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pythos
10-11-14, 06:55 PM
The threads concerning this seem dead but I am still having this issue.

Running Wolves of steel with the dragon add on

I was encountering this issue before the add on.

enabled the disable orbit listener patch per suggestions on this site.

Restarted campaign, doing the Baltic operations.

Waited for polish vessels to become targets

Sunk one Gryph class mine layer. Sink time was all zeros, and no movement on progress bar.

Sunk one V&W destroyer, same results.

Sunk one freighter (polish as were the other vessels sunk), same results.

What is going on.

Also, my deck gun seems to have stopped working automatically (hitting space bar with a target in the binoculars does not result in the crew engaging target), this seems to happen after the dragon add on.

jibouil
10-12-14, 04:11 AM
The threads concerning this seem dead but I am still having this issue.

Running Wolves of steel with the dragon add on

I was encountering this issue before the add on.

enabled the disable orbit listener patch per suggestions on this site.

Restarted campaign, doing the Baltic operations.

Waited for polish vessels to become targets

Sunk one Gryph class mine layer. Sink time was all zeros, and no movement on progress bar.

Sunk one V&W destroyer, same results.

Sunk one freighter (polish as were the other vessels sunk), same results.

What is going on.

Also, my deck gun seems to have stopped working automatically (hitting space bar with a target in the binoculars does not result in the crew engaging target), this seems to happen after the dragon add on.

Same problem here.. i try a lot of thing but can't finish a mission...
For the gunner you can make auto attack back in the TDW patcher there is a ligne for that.go to TWD SH5 Patch s5p(sh5) and find stop automatic firing of deck gun)

Choum
10-12-14, 01:29 PM
Same problem different mod soup.

The problem seems to be completly random..

jscharpf
10-17-14, 07:47 PM
Being new to SH5, I would like to ask a question regarding this problem. If the progress bar does not fill up, what is the consequence? Can you still dock at home, set out on a new mission, sail wherever you want, sink ships, etc.?

What am I missing? Is it that your tonnage record is no longer valid?

I've only just started playing recently. I've made it through the first mission and I am returning to base after my second mission. I noticed that while I had sunk several ships, I have no tonnage "bar". I also noticed the weird dates that others have talked about.

When I return to base and refit my sub, can't I just sail out again regardless of whether or not they give me a mission?

Again, sorry for being dense here, I'm just wondering if I can enjoy the game or will I be missing some sort of "renown".

Jeff

Choum
10-18-14, 07:15 AM
I disable RPM intertia in the TDW exe patcher and the problem of bar not filling during tutorial mission is gone (same mod soup) :06:

THEBERBSTER
10-18-14, 05:38 PM
Just added this new thread regarding the problem.

http://www.subsim.com/radioroom/showthread.php?t=216294 (http://www.subsim.com/radioroom/showthread.php?t=216294)

pythos
10-18-14, 10:56 PM
can you link the new thread. By the way, I was able to complete the first patrol. It seems I just had to sink the "correct" vessels. The run close to the polish coastline, or at least the ones I found.

THEBERBSTER
10-19-14, 11:46 AM
http://www.subsim.com/radioroom/showthread.php?t=216294 (http://www.subsim.com/radioroom/showthread.php?t=216294)

The correct vessels as far as the game is played does not make sense.

The orders you receive are to sink ships entering or leaving Danzig Bay.

That should be any ship when sunk should register on the tonnage bar.

I have precisely concentrated on doing this but makes no difference.

I used to sink ships at rest in the two ports and they always counted, now they do not.

When pressing the black icon this shows the patrol area.

In theory anything within that area sunk should count.

Sjizzle
11-02-14, 05:14 PM
after fresh game install start a new campaign with The Wolves of Steel (http://www.subsim.com/radioroom/showthread.php?t=210703) mega mod and with the Uplay online first 4 mission done and the tonnage bar fill up.
saved after this 4 mission exit from game and start again the game bar still fil up.So is no problem with OH II or other mods


PS. i have also deleted all prev. saved games

THEBERBSTER
11-02-14, 07:42 PM
This is not a mod problem as it happens with stock also.