientation!
5. Overlay has pretty good precision! Good for you!
6. Color is white-grey for conveniently drawing above it!

You welcome!

screenshot: https://yadi.sk/i/MTuqFGsOdaEjm

Link for download: https://yadi.sk/d/ExvWkG2GdeEke

Shmal

Echolot
12-24-14, 08:07 AM
Nice. Thank you.

:sunny:

Comvas
12-24-14, 02:29 PM
It dosen't seem show up just the old overlays Your mod is the last one loaded and it say it overwrites TDW overlays. You can see my current mod list (with your Mod removed) in the Album inside my profile.


FYI: When I look try and look at the your DDS files outside SH5 I get this error

System.FormatException: File does not appear to be a DDS image

at PaintDotNet.Data.Dds.DdsFile.Load(Stream input) in d:\src\pdn\paintdotnet\src\PaintDotNet\Data\Dds\Dd sFile.cs:line 472

at PaintDotNet.Data.Dds.DdsFileType.OnLoad(Stream input) in d:\src\pdn\paintdotnet\src\PaintDotNet\Data\Dds\Dd sFileType.cs:line 225

at PaintDotNet.FileType.Load(Stream input) in d:\src\pdn\paintdotnet\src\Data\FileType.cs:line 477

at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in d:\src\pdn\paintdotnet\src\Base\Functional\Func.cs :line 158

Shmal_
12-25-14, 02:05 PM
Yes, it's cause i made it base on .PNG file!
I can fix it and make fair .dds

Comvas
12-26-14, 12:50 PM
Let me know when the new dds fikes are available please. Thank you!

Shmal_
12-26-14, 02:08 PM
Let me know when the new dds fikes are available please. Thank you!

Got it!
Try to download again!

Comvas
12-26-14, 02:37 PM
Thank you it is now working:)

Shmal_
12-26-14, 03:32 PM
you welcome!

Oby
01-06-15, 12:15 AM
Hi Shmal

I noticed your stopwatch retexture on picture.It is very nice. I and probably others too would very much like to have it.Can you please upload CHRONO texture(clock.dds) please?

Mucho thank you.:up:

Shmal_
01-20-15, 07:10 PM
Yes, i have made new topic with this mode! Have a look! Im glade you like it!

arnahud2
01-22-15, 03:07 AM
Thanks Shmal, your overlay greatly enhance the ability to provide a more comfortable and precision bearing against those dawned merchant ships, good job !!

THEBERBSTER
01-22-15, 09:38 AM
Hi Shmal_

I have added your thread link to my tutorials.

http://www.subsim.com/radioroom/showthread.php?t=211804 (http://www.subsim.com/radioroom/showthread.php?t=211804)

Peter

ReallyDedPoet
01-22-15, 09:47 AM
Nice work :yep:

THEBERBSTER
01-22-15, 01:55 PM
Highly recommended :yeah: