PDA

View Full Version : This might be a stupid question


les green01
12-14-14, 04:23 PM
where is the water texture at so you can add your own or o you have to stick with the one that came with the game I look everywhere for it

HertogJan
12-14-14, 05:36 PM
Take a look in the Env folder...

Was messing with it myself a couple of months ago but never got it to work correctly.

Thread: Mod Soup post #13.


If you look in the env files, you see numerous value for clouds, fog, water, etc, then numerous lighting values. The problem with using a stock env over TMO is it also changing many of the light values, that's when sensors may have a different effect, but mostly at night. It's not that changing the env values will crash your game, it's just they may impact the mod makers intent how sensors react. For instance, if you add more light impact at night, visuals go way up or if you lighten or darken clouds, water, fog, it can change visuals. For the most part you can't screw up visuals with just the env files during the day, unless you make drastic changes, due to the mass amount of light used, but you can really impact night visuals making env. file changes...In fact, I found every a tenth of a percent had impact...

You can simply get the color values from stock and replace those in TMO's env., leaving other values alone. Simply, if you think water is too blue, use a different color, but try to stay close to the same tone, like use a dark grey/green to replace a dark blue...It's when you start changing all colors you have to be careful, because you want a realistic natural look...