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Dragon81
09-02-14, 07:55 AM
Hi guys,

this problem is spread about 2-3 topics and I want to sum it here.

Dragons Addon to WoS Topic:
http://www.subsim.com/radioroom/showthread.php?p=2237685#post2237685

OpenHorizon Topic:
http://www.subsim.com/radioroom/showthread.php?p=2237350#post2237350


The problem is that the tonnage bar of a mission won't fill up.
You selected the mission, you are IN the area, you sunk a ship, you waited nearby till it sunk, the sunk icon appears on the map but the bar won't fill up.

The reason of this problem can be that the time stamp of sinking the ship in the log book is 0000.00.00

The cause have to be a mod included in TheWolvesOfSteel (maybe OpenHorizon2 or TDW GenericPatcher ?? )

Please guys, help to find the cause of this problem.

Balu0
09-02-14, 08:25 AM
OK I made a new isntall wit ha custom mod soup, basicly just a TWD New UI + IRAI+ OH2 and generic pacther. I was extra careful to not overwrite anything in OH 2.

I will find a ship in first campaign make a save, and try to kill it with different mods enabled.

I have a bad feeling that this bug is related to to UBI copy protection, old posts about this always ,mention the cracked exe. Maybe the generic patches broke something and the game think it was cracked ?

Dragon81
09-02-14, 09:00 AM
I will find a ship in first campaign make a save, and try to kill it with different mods enabled.

Carefull... for some mods you need to start a new campagne.
Then you can not use your savegame.


I have a bad feeling that this bug is related to to UBI copy protection, old posts about this always ,mention the cracked exe. Maybe the generic patches broke something and the game think it was cracked ?
Oh man... I don't hope so. Hopefully TheDarkWraith can help here...

Balu0
09-02-14, 12:42 PM
Hmm strange today I loaded up my save I left last night and the bar wa shalf full, I sink 2 dokced ships in Danzig Bay but no fill on the bar.
Maybe docked ships don't count ?

Edit2: looks like it works but some of the ships just didn't count, I killed all the docked ships in Danzig and got the bar full.

Install OH2.5 last, that what I did, didn't use WOS, but a custom mod soup most of the ting from wos and some from sobers.

Dragon81
09-02-14, 03:01 PM
There are two types of ships. The file type is different.
One type don't have shadow and no 3D damage and you can't see the ship below the water surface.

Maybe only one type of ship doesn't count to the tonnage bar.

Balu0
09-02-14, 04:26 PM
OK I filled my bar, I got the 2 task completed, I went back and docked in Kiel..

Now I cant get a new mission... any tips ?

Dragon81
09-02-14, 10:32 PM
Its because the new mission starts at a later date.
You have to start without mission and dock again to waste time.

Balu0
09-03-14, 05:49 AM
OK , so it is normal, thx
I will see tonight if the new mission's progress registers correctly or not.

If it dose that it is definitely WoS.

Santini
09-04-14, 07:14 PM
I'm starting to wonder very seriously if it is some DRM update or the like

Sjizzle
09-05-14, 02:55 AM
for me work great i don't have that problem at all

Santini
09-05-14, 04:21 AM
Yeah, it has been intermittent for me.

Superbus
09-07-14, 07:45 PM
I've got the exact same problem in the Danzig mission. The tonnage is shown in log but the objective bar isn't filling up and the date is just 00-00-00.

For what it's worth, I've got Ubi launcher in offline mode and I have the following mods installed in this order:

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Naights Submarine Textures (internal) V1.1
Accurate German Flags
sobers game loading tips V8 SH5
NDB,NDH OM#1 - No Dialog Indicator
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (date)
EUF_UBoat_FX_v0_0_5_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
FX_Update_0_0_22_ByTheDarkWraith
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_ERM_Reaper7_NightVision
NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Emtgufs Aspect ratio 8_5
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
sobers TDWUserOptions for mega mod +Menu SH5 V11
Church's Compass Dials Mod v2.1 - Option Three
OPEN HORIZONS II v2.5
OH II v2.5 Flag_Wind_Patch
OH II v2.5 Grid Request fix Patch SH5
sobers shipwreck mod V8 SH5
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
Equip_Upgrade_Dates_Chart
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Targor's SH5 Wooden Lifeboats ver. 0.3
SH5 External Cargo 1.0
sobers underwater rocks V5 SH5
sobers shiny wet sweaty crew uniforms V2 SH5
sobers CrewAI mod SH5

Edit: I was destroyed after I sank a Hog Island type A Freighter at sea and I reloaded a savegame - and now the bar had filled up 50%! Is the progress bar just kinda slow? I suspect a faulty DRM system, too. Go figure. :hmmm:

Dragon81
09-08-14, 02:39 AM
... and an other poor guy with this problem:
http://www.subsim.com/radioroom/showthread.php?p=2240700

THE_MASK
09-08-14, 06:32 AM
Is the tonnage bar not filling up
from the exe patcher ?
RPM inertia . If you enabled this patch and havnt started a new campaign then the tonnage bar might not fill .
You might have to start a new campaign after enabling this patch .

Dragon81
09-08-14, 06:48 AM
@ sober: are you sure that this is the cause?
I can't remember exactly but I think I did not change anything in the patcher till I started the campagne.

THE_MASK
09-08-14, 07:41 AM
@ sober: are you sure that this is the cause?
I can't remember exactly but I think I did not change anything in the patcher till I started the campagne.Its the only thing I can think of atm . I am starting a new campaign to check . Give us a day or so . I just sank a polish ship in the first mission and the tonnage bar filled half way . I started a new campaign .

Balu0
09-08-14, 09:24 AM
Since I reinstalled everything and started a new capaign my bar is filling up too.

Distortion
09-08-14, 02:16 PM
I had a reinstall a couple days ago, with the TWOS and the dragon add-on. Offline mode. On the British coast I discovered a large convoy with Large steamers (war supplies). I sunk 1 ship, the date shows 00-00-0000, and the bar did not fill. I checked before and after. I was in the 80 km zone.

http://i61.tinypic.com/2dv7gia.jpg

http://i57.tinypic.com/307ra50.jpg

http://i59.tinypic.com/2hn51zd.jpg

Sorry for the large pics.

Distortion
09-08-14, 02:30 PM
Oh and for the record, I have a legal game. I see some old posts with the same (http://www.subsim.com/radioroom/showthread.php?t=164615) problem. I play in offline mode, I thought DRM has vanished from SH5?

THE_MASK
09-08-14, 04:25 PM
Oh and for the record, I have a legal game. I see some old posts with the same (http://www.subsim.com/radioroom/showthread.php?t=164615) problem. I play in offline mode, I thought DRM has vanished from SH5?What was the flag of the ship you sunk ? There is definitely something wrong with the date showing zero . It must be a mod but which one .

Santini
09-08-14, 05:32 PM
What was the flag of the ship you sunk ? There is definitely something wrong with the date showing zero . It must be a mod but which one .

Well, I myself went back to a nodded game that had worked without a hitch about 6 or 7 months ago and am having the issue. It has gotta be DRM not liking something

Balu0
09-08-14, 06:16 PM
OK just realized I did 1 more thing after I reinstalled (my bars are filling now)

I killed a ship in on-line mode (actually I just forgot to turn it off). Since then I play off-line again. But can someone with this problem try to go on-line and see what is happening then ?

Distortion
09-09-14, 12:48 PM
Here (http://www.subsim.com/radioroom/showpost.php?p=2197701&postcount=457) is a post of vdr1981, maker of The Wolves of Steel mod. He and Trevally believes its not a big issue. Its also possible to edit a savegame file.

Santini
09-09-14, 03:25 PM
Here (http://www.subsim.com/radioroom/showpost.php?p=2197701&postcount=457) is a post of vdr1981, maker of The Wolves of Steel mod. He and Trevally believes its not a big issue. Its also possible to edit a savegame file.

Forgive me if I'm being dense, but how does reducing tonnage requirements alleviate tonnage not registering at all?

0 of 7,000 is the same as 0 of 70,000

THE_MASK
09-09-14, 04:57 PM
Well, I myself went back to a nodded game that had worked without a hitch about 6 or 7 months ago and am having the issue. It has gotta be DRM not liking somethingIt has to be a mod or something in the exe patcher . You say its not mods because they worked before . It must be something in the patcher then . My Ubisoft game launcher program is over 300mb in size . Its a terrible piece of work . Its trying to control my computer patch by patch .

Santini
09-09-14, 05:25 PM
It has to be a mod or something in the exe patcher . You say its not mods because they worked before . It must be something in the patcher then . My Ubisoft game launcher program is over 300mb in size . Its a terrible piece of work . Its trying to control my computer patch by patch .

I wonder if this has been reported at the official forums yet. Will check

cg256
09-09-14, 05:30 PM
I just wanted to chime in and say I've had this problem as well. Fresh install, Wolves of Steel, and all my sinks have the 0 day bug.

Before I go back to my lurking status, I just wanted to thank the community and its modders. You've made this game worth it. :salute:

Balu0
09-09-14, 05:32 PM
Ok... for the 3rd time. I fixed it! I just don't know how, so plz try the following:
1.) Make sure OH2.5 is the last mod you enable
2.) go online and kill a ship
3.) save realod while online
4.) check if the tonnage registered or not

If yes there here is your fix. (you can go offline now it will work)

I suspect that the new launcher needs to "re verfy" your copy to work properly.

THE_MASK
09-09-14, 06:37 PM
Ok... for the 3rd time. I fixed it! I just don't know how, so plz try the following:
1.) Make sure OH2.5 is the last mod you enable
2.) go online and kill a ship
3.) save realod while online
4.) check if the tonnage registered or not

If yes there here is your fix. (you can go offline now it will work)

I suspect that the new launcher needs to "re verfy" your copy to work properly.I guess you are correct . Just go online once to verify your install after applying patches and game mods .

Santini
09-10-14, 08:59 PM
Ok... for the 3rd time. I fixed it! I just don't know how, so plz try the following:
1.) Make sure OH2.5 is the last mod you enable
2.) go online and kill a ship
3.) save realod while online
4.) check if the tonnage registered or not

If yes there here is your fix. (you can go offline now it will work)

I suspect that the new launcher needs to "re verfy" your copy to work properly.

http://i.imgur.com/BzcrL7i.jpg

Tried it, no such luck

Maybe it's time to go back to GWX, sigh

Dragon81
09-10-14, 11:27 PM
Here is a posting from TheBeast:
http://www.subsim.com/radioroom/showpost.php?p=2241757&postcount=11392

I really do not think any of your MODS are causing this issue.
Sinking correct ship types in the correct patrol area and Tonnage not counting toward mission goal appears to be a native game bug.

I had this issue as well. I changed my game play mode to play offline and this problem does not happen as often. Yes it still happen once in a while but far less.


OFFLINE TONNAGE DOES NOT COUNT WHEN:


You reload a saved game after you already starting another saved game.
The game crashes and you do not give the SH5 executable time to leave memory when restarting.


I hope this helps...

Regards!
TheBeast

Santini
09-11-14, 02:36 AM
So, gave it yet another go.

It seems that newly added vessels don't count towards tonnage anymore?

Sunk a gryf class and nothing registered, then sunk a v&w and it registered

Balu0
09-11-14, 03:42 AM
http://i.imgur.com/BzcrL7i.jpg

Tried it, no such luck

Maybe it's time to go back to GWX, sigh


Oh teh date bug is still there for me, that dosent get fixed, check your map, and the objective if the tonnage was registered or not.

Santini
09-11-14, 03:46 AM
Oh teh date bug is still there for me, that dosent get fixed, check your map, and the objective if the tonnage was registered or not.

It did not - however, when I found one of the base game ships in the region and sunk it, bingo

Dragon81
09-11-14, 03:51 AM
Can somebody tell what files of the game are used for this functionality?
Maybe it is possible to take a look at the code and find out if a mod is messing with this code.
If there is no mod messing with it then it is a stock SH5 bug we have to fix by a mod.
If it is a mod then we have to remove and fix the mod.

Testing this is in uncountable conditions is a dumb thing to do.
We have to find the code and check it.

Santini
09-11-14, 06:13 AM
Can somebody tell what files of the game are used for this functionality?
Maybe it is possible to take a look at the code and find out if a mod is messing with this code.
If there is no mod messing with it then it is a stock SH5 bug we have to fix by a mod.
If it is a mod then we have to remove and fix the mod.

Testing this is in uncountable conditions is a dumb thing to do.
We have to find the code and check it.

It has to have been a recent addition: my copy, last played on 4/9/14 (april 2014) exhibited no such issues at the time.

Launching it 9/3 (September) I observed the issue

To me, that seems to indicate a DRM issue with recognizing the sinking of modded vessels towards objectives

Edit: I see that the ship that counted has a messed up date as well.

I will shut my yap and do more testing

sjk
09-11-14, 10:24 PM
I have the same problem. I bought SH5 last weekend on Steam and after digging through hundreds of tutorials I managed to have a version that does not crash and is playable.

The only thing not working is the tonnage bar not filling up. The date for sunken ships in my log are either completely scrambled (0208-72-35, 3548-20-03, ...) or are just 0000-00-00. All other dates like radio messages, torpedos are in the correct format. Also it shows my objectives as complete but since the tonnage bar didn't fill up I can't dock at the harbor.

This happens with OH 2.5 and also without. I use the Generic Patcher with the SH5.exe from the 1.2 patch so I can use it with the Steam version. Also I'm playing with Uplay in online mode (not multiplayer).

edit:
Ok, I just switched Uplay to Offline mode and the tonnage bar filled up, dates still scrambled and only tested with one ship so far. But the bar fills up, will update once I find out if it continues to work.


This is my mod list:
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichal's interior mod 1.2.4
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_22_ByTheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
Manos Scopes-patch for 8x5
IRAI_0_0_41_ByTheDarkWraith
OPEN HORIZONS II v2.5
Reworked Morale and Abilities v.1.1
smaller flags for Warships 1_0b
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)

Santini
09-12-14, 09:18 AM
Welp.
Happening again, in my game that was working.

Sunk Royal, and scapa flow isn't complete.

Balls

Edit: Just for the heck of it, the renown sunk too.

No progress on breaking the fortress

THE_MASK
09-12-14, 02:27 PM
Welp.
Happening again, in my game that was working.

Sunk Royal, and scapa flow isn't complete.

Balls

Edit: Just for the heck of it, the renown sunk too.

No progress on breaking the fortressGo to settings for the uplayLauncher and delete the cache .

Santini
09-12-14, 03:40 PM
Clear cache and then sink 'em, or load post sinking?

Online/offline mode? All 4 combinations?

THE_MASK
09-12-14, 04:23 PM
Clear cache and then sink 'em, or load post sinking?

Online/offline mode? All 4 combinations?What version of New Uis are you using . I am using the latest test version and am getting the null sink date as well with no tonnage bar fill .
00002157 1285.54235840 [10224] PDH: Unit_Destroyed command received
00002158 1285.54248047 [2744] Entities.cpp (83): Process Message:
00002159 1285.54260254 [2744] Entities.cpp (106): Update OSI sink objectives
00002160 1285.54260254 [2744] Entities.cpp (123): succeeded
00002161 1285.54272461 [2744] Entities.cpp (83): Process Message:
00002162 1285.54296875 [2744] Entities.cpp (109): OSI Eval campaign objectives
00002163 1285.54309082 [2744] Entities.cpp (123): succeeded
00002164 1285.54711914 [10224] TDWDestroyedMarks: Unit_Destroyed command received
00002165 1285.55102539 [10224] TDWDestroyedMarks: Ship destroyed event
00002166 1285.55163574 [10224] TDWDestroyedMarks: real nav error is -119.000000,-38.000000
00002167 1286.56250000 [10224] Create new destroyed mark. Unit name=SV Small Modern Composite Merchant Ship Tonnage=1928 Side=1
00002168 1286.56250000 [10224] gmttime=3/10/1939 timezonemodifier=0
00002169 1286.56274414 [10224] Destroyed mark type is Ship
00002170 1286.56335449 [10224] TC level changed to 1
00002171 1286.57104492 [10224] TDWRadioMessages: Ship destroyed event
00002172 1286.57116699 [10224] TDWRadioMessages: crew failed to intercept destroyed unit radio message
00002173 1286.84729004 [2744] Entities.cpp (83): Process Message:
00002174 1286.84729004 [2744] Entities.cpp (114): OSI Ping
00002175 1286.84741211 [2744] Entities.cpp (123): succeeded

Santini
09-12-14, 08:39 PM
7.4.2 initially, 7.5 currently

Maybe their servers are down in addition to their forums?

THE_MASK
09-12-14, 10:19 PM
7.4.2 initially, 7.5 currently

Maybe their servers are down in addition to their forums?I am over this . Spintires it is then .

Santini
09-12-14, 10:28 PM
I am over this . Spintires it is then .

Seriously.

Something is seriously ****ed, and I suspect it is on the UBI end, otherwise it wouldn't be happening to so many people.

Back to GWX I fear

Santini
09-12-14, 10:56 PM
Sober, one last update: I noticed that their forums are back up...

Started up in online mode, loaded a save pre sinking, sunk the buggers, got a mission complete

I do believe this rather conclusively demonstrates that the issue has nothing to do with mods

Trying to post to the ubisoft forum, but their image verification is not loading

THE_MASK
09-13-14, 12:08 AM
Seriously.

Something is seriously ****ed, and I suspect it is on the UBI end, otherwise it wouldn't be happening to so many people.

Back to GWX I fearNo .

Santini
09-14-14, 06:14 AM
It's back to not filling again.

I've got a support ticket open with Ubi.

This sucks.

Bosje
09-23-14, 02:57 AM
not sure how long i've been having this, i was in the western approaches early march and after reading this post i guess my tonnage was just not counting at all, at the time i thought the objective was just a LOT of tonnage so it wasnt visibly climbing up after every kill...

anyway, i wanted to take part in the Norway campaign and got the radio message to break off and go home to prepare. cool.

got home march 15th, could not select norway campaign. :stare:
started empty missions, immediately docked again. new patrol, could select weserubung, start patrol. the date is April 9th... :stare:
reload save from 15th on the north sea. I always make a save before docking called 'return save'. spent 5 game days bumming around, docked, start weserubung and start patrol. it's now april 4th, enough time to actually make it to narvik by the 9th. good.

so i am still shaking my head at the trouble i had to go through just to be able to take part in weserubung. then i sail up the norwegian coast, sinking a big british troop transport which was all alone. Not in the narvik area of operations, it did not count towards mission tonnage, which struck me as silly, but yeah. operations area and all that, i thought.

then i entered the narvik fjord. 2 norwegian destroyers are in the narrow channel. i sunk both, no credits at all for 1, the other did show in my captains diary but did not count towards mission goal. strange, i thought.

then i am in the narvik port. there is nothing there, not even a single ship. i cant lock on to anything, i cant photograph anything through the scope, nothing. so i am scratching my head wondering how i am to achieve the mission goal. screw it, i am in the harbor, i send all the radio messages the game lets me send and i get back out. its early morning april 9th.

on my way back out the massive fjord i come across a massive british convoy. quite a lot of escorts for early 1940 and quite a few liberty ships as well :har:

anyway, i sink 2 liberties and 2 more are listing. bit of DD evasion, reloading torps and back to periscope depth to try a finishing blow. CTD upon entering periscope view so i ragequit right there. before the CTD i DID notice the mission bar (twofold: sink ships entering narvik, sink enemy ships in the area, or something similar...) both bars were still empty after sinking the two liberties.

Ok so maybe the mission wants me to sink battleships. i know that warships are on their way so after a relaxing day of SH3GWX3 i get back into the savegame in the fjord before contact with the convoy, i evade the convoy and go hunting for the warships. Sometimes i find a BB, just now I was suprised to find a taskforce of 12 DD with a heavy cruiser.

but now i stumble across this thread and i'm wondering if it's not the Weserubung mission that's broken, its an issue many of you are having these past weeks. I can confirm the 00.00 timestamp thing.

pretty clean install on my game, only wolves of steel. i try to ignore uplay as much as possible, i was sure i had it offline but it gave a bunch of errors last week so i put it online to update (last time i played before this was months ago, the game keeps pissing me off, i forget about it and then after a while i long for the nice graphics and Das Boot feel it gives me. until it's many design flaws piss me off again.)

so what was intended as a bug report has turned into a bit of a rant, sorry about that.

i could just forget about narvik and get back to the western approaches but now i have the feeling i will see an empty mission bar wherever I go, so yeah

Bosje
09-23-14, 03:24 AM
fiddled a bit with the uplay launcher, set it to sync savegames again (turned that off a long time ago)

reloaded a save in the fjord, with german taskforce in sight, a sunk V&W norwegian DD sunk just in front of me, the narvik port in sight. basically against all the savegame rules, in other words.

sailed out info the fjord, encounted a norwegian hog freighter, sunk it inside operations area with deck gun. shows up in the captain diary with timestamp 0000.00.00 but this time, it DOES count towards the top mission bar!
so much for that theory, i guess.

mission bar is: sink ships in narvik area of operations (circle is in the big fjord). now 1/5 filled after sinking that 4000 ton Hog A.
second objective is to sink english ships approaching norwegian coast.

i'll see if i can get back to that convoy to see what that does with the objective.

so far all i can say is that syncing savegames with cloud seems to help...

THE_MASK
09-24-14, 03:55 PM
Go online with the ubi launcher settings . Click on Sync with your harddrive option . Start the game and the game will sync your local saves to the cloud when you exit the game . When starting the game next time choose play offline .
http://i59.tinypic.com/212sg7p.jpg

flashburn
09-24-14, 07:36 PM
Go online with the ubi launcher settings . Click on Sync with your harddrive option . Start the game and the game will sync your local saves to the cloud when you exit the game . When starting the game next time choose play offline .
http://i59.tinypic.com/212sg7p.jpg

This seems to work alot of the time this happens. Its quite annoying. Sometimes simply exiting out of game and then relaunching everything will have it start filling the bar. Other times NOPE. Then switching between off and online often fixes it up. Failing that back to port and pick the mission again with a restart.

What is strange is that you just can not seem to pin it down what will cause it and just what will clear it up. One thing is for sure....its vary annoying.

I have started saving right as I make contact. If it fails to register (assuming I am where I am suppose to be) then reloads and make the attack again and see. It is really crazy making. Sometimes everything is fine for quite some time. And then BAM! UGH. Thanks UBI launcher. No clue what is doing this, but I blame you!


oh and look what made me make my 1st post here. :O::subsim:

Or second even.... HMMM ya.

jibouil
09-25-14, 11:16 AM
Go online with the ubi launcher settings . Click on Sync with your harddrive option . Start the game and the game will sync your local saves to the cloud when you exit the game . When starting the game next time choose play offline .


Make the same thing and it's ok for now

jibouil
09-29-14, 05:06 AM
Im very sad.
the megamod is perfect (wolves of steel and dragon addon)
but I can not complete the missions. when I do the sync method the game hangs in the menus now...

Go to settings for the uplayLauncher and delete the cache

how do you make that ? i don't have the setting in Uplay

THEBERBSTER
10-01-14, 06:30 PM
I followed sobers advice with the online and off line and deleted the cache.

Sank 2 merchants coming out of Danzig Bay.

Captains Log showed 1939-09-01 on everything there.

Completed the mission according to the Captains Log but tonnage bar empty.

Firebiro
10-02-14, 03:55 AM
Same issue here, I am running the Steam version and saw a lot of people were having issues with it when using mods, played about 30 hrs with Mods enabled, completed Scapa flow (showing completed) and went on to sink thousands of tonnes of cargo on the eastern coast, no progress.
Then I get a radio message that some other U-Boat has just Sunk the battleship that I sunk previously in Scapa! Dec 1st come along and eastern coastal is incomplete.

I uninstall and try to run the (gasp) unmodded version, Eastern coastal waters I find a lovely tanker convoy with a Destroyer Escort, take out the single destroyer straight off the bat then proceed to wipe out the 6 takers in the area.

At roughly 7000 tonnes each I came out with a merchant tally of 43,000 give or take. Absolutely no movement in the progress bar!

I did however notice that after taking out the destroyer I got the completed tick and my patrol area disappeared. could this be the problem?

Really want to sort out the issues and am going to try TDW's method of patching the Steam version so I can Mod, but if the Vanilla version is also not counting my tonnage then what is the point?

THEBERBSTER
10-02-14, 04:42 PM
I think the patrol area icon disappears when you sink something near it.

The icon is there to show you where you should find your first target.

My dvd installation no longer allows me to logon to Uplay with the Game Launcher and comes up with a windows error message.

I have to uninstall the Game Launcher and go to Ubicrap to get another one that works.

All now re-installed and going to give it another go.

Firebiro
10-03-14, 03:38 AM
Right, so the patrol icon should not effect the tonnage!

I didn't get to try stuff out last night but something has occurred to me, on starting up with UBI, it synchs the saves, would it be possible that the saves from the modded version are causing the unmodded version to ignore tonnage? If so is there any way of deleting the saves from the UBI synch?

THEBERBSTER
10-03-14, 02:07 PM
Hi Firebiro

Yes you are correct as previously stated the icon is a guide to where you will find your first target.

The black German roundall icon on the map is the part that is important to your tonnage bar as when you click on it its shows you your patrol area and you need to patrol within the area showing.

Peter

sverre
10-04-14, 06:03 PM
Hi there, also in my game this bug appeared.

Curious is, that date of the sunken ships is correct all the time, the ships are counting among sunk on that particular patrol, even if I sunk first ship of the patrol near designated area (the sinking ship icon) well within the area of operations, the icon dissapears and objective is completed, but as many others report, tonnage bar is not filling up. (I failed to complete Weserubung Op in this manner, even tho the tonnage bar started filling in the begining and then, after CTD while being hunted by HMS Queen Elizabeth escorts, it would not fill any more (I didn't start the game at once, IIRC, but nonetheless...). Then, after docking at base, I went back to Southwestern Approaches mission, sunk ship near icon, again it counted as sunk, date was correct, objective completed, but no progress on tonnage bar...

Tried sobers advice, but no luck, again and again it won't sync after I exit the game (the sync bar starts filling and then, just behind half, it stops and window appers, that states, that my files could not to be sync with the cloud).

There were some (two IIRC) updates for Uplay, since my CTD, which may cause it, but cannot confirm it.

Playing the DVD version SH5 Gold edition patch 1.2 with modsoup as follows:

Accurate German Flags
Nazi Medals
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichal's interior mod 1.2.3
Dynamic Environment SH5 V2.9 1.
Dynamic Environment SH5 V2.9 3a
Dynamic Environment SH5 V2.9 4a
Dynamic Environment SH5 V2.9 6 (optional)
Dynamic Environment SH5 V2.9 7
Dynamic Environment SH5 V2.9 8b improved
Dynamic Environment SH5 V2.9 8c (optional)
Dynamic Environment SH5 V2.9 9 (+ wake fix)
Dynamic Environment SH5 V2.9 12 ?
Better Sea Foam Dynamic Env Compatible
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers best ever fog V22 SH5
sobers multicolor mod V5
SH5_7A_Conning_Fix
Capthelms Audio+SV Touch Ups
EnahncedFunnelSmoke1.2_SH5
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_22_ByTheDarkWraith
New Torpedoes Explosion - FX Update add-on
MightyFine Crew Mod 1.2.1 Stock bearded
No magic skills v1.5 MCCD compatible
MCCD_1.04_MFCM_1.2.1_compatible
NewUIs_TDC_7_4_2_ByTheDarkWraith
Manos Scopes-patch for 16:9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_Patch_ByTheDarkWraith?
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M. - hydrophone mute for player fix (TDW compatible)
OPEN HORIZONS II_full v2.2 / OPEN HORIZONS II Light v3
Sobers Terrain fix for OH2 V2.2
TDW_Mines_Subnets_Detectable_in_hydro (OH II )
OH II Minefield map for TDWs Ui

MightyFine Less Annoying Footsteps 1.0
Warfox deck crew always whispering SH5 German Version
smaller flags for Warships 1_0b
Sub_Exhaust_1_0_5_byTheDarkWraith
Shadow Improvement Mod
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden ver. 0.2
Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfg's
SkyBaron's Leigh Light for SH5 1.1
Change days in bunker
zoomableexternalcamera
A Fistful of Emblems v1.51
Messervy_s_gramophone_pack1
Enhanced FunelSmoke1.2_by HanSolo78
RPM Hydrophone v2.2.1
English Messages from OKM
Radio_Messages_1_2_0_German_Voices

Sorry for so long message... but perhaps it may help in fixing this bug.

pythos
10-05-14, 07:11 PM
How do I go about clearing the cache on Ubi? Or am I missing something. (I am also having this no progress issue with my install of Wolves of Steel. Cannot complete the first missions. Tried online as well as offline with no luck.)

pythos
10-07-14, 08:56 PM
Tally me up as another who's sim is no longer recording tonnage in the mission bar. Just confirmed it is with stock ships as well as non- stock. I have the latest wolves of steel, as well as the dragon patch. The sim was doing this before the installation of the dragon ad on. My situation is the first mission without tutorial. I successfully see and report the polish task force and that is recorded, however I cannot satisfy the secondary (read that again, secondary....so really with the primary mission completed I should be able to advance, and the bar should fill up). I sunk both of the polish warships (a V&W, as well as a mine layer) and the bar did not move. This is an entirely new install with all of the patchers and viewers installed (though the instructions are seriously lacking on those and I cannot change parameters in the viewer) Has Ubi put a nail in the coffin that they made for SH5?

Choum
10-08-14, 06:28 AM
I don't think this is an ubi related issue.
I play with a different mod soup and I don't have any problem with the progress bar and I play with uplay onlione and savegame sync on.

Check in the TDW patcher that you don't have disabled orbit listener.

pythos
10-08-14, 10:01 AM
Orbit listener. I found it. The patch is called "disable orbit listener" and it is set as false. This is confusing. Is the patch supposed to be enabled, or disabled?

Choum
10-08-14, 10:29 AM
in sh_nclient.dll

Sjizzle
10-08-14, 10:42 AM
Orbit listener. I found it. The patch is called "disable orbit listener" and it is set as false. This is confusing. Is the patch supposed to be enabled, or disabled?
disabled all of them !

THEBERBSTER
10-08-14, 06:59 PM
I have noticed that the primary objective seems to complete after a period of time.

The odd thing is that the watch officer identifies the task force but this does not update to complete the primary objective at the time.

I even send a radio report to confirm that I have seen the Polish task force.

I have never been able to get close enough to attack either of these escorts.

If attacking merchants between Danzig Bay and the icon they come after you.

I think there initial salvos are too accurate for the distances that they fire from.

The secondary objective orders you to go to Danzig Bay and sink any shipping entering or leaving and to stop any mine laying.

In the past sinking ships at anchor in the 2 ports has been added to the tonnage bar to complete the second objective.

Since having problems with the tonnage bar I have specifically concentrated only on movements around Danzig Bay.

pythos
10-08-14, 07:33 PM
I did sink the two minelayers, but have not gone into danzig bay. Will report back following that.

pythos
10-11-14, 05:37 PM
I disabled orbit listener, I restarted the campaign.

Sunk one Gryph class mine layer (Red target), No change on bar

Sunk V&W destroyer, No change on bar.

Sunk a freighter that was spotted soon after the sinking of the two warships, no change on bar.

Wolves of Steel, with Dragon add on.

Also, I found my deck gun will not fire automatically. Is this a change by dragon add on?

THEBERBSTER
10-14-14, 12:25 PM
Do you guys have the Game Launcher in the Program x86 folder?

Is your main SH5 folder in a different place?

I have this installation

D:\Games\Ubisoft\Silent Hunter 5

C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher

C:\Documents\ SH5

Should I move this

C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher

To this?

D:\Games\Ubisoft\

Sjizzle
10-14-14, 02:40 PM
Do you guys have the Game Launcher in the Program x86 folder?

Is your main SH5 folder in a different place?

I have this installation

D:\Games\Ubisoft\Silent Hunter 5

C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher

C:\Documents\ SH5

Should I move this

C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher

To this?

D:\Games\Ubisoft\

no need to move it ....i have it also

C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher

THEBERBSTER
10-14-14, 06:24 PM
I have installed a new dvd with these settings.

D:\Games\Ubisoft\Silent Hunter 5

C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher

C:\Documents\ SH5

I played on line with stock + GFP and FX_Update_0_0_22 by TDW + stock patch > British Coastal Waters.

I then played on line with 14 mods + GFP + OFEV > Baltic

All sinking dates showing correctly in the Captains Log but no Tonnage Bar entries!

Any ideas what I should be doing or should not be doing?

Currently at a total loss as what to do next.

Comvas
10-15-14, 12:04 PM
After game reloads and mod resuffles I've given up on this problem for now and edit the save game histories manually and the use the "Active campaign selector for Silent Hunter 5" Mod to move onto the next major campaign step if I'm blocked. It keeps your history unlike silentotto http://www.subsim.com/radioroom/downloads.php?do=file&id=1817

It is a bit of a pain but it works until a real fix appears. I may continue to use the mod even after a fix. It may release me a bit from the tyranny of only set missions in the campaigns of SH5 & OH. :hmmm:

You can see my current mod list in my profile.

Sjizzle
10-26-14, 01:03 AM
here we go i have found a strange think in campaign.tsr file

this is from OH II lates version witch one all mod list and super mods have it

[Text]
Campaign.CampObj.MacroObj 3.FurtherInfo=Admitting the triumph of our U-boats over their unescorted convoys, the British are now striving to have ASW protection permanently in place for their merchants coming through the North Atlantic and from West Africa. They are focusing more and more on the shorter northern great circle route, bypassing Iceland, and ensuring that each leg of the trip is handled by one of their escort groups. So far the escorts are low in strength, but their numbers and experience is bound to increase in time. Convoys in the vicinity of Freetown have been reported as increasing in number and still lightly protected.
Campaign.CampObj.MacroObj 5.PersObj 1.Description=Patrol Winstons Special route
Campaign.Title=WESTERN APPROACHES
Campaign.CampObj.MacroObj 1.Name=BRITISH SUPPLIES
Campaign.CampObj.MacroObj 2.Name=GIBRALTAR SUPPLY ROUTE
Campaign.CampObj.MacroObj 3.Name=CENTRAL ATLANTIC SUPPLIES
Campaign.CampObj.MacroObj 4.Name=SOUTH ATLANTIC CONVOYS
Campaign.CampObj.MacroObj 4.FurtherInfo=To prevent British concentration of forces in the North Atlantic we are looking to put some pressure to the south, on the coast of Africa. The vital spots here are Freetown, Cape Town and the routes connecting them to the Americas and the Indian Ocean.
Campaign.CampObj.MacroObj 5.Name=WINSTON'S SPECIAL
Campaign.CampObj.MacroObj 6.Name=VIIC Training Drills
Campaign.CampObj.MacroObj 4.PersObj 1.Description=Patrol along Westren Africa Shipping Route
Campaign.CampObj.MacroObj 1.FurtherInfo=As an island nation, Britain is highly dependent on imported goods taken by ship from the colonies to the mainland. Attacking these ships would ultimately diminish their ability to wage war and even the will of the people to fight. Following the success of the "Happy Times", Churchill issued the "Battle of Atlantic Directive". More merchantmen will carry guns, while the number of escorts and aircraft assigned to combat the U-boat will be increased.
Campaign.CampObj.MacroObj 3.PersObj 1.Description=Patrol the Central Atlantic
Campaign.CampObj.MacroObj 5.FurtherInfo=Realizing the danger of a German invasion is gone, Britain is now shifting its attention to Egypt and India. These territories are under rising menace from Italy or Japan, and they are vital to the survival of the Empire. Under special orders from Prime Minister Churchill himself, convoys are being organized to carry troops to these colonies. The British prize their troops greatly, so they are using nothing but the fastest ships and they are assigning heavy escort forces to their protection. If these ships are found in you area, they should be treated as high priority.
Campaign.CampObj.MacroObj 2.FurtherInfo=The second route as importance to the British Empire lies to the south of Britain. Consisting mainly of ships carrying commodities from Africa, South America or the Indian Ocean, these convoys are well protected and enter a choke point in the vicinity of Gibraltar.
Campaign.CampObj.MacroObj 2.PersObj 1.Description=Patrol Gibraltar Area of Operations
Campaign.Description=Our successful operations have made the U-boats a feared weapon and the British have started to take more peculiar actions against it. Churchill's Battle of the Atlantic directive is showing first results, with the British Western Approaches Command rumored to have moved to Liverpool for better control over the Atlantic convoys. The number and experience of escorts on convoy duty is increasing, and merchant ships are carrying more guns. Happy times are over. We are now up against a new challenge.
Campaign.CampObj.MacroObj 6.PersObj 1.Description=Training Drills
Campaign.CampObj.MacroObj 6.FurtherInfo=With the introduction of the new VIIC, you have been assigned to a training patrol for equipment familiarisation. Proceed to the test area and conduct training exercises to drill you crew. Finish with weapons testing and sink the target hulks before returning to Kiel where you will receive you new type C. This new design comes with and active sonar and is 2 feet longer. Speed and range has not changed from the VIIB, but many mechanical and electrical upgrades have been made.
Campaign.CampObj.Name=
Campaign.CampObj.MacroObj 1.PersObj 1.Description=Patrol the North Atlantic Convoys Direct Route


This one is from my backup from my SH5 without mods

[Text]
Campaign.CampObj.MacroObj 3.FurtherInfo=To accomplish the desired full-time protection of their convoys but lacking the ships with enough endurance to provide it, the British have resorted to a relay system. Local escort groups would cover a convoy in home waters, after which they would be handed over to the Mid-Ocean Escort Force for the perilous crossing of the Atlantic. As each escort group is a permanently formed unit, you can expect their cohesion and efficiency to be greater than the average convoy escort we've met so far. The longer we let them stay in this battle, the better they will become developing counters to our tactics and ways to resist the wolfpack.
Campaign.CampObj.MacroObj 5.PersObj 1.Description=Sink 37,500 tons of supplies along Africa's western coast
Campaign.Title=WESTERN APPROACHES
Campaign.CampObj.MacroObj 7.FurtherInfo=Realizing the danger of a German invasion is gone, Britain is now shifting its attention to Egypt and India. These territories are under rising menace from Italy or Japan, and they are vital to the survival of the Empire. Under special orders from Prime Minister Churchill himself, convoys are being organized to carry troops to these colonies. The British prize their troops greatly, so they are using nothing but the fastest ships and they are assigning heavy escort forces to their protection.
Campaign.CampObj.MacroObj 1.Name=BRITISH SUPPLIES
Campaign.CampObj.MacroObj 2.Name=GIBRALTAR SUPPLY ROUTE
Campaign.CampObj.MacroObj 3.Name=MID-OCEAN ESCORT FORCE
Campaign.CampObj.MacroObj 4.Name=ESCORTED BRITISH SUPPLIES
Campaign.CampObj.MacroObj 4.FurtherInfo=Admitting the triumph of our U-boats over their unescorted convoys, the British are now striving to have ASW protection permanently in place for their merchants coming through the North Atlantic and from West Africa. They are focusing more and more on the shorter northern great circle route, bypassing Iceland, and ensuring that each leg of the trip is handled by one of their escort groups. So far the escorts are low in strength, but their numbers and experience is bound to increase in time.
Campaign.CampObj.MacroObj 5.Name=SOUTH ATLANTIC CONVOYS
Campaign.CampObj.MacroObj 6.Name=SWEEPER CRUISERS
Campaign.CampObj.MacroObj 7.Name=WINSTON'S SPECIAL
Campaign.CampObj.MacroObj 4.PersObj 1.Description=Sink 37,500 tons of merchant shipping in North Atlantic
Campaign.CampObj.MacroObj 1.FurtherInfo=As an island nation, England is highly dependent on imported goods taken by ship from the colonies to the mainland. Attacking these ships would ultimately diminish their ability to wage war and even the will of the people to fight. Following the success of the "Happy Times", Churchill issued the "Battle of Atlantic Directive". More merchantmen will carry guns, while the number of escorts and aircraft assigned to combat the U-boat will be increased.
Campaign.CampObj.MacroObj 3.PersObj 1.Description=Sink 5 destroyers on escort duty in North Atlantic
Campaign.CampObj.MacroObj 5.FurtherInfo=To prevent British concentration of forces in the North Atlantic we are looking to put some pressure to the south, on the coast of Africa. The vital spots here are Freetown, Cape Town and the routes connecting them to the Americas and the Indian Ocean.
Campaign.CampObj.MacroObj 7.PersObj 1.Description=Sink 5 troop transporters ships
Campaign.CampObj.MacroObj 2.FurtherInfo=The second route as importance to the British Empire lies to the south of England. Consisting mainly of ships carrying commodities from Africa, South America or the Indian Ocean, these convoys are well protected in the vicinity of Freetown and Gibraltar. Further north, they will pass right under the nose of our bases in France.
Campaign.CampObj.MacroObj 2.PersObj 1.Description=Sink 50,000 tons of supplies west of Gibraltar
Campaign.CampObj.MacroObj 3.PersObj 2.Description=Sink 5 frigate/corvette ships on patrol duty in North Atlantic
Campaign.Description=Our successful operations have made the U-boats a feared weapon and the British have started to take more peculiar actions against it. Churchill's Battle of the Atlantic directive is showing first results, with the British Western Approaches Command rumored to have moved to Liverpool for better control over the Atlantic convoys. The number and experience of escorts on convoy duty is increasing, and merchant ships are carrying more guns. Happy times are over. We are now up against a new challenge.
Campaign.CampObj.MacroObj 6.PersObj 1.Description=Sink 4 cruisers patrolling in the South Atlantic
Campaign.CampObj.MacroObj 6.FurtherInfo=Our U-boat operations in the South Atlantic depend on the presence of resupply ships to provide fuel and torpedoes for extended patrol endurance. The British seem to know this, and in June we have lost the tanker Lothringen, but the supply ship Python is now deployed and supporting both U-boats and surface raiders. We have reports of British heavy cruisers, presumably on search missions for this ship. Heavy cruisers are not a danger to our U-boats, but the Python would be an easy prey for their guns.
Campaign.CampObj.Name=
Campaign.CampObj.MacroObj 1.PersObj 1.Description=Sink 75,000 tons merchant shipping in North Atlantic


as u can see in the first campaign.srt there is no objective to sink any amount of tonnage so i think that's why the tonnage bar will not fill up. in the first is only patrol Objective no sinking ship tonnage objective at all

THEBERBSTER
10-26-14, 07:08 AM
Hi Sjizzle

Unfortunately it does not explain why the tonnage bar does not fill up in both British Coastal Waters and Breaking the Fortress.

I did a manual save in the lagoon surfaced.

I then had 3 AIG saves after the manual save and I then sank both the BB and the BC with no tonnage bar filling.

I deleted the 3 AIG saves and loaded the manual save and sent a radio patrol report coming out of the lagoon.

I then had AIG saves and sank the BC and immediately got a AIG save.

The tonnage bar had filled and the icon in Breaking the Fortress was showing.

Even without the tonnage bar filling there are no corruptions showing in the Captains Log and the sinking's are being correctly shown.

I also think now it is better not to request the mission!

Peter

THEBERBSTER
10-26-14, 08:53 AM
Hi Sjizzle

This was posted back in March this year and I wonder if this could be the problem and this file needs to be removed for OHII v2.5?

Originally Posted by Trevally.
Please try this:-

goto C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common

find file "patrol.tsr"
rename it to patrol_backup.tsr

test

please let me know if this fixed the issue

please try the above fix Sober - I think that the default patrol messages are being read and not the new mission ones - renaming that .tsr should fix it

as I can see there are four .tsr files - patrol(km).tsr, patrol(nm).tsr, patrol.tsr and patrol_backup.tsr.. and they are identical except the patrol(nm).tsr (because of nautical miles).. maybe Trevally meant to rename all of them except the patrol_backup.tsr?
__________________

Sorry guys - I should have been clearer here

I am 99% sure that the game is reading that common patrol.tsr before even looking to see if there is a specific one for each patrol mission.
If you look at that patrol.tsr - you will see that the messages you are getting is coming from it.
Delete/remane that file and the game will not find it and thus use the correct one linked in the mission file

Sjizzle
11-02-14, 05:15 PM
read here (http://www.subsim.com/radioroom/showpost.php?p=2257726&postcount=5456)

THEBERBSTER
11-02-14, 07:41 PM
Hi Sjizzle

Its not a mod problem.

Peter

reignofdeath
11-10-14, 12:29 AM
Any ideas on this fix??

THEBERBSTER
11-10-14, 03:17 PM
Hi Casey

Is this something that has recently happened or has it been going on for a long time?

What patrol or mission are you currently on?

Peter

reignofdeath
11-10-14, 06:03 PM
Hi Casey

Is this something that has recently happened or has it been going on for a long time?

What patrol or mission are you currently on?

Peter

Just installed SH5 and WOS the other day, did the first mission and patrol and got my tonnage no problem. Couldn't intercept the task force however even though I was reporting them.

Got re based to Kiel and on my second patrol I went to the eastern coastal waters and sunk two merchants for like 10k tons total. Got credited for that, then snuck into the coast more and sunk a 10k tanker and another 10k tanker in the harbor, no credit. It showed destroyed marks and nothing. Went back to base, came back out again, found a convoy, sank one ship and no tonnage credited.

I checked the captains log and the first two uncredited had 0000 time and dates but the last two had normal ones.

THEBERBSTER
11-10-14, 07:53 PM
Hi Casey

It is not important to intercept the task force you only need to have made contact with it.

This gives you 1 bonus point.

The important thing is to go to Danzig Bay and sink two merchants which can include those that are docked in the two ports.

This will give you another bonus point.

Any additional sinkings will give you a few more bonus points to play with.

Another consideration is when in the bunker to make a save.

In the Baltic Mission this changes the start time back by about 6 hours.

This should put you in the Baltic area before the war starts.

Even if you are not getting the tonnage bar filling the torpedo firings and sinkings should be showing the correct information in the Captains log.

When you say you went back to base do you mean Kiel or Heligoland.

You can only refit in Heligoland.

Refits can cause problems and should be kept to a minimum.

If you returned to Kiel you can end your patrol in mid patrol and restart your mission without accepting it.

Your tonnage bar will still show your earlier kills.

You will gain additional crew bonus points because you ended the patrol.

You will see your navigation map date advance because of your end patrol.

It is worth getting the mod Change Days in the Bunker and reducing the statutory 14 days to your own number. I use 5 days.

It is always worth sending a patrol or contact report.

If you continue to have corruptions 0000 showing in the Captains log.

Delete all saves and reload the last AEB save and do another save or end patrol before leaving the bunker.

Do not make any manual saves over an older save.

Always make a manual save on top of the last AIG save.

The next AIG save will be a new one and your manual save is kept.

If you are on line try going off online.

If you are off line try going on line.

The tonnage bar not filling is not a mod problem.

I did about 10 Baltics before I got one to fill the tonnage bar.

In BTF from a manual save I sank the BB and BC and neither showed in the tonnage bar although both were recorded correctly.

I deleted the AIG saves and reloaded the manual save and sank the BC and immediately had an AIG save and the tonnage bar filled and the icon showed.

EBCW no problems.

NWA went in to Stornoway harbour sank 3 merchants all recorded.

Went in to Loch Ewe sank a merchant at anchor did not record in the tonnage bar.

Exited and reloaded the last AIG save which was a submerge save and sank two moving AMC’s and both recorded.

Sank a small merchant about 15km from Loch Ewe did not record.

Reloaded the last AIG save which was a submerge save and sank it again with the sinking being recorded on the tonnage bar.

Sometimes you need to be on line and other times offline.

It can take a bit of time to work out but once you are on top of it and it goes wrong you will have a better knowledge of what to do next.

One thing worth doing is to make notes of your game saves, manual saves, off line or on line.

It can be very frustrating at times, the game is worth it, just needs a lot of patience.

Peter

Firebiro
11-11-14, 06:11 AM
(taken from my own thread but posting it here also so there is a repository for all the tonnage issues!)

Okay so I got some time last night to sink some shipping, After the success at Danzig I was hopeful, got myself out of Keil and unroute to British Coastal, Braking the fortress came up (as I was expecting) So I went straight for it. After about an hour sailing another hour avoiding I got a cruiser in my sights.

Sunk Repulse class cruiser. No change on Breaking the fortress.
Sunk Sovereign Battleship. No change on Breaking the fortress.

Both appeared on my captains log but did not have the date problem some people are reporting.

No settings have changed since I completed Danzig!

I did not request the mission as I was already at sea.

This tonnage bar Issue is a serious game breaker, I applaud THEBERBSTER and Sjizzle for their time and investigations. I unfortunately do not have the time to troubleshoot, but any of my own findings could contribute to a solution.

I have a short mod list.

I am using generic patcher, no Orbit listener patch added.

Upgraded to 1.2

I do have online saves as I'm not entirely sure how to switch to local.

THEBERBSTER
11-11-14, 09:02 AM
Hi Firebiro

This is how my Breaking the Fortress panned out.

23/10/2014 Load AEB after completing the Baltic.

What are my mission orders?

Select mission > Yes.

EBCW selected.

Request mission.

Start the new patrol

BTF now showing.

Game date September 13th

End Patrol

Start the new patrol without choosing the mission.

Date advanced to September 18th (only 5 days due to Change days in the bunker mod)

Depart game time 07.18

First AIG save (real time 21.11)

Exit game

Go off line

Next AIG save (real time 22.01)

Manual save (real time 22.18)

AIG save (real time 22.29)

24/10/2014

AIG save (real time 20.23)

Manual save in the lagoon (real time 20.46)

AIG save (real time 21.28)

Game paused for refreshment break.

AIG save submerged (real time (22.21)

AIG save submerged prior to attacking BC and BB (22.51)

No tonnage bar showing

Deleted last AIG save (22.51)

25/10/2014

On line

Reload last save Manual save in the lagoon.

Patrol report sent.

AIG save (real time 20.39)

AIG save (real time 20.58)

AIG save (real time 21.23)

Patrol report sent.

Game paused for refreshment break.

AIG save (real time 22.15)

Manual save (22.28)

30/10/2014

On line

AIG save (real time 20.18)

Manual save (real time 20.40)

Exit game

Off line

AIG save (real time 21.18)

Game paused for refreshment break.

AIG save now submerged (real time 22.27)

AIG save submerged (real time 22.52)

AIG save submerged (real time 23.20)

Sink BC and tonnage bar fills and icon shows on mission.

As you can see it is very hit or miss as getting the right combination is a bit of a lottery.

I am going to try to keep some better records and see if there is a pattern of events emerging.

The deciding factors are going on line and off line and exiting the game at strategic times.

Sending patrol or contact reports.

Making manual saves between AIG saves.

If you get a Uplay save request then save to your local games.

The tonnage bar is not a mod problem but it is always worth doing the

Baltic with a minimum mod list and then adding your remaining mods back in the bunker in Kiel.

Local saves and game starts are used when you go off line and do not sync from or to the cloud.

When you go back on line the cloud starts sycing again but then wants to know what to use a local save or cloud save.

The on line saves always sync to both the cloud and also to your local save.

Peter

Firebiro
11-11-14, 09:40 AM
Great record Keeping Peter,
I will try to do the same when I get back to it, looking like this evening but cant be sure! This time I will try and keep some records of AIG saves and Manual. Unfortunately I didn't do a manual save at all when I was on my patrol so I will be starting at Kiel again!

Just want to ask if anyone knows if this is a recent issue or has it been there since launch?

Rongel
11-11-14, 11:42 AM
Ok, I joined the progress bar bug club yesterday.

So I was doing the first OHII Baltic Operations mission. I sunk couple of ships in the mission area, but no progress. I went out of the game, disabled all TDW's patches and logged in in online mode (I always use offline). I started the mission again and everything worked like it should.

I quit the game, switched to offline mode and applied the patches again. I thought that this would have worked but no, when I sunk the same harbour ship, it wasn't counted. I saved the game, and loaded it back again, spotted another ship and sunk it, and it was counted! So saving and loading during same gameplay can fix things...

I also noticed that the map text "Baltic Operations Area" didn't change to red when Poland became enemy. But after loading the game, it was suddenly changed to red like it should have been.

It might be that the Uplay doesn't like TDW's patcher, or mod related thing.
Best way would be to test this with TDW's UI 7_4 and previous version of OHII. At least year ago everything worked.

reignofdeath
11-11-14, 12:35 PM
REMOVED TO KEEP SIZE DOWN
The tonnage bar is not a mod problem but it is always worth doing the

REMOVED TO KEEP SIZE DOWN



Is there any way we could maybe collectively ask a modder like TDW to look into this and see if he can pinpoint the code that is causing the problem? I mean, without the tonnage bar working as intended, this pretty much makes the "Dynamic Campaign" like SH3s campaign, where you just go out and sink tonnage to get a number. Thats not bad in the least, but it does take away some of SH5's charm.

reignofdeath
11-11-14, 12:37 PM
Hi Casey


Delete all saves and reload the last AEB save and do another save or end patrol before leaving the bunker.

Do not make any manual saves over an older save.

Always make a manual save on top of the last AIG save.

The next AIG save will be a new one and your manual save is kept.

If you are on line try going off online.

If you are off line try going on line.

The tonnage bar not filling is not a mod problem.

I did about 10 Baltics before I got one to fill the tonnage bar.

In BTF from a manual save I sank the BB and BC and neither showed in the tonnage bar although both were recorded correctly.

I deleted the AIG saves and reloaded the manual save and sank the BC and immediately had an AIG save and the tonnage bar filled and the icon showed.

EBCW no problems.

NWA went in to Stornoway harbour sank 3 merchants all recorded.

Went in to Loch Ewe sank a merchant at anchor did not record in the tonnage bar.

Exited and reloaded the last AIG save which was a submerge save and sank two moving AMC’s and both recorded.

Sank a small merchant about 15km from Loch Ewe did not record.

Reloaded the last AIG save which was a submerge save and sank it again with the sinking being recorded on the tonnage bar.

Sometimes you need to be on line and other times offline.

It can take a bit of time to work out but once you are on top of it and it goes wrong you will have a better knowledge of what to do next.

One thing worth doing is to make notes of your game saves, manual saves, off line or on line.

It can be very frustrating at times, the game is worth it, just needs a lot of patience.

Peter

AEB and AIG??

And what about deleting the cache from Uplay? I have heard that works.

THEBERBSTER
11-11-14, 02:59 PM
Hi guys

Quote > And what about deleting the cache from Uplay? I have heard that works.

Made no difference for me, but may for someone else.

AEB > Autosave Enter Base

AIG > Autosave In Game

Remember this is not a mod issue as you can play stock and get the same problem.

Has this been going on for long?

I played for 2 years with no problems until a few months ago.

The first thing I noticed that made the change was when reinstalling the dvd now brought up an error when logging on to Uplay showing a Windows error.

This was a Game launcher error.

I had to delete the Ubisoft game launcher from the Control Panel and go to a third party for a new one which showed as Uplay in the Control Panel.

This still did not make any difference and I still could not get the tonnage bar to work.

I bought a new dvd which meant I had to create a new Uplay account and password.

The Ubisoft game launcher installed correctly and the game launched ok.

This did not put right the tonnage issue, however I was at least getting some successes.

The rest you know from my posts.

I believe there seems to be a problem with the saves and whether you are on line or off line at the time.

In saying that if after loading the last save and then getting some AIG saves and the tonnage bar does not fill always delete the AIG saves and go back to your original save.

Try again as this time it might work.

If not then exit the game and change on line/off line and try again.

If you are getting 0000 corruptions showing in the Captains Log then you are wasting your time.

Go back to your AEB start the patrol and then end the patrol will give you an updated AEB which you can load.

I feel that I am now getting on top of the problem.

Yes, I still have problems with it but certainly not as often and when I do now I seem to be able to get it working again.

Keeping a record of what you are doing is the best way to work out what to do as you can see exactly what has gone before you.

The big question is why does it only affect some of us and not all of us?

Good luck guys you just need a lot of patience.

Peter

reignofdeath
11-11-14, 06:32 PM
This is off topic but I may as well ask it here, wasn't the bug with your sub not touching the seafloor gotten rid of through a mod?? I seem to still be floating a few feet above the seafloor even when I am bottoming out.

And also, is there something wrong with DC teams?? They never can seem to repair anything really.. and this morale system sucks, my Chief cant tell his mean to stop flooding and fix stuff because he is too low morale..

THEBERBSTER
11-11-14, 07:13 PM
Off line sank a Dale class Fleet Oiler 17,466T and Rongel SOS 2430T both went on the tonnage bar.:sunny:

I then got a ctd 2 minutes before a AIG save was due.:wah:

I should have done a manual save after sinkings.:hmmm:

I cannot use last AIG save as now it shows the torpedo being fired is missing the target.:/\\!!

Have deleted this AIG save 23.18 and will use last save a manual one from 23.08 and hopefully will be able to find the targets again.:hmm2:

THEBERBSTER
11-11-14, 07:31 PM
Hi Casey

Quote >This is off topic but I may as well ask it here, wasn't the bug with your sub not touching the seafloor gotten rid of through a mod??

There is a patch in TDW's Generic File Patcher that should stop that happening.

That is I am assuming that you mean that when your sub gets to a certain depth you can no longer control its depth and it carries on going deeper and deeper?


And yes you are right about a mod but that was used before the GFP fix so should no longer be needed.

It was called Depth_Keeping_Problem_TheDarkWraith and came with two mods in it.

Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith

Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith

Peter

reignofdeath
11-11-14, 10:36 PM
Hi Casey

Quote >This is off topic but I may as well ask it here, wasn't the bug with your sub not touching the seafloor gotten rid of through a mod??

There is a patch in TDW's Generic File Patcher that should stop that happening.

That is I am assuming that you mean that when your sub gets to a certain depth you can no longer control its depth and it carries on going deeper and deeper?


And yes you are right about a mod but that was used before the GFP fix so should no longer be needed.

It was called Depth_Keeping_Problem_TheDarkWraith and came with two mods in it.

Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith

Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith

Peter


That isn't the problem, the problem is going to as deep as I can go, to the seafloor, and I am "Hitting" the seafloor but if I look in external, I am about 2-3 meters above it.

Also, I just thought of this,I am using WOS and am not sure if it is the mod or the base game that does this, but check your captains log at the start of each patrol. Mine gives me grids to hunt and usually a message comes in telling me to hunt that grid and an 80km radius. Just this last patrol sunk 4 ships in that radius and I believe it credited all of them. Worth checking out.:up:

Firebiro
11-12-14, 04:26 AM
I wonder if something to disable the AIG saves would sort this out, from your own research Peter it appears AIG's are, at some point, messing with the tonnage issue, but not all the time?

Its curious that it is only a recent issue, I know I was having it with my original Steam version but figured that was down to being unable to patch. I now have a DVD version and a new Uplay account and my heart sank (pardon the pun) when it happened again.

As it is not happening to everyone I wonder if it is a particular hardware setup?

NB. I did not get to test last night but will hopefully get to tonight and keep a record. Lets see if us suffering can come up with an exact cause so we can inform modders? It looks like Peter is almost at the bottom of it (again the hilarious depth puns) If all of us who are having the problem can keep a record as detailed as his we may be able to resolve this. I am almost convinced it will be something to do with the AIG saves.

THEBERBSTER
11-13-14, 10:16 AM
Hi guys

Just bring you up to date from Post #90

I started the game off line 12/11/2014 at 19.45

I loaded the manual save from 11/11/2014 real time 23.08

This created for me an unexplainable situation as I could see straight away the target Dale Class Fleet Oiler at around 85 degrees over 2,000 metres away.

Now I should not be seeing this target for another 5 to 10 minutes in real time.

When I originally attacked it I was 1,400 metres away and fired my torpedo at 80 degrees with Uzo bearing 350 degrees.

I exited and loaded the manual save again and this time the target was not showing.

I then did a manual save at 20.11 which over wrote the previous days 23.08 manual save.

I did not want to use that old save again just in case I needed to use it and it corrupted again.

As I already knew the targets course it was just a case of running parallel to it at flank speed and taking up a new firing position which again proved successful with torpedoing the DCFO and then using the deck gun on the Rongel SOS.

Both sinkings again showing on the tonnage bar.

Although the game synced at start of game loading it would seem that it was not synced correctly at the first save loading but corrected when the same save was re-loaded.

Never seen that before, most strange, no wonder things sometimes go wrong (tonnage bar) for example.

Peter

reignofdeath
11-13-14, 12:48 PM
Just an update on my end.

Last night I started the western approaches campaign, and was northwest of scapa flow en route to my patrol area, and found and sunk a merchant for 4k tons. Didn't record on the bar.

Finally got my patrol area and sank another, no tonnage. Seems I was incorrect in assuming maybe it had something to do with your patrol area. I'll try to work the aig/Aeb angle next time I play.

I really like the immersion, feel, graphics and even gameplay of this game, more so than sh3 but this tonnage bar issue is a killer.


On another note, is anyone having trouble with the crash dive command with the WOS mod installed?? I will be below deck. And call crash dive, the sound plays, but my boat stays surfaced until I hit the button again.

THEBERBSTER
11-13-14, 01:34 PM
Hi Casey

It is not a WOS issue as I do not use WOS.

I have to press twice sometimes on the depth gauge to make sure the red line sets to the correct depth and I do not start to drop past it.

Very important if you crash dive in shallow waters.

To be safe I always press the crash dive twice anyway as from previous experience once does not always seem to work.

I have found this can also happen on the dive icon as well.

The problem if there is one seems more likely to be an interface one.

Does the dive procedure takes longer than our expectations?

I know U-Boats with good crew could dive quite quickly.

I know from experience when you need to get down below quickly those few seconds waiting for something to happen seem to take forever.

You have raised a good point, never really thought about checking it out before just accepted the situation.

I will press a few icons, keyboard keys, and do a few dives and see what happens.

Peter

grujo86
11-13-14, 04:08 PM
Ok...i had a same problem playing with WOS megamod online with launcher and notihing happens with progress bar. I almost throw my DVD in garbage.

But then I switched to offline mode and when asked where to save my game i choose local hard drive.

Then i loaded my save game i whooooohoo it started to fill. Now everithing counts. Near patrol area or far...neutral ships...dolphins :))))) i was so happy about that... so there is no problem with mods...its something with offline/online.

So try to start carrear online save game switch to offline and enyoy :)

THEBERBSTER
11-13-14, 07:28 PM
Thanks for the feed back grujo this is exactly what we need to build up a picture.


On line > Torpedoed a Rongel SOS but it did not add to the tonnage bar total.

Reloaded the save and noticed that the targets course was 7 degrees difference than last time.

I could not see it from the bridge using the binos but somehow it spotted me in medium fog and made a dash for it but I sank it with the deck gun this time and the tonnage bar filled.

grujo86
11-14-14, 04:01 PM
And even for the record there is nothing wrong with TDW patcher because I have literally "BUTCHERD" that patch with my own disable/enable function for my needs even on patrol and tonnage bar is still rising. I didn't conntact BDU or anything similar.

I have installed optional mods and it's always working.... there must be some strange bug with UBI online sync server....I will also try with Sjizzle WFTD but i think I will got same result.

So I always start online in bunker...save...exit...back...upgrade...go to patrol....save...exit...go offline...reload... and then R'n'R meine freund.

It's friday night and it's time to visit BAR after long patrol..:Kaleun_Cheers::Kaleun_Party::Kaleun_Sick: :Kaleun_Sick::Kaleun_Sleep:

Gute Jagd und fette Beute Kaleuns!!!!!!!!!!!!!


FYI http://www.youtube.com/watch?v=k1bl8JLKG0Q

Firebiro
11-18-14, 09:06 AM
This is brilliant, it looks like you are making headway on this Grujo and Peter, I haven't been testing both time and willingness to waste an hour just to not have the tonnage bar fill. When I get some time I will test out some sequencing on online and offline

jibouil
11-18-14, 10:37 AM
I'll try to test !
See you soon

don't work for me on the first mission :/\\!!

LesBaker
11-19-14, 11:20 AM
grujo86's method does not work for me either.


Les

test_m4a1
11-20-14, 03:44 PM
I agree with poster above - it doesnt work, still no change...

grujo86
11-20-14, 05:12 PM
HELL I dont freakin' know whats the problem...for me it was work part of time and then breaking the fortres not....i dont know is it because i didnt request mission or what??????:/\\!! and now somtimes it says (for breaking the fortres) online incomplete and offline failed mission (I have sunk ROYAL SOVEREIGN 31000 tons and depth charged 2 times while escaping scapa flow) AHHHHHHHH:/\\!!:/\\!!:/\\!!:/\\!! I think i will stick to SH3 I dont want to waste my time anymore (I spent more hours trying to fix this then enyoing to play...It's OVER) ....but I was so happy because I thought I have solved problem. :wah::wah::wah::wah::wah::wah::wah::wah::wah::wah: :wah::nope::nope::nope::nope:

THEBERBSTER
11-20-14, 07:32 PM
My tonnage problems seem to have sorted themselves out so far after a lot of previous problems with it.

Sank another 2 last night, North West Approach just need another 1 or maybe 2 to complete the tonnage bar fill.

jscharpf
11-20-14, 10:59 PM
Every time I save my game and come back it seems like my tonnage bar is at a different value?? :doh::doh:

I love the feel of SH5.. but.. I dunno... I think it's time to go back to my little IIA U-boat. :/\\!!

THEBERBSTER
11-21-14, 06:12 AM
Hi js

Sounds like your local game and the cloud are not synced correctly.

Try going off line.

This will only use your local saved games and will not sync with the cloud.

When you are on line you start and finish the game by seeing the cloud syncing.

When you start and finish off line you will not see this happen.

At some point you should see a Uplay message asking you to choose to save to your local save games or to the cloud.

Select local save games.

If you do not see this message go back on line.

With the local save games selected you can then play on or off line ok.

You may need to play on and off line a couple of times before you see the message.

Peter

test_m4a1
11-21-14, 06:52 AM
Playing off line or on line doesnt make any difference with this bug

THEBERBSTER
11-21-14, 03:19 PM
Hi test

I am not convinced that that is the case.

I have spent a lot of time testing over the last couple of months including 10 Baltics before I had a tonnage bar result.

After a while I realized I needed to start to keep records of everything that was happening and then using the changes I made to get on top of the problem which seems to have made a big difference.

I am sure in my particular case there is a link between local saves and syncing as well as other in game save issues whether they are automatic or manual ones.

I even replaced my dvd and did a pure installation with a new Uplay account, email address, password and still had tonnage bar problems.

I am currently playing the NWA patrol offline with 90% results going my way apart from 2 ctd's one of which was starting the game from a manual save.

NWA is based on 13 playing sessions to date.

One thing that is noticeable from the posts is that our own experiences of the tonnage bar not filling are not all the same.

Peter

ninja turtle
11-23-14, 09:12 AM
I have a sunken feeling after reading this thread this morning.

I have (nearly 'had') the intention (after watching "TheNorseCast - Gaming Done In Norway Silent 5" series and re-watching Stoianm's tutorials) to try and play this subsim on 100% reality using the Wolves of Steel mega mod.

However with the mystery of the tonnage bar not working properly I am drawn yet again to Sh3 with GWX and SHCommander (along with all the mods I've added to it) because of the career free-play.

What are my submariner comrades' views?

:subsim:

mikaelanderlund
11-23-14, 02:34 PM
Why not just fill it manually?

Go to my documents/SH/data/cfg/SaveGames/00000005(or similarly called last save)/Campaign-2014-04-11_1547/Campaign.cfg


[Campaign.CampObj.MacroObj 5.PersObj 1]
PersObjType=0
Name=Hunt_around_the_British_Eastern_Coast
Description=Campaign.CampObj.MacroObj 5.PersObj 1.Description
RelatedMapLocations=Line_BCW
IsCompleted=true

[Campaign.CampObj.MacroObj 5.PersObj 1.Amount]
IsTonnage=true
Tonnage=70000
NumOfShips=0

[Campaign.CampObj.MacroObj 5.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=XXXXX (your tonnage)
NumOfShips=0

Rongel
11-24-14, 04:54 AM
I think we should start bombarding Ubisoft Technical Support with the error reports, this really seems to be a problem in the stock game as well.

THEBERBSTER
11-24-14, 05:32 AM
Why not just fill it manually?

Go to my documents/SH/data/cfg/SaveGames/00000005(or similarly called last save)/Campaign-2014-04-11_1547/Campaign.cfg


[Campaign.CampObj.MacroObj 5.PersObj 1]
PersObjType=0
Name=Hunt_around_the_British_Eastern_Coast
Description=Campaign.CampObj.MacroObj 5.PersObj 1.Description
RelatedMapLocations=Line_BCW
IsCompleted=true

[Campaign.CampObj.MacroObj 5.PersObj 1.Amount]
IsTonnage=true
Tonnage=70000
NumOfShips=0

[Campaign.CampObj.MacroObj 5.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=XXXXX (your tonnage)
NumOfShips=0

This is another really good work around solution as an alternative option to Comvas'es one.

ninja turtle
11-24-14, 06:07 AM
Why not just fill it manually?

Go to my documents/SH/data/cfg/SaveGames/00000005(or similarly called last save)/Campaign-2014-04-11_1547/Campaign.cfg


[Campaign.CampObj.MacroObj 5.PersObj 1]
PersObjType=0
Name=Hunt_around_the_British_Eastern_Coast
Description=Campaign.CampObj.MacroObj 5.PersObj 1.Description
RelatedMapLocations=Line_BCW
IsCompleted=true

[Campaign.CampObj.MacroObj 5.PersObj 1.Amount]
IsTonnage=true
Tonnage=70000
NumOfShips=0

[Campaign.CampObj.MacroObj 5.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=XXXXX (your tonnage)
NumOfShips=0

This is a very good idea.

Now do I trust myself not to take advantage and make phantom tonnages and receive an oak leaf from the Fuhrer?

:hmmm:

test_m4a1
11-27-14, 02:20 PM
I dont know if it is gonna help anyone but i noticed that tonnage bar fills up if im not loading saved game.

For example im turning game in off line mode - im starting in bunker - playing

If im loading game when im during patrol then bar isnt filling.

If destroyers or anything else are gonna destroy my u-boot - im simply turning off the game and again turning it on, loading save :) My point is - do not load saved game after death. Just turn off and turn on game and play :)

Pandur
11-27-14, 05:55 PM
in my short time playing i observed following;

i have steam version!!!

1st try with patcher, bar wont fill up
2nd try new install with no patcher, bar fill up
3rd try, same install, patched with patcher, new campain, bar wont fill up again

that tell me the ubi thinks i have cracked exe, which i have cause i used patcher :/\\!!

hm? at least that what i see, not sure what online or offline mode could have to do with it, i did not change online/offline mode at all. save sync also disabled all the time.

test_m4a1
12-02-14, 07:56 AM
I surrender - dont know what to do because its not filling. Offline or online, after bunker or loading the game, its completly random.

Stoping playing SH5 till someone finds solution of this bug...

THEBERBSTER
12-02-14, 05:05 PM
Hi Test

I know how you feel and what you are going through.

We all have the same problem of how to fill the bar but it seems to affect some of us in different ways.

I have spent days and days working through my problem and my success rate is now very high.

Completed Baltic

Completed EBCW

Now on NWA only need possible 1 or 2 kills to fill the bar.

I even changed my GFP 168 back to 165.

There is an answer and it can be found.

Someone sorting their problem out however may not sort out yours.

Luckily I had the time being retired and fortunately the patience as well.

Peter

test_m4a1
12-02-14, 06:03 PM
Hi THEBERBSTER,

I envy You time to look for solution, law student of 4th year has little bit less free time :D

I just can't understand one thing. I see many threads, many people here playing SH5 but only small part of us is talking about this problem. Is it only us or its all community with this problem??

I completly surrender, maybe someone smarter then me, authors of OH or TDW are gonna fins the solution :) it has to be somewhere...

THEBERBSTER
12-03-14, 05:44 AM
Hi Test

I totally agree with you, why is it that only a few of us that are having this problem?

I played for nearly 2 years without any problems and then suddenly for whatever reasons this tonnage bar problem arises.

I remember also having Game Launcher problems with a Windows error that would not let me connect to UPlay.

My suggestion to start with is

New Career

Stock

with GFP

Then without GFP

Use the FX_Update_0_0_22_ByTheDarkWraith (in Folder 1)

And also the FX_Update_0_0_22_Stock_Torpedoes (modified for torpedoes failure patches) (in Folder 5)

Folder 1 and folder 5 are inside a Folder called Mods.

http://www.subsim.com/radioroom/showthread.php?t=174511 (http://www.subsim.com/radioroom/showthread.php?t=174511)


You will need these otherwise your torpedoes go beserk.

If you already use the FX Update then replace folder 3 with folder 5 until you remove the Stock interface.

Starting a New Career did not fix my problem.

A very good but radical one is to purchase a new DVD as they are really cheap.

This will give you a new UPlay account login, email address, and password.

Also you get importantly a new Game Launcher through the DVD installation and not a third party replacement.

Peter

test_m4a1
12-03-14, 07:40 AM
Hi again!

Do You wanna tell me that its just few of us who have this problem??

I thought its more or less whole community... :wah:

mikaelanderlund
12-03-14, 08:34 AM
Hi Test



[QUOTE]I played for nearly 2 years without any problems and then suddenly for whatever reasons this tonnage bar problem arises.

Same thing happened to me too :hmmm:

I remember also having Game Launcher problems with a Windows error that would not let me connect to UPlay.

Same thing happened to me too :hmmm:

Rongel
12-03-14, 11:41 AM
I have tested this several times with stock SH5 without any TDW's patches installed, and still the tonnage bar didn't rise correctly. It just seems completely random, not sure if online or offline has anything to do with it.

I think this has to affect all players. But not everyone reports their problems, and I think SH 5 may not have that many players anymore.

About a week ago I sent Ubisoft an error report because of the tonnage bar problem, waited for 4-5 days, and got an reply: I need to send them a screenshot of the problem! :dead: Maybe I'll just send them a image from the empty bar...

But I think every SH5 player should send Ubisoft error reports, it seems we can't do anything about it ourselves.

test_m4a1
12-03-14, 02:38 PM
Thanks for answers guys :)

Im glad to see that smarter people then me are trying to solve this problems :))

One thing i can say - with Fifi's modt list i almost didnt have this problem but maybe its connected to this magic "2 years..." when i was playing this mod.

THEBERBSTER
12-03-14, 05:19 PM
Hi guys

I am confident that this has nothing to do with mods.

Do make one manual save sometime about 10 minutes after an AIG save somewhere in your game session.

Do send Patrol Reports.

Try sending a Patrol Report when you have spotted a target and before you attack it.

You should be able to complete the Baltic Mission.

If the tonnage bar not filling persists delete all of your saved games and start a new career.

Check the Captains Log for the sinkings being recorded correctly.

If they are corrupted then start a New Career otherwise you will just be wasting your time.

Do not select missions.

Make a save in the bunker.

This will overwrite your Autosave Enter Base (AEB) save.

You will probably need to change one of your game play options to be able to make this save.

Having overwritten the original save (AEB) this will now change your patrol starting time.

Do not load any saves that are behind later saves.

If you need an earlier save do make sure you delete the later saves first.

Have you had to replace your Game Launcher?

Having found a target to attack.

Make a manual save.

Exit the game

Now go off line

Load that last save again and carry out the attack.

Your Autosave in Game (AIG) saves will now not synchronise with the cloud.

When you exit the game it will not save to the cloud.

When start your next session on line you should be given a choice where to save your games to.

Select Local Saved Games.

Importantly write down what changes and actions you are making so that you can see what you have done.

Make sure you read your notes from time to time as this might spark an idea that you had not previously thought of.

Any change you make is better than struggling on getting more and more frustrated hoping it will suddenly sort its self out.

There is an answer.

Its just a question of finding it, and trust me, it can be found.

Peter

THEBERBSTER
12-03-14, 05:31 PM
Hi Mikael

Did you have to get a third party new Game Launcher?

The original Game Launcher shows as being Ubisoft.

Although the replacement Game Launcher comes from Ubisoft it shows in the Control panel as Uplay.

Have you had constant problems since replacing the Game Launcher?

I bought 2 new dvd's as they are so cheap.

One is a spare.

The new dvd installation allowed everything to install correctly including the Game Launcher.

It did not immediately cure my tonnage bar problem.

It did however give me a solid foundation to start working out what permutations/combinations to work with that was important to me in being able to get on top of the problem after many troublesome months of aggravation.

Peter

test_m4a1
12-07-14, 01:44 PM
I have just one question ;)

Is there anyone who has this problem with Steam verios of SH5?

If its only connected to Uplay and steam version is free of this bug - ill buy on the spot steam version :)

THEBERBSTER
12-09-14, 06:34 PM
Playing on line I spotted a Target at around 800 metres in medium fog.

Not having time to continue the session I did a Manual Save.

Coming back on line for the next session and on loading the game the target sees me and changes course.

I exit the game to the menu and load the game again with the same result.

I exit the game again this time back to the desk top and go off line.

I load the game and the target does not see me this time so I go full rudder and the target disappears.

I do a manual save and then a Resume.

I take up a firing position but I have gone to far over the course line and have to use my stern tube.

I sink the target but the tonnage bar does not fill.

I exit the game to the menu and load the game again.

This time I get the chance to use my bow tubes.

I know 1 torpedo will sink it as it is a Rongel O S 2434 Tons but I fire 2 as I know both will hit, and you never know it might just make a difference.

The tonnage bar fills.

A while later I almost run into a AMC in medium fog again only 800 metres away so I go full astern and full rudder which brings me sharply round to be able to do a fast 90° shot.

I sink the AMC Patroclus 1,1204 tons with 1 torpedo and I immediately get a AIG completed patrol save and NWA mission shows 2 stars and full tonnage bar.

So the NWA need 50,000 tons to complete this.

It is only November 7th 1939 so I will have some free patrol time to fill in before my next patrol.

It just goes to show how unpredictable this tonnage bar problem is.

I thought I had beaten it so I was disappointed when it started playing up again.

I tried a few options and as you can see I won this round.

It will be interesting when the next patrol comes up as to what happens.

As I have got some free time now I will not have to bother about whether a tonnage bar fills up or not.

Peter

THEBERBSTER
12-09-14, 06:40 PM
Hi Guys

In relation to this tonnage bar problem.

How many saves do you keep before you start to delete them?

For example when you complete a mission do you delete all the saves except the last Autosave Enter Base (AEB) which is the one that starts your next mission?

Peter

jibouil
12-11-14, 06:09 AM
I don't delete my save.
I keep all

Dogfish40
12-15-14, 11:41 AM
I have had this problem on and off for some time. I play the stock missions, and I was always able to go back one save, try the attack again and it seemed to go away.
Now, the problem is back and I find it's much more resilient. I have tried reloading, reinstalling, reconfiguring mods ect...and all my attempts have failed to get that bar moving again.
This last time, the first ship I sunk appeared in the bar. The second would not, even after replaying the save. I then did a full reinstall, and that is where I stand now.
I am also going back to an older version of the patcher to see if there is any difference. I am also playing with the game in online mode. I feel that the Berbster is absolutely correct about the problem not being a mod issue, however, I am still looking at some old mod lists that I used back when I was having no problems with this at all.
I'll keep everyone posted on my progress, especially if I come across a good clue.

D40:hmmm:

mainexpress
12-15-14, 07:05 PM
Playing the baltic campaign now...sunk 2 ships 9 torps left...but tonnage bar is not filling up and i just recently noticed this thread so, it is obviously an issue i was unaware of.I am wondering if i can even salvage this career anymore....or start fresh with a new career,any suggestions would help thanks.

THEBERBSTER
12-15-14, 07:13 PM
Hi Dogfish

I would not go back one save.

If by this you mean that you are going behind your current save.

I would concentrate on the current save even if It means you quit and reload it several times.

Reload from the main menu.

Each time you load the same save you will change something from within your game play that you did not do before, and it might be this that makes the difference.

If you do want to load the previous save then before exiting delete the current save so that the next time you load your previous save becomes the current one if you understand what I am trying to say?

As you know AIG saves are every 25 minutes so it does not hurt to do a manual save in between the AIG saves during a playing session.

This will then give you AIG 25 minutes manual save 37 minutes AIG 50 minutes.

Keep a note of what you are doing as it will give you a better idea of what to try next.

As you can see from my posts things can be very hit and miss but I get on top of it with perseverance and making changes.

Make sure you are working from your local saves and not from the cloud synchronisation.

Peter

Dogfish40
12-16-14, 10:00 AM
Hi Dogfish

I would not go back one save.

If by this you mean that you are going behind your current save.

I would concentrate on the current save even if It means you quit and reload it several times.

Reload from the main menu.

Each time you load the same save you will change something from within your game play that you did not do before, and it might be this that makes the difference.

If you do want to load the previous save then before exiting delete the current save so that the next time you load your previous save becomes the current one if you understand what I am trying to say?

As you know AIG saves are every 25 minutes so it does not hurt to do a manual save in between the AIG saves during a playing session.

This will then give you AIG 25 minutes manual save 37 minutes AIG 50 minutes.

Keep a note of what you are doing as it will give you a better idea of what to try next.

As you can see from my posts things can be very hit and miss but I get on top of it with perseverance and making changes.

Make sure you are working from your local saves and not from the cloud synchronisation.

Peter

Yes,
I meant that I go back and try the currant save again. That had worked before, I would reload my current save, try the action again and it used to resolve the problem, usually for good. Recently, the problem appeared on the "Blockade" mission with five armed merchants and the carrier needing assistance to the bottom. This time, the problem again appeared in the British coastal waters and won't go away.
As I mentioned though, I have started a new carrier with a fresh install. I have moved a couple of mods around and gone back to the 1.64 patcher.
Another thing that I'm very interested is, if the problem comes up, I read the excellent sounding CFG workaround in your thread. It might be possible to "kickstart" the tonnage bar. If the CFG workaround works, I will simply use this for a temporary fix.
I'll see how all this pans out.
Thanks:up:

THE_MASK
12-20-14, 03:08 AM
It could be either of these .
OH II v2.5 Grid Request fix Patch SH5 mod
or
RPM inertia patch in the exe patcher . Are the ships that don't record tonnage moving or stopped ?
or
ubilauncher

U-Mensch
12-20-14, 03:58 PM
It could be either of these .
OH II v2.5 Grid Request fix Patch SH5 mod
or
RPM inertia patch in the exe patcher . Are the ships that don't record tonnage moving or stopped ?
or
ubilauncher

I've played for months without Grid Request and without RPM inertia patch and I've had that bug too. So the ubilauncher is left in your theory. I suspected it already before, it's a bad piece of work!

THE_MASK
12-20-14, 04:41 PM
Lets go on a completely different direction .
Does the game still advance without the tonnage bar filling up ?
Do the iron crosses fill if I kill enough ships even though the tonnage bar doesn't fill up ?
Does open horizons work , advance campaigns even if the tonnage bar don't show as filling up ?

reignofdeath
12-24-14, 12:06 AM
Lets go on a completely different direction .
Does the game still advance without the tonnage bar filling up ?
Do the iron crosses fill if I kill enough ships even though the tonnage bar doesn't fill up ?
Does open horizons work , advance campaigns even if the tonnage bar don't show as filling up ?


For number one I say yes. You can still continue, you just can't continue to certain campaigns because they require specific objectives to be met right?

For two, I don't think so. I was on the first campaign, the Baltic mission and sunk something like 60k tons and didn't get an iron cross fill up.

For three, I'd refer to the answer to number 1. It still advances but because you can't choose a specific campaign because objectives weren't met, you can't advance it the way you want.

On another note, please tell me your reply in this thread means you're looking into this issue Sober, I have hope that you or other misers could fix this issue. It really makes the game not fun for me to have to keep saving and changing saves to get it to fill.

THEBERBSTER
12-24-14, 06:11 AM
Check out my Tutorial Posts #162 and #163 on Page 11 for tonnage bar work arounds.

Incidentally replacing the Game Launcher does not cure the problem.

Link to my tutorial thread

http://www.subsim.com/radioroom/showthread.php?t=211804 (http://www.subsim.com/radioroom/showthread.php?t=211804)

Dogfish40
12-30-14, 12:24 PM
Hi Berbster

I am still having the problem on the stock campaign even though I did a full Re-install.
To chip in on Sobers questions from my game, the game will advance if the tonnage bar (or armed merchants sunk ect) is not filling, but only to the degree that poor command points will possibly lose the game anyway. The blockade points for sinking the carrier and armed merchants will give the player a chance of failing earlier in the game. Anyway, that is what I have been experiencing.
However, until this problem is located, the CFG file workaround is filling the bar and will suffice until that time.
I don't know if this will help, but I did notice in my game that the ships that I am sinking are not being listed in the UI log. That is the log from TDW's UI. Usually, the ships that are sunk appear in the log in order with few exceptions.
Going back a couple versions of the patcher did not work by the way, so I can't say the problem lies there.
I am starting to suspect U-Play may be the cause but I don't have any proof of this yet. I am trying on-line and off-line to see if I can get any response.
I would suggest using the CFG workaround until this problem is solved.
I will continue to look for clues...
D40

THEBERBSTER
12-30-14, 03:24 PM
Hi Dogfish

I would have still expected the sinkings to show in the Captains Log correctly.

Even when corrupted showing 0000 the sinkings are still recorded there.

Yes the game should advance as it controlled by start and end dates.

The GFP 9 file patcher starting with 164 and 168 currently should not make any difference to the tonnage bar filling.

When you start on line and exit your game this then syncs to the cloud.

When you then start off line you should then get the option to use a cloud save or local save.

Select local save and start off line.

When you start on line next time your local save will be used.

I do not think reinstalling makes a difference as I think it is a UBIcrap problem.

Some think that on line off line does not make a difference.

I think if you vary it and add a couple of manual saves and some patrol reports things seem to change.

None of us have identical symptoms other than the bar does not fill.

Whether the cfg file work around stops the sinking’s being recorded in the

Captains Log I do not know as my tonnage bar now works 90% of the time

I have not needed to try it out.

Peter

Dogfish40
12-31-14, 11:32 AM
Hi Dogfish

I would have still expected the sinkings to show in the Captains Log correctly.

Even when corrupted showing 0000 the sinkings are still recorded there.

Yes the game should advance as it controlled by start and end dates.

The GFP 9 file patcher starting with 164 and 168 currently should not make any difference to the tonnage bar filling.

When you start on line and exit your game this then syncs to the cloud.

When you then start off line you should then get the option to use a cloud save or local save.

Select local save and start off line.

When you start on line next time your local save will be used.

I do not think reinstalling makes a difference as I think it is a UBIcrap problem.

Some think that on line off line does not make a difference.

I think if you vary it and add a couple of manual saves and some patrol reports things seem to change.

None of us have identical symptoms other than the bar does not fill.

Whether the cfg file work around stops the sinking’s being recorded in the

Captains Log I do not know as my tonnage bar now works 90% of the time

I have not needed to try it out.

Peter


I will get rid of the I-Cloud syncing as I rarely need any old save files from the cloud.
Maybe this will make the difference. Thanks for that and I will report when I know definitely.
D40

znaj
01-03-15, 04:19 PM
Ahoy Captains!
I'm here new, but I'm playing in Silent Hunter 5 long time. Recently I encountered with tonnage bar problem too :( . I have normal box version game without mods. I worked intensive to solve this problem. This is my findings:


Problem is connected with save game file "Campaign.cfg" located in folder:
C:\Users\"USERNAME"\Documents\SH5\data\cfg\SaveGames\00000000\Campaig n-2015-01-02_1841

When you open this file using Windows Notepad you will find your mission status like example below:

[Campaign.CampObj.MacroObj 5]
ObjectiveID=BM_Malta_Flotilla
Name=Campaign.CampObj.MacroObj 5.Name
MapZone=Malta_Flotilla
ValuePointsProvided=1
FurtherInfo=Campaign.CampObj.MacroObj 5.FurtherInfo
StartDate=19420101
EndDate=19420601
IsCompleted=false
IsFailed=false
IsUnlocked=true
GenAchiev=OBJ Malta Flotilla Succesful
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=

[Campaign.CampObj.MacroObj 5.PersObj 1]
PersObjType=0
Name=Sink_3_British_submarines
Description=Campaign.CampObj.MacroObj 5.PersObj 1.Description
RelatedMapLocations=Malta_Flotilla3,Malta_Flotilla 1,Malta_Flotilla2
IsCompleted=false

[Campaign.CampObj.MacroObj 5.PersObj 1.Amount]
IsTonnage=false
Tonnage=0
NumOfShips=3

[Campaign.CampObj.MacroObj 5.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=1

[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 1]
Class=SSUndine
Type=102
TargetType=0

[Campaign.CampObj.MacroObj 5.PersObj 1.TargetIdentif 1]
TargetIdType=4
FromNode=Valletta

My problem occur when I' trying make a little cheat and simply change value "NumOfShips=1" to accelerate boring original campaign. From a long time this cheat was working. But recently it not work and I encounter tonnage bar problem.

The same game files you can find in location:
Your game folder\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys
But this time it is original missions scenario. Maybe your source of problem is mod which change file "Campaign.cfg" in game scenario folders?

It is amazing but Reduced Mission Tonnage mod work still perfectly. It is interesting that this mod decrease only tonnage amount not ships amount. Maybe creators of these mod also encountered tonnage bar problem?

How to fix this blockade:
>>Restart your computer
>>Start new career
>>Change name of your captain (very important)
(If you want save old name of your captain you have to buy a new game and create new Ubi account).
>>Remove all save game files with old name of captain and don't try load its any more. This problem is like computer virus and can infect your new career.
>>If you want to play lasts missions in career like Operation Paukenschlag or Black May you can use secret code "silentotto". Type it in mission selection tree screen, then chose your mission.

Reinstalling the game is not effective because Ubi account keep all your captains names forever even if you setup offline mode in Ubisoft Game Launcher. I tested this issue only on one computer. Perhaps this information is hidden in Windows register and reinstallation operation system after formatting c:\ drive also unblock your captain name from tonnage bar problem.

If you want check whether your captain is "banned" (occur tonnage bar problem) do checklist:
>>Restart computer
>>Start new career
>>Change name of your captain (for example type “Test1” instead “Oscar Entwickler”)
>>Run tutorial in first mission.
>>Sink first polish merchant
>>Check on map whether tonnage bar is filling or not.
This is fast (take only 5-7 minutes) and easy way to avoid frustration in the game.



Regards from Poland,
Znaj

THEBERBSTER
01-03-15, 06:47 PM
Hi Znaj

Good work with the testing and your observations.

It will be interesting to see the feed back from those using your method.

Maybe we have the first real break through.

Peter

Dogfish40
01-04-15, 11:59 AM
Hi Znaj

Good work with the testing and your observations.

It will be interesting to see the feed back from those using your method.

Maybe we have the first real break through.

Peter

Hello Again Berbster
Interesting experience here. One, I'd like to say that the observations from znaj are definitely worth watching. I am going to see if there is something I can try there, however, I encountered this problem with the stock campaign before adjusting any CFG files and after my last try here I'm even more convinced that it's a UPlay glitch.
As I had mentioned, I did use the workaround you (Peter) posted to get that bar moving, and it worked fine.
Two days ago I also changed my UPlay settings again, from online to offline, but...I went a bit further and unchecked everything that I could see that might effect my game. The result, I was playing this morning and after sinking 7400 or so tons I checked the tonnage bar and it had moved up by itself.
I have to mention that I have not had this tonnage bar move in the last three campaign attempts, so, I feel that it has been "kickstarted" in a way.
I am not saying that it's fixed yet, I'll have to get further into the campaign to see about that but I will list my UPlay settings here and you can test them yourself.


U Play Settings:
General; All Unchecked except ENABLE SYSTEM TRAY NOTIFICATIONS
Network; Always start UPlay in offline mode/ Unchecked
Allow UPlay to use a proxy connection to access the internet/ Checked
Downloads: N/A
Voicechat; Enable voice chat/ Unchecked
Other: N/A

I hope this helps and that we can collectively get this little problem put away soon.
D40

THEBERBSTER
01-04-15, 03:40 PM
Hi Dogfish

I think you will agree that it good that we are seeing some positive action again.

Quote > Allow UPlay to use a proxy connection to access the internet/ Checked

I have also seen a recommendation where the proxy setting should be disabled.

So this is another option that maybe worth looking at.

Your situation is interesting because you made changes and these may well have had a knock on effect to get your bar working again.

I am in between missions so any sinkings I make are not tonnage bar related but still worth bonus points.

Peter

Dogfish40
01-05-15, 10:09 AM
Hi Dogfish

I think you will agree that it good that we are seeing some positive action again.

Quote > Allow UPlay to use a proxy connection to access the internet/ Checked

I have also seen a recommendation where the proxy setting should be disabled.

So this is another option that maybe worth looking at.

Your situation is interesting because you made changes and these may well have had a knock on effect to get your bar working again.

I am in between missions so any sinkings I make are not tonnage bar related but still worth bonus points.

Peter



Roger that.
Previously my UPlay settings were all default save for the "always online" setting. So any of the other settings listed were actually the first time I had tried shaking the rest of the settings up. The Proxy setting I had simply left alone. I will try and uncheck it if the problem returns.
I fear that this is not the "fix" I was looking for anyway but I have to have more time to play through the campaign to know for sure. The fact that the bar started working at all by itself was surprising but this could have been a result of "kickstarting" the bar by manually adjusting the file. We'll see if we have whittled down the area where the problem lies.
Fingers are crossed.

hunnenhorst
01-05-15, 07:11 PM
Hello,

I just read this complete thread since I also have the problem that the tonnage bar won't fill up.

I am sure that this is not related to any Mod. I have observed this bug in online mode and offline mode with a clean install from DVD with V1.0 and patched to V1.2. I had to download the Game Launcher from UBI since the one which comes on DVD won't update. I got my copy of Silent Hunter 5 from GreenPepper.

Which is really strange is, that if the GameLauncher is set to offline even the Progressbar of the Tutorial Mission won't fill up and the Mission remains selectable even though it is marked as completed.

Any changes I make to the savegame is reverted or there is an error telling that the path can not be read. I guess that is because the savegames are still synced with the server even if the GameLauncher is set to offline mode.
The game is properly registered with the code which came with the DVD.

In my opinion this bug is related to a malfunction of the DRM which for some reason thinks I am using a cracked version of the game.

Ok, I only spent 10 Euro for this game, but the waste of time playing it annoys me.

I guess I will use that DVD as a coaster and play SH3 instead.

THEBERBSTER
01-05-15, 07:35 PM
Hi hunnenhorst

Quote > the Game Launcher from UBI since the one which comes on DVD won't update.

See my Tutorial Post #173

http://www.subsim.com/radioroom/showthread.php?t=211804 (http://www.subsim.com/radioroom/showthread.php?t=211804)


Quote > the Mission remains selectable even though it is marked as completed.

The missions are date orientated by a start date and a finish date.

The fact that you complete a mission within the time span means that you will not see the next mission until it start date appears.


Quote > I guess that is because the savegames are still synced with the server even if the GameLauncher is set to offline mode.

If you start a game on line your game is synced at the start and end of each game play.

If you start a game off line after playing on line Uplay asks you whether you want to use your local saved game or synced game.

You tick the local save game box.

Your game is still synced at the game end as a back up.

When you now start a game whether you go on line or off line Uplay uses your local saved game.

Peter

hunnenhorst
01-06-15, 07:13 PM
Hi THEBERBSTER,

thanks a lot! That answers a couple of questions, at least why the tutorial mission was still around and why the savegames were synced.

I wonder how I could debug the game and figure out why the tonnage bar does not fill up, even in the tutorial mission it does not.

Maybe I'll try sniffing the network traffic so I can see what the game transfers to the Ubi Servers. I wonder wether the sinking of a ship is not transfered to the server or if it is transferred but the server does not aknowledge it.

Cheers

Hunnenhorst

THEBERBSTER
01-07-15, 05:28 AM
Hi hunninghorst

By the Tutorial Mission are you referring to the SH5 one or the Baltic one in OHII?

If your game save is coming from your local saved games folder on your own computer then there are no servers involved as well as being off line.

If you are on line and you are using your local game save then although that saved game is synced it is only a back up and not used.

We still do not have an explaination why when a loaded game is being played the tonnage bar does not fill.

When exiting that save and the same save is loaded again but has not been over written by an automatic AIG save the tonnage bar then fills when sinking the same target that previously did not count.

Peter

hunnenhorst
01-09-15, 06:15 PM
Hello Peter,

I am referring to a stock clean installation of SH5 patched to V1.2.
There are no Mods used in it, so it is the stock tutorial mission which has no tonnage bar filled an still shows up on the mission screen.

Cheers

Hunnenhorst

Fafnir2
01-11-15, 04:32 PM
Hello, no solution for me. :wah:

Old missions deletet. Baltic Mission can not be done. After sinking the ship, and for sure it will not fill the bar, I can not enter to (K) (log). Need to close game over Task Manager!

Absolutly frustrating. Just can start with happy time! To edit carrer.cfg is not working at the Moment:huh:. No new missions.

In the log file of U-Play is an update from Dezember..........?

Greeting from Germany Björn

THEBERBSTER
01-11-15, 07:13 PM
Hi Hunnenhorst

I cannot remember seeing a tonnage bar in the stock tutorial.

You have to shoot the target or 4 torpedoes from the Observation scope which is the first task.

You then use way points to find the other targets on you map.

You sink a few of these and then you are ordered to go to Kiel.

You end the patrol, and have a conversation, With the Captain and Flotilla Leader.

You go to the Flotilla Leader and you can then Start your Mission which will take you to the navigation map where you can request the mission.

You can then start your patrol.

Peter

hunnenhorst
01-11-15, 07:36 PM
Hello Peter,

yes that is exactly how the tutorial mission went.
It is marked as completed in the list of missions when you end the patrol but if I move the mouse pointer over the cross in the map it does not have the tonnage bar filled.
That leads me to the conclusion that even in the tutorial mission no progress is recorded as well as in any other mission available right now, nor any of the 50.000 tons at the coast or any of the cruisers sunk in the north.

And since I do not use any mods, this bug must be in the stock game.

THE_MASK
01-12-15, 03:58 AM
There has been no more launcher updates so i guess SH5 is abandoned for ever . Cannot even play the game without tonnage bar filling up .

Aktungbby
01-12-15, 04:12 AM
hunnenhorst! :Kaleun_Salute: a bit belatedly; forgive our manners1

Jimbuna
01-12-15, 05:25 AM
Welcome hunnenhorst :sunny:

THEBERBSTER
01-12-15, 08:24 AM
Hi guys

The tonnage bar problem that seems to have occurred over the last 6 months or so is totally ruining, and putting off users, and are abandoning SH5 in increasing numbers.

Unfortunately none of us can definitely state where the problem is, if only?

Is everyone having this problem or only some of us that are reporting the problem?

Is the silent majority having a problem?

So to finish, just how big a problem is this?

Peter

limkol
01-12-15, 03:08 PM
I've got it too. New install. Nothing helps. You and the other guys have done a great job investigating and working out work-arounds and I thank you for that, but now I want a game I can switch on and play. I've reinstalled SH 3.

It must be a bit embarrassing for Ubisoft to hear that people are turning their backs on their 5th. game in the Silent Hunter series in favour of a game produced in 2005.

ReallyDedPoet
01-12-15, 04:26 PM
Hi guys

The tonnage bar problem that seems to have occurred over the last 6 months or so is totally ruining, and putting off users, and are abandoning SH5 in increasing numbers.



Some type of mod combination, I agree this is a game-killer. Hopefully it gets sorted.

hitman911946
01-12-15, 11:58 PM
I have this problem too, and haven't found a solution that works. Maybe its a conspiracy by Ubisoft to make everyone play Silent Hunter online. :hmmm:

hunnenhorst
01-13-15, 06:28 PM
Thanks for the welcome!

Well, for my part I am now playing SH3 with LSH3 V5.1.
The gameplay there is awesome with this mod.

Ok, in direct comparison the graphics are kind of outdated.

With that tonnage bar bug SH5 is not really interesting for me anymore since I can not achieve any progress in the game since I can't even edit the save games when I have finished a mission.
It is a pity because I like the graphics in SH5 a lot, also I do like the idea of running through the boat and the limited interaction with the crew.
That are nice features added to the game which in my eyes is now wrecked due to that tonnage bar bug and the cease of support.

Ok, money wise it is not such a loss for me, just some wasted time.

THEBERBSTER
01-14-15, 05:32 AM
Thanks to sober, could this be the breakthrough we have all been waiting for?

To sober, please can you confirm whether your next kill, fills the tonnage bar?

Unfortunately I have been in the situation where the first kill registers and the second and third does not.

The second kill is always followed by an in game save and should register on the navigation map in the first position Coastal Waters.

Peter

THE_MASK
01-15-15, 04:40 AM
Unfortunately the troop transport didnt register so unless ubisoft decides to fix the drm then i wont be playing SH5 anymore . Or buying any ubisoft games .

THEBERBSTER
01-15-15, 05:25 AM
Hi sober

That is so disappointing, I thought for the 1st time we had a real chance of getting on top of this awful problem.

What I do not understand is what has changed in the last 6 months or so for this to happen?

I played for nearly 2 years previously without this problem, or any other.

It makes all the hard work and time given that you and others have done to make this game what it should be pointless because the games core is corrupted.

The only hope for SH5 in the long term is that at some point someone will think that it is worth taking the game apart to find the cause and hopefully able to fix it.

Hopefully this will be sooner rather than later otherwise there will not be anyone left playing it anyway.

I feel sorry for the newbie spending their money to day buying this piece of c--p and not knowing what they are letting themselves in for.

Peter

kevinsue
01-15-15, 06:24 AM
Hello all,

I have been trying to get into Keil for 2 days now with CTD at about 20k out.

I did a new install, new career and of everything and back to where I started after Danzig. Can't get into Keil. This is sh***ting me no end!!! I have tried removing mods that are even remotely anything to do with Keil and still the same F.......g CTD!!!!

All I want to do is sail up the harbour and dock!!!

At the moment i HATE this game for the week I have wasted trying just to do something enjoyable.. sorry for the rant but it is verrrrry frustrating!:/\\!!

THEBERBSTER
01-15-15, 11:37 AM
Hi Kev

The ctd problem can be a real pain when happens outside of Kiel.

I have just found your mod list and it is the size of it that is causing you the problem.

When your mod list is large in the Baltic Mission it cannot cope with it as when you start to approach Kiel there is a larger amount of game processing brought in to play with the harbour and traffic.

So with the Baltic less mods until you get to Kiel is the best option.

The other thing that you can try keeping your big mod list with a bit of patience is to walk your way in slowly.

By this I mean do a manual save and reload about every 10 minutes.

You will probably find if you look at your situation closely your ctd,s are fairly constant.

Using the stopwatch if you for example are getting a ctd at 4.40pm when reloading the last game save I would do a manual save at 4.35pm.

You then hopefully with that save you then get past the 4.40 pm stopwatch time and so on.

TC needs to be x 1 so you need to be patient.

If you are using way points then move it to a different angle on you reloading just so as to make it different than before the ctd.

I remember seeing another post somewhere about this before with another recommended work around.

Peter

=TFO=Katarn
01-15-15, 12:50 PM
So i had the same tonnage bar problem.
Started a new career without changing my modlist but the tonnage bar wouldnt fill up.Now that was weird.

Read forums here for info and somehow i got game to work.
If it works for me it might work for others(?)
What i did:

Closed game and put u-play in online mode,
restarted a new career again,skipped tutorial,deleted all save games i had.
Started in Memel and did not install any upgrades at all,went out to mission territory and waited a bit for the next day until i started to sink the minelayer and destroyer (green tick) and later kill ships in the harbour.
Tonnage bar worked.Ran to Kiel but when closer to Kiel put time-compression at X4 MAX otherwise ctd for sure.
When docked in Kiel (autosave) closed game and restarted it after putting u-play in offline mode.
Loaded autosave/installed upgrades/started and finished eastern coastal waters without a problem.

I hope in some way this also helps others.

ReallyDedPoet
01-15-15, 04:18 PM
So i had the same tonnage bar problem.
Started a new career without changing my modlist but the tonnage bar wouldnt fill up.Now that was weird.

Read forums here for info and somehow i got game to work.
If it works for me it might work for others(?)
What i did:

Closed game and put u-play in online mode,
restarted a new career again,skipped tutorial,deleted all save games i had.
Started in Memel and did not install any upgrades at all,went out to mission territory and waited a bit for the next day until i started to sink the minelayer and destroyer (green tick) and later kill ships in the harbour.
Tonnage bar worked.Ran to Kiel but when closer to Kiel put time-compression at X4 MAX otherwise ctd for sure.
When docked in Kiel (autosave) closed game and restarted it after putting u-play in offline mode.
Loaded autosave/installed upgrades/started and finished eastern coastal waters without a problem.

I hope in some way this also helps others.

Nice :yep:

THEBERBSTER
01-15-15, 05:22 PM
Some good information there.:up:

Deleting the saved games is important.

I would go one step further and also delete any existing captains names in the documents file.

This will stop Uplay from being able to keep this information that it saves.

Peter

kevinsue
01-15-15, 07:40 PM
Going to give this one more shot :dead:

Thanks for the above advice but still no luck.

What would be the best minimum mod list that would allow me to enter Keil after the Danzig mission without continual ctd's within 20k of the harbour?

Any help will be appreciated.....Regards Kev.

THEBERBSTER
01-16-15, 05:17 AM
Hi Kevin

The highlighted mods in my tutorial post #23 + OHII

http://www.subsim.com/radioroom/showthread.php?t=211804 (http://www.subsim.com/radioroom/showthread.php?t=211804)


Peter

limkol
01-16-15, 03:37 PM
THEBERBSTER
Hi sober

That is so disappointing, I thought for the 1st time we had a real chance of getting on top of this awful problem.

What I do not understand is what has changed in the last 6 months or so for this to happen?

I played for nearly 2 years previously without this problem, or any other.

It makes all the hard work and time given that you and others have done to make this game what it should be pointless because the games core is corrupted.

The only hope for SH5 in the long term is that at some point someone will think that it is worth taking the game apart to find the cause and hopefully able to fix it.

Hopefully this will be sooner rather than later otherwise there will not be anyone left playing it anyway.

I feel sorry for the newbie spending their money to day buying this piece of c--p and not knowing what they are letting themselves in for.

Peter @ THEBERBSTER:

Yeah you got that right.
It's a scandal.
Ubisoft released a half finished game and it was made playable by the blood, sweat and tears of the modders. If all their time and effort and dedication is ruined by some change made in the U-Play system, then it is an outrage. We were told before the release that SH5 would be very mod-friendly. So I will feel very cheated if it turns out that the problem is caused by U-Play.
I've noticed that it's sadly got very quiet on this SH5 forum lately. What a damn shame.
Sorry for the rant.

pdiddy
01-16-15, 07:38 PM
Noooooooooooooooooooo!

Modders take a bow. SH5 is awesome.to

unless ubisoft decides to fix the drm then i wont be playing SH5 anymore . Or buying any ubisoft games . If Sober is out, who is in?

SH5 was just getting good. I can't believe this is happening.

kevinsue
01-17-15, 05:44 AM
Not sure if this is related to the tonnage bar problem but I noticed in the campaign.cfg "Happy Times...Strategic Supplies that it specifies tankers that it wants sunk.

Looking at this, the progress bar relates to tankers sunk, not tonnage. So therefore you can send 100k tons of Merchants to Davey Jones Locker and the progress bar won't move unless they're Tankers.

Not sure whether differentiating specified target types is why sometime the progress bar works and other times not.

[Campaign.CampObj.MacroObj 3]
ObjectiveID=HT_Strategic_Supplies
Name=Campaign.CampObj.MacroObj 3.Name
MapZone=Strategic_Supplies
ValuePointsProvided=2
FurtherInfo=Campaign.CampObj.MacroObj 3.FurtherInfo
StartDate=19400601
EndDate=19410301
IsCompleted=false
IsFailed=false
IsUnlocked=false
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=OBJ War Supplies

[Campaign.CampObj.MacroObj 3.PersObj 1]
PersObjType=0
Name=Sink_5_oil_tankers
Description=Campaign.CampObj.MacroObj 3.PersObj 1.Description
RelatedMapLocations=Area_SS,Line_Great_Circle
IsCompleted=false

[Campaign.CampObj.MacroObj 3.PersObj 1.Amount]
IsTonnage=false
Tonnage=0
NumOfShips=5

[Campaign.CampObj.MacroObj 3.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=0

THEBERBSTER
01-17-15, 06:20 AM
Hi Kev

The map campaign icon should give you the information and show you the patrol area.

It not obvious unless like you have done its pointed out.

In the name Strategic now we know means something different than normal in this case as you point out it is Tankers.

Well done, good information.

Peter

THE_MASK
01-17-15, 05:43 PM
But people say that the tonnage bar isnt filling when playing vanilla with no mods . Is this correct or not ? Does anyone know ? I havnt played vanilla for years .

THEBERBSTER
01-17-15, 06:17 PM
Hi sober

Yes it does also happen in vanilla.

Peter

THEBERBSTER
01-21-15, 06:25 PM
Hi guys

I thought you might like to see this post from vdr1981 tonight.

Quote > Trevally said that tonnage in OHII is not so important which should mean that player should be able to make progress even without fulfilling tonnage objectives all the time. So, ignore goddamn thing and play the game...:)

I think that is good news for us all and confirms that it is business as usual without the worry.

Courtesy acknowledgement to Trevally and vdr1981

Peter

THEBERBSTER
01-31-15, 08:25 PM
Hi Guys

It has been a while since I last reported on the tonnage bar issue so I thought it would be a good opportunity to bring you up to date with my findings.

I am pretty sure that saved games is the key.

Synchronising the saved games I believe is partly or totally responsible for the failures.

I have found that it does not matter whether you play on line or off line.

What is important is that your games are always taken from your local saves and this means that they do not get synchronised.

Game saves can come in 3 parts.

Autosave Enter Base (AEB) this is the one where you meet the Flotilla Leader.

Autosave In Game (AIG) these are automatic game saves that occur every 25 minutes.

AIG saves where you make a manual save in between the automatic AIG saves.

The automatic AIG save disregards the time you made your manual save.

Manual saves are never overwritten by the automatic AIG save.

The last save when you exit the game is stored in your SaveGame folder.

You can find this by going to your:

My Documents folder

SH5 folder

Data folder

Cfg folder

SaveGames folder

In this folder is stored all the information only for the main Mission i.e. British Coastal Waters and only also all patrols that are associated with it.

Your game save information is copied to the particular patrol that you are doing i.e South Western Approaches (SWA).

So having finished North Western Approaches and the tonnage bar fills correctly I then go on 3 independent patrols while I wait for SWA patrol to appear on January 1st 1940.

I make sure that I end the patrol each time and do not select refit as I believe it is better to keep the information being updated to a minimum.

I am in SWA and I sink a Uekel SPT 1,765 tons 1940-01-15 08.46 hours and check the tonnage bar and nothing.

I sink the same ship another 4 times with all different variations that I can think of to no avail and give up and resign myself to not having the tonnage bar working which as we now know is not essential anyway.

I then pick up a large convoy and sink a Liberty Cargo 7,174 tons 1940-01-16 09.31 hours and a SV Medium Freighter 7,840 tons 1940-01-16 also 09.31 hours.

To my surprise both register on the tonnage bar.

All 3 sinkings show correctly recorded in the Captain’s Log.

When I go to the SaveGame folder only 2 of the ships sunk are showing for 15,010 tons.

Now when I check through the data for SWA I now find that there are only 6 target types of ships recorded.

On some other sets of data shows the port the ships left and the port where they are going to.

So I am seeing now for the first time why although inside the patrol area some ships are recorded on the tonnage bar and others do not count.

Unfortunately I do not understand the 3 digit type numbers of the ships that are correct.

Also as far as the data in the SaveGames folder I may know where the ship has come from but I am not going to know its destination.

So you can see why the saved games have an impact on the tonnage bar.

To be continued….

Peter

Rogue-9
02-09-15, 06:58 AM
The thing that puzzles me is how random the problem seems to be.

I have not changed any of the Uplay settings and I am playing in online mode.

I see a convoy during the coastal waters mission and manual save right before engaging. I sink 4 ships and no tonnage is registered.

I then reload my manual save straight from inside the game. No exit, no restart, nothing. I sink the same 4 ships and all of them register on the tonnage bar - mission complete.

I changed nothing in between those two attempts and once it worked and once it didn't. It can't be the types of ships, it can't be online vs offline, it can't be down to mods. I just don't get it.

THEBERBSTER
02-09-15, 02:55 PM
A Warm Welcome To The Subsim Community > Rogue-9 :subsim:


You Will Always Find Someone Here To Help You :sunny:


Links To My > SH3 – SH4 – SH5 > Posts :salute:


Step By Step Tutorials & How To Do It. :up:

http://www.subsim.com/radioroom/showthread.php?t=211804 (http://www.subsim.com/radioroom/showthread.php?t=211804)


Some Special And Useful Download Links For SH3 <> SH4 <> SH5 :yep:


New To Silent Hunter Then My Thread Will Help Get You Started. :salute:


Subsim <> How To Donate <> See The Benefits <> Support The Community :yeah:

http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119 (http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119)


Having Tonnage Bar Problems Then Go To My Tutorial Post #188 On Page 13 :salute:


Making manual saves close to targets, destroyed marks, and when submerged is not adviseable.

Jimbuna
02-09-15, 03:50 PM
Welcome to SubSim Rogue :sunny:

adrians69
02-09-15, 05:21 PM
I had this problem with the latest WoS version, however it was solved by disabling the Avanced patches in the TDW Generic Patcher. In the snapshot included, they are enabled by default, indeed one of those patches actually states "allows user to play single missions and test campaign only." Therefore I think that this disables campaign progression. Mine has worked perfectly ever since I disabled that patch in the generic patcher.

adrian

Aktungbby
02-09-15, 05:49 PM
Rogue-9!:Kaleun_Salute:

vdr1981
04-07-15, 08:53 AM
I'm reading this thread and there's so much frustration and grief...
I think it's time to finally put an end on this subject and make SH5 /OH2 campaign available for everyone with completely open gameplay and date controlled missions, including players with annoying tonnage bar bug. :yep:
I've got really simple idea how to accomplish that, half of the job is already done by my BAN of tonnage bar from TWoS megamod. More on this later...

gap
04-07-15, 11:12 AM
Hi guys,

forgive my total ignorance on the subject, but during the last few years I have only launched the game for testing purposes, and the last time I played the campaign (very long ago), I didn't go further than Total Germany (yep, I admit it, it was the stock campaign :88), but at that time OHII was still on the making!).

This is to say that my knowledge of how SH5's campaign advances is very limited... so my questions are: what is the whole point about scoring tonnage bar points? Do they count for reward and/or morale points? Are they needed for being awarded medals or higher commander's ranks (and, by the way, have the latter awards any effect on the campaign, or they are purely cosmetic features)? Are they required for being given the command of new boats? Do they open new Campaigns/Objectives/Missions? How do tonnage points relate to Campaigns' tonnage requirements? In other words: if the tonnage bar gets "stuck", do sunk tonnage still count towards fullfilling the requirements of the current Campaign? Correct me if I am wrong, but I seem to remember that OH's campaign still advances wether we fill up the tonnage bar or not, so what do we actually miss when it fails to record sunk shipping as supposed? :hmm2:

vdr1981
04-07-15, 12:47 PM
Ahoy Gap! :salute:

This requires a bit longer post so i better start...

I'll talk only about OH2 campaign files because default campaign is really nothing worth to talk about...

Trevally did a great job and that's the fact, OHII campaign is carefully tuned and it doesn't force player to chase tonnage like crazy in order to continue campaign. However, in order for player to be able to advance from one campaign to another, for example from the first opening campaign to Happy Times, player will need at least one Value Point (AKA small iron cross in upper left corner of navigation map). The problem is, in order to earn that point player has to fulfill tonnage objective(or number of ships obj) at least once. And that is the problem...
So what will happen? The player will reach eventually final date of the last mission from certain campaign (for example South Western Approaches for the first campaign) with 0 value points/crosses and the game will just continue without any missions or objectives until end of the war.

I'm not really sure and this needs to be tested, but it seems that new sub offer is not related at all to campaign missions and value points. I think that this is exclusively related to overall player's tonnage, capital ships sinking, date and medals (which are again related to tonnage and capital ships sinking). I hope this is true...

There's one more problem with campaign files and it's not cause by tonnage bar bug.
The missions ARE date controlled and with OHII you really dont have to fulfill one mission's tonnage request in order to activate the next one but...
Take for example Eastern British Coastal Waters (EBCW) in the opening campaign. Deadline for EBCW is on 1st December 1939. In order for player to activate next mission he will need to gain achievement "EBCW completed"for EBCW mission (this is defined in campaign cfg file). Now this achivement can be gained in two ways, to fulfill tonnage objectives for that particular mission or to wait 1st December in the patrol. Than, next mission will become "unlocked" and visible (Northern Patrol or something). If player decide to dock and end patrol on 25th November and tonnage objective from EBCW is not fulfilled , he will spent next two weeks in the bunker and game wont give you "EBCW completed" achievement.

In that case, the player wont be able to see any more achievement activated missions until final campaign date. He will be able to see only "unlocked" missions which doesn't required some achievement like Scapa Flow mission or Invasion of Norway. That can be pretty boring because all that player will see until the end of the campaign is empty navigation without ability for player to select patrol grid and actual feel that you are really participating in something...

Now, my idea is simple...To "unlock" all the mission and to remove achievements request, to give a player that one required "Value point" (AKA cross) from the start, to remove goddamn tonnage bar (already done that:03:) so that player can face fully free, open and nonlinear gameplay with multiple area of operations visible almost all the time( with historically accurate date limits of course:03:).

Simple as that...:D

P.S. I've already prepared files for the first two campaigns and it would be really nice if there is someone with tonnage bar issue willing to test my idea.
I haven't contacted Trevally so far and I don't have an idea what will he says about all this but for players with this issue this is the only solution that I can think of... Really a LOT of work has been done on OHII and SH5 and it's really shame to be abandoned now just because of STUPID tonnage bar...Jeee, I hate that thing... :D

gap
04-10-15, 02:33 PM
Hi Vecko,
thank you for your detailed answers! :salute:

I agree with you on the importance of a well balanced campaign. It is: a campaign making the player to plan wisely his patrols, with the final aim of making it through to the end of the conflict, preferably (but not necessarily!) with a decent war booty and one or two medals, as opposed to inducing him to chase tonnage like a mad, in order to proceed to the next campaign/objective. In that sense, I think OHII has been going in the right direction, by making tonnage requirements hidden, and by introducing the "patrol xx area for yy hours" concept as our main task of virtual skippers. Though a bit tedious, after all this was the reality of the war for most U-boat captains. Moreover, historical objectives with special orders involved, like "Breaking the Fortress", "Operation Weserübung", "Breakthrough Gibraltar", "The Triumph of the Wolfpack" etc. (not to mention the special spy, recon, escort, etc. side missions, also based on real U-boat orders, that we can be assigned every now and then during OH's campaign), should be enough to break the monotony of our daily patrol routines.

I also agree with you that, within the boundaries of historical likelihood, the timeframe of most objectives should be widened. Increasing the overlapping of campaign objectives would minimize the chance of being left to freely roam the oceans in wait for the next objective to become available. With a bit of fantasy, we could take those long silences by B.d.U. as extended leaves, but other than that they always leave the average player a bit disconcerted, and above all they make little sense: the U-boat warfare was an highly organized one and, to the best of my knowledge, in no case an U-boat crew would have been allowed to leave the home port without precise orders.

I have just one perplexity though. Though we can make a virtue out of necessity, (taking this ill-fated tonnage bar bug as an opportunity to introduce in campaign some improvements that were needed anyway while we still hope the bug to be ironed out one good day), we shouldn't lapse in the error of Aesop's fox, saying that grapes are sour just because we can't reach them. I make myself clear: as brutal as it sounds, sinking as much merchant tonnage as possible was the central scope of nazi campaign in the Atlantic. A SH campaign built to totally ignore that simple concept would be missing the point. Similar to what would have happened in reality, I expect our virtual flotilla commander to send us on patrol without a precise tonnage figure to be sunk. The typical order was to "go here or there (i.e. a quadrant in the world map) and patrol for x days, or until the next order is issued". Unless explicitly forbidden for any special reason, the implicit continuation of the former order was "...sink as much tonnage as possible and take your crew back home for the greater glory of our beloved Nation". Indeed, "as much as possible" is not 50,000 or 100,000 tons, but rather: "the more, the better". What does this phrase imply? Well, in my opinion, two things:



Due to the chronic lack of well trained officers, even mediocre WWII Ubootwaffe commanders were retained on the front line. If you check the commander's section of uboat.net, you will find many examples of u-boat captains who stayed in command on the front line for several years, having scored few or no success at all; typically, u-boat skippers -heroes or not- stayed on command until they retired themselves.... on the sea bottom together with their boat. Likewise, SH5 campaign should continue to the end even though we didn't sink a single tugboat during our whole career. As far as we follow explicit orders issued to us (in war times, missing to do it without a valid reason would have been considered treason, i.e. court martial, and even in game we should be harshly sanctioned for our insubordination), we should still be able to select campaigns, objectives, etc. Despite the fact that stock campaigns are tonnage-focused I am glad to learn from your and Trevally's words (on OH's forum), that there are workarounds to trigger them by date, thus making the tonnage thing accessory as far as campaign continuity is concerned. :up:
On the other hand, and this is what I am worried about, I would expect effective commanders, with many sunk ships/tons in their captain's log, to be awarded with better u-boat commands earlier in the war, with reward and morale points to be spent on improving their boat's equipment and crew's skills, with the option to choose what flotilla they will be assigned for their next campaign (as opposed to having only one selectable campaign when the previous one is ended; short digression: as a rule of thumbs campaigns far from the Atlantic, the scenario favored by Doenitz, should be the one option for virtual commanders performing "not so well", the option of choosing one of the campaigns taking place in the Atlantic being given only to the players achieving a "total victory" at the end of the previous campaign), and -why not- a medal when they just deserved it! Since, realistically, tonnage wouldn't be required anymore for progressing in campaign, retaining at least those aspects of the "tonnage/ship sinking system" would give a sense of scope to the game. So my question to you and Trevally is: are the aforementioned features bogged down somehow by the current tonnage bar bug? and, more importantly, will the proposed changes to OHII retain or even improve them, or rather they will be definitely discarded, together with the whole tonnage thing? :hmm2:

Choum
04-12-15, 03:59 AM
I have stopped play this game since September due to this bug, but just want to know if something have moved about it.

Who have open a ticket to the Ubisoft support ?
What does they say about it ?
I just open a ticket with them about this game, waiting their answer.

vdr1981
04-12-15, 02:49 PM
I have stopped play this game since September due to this bug, but just want to know if something have moved about it.

Who have open a ticket to the Ubisoft support ?
What does they say about it ?
I just open a ticket with them about this game, waiting their answer.

Don't count on ubisoft...They abandoned SH series a long time ago...
Are you willing to test modified campaign file in order to bypass this bug?

Sjizzle
04-12-15, 02:51 PM
Don't count on ubisoft...They abandoned SH series a long time ago...
Are you willing to test modified campaign file in order to bypass this bug?

heya vdr1981 do u have a modified campaign and u need some1 to test it ?
if yup let me know and i will do some test for u :D

vdr1981
04-12-15, 02:55 PM
heya vdr1981 do u have a modified campaign and u need some1 to test it ?
if yup let me know and i will do some test for u :D

Very nice, but it's only for first two campaigns for now. Until you reach the end of Happy Times I guess Trev, Gap and me will find the solution for other campaigns too...
You use IO Strat. grid map with OH2, right?

vdr1981
04-12-15, 03:47 PM
heya vdr1981 do u have a modified campaign and u need some1 to test it ?
if yup let me know and i will do some test for u :D

Here we go Sjizzle, don't forget to check the documentation and...Happy hunting! :salute:
The patch only unlocks tonnage dependable missions, removing tonnage bar and gives to the player one value point (AKA cross) so he can end the campaign even if he's suffering tonnage bar stuck issue...:yep:
http://www.mediafire.com/download/2k2v1e47u6lmdp1/OHII+v2.5+-+Free+Style+Campaign_Test+v0.1.rar

Sjizzle
04-12-15, 04:43 PM
Here we go Sjizzle, don't forget to check the documentation and...Happy hunting! :salute:

http://www.mediafire.com/download/2k2v1e47u6lmdp1/OHII+v2.5+-+Free+Style+Campaign_Test+v0.1.rar

thx i will do some test and will report back

Sjizzle
04-13-15, 04:12 AM
Heya vdr1981 here is my first report i am heading now to skapa flow what i have found till is is that u will not get any radio messages when u intercept the polish task force but the objective is complete .... here i mean no radio message attack any polish task force like u get till now.

vdr1981
04-13-15, 06:56 AM
Heya vdr1981 here is my first report i am heading now to skapa flow what i have found till is is that u will not get any radio messages when u intercept the polish task force but the objective is complete .... here i mean no radio message attack any polish task force like u get till now.

OK, it happens sometimes, nothing related to this patch. The patch only unlocks tonnage dependable missions, removing tonnage bar and gives to the player one value point (AKA cross) so he can end the campaign even if he's suffering tonnage bar stuck issue...:yep:

Sjizzle
04-13-15, 10:38 AM
OK, it happens sometimes, nothing related to this patch. The patch only unlocks tonnage dependable missions, removing tonnage bar and gives to the player one value point (AKA cross) so he can end the campaign even if he's suffering tonnage bar stuck issue...:yep:

aaa OK. finally done the scapa flow mission now heading back home after 2 fails i have forgot about the mines there it's only Trevally's fault :P
first attempt was from east there was really pain in *** lots of destroyers and mines
second attempt was from south also got spotted there by a destroyer and died again last and successful attempt was from south with a heavy flog day at speed of 2knts. late or tomorrow ill report back till now all is ok


Edit:
i can not take any mission anymore i am at 2.10.1939 all mission appear on the map but i can not select request mission ... and they appear as finished mission.... and i have even started them ....

Edit:
i have changed all IsCompleted=true to IsCompleted=false now and i start a new campaign to see what's happens

vdr1981
04-14-15, 09:48 AM
aaa OK. finally done the scapa flow mission now heading back home after 2 fails i have forgot about the mines there it's only Trevally's fault :P
first attempt was from east there was really pain in *** lots of destroyers and mines
second attempt was from south also got spotted there by a destroyer and died again last and successful attempt was from south with a heavy flog day at speed of 2knts. late or tomorrow ill report back till now all is ok


Edit:
i can not take any mission anymore i am at 2.10.1939 all mission appear on the map but i can not select request mission ... and they appear as finished mission.... and i have even started them ....

Edit:
i have changed all IsCompleted=true to IsCompleted=false now and i start a new campaign to see what's happens

You can't select aditional mission for Skapa Flow, that's intended, but what about EBCW?
Don't tell me you've already scored 70000 tons in the eastern coast?

Are you playing with magui interface?
I don't understand you quite well? can you show me some screenshot? :hmmm:

Sjizzle
04-14-15, 11:21 AM
You can't select aditional mission for Skapa Flow, that's intended, but what about EBCW?
Don't tell me you've already scored 70000 tons in the eastern coast?

Are you playing with magui interface?
I don't understand you quite well? can you show me some screenshot? :hmmm:

nope i don't play with magui i play with TDW's UI this test ... and now all is ok and i have 25000 tons scored :D

http://www.mediafire.com/convkey/c8f2/nvtfa44t1o4iz8izg.jpg

vdr1981
04-14-15, 12:19 PM
Edit:[/COLOR][/B]
i have changed all IsCompleted=true to IsCompleted=false now and i start a new campaign to see what's happens

OK, but what have you edited actually and in which file? I've failed to see why have you lost your select mission button? :06:
No such problems in my campaign here...

Sjizzle
04-14-15, 03:43 PM
OK, but what have you edited actually and in which file? I've failed to see why have you lost your select mission button? :06:
No such problems in my campaign here...


i have edited the campaign.cfg file there all was set to IsCompleted=true and i have put them all to IsCompleted=false i have lat true only the scapa flow one.

Now all is oky i am hunting some ships now

Edit:
found why they was set to true ... was my mistake cos of sync with the cloud server and overwrite my save games from computer i had uplay online and i check by mistake to download the cloud save's sorry for this stupid n00b mistake :D

vdr1981
04-18-15, 09:41 AM
Sjizzle, could you send me Page navigation map.ini from the modlist based on magui interface?

Sjizzle
04-18-15, 05:26 PM
Sjizzle, could you send me Page navigation map.ini from the modlist based on magui interface?


here we go download (http://www.mediafire.com/download/70ya5s9601t744g/Page+navigation+map.ini) this one is from IO_startegic maps for MAgui what i use with magui if u need only the magui one i will upload that one too

THE_MASK
04-18-15, 08:18 PM
The last time I played my modlist all was going great . Not a problem with British coastal or Scapa . Went on to do Northern approaches and BAM , no tonnage registered . Havnt played since then and that was over 6 months ago . Someone said it happens with the vanilla game . No mod can fix it afaik . I wish someone could fix it because it was the best game ever .

vdr1981
04-19-15, 04:54 AM
The last time I played my modlist all was going great . Not a problem with British coastal or Scapa . Went on to do Northern approaches and BAM , no tonnage registered . Havnt played since then and that was over 6 months ago . Someone said it happens with the vanilla game . No mod can fix it afaik . I wish someone could fix it because it was the best game ever .

As far as I'm concerned the bug is already solved...Check few last posts in this and in OHII thread I you'll see what I mean.

here we go download (http://www.mediafire.com/download/70ya5s9601t744g/Page+navigation+map.ini) this one is from IO_startegic maps for MAgui what i use with magui if u need only the magui one i will upload that one too
:up:

vdr1981
04-23-15, 10:51 AM
here we go download (http://www.mediafire.com/download/70ya5s9601t744g/Page+navigation+map.ini) this one is from IO_startegic maps for MAgui what i use with magui if u need only the magui one i will upload that one too

Here we go Sjizzle, http://www.mediafire.com/download/l0afeeh2fmjc0ge/OHII+v2.5+-+No+Stupid+Tonnage+Bar_Free+Style+Campaign_IO+Stra t.Map_Magui.rar

This one is for IO/Magui/OHII based modlists...

Please check documentation and tell me is everything OK...I guess my install instructions are correct?

vdr1981
04-23-15, 11:01 AM
If everything is OK you can send me Page navmap.ini file from magui without IO addon...


EDIT
I've become an "old man" now... :P

Sjizzle
04-23-15, 03:23 PM
If everything is OK you can send me Page navmap.ini file from magui without IO addon...


EDIT
I've become an "old man" now... :P

here we go Download (https://www.mediafire.com/?4oavltv33d45ljt)

Choum
04-30-15, 05:42 AM
I receive an answer to my ticket from Ubisoft :


This problem is generally due to a corrupt savegame.

Some tips are able to unlock this problem :

1/ Can you start a game (uplay online), sink a ship (anyone), then load your campaign savegame and try ?
Playing the game online generaly force the game to redo all calculation and fix it.

2/ Restart a mission (online), leave et restart the game offline.

vdr1981
05-01-15, 03:18 PM
I receive an answer to my ticket from Ubisoft :


This problem is generally due to a corrupt savegame.

Some tips are able to unlock this problem :

1/ Can you start a game (uplay online), sink a ship (anyone), then load your campaign savegame and try ?
Playing the game online generaly force the game to redo all calculation and fix it.

2/ Restart a mission (online), leave et restart the game offline.

Yeah right...People have tried everything, nothing helps...

Sjizzle
05-01-15, 03:39 PM
I receive an answer to my ticket from Ubisoft :


This problem is generally due to a corrupt savegame.

Some tips are able to unlock this problem :

1/ Can you start a game (uplay online), sink a ship (anyone), then load your campaign savegame and try ?
Playing the game online generaly force the game to redo all calculation and fix it.

2/ Restart a mission (online), leave et restart the game offline.

the only solution is vdr1981 one and seems to work ok till now

mendesjpcrs
06-23-15, 07:18 PM
Hi everyone

i was a player of Sh5, and stopped playing since about 1 year more or less.
I have the original DVD and started to play again in other PC.

I've installed the game as usual (noticed Uplay is different now), installed my mods from sober that i have keeped with the correct order in 2013 (no problems at that time), and installed that mods in this PCwith the same order, and i guess OH is v2.2. Start playing with the mods as usual with no problems neither CTD's,
Began in WESTERN APPROACHES (with silentotto tip), in Online mode, first mission VIIC Drills bar and star fill up normally. Second mission, i went to another mission (in Online mode), have saved 2 times without quit the game and sink 2 merchants in a area that is supposed to count tonnage and fill up bar.
The bar doesn't filled up neither in online mode that i was playing at the momment (the same session of the game that the bar filled up in VIIC drills), neither in offline mode that i tested later.

Whats the solution?
The mods worked perfectly when i was stopped playing and the game at that time was running nomally wuthout this problem...

THE_MASK
06-23-15, 08:46 PM
Hi everyone

i was a player of Sh5, and stopped playing since about 1 year more or less.
I have the original DVD and started to play again in other PC.

I've installed the game as usual (noticed Uplay is different now), installed my mods from sober that i have keeped with the correct order in 2013 (no problems at that time), and installed that mods in this PCwith the same order, and i guess OH is v2.2. Start playing with the mods as usual with no problems neither CTD's,
Began in WESTERN APPROACHES (with silentotto tip), in Online mode, first mission VIIC Drills bar and star fill up normally. Second mission, i went to another mission (in Online mode), have saved 2 times without quit the game and sink 2 merchants in a area that is supposed to count tonnage and fill up bar.
The bar doesn't filled up neither in online mode that i was playing at the momment (the same session of the game that the bar filled up in VIIC drills), neither in offline mode that i tested later.

Whats the solution?
The mods worked perfectly when i was stopped playing and the game at that time was running nomally wuthout this problem...The tonnage bar is broken . Download this mep file to fix it and then with the mod enabler click on Tasks/Load mod profile . Download the files that you need .
http://www.subsim.com/radioroom/downloads.php?do=file&id=3492

mendesjpcrs
06-23-15, 09:38 PM
The tonnage bar is broken . Download this mep file to fix it and then with the mod enabler click on Tasks/Load mod profile . Download the files that you need .
http://www.subsim.com/radioroom/downloads.php?do=file&id=3492


Thanks.
I don't know how to use the MEP file....
I always enable the mods manualy with Mod enabler.
I've got to use your new mods or i can continue using your list from 2013?
Or i've got to replace any particular mod?

Best regards

THE_MASK
06-23-15, 09:50 PM
Thanks.
I don't know how to use the MEP file....
I always enable the mods manualy with Mod enabler.
I've got to use your new mods or i can continue using your list from 2013?
Or i've got to replace any particular mod?

Best regardsExtract the MEP file with 7Zip or unzip program to desktop or Documents folder etc .
Click on Tasks / Load mod profile .
Click on the MEP file .

mendesjpcrs
06-23-15, 10:03 PM
Extract the MEP file with 7Zip or unzip program to desktop or Documents folder etc .
Click on Tasks / Load mod profile .
Click on the MEP file .

Ok thanks, i'll try.
So, i do that with the old mods from 2013 and fixes the problem?

THE_MASK
06-23-15, 10:06 PM
Ok thanks, i'll try.
So, i do that with the old mods from 2013 and fixes the problem?It will tell you what are the latest files you need to download .

mendesjpcrs
06-23-15, 10:15 PM
It will tell you what are the latest files you need to download .

Hum ok.
Well i'll try... :)

mendesjpcrs
06-23-15, 10:26 PM
It will tell you what are the latest files you need to download .

Can i play the game correctly with these new Mods but with No Real Navigation?

I am a casual player looking for enjoying the game.
I was using all your Mods from 2013 but with no Real Navigation.

And about the Sh5.exe got to be modified? I read that in some topic....

mendesjpcrs
06-26-15, 01:10 PM
Waiting for an anwser... :/

THEBERBSTER
06-26-15, 02:01 PM
Hi Mendesjpcrs

Quote > And about the Sh5.exe got to be modified? I read that in some topic....

Not with sobers mods.

Sounds like this has something to do with Steam

Is your game from a Steam download?

I have tutorials for mep files Post #124,125,139,140.

Post #140 from point 29 (Picture 18) is where you select the mep file and enable the mods it contains in JSGME.

Peter

mendesjpcrs
06-26-15, 09:26 PM
Hi Mendesjpcrs

Quote > And about the Sh5.exe got to be modified? I read that in some topic....

Not with sobers mods.

Sounds like this has something to do with Steam

Is your game from a Steam download?

I have tutorials for mep files Post #124,125,139,140.

Post #140 from point 29 (Picture 18) is where you select the mep file and enable the mods it contains in JSGME.

Peter

Thanks for answer :)

I have the original DVD and the oficial patch to update to v1.2.
It's already updated do v1.2

I've enabled all the List from sober without real navigation mod only. Enabled all the others mods. I think i don't need the MEP file, because i've already manually in the correct order.

Need to do something else? patch the she.exe or something more?

THE_MASK
06-26-15, 10:43 PM
Thanks for answer :)

I have the original DVD and the oficial patch to update to v1.2.
It's already updated do v1.2

I've enabled all the List from sober without real navigation mod only. Enabled all the others mods. I think i don't need the MEP file, because i've already manually in the correct order.

Need to do something else? patch the she.exe or something more?The game is useless without the exe patcher .

mendesjpcrs
06-27-15, 12:01 AM
The game is useless without the exe patcher .

Hi Sober, so explain me why.
The game is running normally.

I've been read topics about how to patch, but i think the topics are done like people should already how to do.

I would like a very detailed way with description and some photos, but i know that no one will do that... :/

I really miss SH3 with GWX, it was so easy to install..

THEBERBSTER
06-27-15, 03:47 AM
Hi mendesjpcrs

Quote > Need to do something else? patch the she.exe or something more?

By this are you referring to having to install TDW's Generic File Patcher

See my tutorial post #2

sobers mep list is for his mega mod and will enable the mods contained in that list.

If you look at sobers post #1 you will see his mod list and download links.

Your other alternative is The Wolves Of Steel mega mod where you would find the similarity to GWX

For SH5 the GFP is an essential application.

Peter

THE_MASK
06-27-15, 08:48 AM
Hi Sober, so explain me why.
The game is running normally.

I've been read topics about how to patch, but i think the topics are done like people should already how to do.

I would like a very detailed way with description and some photos, but i know that no one will do that... :/

I really miss SH3 with GWX, it was so easy to install..I am on midnights mate , too busy .

mendesjpcrs
06-27-15, 12:44 PM
Hi mendesjpcrs

Quote > Need to do something else? patch the she.exe or something more?

By this are you referring to having to install TDW's Generic File Patcher

See my tutorial post #2

sobers mep list is for his mega mod and will enable the mods contained in that list.

If you look at sobers post #1 you will see his mod list and download links.

Your other alternative is The Wolves Of Steel mega mod where you would find the similarity to GWX

For SH5 the GFP is an essential application.

Peter

Could you send me your link where you explain how to use the Generic patch?

THEBERBSTER
06-27-15, 02:07 PM
Hi mendesjpcrs

SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS (http://www.subsim.com/radioroom/showpost.php?p=2182950&postcount=1)

Tutorial post #2

Peter

ChillaSteve
07-21-15, 02:26 PM
Hey,

New to these forums and to the game.

I picked this up on steam the other week and have the same issue, progress bar will not fill up. I can sometime finish the first mission "coastal waters" and sometimes rarely but sometimes finish the second mission the supplies one. For the most part the bar refuses to fill.

If I just restart the campaign after this bug shows its face it will not fill off the start, I have to delete all saves and verify integrity through steam before i restart the campaign then it will start to fill but the bug will come back. I've done this at least 15 times since I bought this game... I just want to move on to "Happy Times" :wah:.

I did try just adding the tonnage manually to the save and it worked but after everything was completed I was at july 30th 1940 and the campaign still didn't boot me over to happy times, game went to 1fps and acted all bugged out so i had to reinstall.

I have not modded this game yet as I was just trying to learn it but i guess if its not playable I'm going to have to, the question is, does this exe patcher TDW fix this?

Sorry for the long post, ubisoft support just ticked me off with "oh you're running win8 and thats not supported.":/\\!!

Thanks,
ChillaSteve

THEBERBSTER
07-21-15, 02:54 PM
A Warm Welcome To The Subsim Community > ChillaSteve :subsim:
You Will Always Find Someone Here To Help You :sunny:
New To Silent Hunter <> Need Help <> Click On My Thread Link. :salute:
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119) :yeah:
Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning :salute: (http://www.subsim.com/radioroom/showpost.php?p=2165720&postcount=1)
Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos :ping: (http://www.subsim.com/radioroom/showpost.php?p=2185189&postcount=24)

The stock game is bugged.
The tonnage bar problem is there regardless whether mods are being used or not.
As a Steam user you cannot use TDW’s Generic File Patcher (GFP) in a direct way.
There is a Steam work around available here.
Post #161 TDW’s Generic File Patcher Steam Installation Instructions By sirrawsrsalot (http://www.subsim.com/radioroom/showpost.php?p=2266214&postcount=161)

You also need mods that fix things as well.
See my tutorial post #35
My advice if possible is get your hands on the dvd version and then use The Wolves Of Steel mega mod

Peter

MaMa
09-08-15, 12:21 PM
Hi to everyone... my first post here after years of membership in this great community ! :salute:

After more than a year i got back to SH5 last week and i found for the first time the problem discussed in this thread...

After some investigation i found the cause of the problem... not the solution as i'm not a programmer but i think that's a little step worth mentioning. Beside this, the problem is not related to any MOD at all, my tests were done with the vanilla game, starting from the tutorial and from saved game campaigns... :

the campaign updates are managed by an application (called OSI) installed in the UPlay folder. This application starts with the main game and everytime a game is started from the beginning or loaded from a saved game it loads some commands dedicated to the update of the campaign and the tonnage bar as well... it seems not dependent from UPlay being online or offline nor from savegames being synchronized or not with UPlay main server (my thoughts are that Ubisoft moved those files in the UPlay folder and started using this application since the SH5 server isn't working anymore. In the previous versions of UPlay they weren't available...i'm not sure of this however).

Using the Debug viewer (found in a MOD, the UI mod from TDW if i'm not mistaken) i scanned OSI actions and after a lot of trials i found the difference between the game operating regularly and when it start bugged. It's all related to these strings :

- This one is the bugged one :

00000277 964.91510010 [3024] SH_OSI.cpp (50): SH5 online OSI Started
00000278 964.91522217 [3024] SH_OSI.cpp (68): Ready for Messages
00000279 964.91851807 [3024] orbit\helpers\DistLogBackend.cpp (51): No logbal_host specified. Distlogging disabled
00000280 965.06890869 [3024] SH_ServerOrbitProtocol.cpp (89): Got incomming connection to orbit spawn.
00000291 1172.60546875 [3024] Entities.cpp (83): Process Message:
00000292 1172.60559082 [3024] Entities.cpp (91): Init OSI user profile
00000293 1172.60571289 [3024] Entities.cpp (123): succeeded
00000294 1172.60595703 [3024] Entities.cpp (83): Process Message:
00000295 1172.60607910 [3024] Entities.cpp (94): Init OSI campaign objective
00000296 1172.60620117 [3024] Entities.cpp (123): succeeded
00000297 1196.14514160 [3024] Entities.cpp (83): Process Message:
00000298 1196.14562988 [3024] Entities.cpp (114): OSI Ping
00000299 1196.14599609 [3024] Entities.cpp (123): succeeded

As you can see there's only one string related to the user profile, nothing more... :/\\!!

- Here it is the correct procedure. When i found those strings loaded everything was running well, tonnage bar updated correctly and campaign also updated regularly :

00000053 63.32303238 [3604] SH_OSI.cpp (50): SH5 online OSI Started
00000054 63.32321167 [3604] SH_OSI.cpp (68): Ready for Messages
00000055 63.32634735 [3604] orbit\helpers\DistLogBackend.cpp (51): No logbal_host specified. Distlogging disabled
00000056 63.34624481 [3604] SH_ServerOrbitProtocol.cpp (89): Got incomming connection to orbit spawn.
00000066 138.39007568 [3604] Entities.cpp (83): Process Message:
00000067 138.39050293 [3604] Entities.cpp (114): OSI Ping
00000068 138.39071655 [3604] Entities.cpp (123): succeeded
00000069 139.62884521 [2880] Start Campaign Screen
00000070 318.50369263 [3604] Entities.cpp (83): Process Message:
00000071 318.50411987 [3604] Entities.cpp (91): Init OSI user profile
00000072 318.50466919 [3604] Entities.cpp (123): succeeded
00000073 318.50473022 [3604] Entities.cpp (83): Process Message:
00000074 318.50494385 [3604] Entities.cpp (94): Init OSI campaign objective
00000075 318.50500488 [3604] Entities.cpp (123): succeeded
00000076 318.50534058 [3604] Entities.cpp (83): Process Message:
00000077 318.50540161 [3604] Entities.cpp (97): Init OSI map zones
00000078 318.50546265 [3604] Entities.cpp (123): succeeded
00000079 318.50588989 [3604] Entities.cpp (83): Process Message:
00000080 318.50662231 [3604] Entities.cpp (100): Init OSI campaign named entities
00000081 318.50668335 [3604] Entities.cpp (123): succeeded
00000082 318.50701904 [3604] Entities.cpp (83): Process Message:
00000083 318.50711060 [3604] Entities.cpp (114): OSI Ping
00000084 318.50717163 [3604] Entities.cpp (123): succeeded
00000085 319.99963379 [3604] Entities.cpp (83): Process Message:
00000086 319.99969482 [3604] Entities.cpp (109): OSI Eval campaign objectives
00000087 319.99996948 [3604] Entities.cpp (123): succeeded
00000088 335.96643066 [3604] Entities.cpp (83): Process Message:
00000089 335.96673584 [3604] Entities.cpp (114): OSI Ping
00000090 335.96685791 [3604] Entities.cpp (123): succeeded

In Yellow you can find the strings related to the campaign updating and the tonnage bar filling. Each time an event occurs, such sinking a ship, the application elaborate the string "OSI Eval campaign objectives" and update everything...

As stated before, i'm not a programmer, so i don't know if anything is possible on solving this issue... the Ubisoft support admitted that there is no more people available on supporting this game thus leaving me without answers... :hmm2:

I just wanted to share those informations with everyone, maybe someone may find them useful... in fact, by looking at those strings in the debug viewer running, it's possible to understand immediately if the game is running fine or not, if not you just need to reload the game or to restart it (if it was the beginning of a campaign game) until those strings are displayed on the viewer (beware that more often the game starts bugged than not... :/\\!! ).

Sorry for the long post... hope it helps... :cool:

Jimbuna
09-08-15, 12:37 PM
Great first post and welcome to SubSim MaMa :sunny:

gap
09-08-15, 01:06 PM
Great first post and welcome to SubSim MaMa :sunny:

I Agree. Brilliant post :up:

Ciao MaMa, e benvenuto su subsim :salute:

P.S: I wish TDW was here, because it seems the kind of topic he could help with ;-)

THEBERBSTER
09-08-15, 01:33 PM
A Warm Welcome To The Subsim Community > MaMa:subsim:
You Will Always Find Someone Here To Help You :sunny:
New To Silent Hunter <> Need Help <> Click On My Thread Link.:salute:
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119) :yeah:
Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning :salute: (http://www.subsim.com/radioroom/showpost.php?p=2165720&postcount=1)
Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos:ping: (http://www.subsim.com/radioroom/showpost.php?p=2185189&postcount=24)
Silent Hunter III from 2005 bring your game play to 2015 with the (http://www.subsim.com/radioroom/showthread.php?t=220285)
LIVING SILENT HUNTER III EDITION 2015 Mega Mod:) (http://www.subsim.com/radioroom/showthread.php?t=220285)

Fascinating and excellent information that explains a lot to me regarding Uplay when this tonnage bar problem all of sudden started to happen.
I guess we never stood a chance.:rock:

MaMa
09-08-15, 01:50 PM
Thanks to everyone for the warm welcome ! :)

Still testing the game and this damned OSI application... if i'll find anything new i'll report back !

Thanks again !

vdr1981
09-08-15, 02:03 PM
Hi to everyone... my first post here after years of membership in this great community ! :salute:



That's one hell of the post and really good way to start Subsim career...:up::up:

And finally , we have an explanation for what is going on exactly...As always, Ubi...:yep:

If you still want to play SH5 with tonnage bar keep in mind that this "feature" is inconsistent with traditional SH campaign gamepley, probably because someone from dev team got a brilliant idea few days before game's actual release to pound in another feature which just may be appealing to new type of SH players...

For example, you can sink few neutral ships (even friendlies) and your tonnage bar will fill up, but at the same time, you'll be heavily penalized for your "work" in some important campaign files (classic SH) which are, from some reason hidden from the player (probably another "feature").

Someone will probably hate me for this but, as you can see, I'm a big opponent of tonnage bar "thing" and I'm proud to say that I even developed an addon for OHII which will completely ban this lame feature on a campaign level.

However, tonnage bar calculation could work very nice in combination with hidden progress bar in order to simulated more If/Then dependencies in the actual campaign but, since this feature is broken , we can see no benefits from it...:-?

gap
09-08-15, 02:53 PM
...tonnage bar calculation could work very nice in combination with hidden progress bar in order to simulated more If/Then dependencies in the actual campaign...

:sign_yeah:

Where's TDW? :D

MaMa
09-08-15, 04:01 PM
However, tonnage bar calculation could work very nice in combination with hidden progress bar in order to simulated more If/Then dependencies in the actual campaign but, since this feature is broken , we can see no benefits from it...:-?

My biggest concern at the moment is that this issue started when Ubisoft updated UPlay by including the OSI application into the game folders inside their browser.

Before that change there were no files stored in the UPlay folders and those informations were managed in a different way... now it seems that this procedure ceased to exist (giving Birth to this orrible bug... :/\\!! ) and this application act as a sort of emulator or a phantom server...

Despite being broken this application holds a lot of game informations (now stored locally, before they weren't accessible) and it could be a great chance to uncover an important part of the game tasks, allowing new gameplay possibilities on the game campaign for classical SH gamers and new ones alike... an expert like TDW could be of great help on that...

:sign_yeah:

Where's TDW? :D

However, if anyone knows how to dig those contents he would be more than welcome ! :)

In the meantime i'll continue my search...

gap
09-08-15, 04:25 PM
My biggest concern at the moment is that this issue started when Ubisoft updated UPlay by including the OSI application into the game folders inside their browser.

It is amazing how UBI guys broke a game that they keep selling, and at the same time they have the nerve of washing their hands of it :haha:


Despite being broken this application holds a lot of game informations (now stored locally, before they weren't accessible) and it could be a great chance to uncover an important part of the game tasks, allowing new gameplay possibilities on the game campaign for classical SH gamers and new ones alike... an expert like TDW could be of great help on that...

You say you are not a programmer, but it looks you know on game debugging much more than the average gamer. :03:

It is more than one year now since the last appearance of TDW on this forum. I still hope he will be back anytime soon (it wouldn't be the first time he deserts this community and then pops up again). In the same time we could try getting in touch with some of the game developpers (some of them are appreciated members of this community, they visit the forum from time to time, and they have always been very helpful). If the OSI thing was intruced after SH5's release, I doubt they will be able to help us but, who knows, maybe they will be able to give us some clues. :hmm2:


However, if anyone knows how to dig those contents he would be more than welcome ! :)

In the meantime i'll continue my search...

Please do! :up:

RealGrognard
09-09-15, 09:16 AM
Great work MaMa! :yeah:

As I am a programmer myself I can say you've done really good work to find this (I wouldn't have found it) and also you should forward that information again to Ubisoft, reporting it as a Uplay bug, not SH5 bug, and even include those debug logs as well.

This is because SH5 is no longer supported, but Uplay is supported ongoing. And this bug is actually part of Uplay (OSI is part of Uplay) and was introduced in a Uplay update.

From my experience working in a software company, so if you report the bug under a different category then it may get through to the engineers rather than getting blocked by customer support. If you report it as a SH5 bug then it gets filtered out but a Uplay bug may get through and be fixed. It's a long shot but worth a try. Also, if somebody reports a vague bug then it is less likely to get looked at but if you report exact information like you have found, it has a better chance of being acted on. So we should give detailed information like this.

As it stands, I think it would be difficult to actually fix this with a mod, apart from removing the tonnage bar completely as per Vecko's post above, since it seems to be hard coded into osi.

I had a look at the osi arguments in osi.args
-osi_memmax 45000 -osi_cpumax 100 -osi_netmax 250

There are only 3 arguments in there, I guess memory max, CPU max and network max.
I guess the first means how much memory is allowed.
Perhaps one thing to try is changing the mem max value from 45000 to a higher value (perhap it sometimes runs out of memory)???
Perhaps another thing is to raise the net max value to a higher value (perhaps it needs more network bandwidth sometimes)???

So actions are:

1)

We on this forum should all keep reporting this Uplay bug to Ubisoft and if they keep on getting lots of reports about it then they may actually pay attention and 'escalate' it as a real issue. Include the debug logs provided from MaMa and provide a detailed explanation and it's more likely to go through than if we just report it vaguely. More details is better.

2)

MaMa maybe you can try running again with those changes to the osi.args file?? And see if there is any change in the behaviour for OSI?
Another thing to try might be setting net max or mem max to 0 (perhaps setting to 0 means 'no limit').
Perhaps if it looks at how much memory or network bandwidth is used, it doesn't do the operation properly (I'm only guessing here, it's a long shot)

MaMa
09-09-15, 03:27 PM
Perhaps one thing to try is changing the mem max value from 45000 to a higher value (perhap it sometimes runs out of memory)???
Perhaps another thing is to raise the net max value to a higher value (perhaps it needs more network bandwidth sometimes)???

At the moment it's exactly what i'm looking at ! :up:

I also discovered that the OSI application is in fact the pack of files downloaded by UPlay when first launching the game... i deleted the OSI folder and verified that all files are downloaded again if the game is launched and UPlay is online... on the other hand if the browser is offline the game will stop working at the campaign start with a generic internet connection problem...

The first thing i've tried (and it didn't bring any result) is changing the netmax parameter (a bigger value). The application crashed demanding a valid parameter, however i have not tried the 0 value, let's do it ! Next step will point to the other parameters as you advised...

Regarding Ubisoft :shifty: ... you're absolutely right about this, everyone should ask explanations and activate a support ticket as to bring attention to this issue. I'll do it again in a more detailed manner, addressing the problem to the UPlay browser this time !

EDIT : A little update... tried changing the paramaters values (the "0" theory seems correct !). No crashes or new problems but the OSI behaviour seems the same. To be honest this evening the percentage of games running correctly is higher but i doubt it depends from those changes, it's all so chaotic that a true stat isn't really possible to be made... anyway, i also forwarded again the issue to Ubisoft with more details and all my logs and statistics... let's wait an answer, finger crossed !

gap
09-09-15, 05:06 PM
We on this forum should all keep reporting this Uplay bug to Ubisoft and if they keep on getting lots of reports about it then they may actually pay attention and 'escalate' it as a real issue. Include the debug logs provided from MaMa and provide a detailed explanation and it's more likely to go through than if we just report it vaguely. More details is better.


Regarding Ubisoft :shifty: ... you're absolutely right about this, everyone should ask explanations and activate a support ticket as to bring attention to this issue. I'll do it again in a more detailed manner, addressing the problem to the UPlay browser this time !

[...]

... anyway, i also forwarded again the issue to Ubisoft with more details and all my logs and statistics... let's wait an answer, finger crossed !

If everything else fails, this is definitely the way to go; we cannot leave UBI alone until they fix the bug THEIR bug. :03:

MaMa, please, post here the draft of the e-mail you sent them, and if UBI customer service ignores it I will open a tiket myself with the same query. If need be, I am sure many other forum members will follow our example. :up:

MaMa
09-10-15, 03:24 AM
MaMa, please, post here the draft of the e-mail you sent them, and if UBI customer service ignores it I will open a tiket myself with the same query. If need be, I am sure many other forum members will follow our example. :up:

Here we go GAP ! :yeah:

Find attached a TXT file with the query forwarded to UBI support. It is splitted in two parts since i sent more than one message at the moment and after those messages you can find the debug reports attached to the original request sent to UBI.

Feel free to ask if you need more infos or explanations... :)

EDIT : I forgot to tell that the UBI ticket request is written in italian... if needed i can translate the query in english. Ask me in case of need.

gap
09-10-15, 09:18 AM
Here we go GAP ! :yeah:

Find attached a TXT file with the query forwarded to UBI support. It is splitted in two parts since i sent more than one message at the moment and after those messages you can find the debug reports attached to the original request sent to UBI.

Feel free to ask if you need more infos or explanations... :)

If they don't reply your query within the next few days I will resend it. Keep us informed and and let's put pressure on them :up:

EDIT : I forgot to tell that the UBI ticket request is written in italian... if needed i can translate the query in english. Ask me in case of need.

:haha: :D

Scusa, pensavo di essermi presentato. Anch'io sono italiano... :)

MaMa
09-10-15, 11:10 AM
:haha: :D

Scusa, pensavo di essermi presentato. Anch'io sono italiano... :)

Scusami tu ! è mia abitudine avere a che fare con persone americane che parlano e scrivono bene l'italiano... pensavo tu fossi comunque di altra nazionalità ! :haha:

I will however continue to write everything in english as to allow for everyone a good understanding of everything... :salute:

Aktungbby
09-10-15, 11:16 AM
I Agree. Brilliant post :up:
MaMa:Kaleun_Salute: Not being technically adroit myself...if Gap says it's brilliant...than it must B SO!:up:Scusami tu ! è mia abitudine avere a che fare con persone americane che parlano e scrivono bene l'italiano... pensavo tu fossi comunque di altra nazionalità ! :haha:

Sentitevi liberi di inviare in italiano! Abbiamo bisogno di pratica. Disponiamo di traduttori. C'è un po' di Italiano a tutti!http://www.sherv.net/cm/emoticons/cook/pizza-chef-smiley-emoticon.gif (http://www.sherv.net/pizza.chef-emoticon-1821.html)

gap
09-10-15, 11:58 AM
Scusami tu ! è mia abitudine avere a che fare con persone americane che parlano e scrivono bene l'italiano... pensavo tu fossi comunque di altra nazionalità ! :haha:

I will however continue to write everything in english as to allow for everyone a good understanding of everything... :salute:

Sure :up:

MaMa:Kaleun_Salute: Not being technically adroit myself...if Gap says it's brilliant...than it must B SO!:up::haha:

Sentitevi liberi di inviare in italiano! Abbiamo bisogno di pratica. Disponiamo di traduttori. C'è un po' di Italiano a tutti!http://www.sherv.net/cm/emoticons/cook/pizza-chef-smiley-emoticon.gif (http://www.sherv.net/pizza.chef-emoticon-1821.html)

:haha:

If there wasn't an Aktungbby on subsim... we would need one :D

MaMa
09-10-15, 12:11 PM
Sentitevi liberi di inviare in italiano! Abbiamo bisogno di pratica. Disponiamo di traduttori. C'è un po' di Italiano a tutti!http://www.sherv.net/cm/emoticons/cook/pizza-chef-smiley-emoticon.gif (http://www.sherv.net/pizza.chef-emoticon-1821.html)

Maybe we can start a new thread in italian but i must admit that i'm a terrible cook so don't expect any pizza recipe ! :har:

Back on topic now... :cool:

Well guys... first round with UBI completed...

My request has been forwarded from the UBI italian support to the Headquarters (they even asked me to translate the query in english... :shifty:).

Let's see where this match lead us... as Always i don't trust those guys but who knows !