View Full Version : build mods for the beginner
there is something unpretentious assembly mods or even be a manual, to avoid putting too much and do not clutter up the game?
TLDR: Every time JSGME tell ask you a yes/no question when you enable a mod, you are most probably breaking something.
Long version:
Every time JSGME tell ask you a yes/no question when you enable a mod, you are most probably breaking something. So don't do it if you are not 100% sure you can , like you have Wolf of steal 1.02 and it have a patch 5, you can overwrite.
Every other time what you can do is compare the files 1 bye 1 to the other mod it wants to overwrite. If you are lucky there are only files you can edit with notepad. I use total commander compare function to see what the difference is and "merge" them, ofc if you know what you are doing. :yeah:of course you don't ,I don't either TDW knows , we don't :D
So you have 2 option: Wolf of Steal or Sobers mod list.
I myself use WoS and added a few things I liked and COULD with the merge technician I mentioned above.
Now I get a CDT every hour :D so I will go back to pure WoS :D
Dragon81
08-29-14, 02:31 AM
Hi maybe try my addon to The Wolves of Steel.
http://www.subsim.com/radioroom/showthread.php?t=215304
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.