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View Full Version : build mods for the beginner


maksym
08-28-14, 10:52 AM
there is something unpretentious assembly mods or even be a manual, to avoid putting too much and do not clutter up the game?

Balu0
08-28-14, 06:15 PM
TLDR: Every time JSGME tell ask you a yes/no question when you enable a mod, you are most probably breaking something.

Long version:
Every time JSGME tell ask you a yes/no question when you enable a mod, you are most probably breaking something. So don't do it if you are not 100% sure you can , like you have Wolf of steal 1.02 and it have a patch 5, you can overwrite.

Every other time what you can do is compare the files 1 bye 1 to the other mod it wants to overwrite. If you are lucky there are only files you can edit with notepad. I use total commander compare function to see what the difference is and "merge" them, ofc if you know what you are doing. :yeah:of course you don't ,I don't either TDW knows , we don't :D

So you have 2 option: Wolf of Steal or Sobers mod list.
I myself use WoS and added a few things I liked and COULD with the merge technician I mentioned above.

Now I get a CDT every hour :D so I will go back to pure WoS :D

Dragon81
08-29-14, 02:31 AM
Hi maybe try my addon to The Wolves of Steel.

http://www.subsim.com/radioroom/showthread.php?t=215304