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Betonov
03-21-16, 11:00 AM
I just did, didn't I? :03:

Yeah, in front of Austria :stare:

Oberon
03-21-16, 11:03 AM
Exactly, Hunter, it's bad form to complain about your colonies in front of one. :O:

HunterICX
03-21-16, 11:11 AM
:rotfl2::D

Betonov
03-21-16, 11:30 AM
Austria Prussias colony ???

Buahahahahhaha, Austria is 3 times as large and the eagle has more heads :O:

HunterICX
03-21-16, 11:38 AM
Austria Prussias colony ???

Buahahahahhaha, Austria is 3 times as large and the eagle has more heads :O:

http://i.imgur.com/Z4SA3ya.jpg

Betonov
03-21-16, 11:47 AM
Don't push it, this guy is still alive

http://orig07.deviantart.net/d2b8/f/2012/056/e/8/the_sovereign_of_metternich_by_spenzer777-d4qwtf4.jpg

HunterICX
03-21-16, 11:54 AM
Carefull now, it's known that drawing secret papers is too much for Metternich these days that it might even kill him so...I hope you got a back up! :O:

Betonov
03-21-16, 12:01 PM
Alright, let's solve this like gentlemen.

A race.
Whoever torches Torino first wins

HunterICX
03-21-16, 12:19 PM
Torching Torino?
That would improve the place and as such it be considered an act of generosity!
We have a reputation to keep up, you know.

Betonov
03-21-16, 02:50 PM
Nonsense.
May 1st is aproaching and we need a bonfire.

Respenus
03-22-16, 06:15 AM
Excuse me?! :stare:

I will have you know that Turin has been rebuild into an exemplary European city, with many factories, top of the art sewer system and as of late, even a telegraphy line.

Of course we also have nice, high, reinforced walls bustling with cannons, so if you want, a visit can be arranged. The state you will be leaving in, however, depends completely on how you enter...

Bah, who am I kidding. :oops: I am playing as the Italians; I will be lucky to fight back a few natives armed with sticks, yet alone two massive, modernised armies.

So Vittorio Emanuele agrees with the Prussian position that it would be an "act of kindness" to destroy his fair city. And we would not want to do that, right? :D

Betonov
03-22-16, 08:19 AM
http://i.imgur.com/mwDLJeS.jpg?1

(note: couldn't find a good Austria as it is still in the game, so I'm using the A-H version)

Respenus
03-22-16, 08:27 AM
:rotfl2::rotfl2::rotfl2:

Najlepša hvala Anže, tole mi je polepšalo dan glede na drugače turobne novice.

Betonov
03-22-16, 05:19 PM
Respenus, look what I found :haha:

http://vignette1.wikia.nocookie.net/polandball/images/d/da/Sloveniaball.ww1.png/revision/latest?cb=20151010203340

Respenus
03-23-16, 09:57 AM
That image is fantastic! If Italy ever wins over Austria, I promise to liberate Slovenia and have that used as the picture of its head of state :har:

Betonov
03-23-16, 10:41 AM
That image is fantastic! If Italy ever wins over Austria, I promise to liberate Slovenia and have that used as the picture of its head of state :har:

I'd sooner see it burn than let Italians walk that far into the Empire :stare: :O:

HunterICX
03-23-16, 11:33 AM
http://i.imgur.com/St5itqd.jpg

Betonov
03-23-16, 11:45 AM
I think Hunter has that ''there goes Prussia being dragged into a mess by Austria'' moment :haha:

HunterICX
03-23-16, 12:04 PM
*opportunities....opportunities....*

Huhm? sorry, what?

Carry on I just got a bit distracted by some thoughts that's all :O:

Oberon
03-23-16, 12:34 PM
https://s-media-cache-ak0.pinimg.com/236x/c6/cd/20/c6cd2069f1c83f681e50a50e96091576.jpg

Betonov
03-23-16, 12:43 PM
C'mon Jammie, now you're paranoid.
When did the Germans burned half of Europe over an Austrian started war.

HunterICX
03-23-16, 12:51 PM
When did the Germans burned half of Europe over an Austrian started war.

http://i.imgur.com/wLEhXtJ.gif

You just went there....

Oberon
03-23-16, 01:56 PM
http://cdn.meme.am/instances/500x/26274479.jpg

Betonov
03-27-16, 04:32 AM
Here's something someone else might also be wondering

This
http://i.imgur.com/ak8jCYO.jpg

Population can buy at most 199 wares and currently you are selling them 61 merchandise.

Does this mean they want 199 wares and I'm not selling enough or they have available 199 wares and only buy 61

http://vignette2.wikia.nocookie.net/mlp/images/d/de/I_so_confused.jpg/revision/latest?cb=20130607190050

Respenus
03-27-16, 07:34 AM
For those wondering, the first number indicates how much of a certain good group your national market wants to buy and the second number indicates how much of the good group you are actually selling.

It is not enough to have enough of a single type of product in a good group, you need several in order to satisfy all their demands. So having only wheat is not enough, you need cattle, fish, fruit, etc. etc.

Betonov
03-27-16, 08:34 AM
I also noticed that the numbers are per group.
I'm not short 138 cereal, but a total of 138 cereal, rice, cattle, fish... and like Respenus said, the diverse the better

Oberon
03-29-16, 11:04 AM
Saw this at work and thought of Betonov:

http://i.imgur.com/TLJPZB4.jpg?1

http://i.imgur.com/e2hIf4Z.jpg?1

Betonov
03-29-16, 11:36 AM
Uh, the Schleshwig question, I forgot that awaits us.

HunterICX
03-29-16, 11:55 AM
Uh, the Schleshwig question, I forgot that awaits us.

What's there to question? Just kindly decline your share of the rights to their duchies and have them sign them all over to me instead.

http://i.imgur.com/XFnwg5o.jpg

Betonov
03-29-16, 12:26 PM
Ha, convincing a Habsburg to decline land aquisition :haha:
Why don't you go and industrialise Russia, it'd be easier.

And speaking of Russia, did the second Crimea war just start :doh:

HunterICX
03-29-16, 12:40 PM
Ha, convincing a Habsburg to decline land aquisition :haha:
Why don't you go and industrialise Russia, it'd be easier.

http://i.imgur.com/Xk0VTB5.jpg

Betonov
03-29-16, 12:44 PM
I got Dreyse needle guns, your von Moltke is invalid :O:

HunterICX
03-29-16, 12:50 PM
I got Dreyse needle guns, your von Moltke is invalid :O:

*coughs* You mean Lorenz Rifles :O:

I have the Dreyse Needle guns and I got von Moltke.

Oberon
03-29-16, 12:58 PM
Three...more...years...

https://upload.wikimedia.org/wikipedia/commons/c/c6/Gatling_Guns_in_Action_WDL11499.png

Betonov
03-29-16, 02:14 PM
*coughs* You mean Lorenz Rifles :O:

I have the Dreyse Needle guns and I got von Moltke.

It says here I have them :O:

http://i.imgur.com/cnhsBZA.jpg

And Radetzky

HunterICX
03-29-16, 03:11 PM
:hmph:how unrealistic and unhistorical!

Ah well, no matter I will get what I want from you Habsburgians :stare:

Betonov
03-29-16, 03:17 PM
My eagle has two heads, yours has only one :O:

nah nah nah Knoblach :O:

HunterICX
03-29-16, 03:20 PM
http://i.imgur.com/St5itqd.jpg

So be it.

Respenus
03-30-16, 04:59 PM
Hi guys, my name is Italy! Mind if I join your discussion? :D

Oberon
03-30-16, 04:59 PM
Meanwhile in Paris:

http://cdn-live.warthunder.com/uploads/59/55a5d8aa1419c1775e62108388445e6b25088f_mq/1459210494025.jpg

Respenus
03-31-16, 04:23 PM
@ Betonov

I see what you did there :shifty:

@Oberon

Thank you for sending this wonderful copy of ancient Italian literature. Now that Cavour is gone, my new Prime Minister needs to get up to speed on how things get done around here.

https://pbs.twimg.com/media/CePY35mXEAAJdPJ.jpg:large

Betonov
04-01-16, 01:23 AM
@ Betonov

I see what you did there :shifty:



Where ??

Oberon
04-01-16, 05:44 AM
Venice?

Betonov
04-01-16, 07:26 AM
Maybe an arrival of an army to double the men in Lombardie.
That's just general Albrecth personal retinue. Nothing to worry about.

Betonov
04-01-16, 01:13 PM
May the Lord protect my sanity. This is beyond normal. I spent 4 hours convincing the Emperor that there exists a world beyond central Europe. A world encompassing more that what the Holy Roman Empire once was.
But it seems the two heads of the Imperial Eagle mean double the stubborness. The Habsburg heardheadnes rivals that of granite.
After finally convincing Him of sending out more trade fleets and invest in rich South American markets, I feel as exhausted as after a battle.
But alas, this was a battle. A battle with a stuborn Habsburg.

Von Buols personal diary, September 7th 1859

Respenus
04-01-16, 03:16 PM
Where ??

http://www.subsim.com/radioroom/showpost.php?p=2391973&postcount=18791

Betonov
04-02-16, 01:07 AM
Ah, that. And he did the opposite :doh:

So no problem on the doubling of the Imperial armies in Northern Italy then ??

Respenus
04-03-16, 11:17 AM
So no problem on the doubling of the Imperial armies in Northern Italy then ??

Please, go right ahead! It is the only part of the Empire not on strike or rioting. :yeah:

Betonov
04-03-16, 11:45 AM
Please, go right ahead! It is the only part of the Empire not on strike or rioting. :yeah:

There's no doubt you're Slovene :O:

Betonov
04-11-16, 02:50 PM
Damnit, anyone know what the Austrian decision about Rechberg minister does.
All I have is opt_title_AUS_rechbergminister1859 somethings and google is useless :/\\!!

Raptor1
04-11-16, 03:16 PM
I think this is the event description:

evt_txt_AUS_RechbergMinister1859: Count Johann Bernhard von Rechberg und Rothenlöwen was officially appointed Austrian minister of foreign affairs and minister-president. He is a open advocate of Metternich's principles of cooperation with Prussia and the Prussian Minister Bismarck himself already expressed a high appreciation of his character and abilities.

I couldn't find any such thing for the options, but if I'm reading the event file right, the first option should cost you one diplomat, give you 25 VP and increase your relations with Prussia by 10 and the second one should give you two diplomats and 25 VP.

Betonov
04-11-16, 03:23 PM
Thank you muchos :salute:

Historically speaking, dind't Bismarck like this guy because he led him around like a blind dog :hmmm:

Oberon
04-11-16, 10:31 PM
I think some of the events are a bit broken, I've had the Australian miners strike event for about a year or so now. I've clicked on the option to appease them once but it didn't do anything and now it's just stuck in the nation decisions screen, so like Great Britain traditionally deals with Australian matters, I'm going to ignore it and hope it goes away of its own accord. :yep:

HunterICX
04-12-16, 03:39 AM
Historically speaking, dind't Bismarck like this guy because he led him around like a blind dog :hmmm:

At first he was a tool for the anti-prussian policy of Buol this led to frequent disputes with Bismarck and Rechberg's Choleric Temper didn't help. Yet despite of that Bismarck praised him for his character and abilities.
I think it was later on during the Schleswig-Holstein question he proofed no Match in diplomatic confrontations with Bismarck.

Betonov
04-12-16, 04:36 AM
He's perfect for the Laibach accords event I'm brewing in my head.

HunterICX
04-12-16, 06:03 AM
He's perfect for the Laibach accords event I'm brewing in my head.

:hmmm:

Going to meddle in Balkan affairs are we? Why do I have the feeling this'll be the result:

http://i.imgur.com/gvaNIhs.jpg?1

Betonov
04-12-16, 03:07 PM
After a deliberate consideration I have decided to replace count Karl Ferdinand von Büol as ministerpräsident with count Johann Bernhard von Rechberg und Rothenlöwen.
The decision was not an easy one, von Büol has been instrumental in fixing the economic stagnation of the private sector. Unfortunately his plans were shortsighted and the neglect of import caused a dissatisfaction of the population and ensured that Piedmonitan backed social anarchists were successeful in aggitating the peasantry into full blown strikes.
Count von Rechberg und Rothenlöwen has been apointed to the task of stabilising the Empire, finding lucrative markets abroad and create a lucrative import of goods to keep the peasantry content.
The count is also drafting the Laibach accord that will deal with the states of the former Holy Roman Empire and prevent any internal conflicts between the Empire of Austria, kingdom of Prussia and kingdom of Bavaria, weakening the kingdoms and the Empire against the second Bonapartist threat and it's Italian henchmen.

Kaiser Franz Joseph I, November 25th 1859 Wien



http://i.imgur.com/vjKAk9c.png?1

Respenus
04-13-16, 05:04 AM
Guys, just so you know, we can put in extra scripts during gameplay if we wish to change something not covered by the game itself. Of course, it would have to be agreed by everyone, but this way, we can regulate problems that arise due to bugs or just general AI insanity.

Oberon
04-13-16, 12:02 PM
Would be nice to have a script that nullifies the prestige lost when you decomission a ship, which makes upgrading navies a bit difficult. Or at least, that's what I've heard...might have been changed in a patch...I'll let you know when I get my ironclads. :yep:

Respenus
04-13-16, 05:51 PM
Would be nice to have a script that nullifies the prestige lost when you decomission a ship, which makes upgrading navies a bit difficult. Or at least, that's what I've heard...might have been changed in a patch...I'll let you know when I get my ironclads. :yep:

I do not think this is possible, as it is hardcoded, rather than an event (I do not even know where one would start searching for the parameters).

Regardless, upgrading ships should not be a problem, because as far as I know, they do so automatically. You need to put them on passive and that is it. However, I do not know if this only works for the ironclads upgrade, or also for later technological developments.

Betonov
04-14-16, 05:33 AM
One of the few bits of info I was able to gather from the internet about this game is that sail ships get upgraded to a certain stage, iron clad wooden ships, but they need to be scrapped and replaced when full metal hulls are invented.
A Napoleonic era ship of the line can be upgraded into an ironcladed, steam assisted warship but cannot be upgraded into a dreadnaught.

I like the idea of added events.
But we need someone that doesn't play, a dungeon master.

Respenus
04-15-16, 04:52 AM
I like the idea of added events.
But we need someone that doesn't play, a dungeon master.

What I meant is that should a war happen between an AI and human player (not as likely in our game, but still) or AI vs AI, and Athena (the name of AGEod's AI) could not handle the situation presented to her, then we would intervene with a historically consistent event.

As for the rest, we have the crisis system, which can lead to some very nasty results (read about a human Germany going to war with AI Russia and the UK at almost same time because his crises boiled over).

Oberon
04-19-16, 02:41 PM
Time to read the newspaper

https://img0.etsystatic.com/050/1/5880014/il_340x270.660723274_h2us.jpg

http://i.imgur.com/QvWpUUt.jpg?1

Ah...another nation destroyed by the US economic cri...wait...wait a minute

https://media.riffsy.com/images/f75212bb66a24037c078b5bbe2084f4f/raw

http://i.imgur.com/mZeoXnF.jpg?1

The American civil war starting in December 1859?!

THAT'S NOT HOW THE SONG GOES TASK FORCE!! THAT'S NOT HOW IT GOES!!

It's in eighteen hundred and sixty one, hurrah hurrah, that was when the war begun! Not eighteen hundred and fifty nine!

https://cdn.meme.am/instances/62307960.jpg

Respenus
04-20-16, 05:18 AM
On a far less exciting side note, I would like to congratulate everyone for finishing the year 1859 in a bit less than three months! :woot:

Although there was a bit of slowing down during the last couple of turns, if we manage to keep up this tempo, we will reach 1862 by Christmas (and bring our boys home safely from the trenches).

Oberon
04-20-16, 02:56 PM
Alas, I cannot guarantee that I'll be able to keep that tempo up since in about nine days I'll be moving house, and that's always a fun and frantic endeavour. So I may have to request a weeks pause while I try to seperate my arse and elbow. :yep:

Betonov
04-21-16, 11:10 AM
Alas, I cannot guarantee that I'll be able to keep that tempo up since in about nine days I'll be moving house, and that's always a fun and frantic endeavour. So I may have to request a weeks pause while I try to seperate my arse and elbow. :yep:

Yeah, I could use a week off the game too.
The situation at home is unbearable and I'll probably move out too in the next few days.
I hope I can find a place though, I'd hate living in a cardboard box but it will be better than this hellhole.

The King of Prussia knows what's up

HunterICX
04-21-16, 12:05 PM
The Kingdom of Prussia would like to announce that it got no issue with abolishment of the 48 hour rule for the time being untill both the United Kingdom and Austrian Empire are settled peacefully again.

I wish both the best.

Betonov
04-21-16, 12:30 PM
Jammie did say 9 days until then and for the time being I can still play.
We will suspend the great game when Oberon wishes it and if need be the Austrian Empire can fall under the guiding hand of the HRE.

Raptor1
04-22-16, 02:30 AM
I'm perfectly fine with temporarily abolishing the time limit, just tell me when. Regardless of that, I shall have to delay this turn and possibly the next few due to the sudden yet inevitable American Civil War.

HunterICX
05-07-16, 08:53 AM
http://i.imgur.com/Vflmisc.jpg?1

http://i.imgur.com/fwVc8sc.jpg?1
''Well, screw them then!''

Raptor1
05-09-16, 07:57 PM
It has been brought to my attention by Respenus that the Italian Unification event chain seems to be borked in the version of the game we're playing, leading to some weird issues involving Garibaldi's army. There is apparently a simple solution to this by extending the time limits for a couple of events to fire by about a year. This will only be a small change on my end, so nobody else would need to edit their files, and it shouldn't break anything else, but I'd like to hear if anyone has any objections before I do anything of this sort.

Alternatively, we could try updating the game to the latest beta patch, which, from what I read on the AGEOD forums, also seems to resolve this issue. It should be compatible with the save game, but I don't know if it'll cause any issues. This will also require some minor editing of the event files unless we want World War I to start on the first subsequent turn.

Oberon
05-09-16, 09:28 PM
I don't mind what Garibaldi does so long as he keeps making those delicious biscuits. :yep:

Betonov
05-10-16, 12:14 AM
No objection from me

HunterICX
05-10-16, 03:37 AM
Neither from me, go ahead and unbork the borked event. (just make sure you keep a back up in case the US Civil War goes global)

the Beta Patch, the last time I've checked the big issue was that it turned the Garrisons into Immortals which could be a war breaking bug if you're forced to lay siege in order to win. Not sure if they ever released a new beta build or that someone managed to fix it.

Respenus
05-10-16, 05:39 AM
Thanks for the support guys. I assure you (speaking strictly out of character here), that the changes are completely cosmetic in nature and will only ensure that Garibaldi's evil twin does not run around southern Italy, causing havoc to everything in sight.

As for the beta patch, we will have to wait a long while before an official version is released. According to one of the devs, they intend to port a good amount of code from Wars of Napoleon (their latest title). This should fix not only turn times, but also diplomacy and a whole bunch of other issues. Unfortunately, with all hands on deck making sure WoN's Steam release went smoothly, it will still take some months before it is released.

Oberon
05-10-16, 09:47 PM
Garrisons into Immortals

http://i.makeagif.com/media/9-12-2015/pZCdUi.gif

Raptor1
05-14-16, 08:32 PM
Alterations have been made. If anyone spots discrepancies in the space-time continuum, please report them to the appropriate authorities.

Respenus
05-15-16, 09:37 AM
http://i.imgur.com/5mrbGjQ.png

CAVOUR DISAVOWS VENETIAN REBELS

In response to the news of armed groups in Venetia, the Prime Minister of Piedmont-Sardinia has sent an urgent telegraph to his Austrian counterpart, informing him that his King rejects in absolute terms any armed insurrection against Austrian rule.

"It has always been the conviction of His Majesty of the Kingdom of Sardinia that as rulers appointed by God's will, disputes between sovereigns should be resolved in a peaceful, Christian manner", Cavour wrote in his message.

We have also found out that a diplomat has been sent via train to Vienna in order to personally deliver this message to the Emperor of Austria and His government. The diplomat will also discuss trade relations with the Austrian Empire, with a focus on resolving any shortages the Empire might be dealing with.

Betonov
05-15-16, 10:52 AM
Wait, WHAT ??????

(runs to play the turn)

Oberon
05-15-16, 10:52 AM
A bit late, but with all the moving and that, anyway:

http://i.imgur.com/CEnVAcO.jpg

Betonov
05-15-16, 11:36 AM
That is hillaroius :rotfl2:

I just saw the ''armed rebels'' in Venezia.
More like a football game gone wrong and the huligans stole some horses :O:

HunterICX
05-16-16, 04:20 AM
:haha: Brilliant one Jamie :up:
Keep them comming

Respenus
05-16-16, 04:53 PM
Coal? Coal?! COAL!!! :woot:

Now, what would be the best way of taking over some of those lovely British coal mines? Perhaps we could redirect Garibaldi from Sicily to Wales? That would most certainly be considered win-win by both governments, right? :smug:

All joking aside, a very well made and funny Polandball about our game. May I ask which creator you guys are using to make them?

Oberon
05-16-16, 09:36 PM
I dunno about Betonov but I've been using MS Paint, with occasional trips into gimp to do stuff like tilt the text in the newspaper (I'm sure that Paint does that somewhere but I can't remember where off hand).

Betonov
05-17-16, 04:53 AM
paint.net (http://www.getpaint.net/index.html)

Has the versatility of photoshop, but without the billion functions (which is not a good thing though), but just enough to make polandball comics since it allows layering

And I don't draw my comics, I google up images and copy-cut-paste into a comic

Betonov
05-27-16, 08:58 AM
Oooooh, you have to place your army icon over the rebel army icon :88)
I had my 1500 power stack looking at the 23 power stack for 2 months and not doing a thing :/\\!!

Respenus
05-29-16, 12:48 PM
You are correct, Betonov. As long as your troops are inside the city/fort, the games treats it as under siege, as enemy units are present in the "countryside". So, taking the enemy out requires you to order your troops to march out of the city and have some outdoors target practice. :)

While we are on the subject of giving out advice and taking into account the current worldwide food shortages, one more thing that you can do to improve your chances of buying something - in addition to having a commercial agreement - is to offer a higher than market price. You can do that by going to the trade screen of a specific trade region (Press 'T' over some part of the map) and you will see all the goods offered there. All you have to do then, is press the round icon representing the good in question and you will offer a 25% premium. This way you can all buy Italian foodstuffs more easily and poor, poor Piedmont-Sardinia will have some extra investment monies. Win-win for everyone! :woot:

I just remembered one more thing that I did not cover previously and that may actually be the cause of the food shortages you guys are having. In the top of the F4 screen, you have a row of 4 square white buttons with images of goods on them. When you hover over, they say something like "Conversion of ..." This allows you to convert gold/gems into state money (plus inflation), food (cereals, cattle, fish, etc...) into preserved food, supply goods into supply on map and ammunition goods into ammunition on the map. You can see if any of these are in effect by hovering over the goods in question in the fourth line of the same screen. If you see it mention conversion, press the corresponding button (you may have to do it a couple of times to see the game responding) and make certain that it if OFF! While preserved food is useful (and in short supply on the world market), it is a disproportionally heavy burden to your agriculture.

Hopefully these two advices will help stabilise world production and see a return of stability across the world. Of course, those countries that have access to untapped food resources should build up them up as soon as possible. Piedmont-Sardinia cannot be the world's breadbasket all on its own.

Betonov
05-29-16, 02:10 PM
And I was sitting here and thinking ''sortie'' means breaking out of a besieged fortress :doh:

Yeah, I've been buying all sorts of crap at 25 upper price.

Respenus
05-29-16, 04:58 PM
And I was sitting here and thinking ''sortie'' means breaking out of a besieged fortress :doh:

While on the subject of sorties, I have found that it works better if you manually drag your stack of troops outside of a city/fortress, rather than by using the sortie button. This is especially useful if you have a rebellion and would like the local garrison to take care of it, but because those are locked, they do not respond to the sortie command.

Oberon
06-12-16, 01:42 PM
http://i.imgur.com/0mfNp3z.jpg

https://media.giphy.com/media/JWLp2eO1gdYFG/giphy.gif

Betonov
06-12-16, 02:02 PM
I see the Nepalese arent on your side yet

Oberon
06-12-16, 03:16 PM
I see the Nepalese arent on your side yet

They are, I think, pretty sure I had a unit of theirs come along for the ride during the last Indian uprising. These are just rebels though...which makes it all the more annoying that they kicked my arse at a 2-1 disadvantage.

I think I'll just send the general on his own next time, see if he can pull his head out of his backside then. :hmmm:

Betonov
06-13-16, 03:09 AM
More lik 3-1 advantage, you had cannon and cavalry.

Wait, 4-1 advantage, you had cannon and cavalry on a flat open field :har:

Must be a nephew of Cardigan :rotfl2:

HunterICX
06-13-16, 04:03 AM
Ouch...looks like someone got seriously...
http://i.imgur.com/t9EUnV7.gif

Oberon
06-13-16, 06:29 AM
http://67.media.tumblr.com/360bd0dd077d1a59d5939375ea56db23/tumblr_inline_n1uh6jBcnG1re64ya.jpg

Respenus
06-15-16, 06:36 AM
@ Oberon

From what I can gather, you had a rather large force under command of a very low rank general, which means they were fighting with severe combat penalties. In game rule terms, you did not have enough Command Points (indicated by a flashing red number near the envelope on the right of the unit overview area).

Furthermore, your stack was composed mostly of conscripts, possibly local troops, which although adjusted to the local climate, are not known for holding the line. This is evident in the 90 companies that surrendered to the enemy, which accounts for the large number of elements destroyed.

In actuality, the battle did not go as badly for you as might be suspected at first glance. You do not appear to have lost any complete units and their missing elements can be replaced at a depot as long as you have the replacement chits (F3 screen). You managed to kill over one half of the enemies forces, who does not have the same ability to replenish his losses. All in all, a classic British colonial battle: throw in as many men as possible until the enemy is utterly annihilated.

In other news:

IT BEGINS

http://3.bp.blogspot.com/-BmfnmZYInjs/UY6R73SPJEI/AAAAAAAAX14/GoThgM4amQg/s1600/marsala_1860-sbarco_dei_mille.jpg

Betonov
06-15-16, 09:14 AM
Pure fiction that painting.
Italians should fly a white flag and run towards the sea :O:

Oberon
06-16-16, 06:54 PM
http://i.imgur.com/HXUuqoX.jpg?1

https://media.giphy.com/media/pKEufUXBqsLi8/giphy.gif

Betonov
06-18-16, 02:03 PM
Outrage, scandal, no respect for the great powers :stare:

http://www.historic-uk.com/assets/Images/moldriotlin.gif?1390900665

May 20th, 1860 Honduras seized a tropical fruit plantation, constructed and paid for by Austrian entrepenours and claimed it as their own. It seems that the states of central America cannot forget their brigand roots as this is nothing short but utter piracy.
Where's my Slovene advisor, I need options to respond that include creating either a colony of them or a smoldering crater.

Respenus
06-20-16, 06:46 AM
I have lost a gold mine and a sugar plantation this way. From what I can gather, you need positive relations at 25 or above with the nation in whose territory you are constructing buildings in order to prevent them taking stuff away. According to the manual, you also need to have a commercial agreement with them before even being able to place structures, but that requirement seems to have been removed.

The bright side is that you can still buy the stolen building's product after it finishes construction (if they decide to sell it, that is).

Also, remember that you need ships in the maritime trade box if you wish to transport goods to your country. I once lost a year's worth of gold production before I noticed things did not add up.

Respenus
06-22-16, 07:45 AM
Since many of you are still hurting for food due to spreading social unrest (now in Prussia as well), I would recommend that you look at the Assets Balance screen (press B to access) and see where food is sold, but where there is no-one buying it (or where demand is low). South America and Mexico (Gulf of Mexico trade box) are such examples.

If this trend of unrests continue, it threatens everyone, so if need be, we can create an event that "resets" public happiness and gives those that need it, some extra supplies to ensure that stability lasts.

Oberon
06-25-16, 07:15 AM
Can I reset my army?

http://i.imgur.com/gmCKsUh.jpg

http://i.imgur.com/qFz5sLa.gif

Betonov
06-25-16, 09:53 AM
Respenus and I had a little talk today.
The strikes that plagued Austria and are now spreading may be a game braking situation.
It all goes into a downward spiral.
More strikes, less goods, even more strikes, even less goods etc. etc.
Coupled with some moronic game rules, like 0% taxes causing the people to riot over high taxes :/\\!!

So we concluded we all need to have a conference, to decide whether we should try and fix it somehow or script the game to reset pop satisfaction.

Respenus
06-26-16, 10:55 AM
@ Oberon

Now, now, it is not all that bad. Like I said, you only need to throw an additional regiment or two into the meat grinder and the nasty rebels will disappear all on their own. :har:

Now, I wonder if I could have a repeat show of this in Milan and Venice :hmmm: :O:

---

As for the population contentment problem, I have found the necessary command to increase it to 100 across all social classes in an entire country. So if there is agreement among all players, we can get this done in the next turn.

HunterICX
06-27-16, 04:10 AM
I'm fine with it.

Can't wait for him to become the Austrian-Hungarian Empire :rotfl2:
Then he'll have serious issues. :D

Betonov
06-27-16, 12:01 PM
Now, I wonder if I could have a repeat show of this in Milan and Venice :hmmm: :O:



You won't be leading Indian rebels, you'd be leading italians there :O:


This is what I was talking about with Respenus the other day

Third column is contentment, sixth number is militancy.
http://i.imgur.com/ydZ7gnd.jpg?1

Extremly low contemptment with extrmely low militancy :doh:
''I will refuse to work and loot warehouses, casue an economic stagnation becasue I can't buy enough rice, but I will never raise arms against a foreign emperor''

Raptor1
06-27-16, 03:56 PM
I'm fine with editing the game like this if it's absolutely necessary, but before that I'd like to know which countries are having this issue at the moment. Also, is there no mechanic or event which forces the population satisfaction up if it gets too low, like a revolution or something along those lines? Seems like the system is somewhat flawed if not.

Betonov
06-27-16, 04:06 PM
The system is flawed by itself just by the fact that people protest against high taxes of 0% :/\\!!
This is Austria, peasants shouldn't even dare to complain, let alone protest.

Currently as I hear, only Austria is gridlocked but Prussia and France have brewing hotspots.

Catfish
06-28-16, 02:56 AM
OT :O:

...
The strikes that plagued Austria and are now spreading may be a game braking situation.
It all goes into a downward spiral.
More strikes, less goods, even more strikes, even less goods etc. etc.
Coupled with some moronic game rules, like 0% taxes causing the people to riot over high taxes :/\\!!

Sounds like England, in the the 1960/70ies

So we concluded we all need to have a conference, to decide whether we should try and fix it somehow or script the game to reset pop satisfaction.

~ join the EU? :hmmm:

HunterICX
06-28-16, 03:58 AM
Currently as I hear, only Austria is gridlocked but Prussia and France have brewing hotspots.

http://i.imgur.com/5AnAWpl.jpg

Where did you get this information!

Respenus
06-28-16, 05:46 AM
Also, is there no mechanic or event which forces the population satisfaction up if it gets too low, like a revolution or something along those lines? Seems like the system is somewhat flawed if not.

It should, unfortunately from what I gathered from relevant forum posts, the system is broken. Instead of giant revolt that if defeated "clears the air", the system keeps contentment at around 0%, with riots and uprisings even, but without the appearance of rebel troops (well France now has one rebelling region, but that is an outlier).

This is one more thing that should be fixed in the next patch, but by then, it would be kinder to just divide Austria among its neighbours, as there would be nothing left.

I know that post unification Italy suffers from similar problems in a normal game; ours is far from, with contentment at 0% in many non-Piedmont Italian regions. The two back-to-back financial crises, malinvestment and the lack of food on the international market has resulted in a downward spiral that we cannot get out of without a minor reset.

The only problem that I see is that we can only increase contentment in all regions of a specific country, but I do not know of a command that would do the same thing for specific regions. As such, I recommend that we are kind to Austria and give it a +50 contentment boost to all regions, as contentment at 50% only has a 5% chance for demonstrations and not all of its regions are at 0 contentment. Hopefully, with Austria no longer needing food support from international markets, other countries will be able to buy the necessary products.

If it appears after a couple of turns that Austria, France or Prussia require extra support, we can give each an increase of 10 or 20 for example.

Betonov
06-28-16, 09:01 AM
This is one more thing that should be fixed in the next patch, but by then, it would be kinder to just divide Austria among its neighbours, as there would be nothing left.



Maybe Austria could take Piedmontian fat content provinces to pacify the population in the Empire :hmmm:


One thing I noticed, that there's a set number of provinces on strike.
Just the last turn, 3 provinces got pacified, at the same turn 3 others went on strike. And that's the third time it happened since this mess started.

Respenus
06-28-16, 10:50 AM
One thing I noticed, that there's a set number of provinces on strike.

Just the last turn, 3 provinces got pacified, at the same turn 3 others went on strike. And that's the third time it happened since this mess started.

That is damn peculiar :hmmm: I have never heard of anything similar happening to other players and it has not occurred in any of my games. I know the situation is dictated by contentment and your society may have descended into chaos in waves, or it could be a limit set by the developers in order to prevent total destruction of a nation's economy.

However, you should not worry, as things are looking up for you. At 50+ contentment, things stabilise and you get full production back, plus reform policies reset often enough for you to stabilise any future negative developments. Plus, with very low militancy, your contentment will stay at its levels for far higher than in other countries.

Oberon
06-28-16, 12:51 PM
OT :O:



Sounds like England, in the the 1960/70ies



~ join the EU? :hmmm:

We've already had the EU I think...

http://i.imgur.com/vSlQG6N.jpg?1

:haha: :03:

Raptor1
06-28-16, 04:47 PM
It should, unfortunately from what I gathered from relevant forum posts, the system is broken. Instead of giant revolt that if defeated "clears the air", the system keeps contentment at around 0%, with riots and uprisings even, but without the appearance of rebel troops (well France now has one rebelling region, but that is an outlier).

This is one more thing that should be fixed in the next patch, but by then, it would be kinder to just divide Austria among its neighbours, as there would be nothing left.

I know that post unification Italy suffers from similar problems in a normal game; ours is far from, with contentment at 0% in many non-Piedmont Italian regions. The two back-to-back financial crises, malinvestment and the lack of food on the international market has resulted in a downward spiral that we cannot get out of without a minor reset.

The only problem that I see is that we can only increase contentment in all regions of a specific country, but I do not know of a command that would do the same thing for specific regions. As such, I recommend that we are kind to Austria and give it a +50 contentment boost to all regions, as contentment at 50% only has a 5% chance for demonstrations and not all of its regions are at 0 contentment. Hopefully, with Austria no longer needing food support from international markets, other countries will be able to buy the necessary products.

If it appears after a couple of turns that Austria, France or Prussia require extra support, we can give each an increase of 10 or 20 for example.

I see. I'd rather everyone get the same boost regardless of whether they are in trouble or not, though. That would allow countries that have managed to keep their population happy keep their advantage and that way would be more fair in general.

If you tell me the necessary console commands I can see about implementing this next turn or so.

EDIT: Or whatever commands they are.

Betonov
06-29-16, 12:19 PM
I'm kind of split in my opinion here.
One way I'd love to have my problem magically removed, but at the same time I want to solve it because it gives me a challenge during the more peacefull time of the game. And if this wasn't an actuall gameplay bug I'd never thought of asking for a codeline change.

Considering it all I am running a surplus and can (maybe) keep going until the global economy stabilises. And Austria will be working on solutions to the matter.

So for the time being let's wait a little longer and if the problem spreads too much we'll put it to a vote.

Respenus
06-30-16, 05:07 AM
So for the time being let's wait a little longer and if the problem spreads too much we'll put it to a vote.

Aw, come on man, I already wrote the event and everything :wah:

I do understand why you want to deal with it, but if that worked, it would have worked already when it was just a few provinces on strike. Furthermore, I would have agreed with you if I did not know that this is a bug.

Plus looking at the world trade market, it is clear that there is a major international food shortage going on and those regions that still produce a surplus of food either cannot cover the demand (like Piedmont-Sardinia) or are not accessible (the centre of South America).

Lastly, this has been a highly unusual game to say the least. I have never seen or heard of Switzerland in total revolt, so that should be an indication of how bad things are.

So, let us give everyone a 50 contentment boost (it can only go up to 100), and with the knowledge you all have now on how to play the game, I am certain that this will not have to be repeated in the future.

Betonov
06-30-16, 09:33 AM
So, let us give everyone a 50 contentment boost (it can only go up to 100), and with the knowledge you all have now on how to play the game, I am certain that this will not have to be repeated in the future.

Motion proposed
Everyone in favor say ''aye''

AYE !!!!


Austria [x]
Prussia [x]
UK [ ]
France [ ]
USA [ ]
Italy [x]

Voting will conclude on sunday, abstained votes will not be counted.

HunterICX
06-30-16, 09:57 AM
JA!

Respenus
06-30-16, 12:22 PM
While I could use the boost after unification (in an in-game year or two from now), I vote aye, especially as it will finally stop the massive refugee influx from my eastern neighbour's imploding economy :D

Betonov
06-30-16, 01:59 PM
What refugees.
Austria is the happiest place on the planet. So liberal we allow people to protest.
We allow people to protest the lack of electrical apliances before the invention of electricity.
And they say we're still feudal, opressing the common Slav and not allowing any kind of disgruntlement.

Raptor1
07-03-16, 06:11 PM
The ayes have it, it seems. Unfortunately the event didn't fire since it was set to the wrong month. I'll try to fix it for the next turn.

Oberon
07-04-16, 06:28 AM
How can you tell when other nations are having civil unrest anyway? :hmmm:

HunterICX
07-04-16, 06:43 AM
How can you tell when other nations are having civil unrest anyway? :hmmm:

One of the map filters on the bottom left shows you the population content levels and they include that of the other nations.

Betonov
07-04-16, 06:54 AM
The Austrian Empire pledges not to treat it's subjects like cattle and will do everything to prevent another game breaking crisis. If this promise is broken may the Lord give to Habsburgs another Charles II of Spain.

Oberon
07-04-16, 07:28 AM
The Austrian Empire pledges not to treat it's subjects like cattle and will do everything to prevent another game breaking crisis. If this promise is broken may the Lord give to Habsburgs another Charles II of Spain.

I guess I'd better stop taxing everything that moves then... :hmmm:

HunterICX
07-04-16, 10:50 AM
The Austrian Empire pledges not to treat it's subjects like cattle and will do everything to prevent another game breaking crisis. If this promise is broken may the Lord give to Habsburgs another Charles II of Spain.

So....you're abandoning your Balkan adventures then and forbid royal roadtrips to Sarajevo? :D

Betonov
07-04-16, 11:01 AM
So....you're abandoning your Balkan adventures then and forbid royal roadtrips to Sarajevo? :D

Game breaking, not game more interesting making :O:

Something tells me that Austria should be the loose cannon in this game. The monarchy that refuses to smell the new age and still lives in the times of nobles and gentlemen.
My pragmatism and modernism is ruining the lore :hmmm:

HunterICX
07-04-16, 11:12 AM
Totally, because what fun is Austria without its poorly paid, poorly equiped, poorly trained and poorly led army having to assemble on poorly planned out railway system through a poorly ruled country with a tinderbox of ethnic groups as it's subjects...

http://i.imgur.com/shcay8C.png

...and I'm Allied to him.

Betonov
07-04-16, 11:57 AM
What's the worse that can happen beside draging you into a global conflict after which you will be the blamed

Raptor1
07-05-16, 04:55 PM
Peasants have put down their pitchforks and torches around the globe thanks to the power of magic.

Respenus
07-06-16, 04:41 AM
Be advised that it may take an extra turn or two for the system to recalculate the masses' anti-government position, so some barricade building may continue for a short while. Magic fairies are not omnipotent. Thank you for your understanding and we apologise for any inconvenience this may cause to your empire building.

Oberon
07-06-16, 02:11 PM
One of the map filters on the bottom left shows you the population content levels and they include that of the other nations.

Oh...OH....

I'd been wondering why it was so cloudy in London, I'd put it down to the British weather but it looks like it was the smoke from the burning cities of Eastern Europe.

Meanwhile, Task Force seems to be suffering from a reverse Sherman:

http://i.imgur.com/Q3EyFa8.jpg

http://i.imgur.com/REsawHr.jpg

Betonov
07-11-16, 03:47 PM
Just noticed something.

In my main trade area (Austria), I saw I can sell tobacco, sugar, coffe and tropical fruit.
Does that mean I can sell from my capital what I import ??

Respenus
07-12-16, 06:33 AM
You can sell anything that you have supply of. So, if you decided to buy up every single banana in the world, then Austria would become the world's supreme banana republic. Wait a minute... My apologies, that should be world's supreme banana monarchy! :D

But yeah, you can sell anything and everything you have. Any production buildings you have in other countries or in your colonies transport goods to the home country, where you can then sell it onwards.

Betonov
07-12-16, 06:45 AM
So that's why I can't buy nothing in India, I have to buy it via London.

You know how they say in our country and looking at the news the entire EU: ''better a banana monarchy than Italy'' :O:

Betonov
07-13-16, 11:43 AM
Peace in Europe ? Your Higness, the two most volatile states in Europe are both played by Slovenes. I hope you have more realistic dreams for our future.
~King Maximillian II of Bavaria in a private conversation with Friedrich Willhelm IV of Prussia

Respenus
07-13-16, 12:23 PM
Peace in Europe ? Your Higness, the two most volatile states in Europe are both played by Slovenes. I hope you have more realistic dreams for our future.
~King Maximillian II of Bavaria in a private conversation with Friedrich Willhelm IV of Prussia

:har::har::har:

Man, oh man, you always manage to crack me up. But in all seriousness, Italy is far from being a volatile state. We are calm, hard-working and providing every European with all the opium and gold wheat and wine that they need.

The UK with its huge coal reserves, however, now there is one sneaky fellow :hmmm:

Betonov
07-13-16, 02:48 PM
, Italy is far from being a volatile state. :hmmm:

It's not Italy that's volatile. It's the trench of gasoline called the Austrian-Italian border :O:
And two Slovenes on either side, one needing to drop the match because he wants those sweet rich N. Italian lands and one is an unpredictable maniac playing a royal unpredictable maniac and this area is a tinderbox and I will burn it to the ground before I let one pasta muncher get anywhere near Milano. And I don't care if I drag the world into an early grave even before nukes.

Betonov
07-13-16, 03:10 PM
Meanwhile in Schloss Facebook near Bavaria, HunterICX and Betonov are having a conference

http://i.imgur.com/CtXo7fh.jpg

Get it, because the Hochenzollers and Habsburgs use eagles as their crest

Respenus
07-14-16, 09:13 AM
The eagles can plot all they want, they are not getting any tasty Italian fish anytime soon.

However, and in all seriousness, if things continue as they have, there will only be one eagle left. From my own experiments, the high contentment levels should result in improved conditions 2 or 3 turns after being activated. Unfortunately, all the strikes/riots/revolts that were previously present are still there, so our magic trick seems to have failed. If the situation does not improve in the next several turns, we may be forced to seek more radical solutions or talk to the devs and see if there are any hidden commands available.

I have also noticed that Russia is somehow in control of Bosnia! How this happened or why Austria has not been given a casus belli is beyond me. This is something that we can fix via a script or wait out to see if a crisis will develop over time.

Raptor1
07-14-16, 09:20 AM
I don't think Russia actually owns Bosina yet. They've been winning their war with the Ottomans for quite a while now, so it's probably just occupied.

HunterICX
07-14-16, 10:18 AM
The eagles can plot all they want, they are not getting any tasty Italian fish anytime soon.

Adorable, the Italians see themselves worthy of some plot :haha:

Respenus
07-14-16, 11:48 AM
I don't think Russia actually owns Bosina yet. They've been winning their war with the Ottomans for quite a while now, so it's probably just occupied.

I had completely forgotten that the Russo-Ottoman war was going on. There is so little information provided to non participants, that it sometimes feels that countries with human players are the only ones doing something.

Adorable, the Italians see themselves worthy of some plot :haha:

You just wait! Once Garibaldi finally decides to move his lazy ass from Palermo, you'll see what we are capable of!

Betonov
07-14-16, 12:10 PM
Adorable, the Italians see themselves worthy of some plot :haha:

The Italians do deserve a plot.
A huge 5m plot. Without gaps and an armed Slovak at every 3m of that plot.

(respenus might be the only one to get it)

Respenus
07-14-16, 02:03 PM
The Italians do deserve a plot.
A huge 5m plot. Without gaps and an armed Slovak at every 3m of that plot.

Doberdob?

Betonov
07-14-16, 02:10 PM
Ne.
Plot, pač ograja :O:

Respenus
07-14-16, 05:39 PM
Ne.
Plot, pač ograja :O:

:yeah:

I read all text in English with proper English pronunciation, so it never occurred to me to consider Slovenian. The problem with you plan, however, is that there are not enough Slovaks to protect the fence. Try the Hungarians, it's a win-win either way.

Betonov
07-20-16, 03:23 PM
I need Hungarians to protect the east.

Something needs to be done with the ''high taxes lower satisfaction'' when they're at a horrible rate of 0% :/\\!!

I love this game but I am completely at a loss how population is considered a pool of entitled spoiled brats crying about non-existing taxes and lack of fine wine with peasants diners and not the historically overworked and malnutritioned peasants that weathered anything the crown threw at them from fear of being forced back to fields and factories at bayonett point.

And WHY can't I force them to the fields and factories at bayonett point, I'm the blessed Emperor of Austria, one of the aristocratic blowhards that went to bed in the belief that the millions under rule were nothing but drones born and raised in service to the crown, killing a few hundred to make a point would make the same emotional response with these people like I have when I smack a fly !!!!!!!!

Give me armed rebellions but these ''we want shrimp fried rice with Cardonayy Buro 1845 or we won't work'' strikes are utterly ridiculous even for our modern spoiled population.

:/\\!!

rant over

Respenus
07-21-16, 05:27 PM
My dear Betonov, you should be proud of your peasants, as they have acquired enlightened knowledge from 100 years in the future and the socialist utopia that awaits them :rotfl2:

But in all seriousness, it is a game bug and low contentment should have been resolved with an armed rebellion. Fortunately, I bring two pieces of good news. First one is that the official patch will be released shortly, which should fix some of the game's general problems. The second is that I asked at the official forums and found that we should have used another command for getting rid of strikes/riots/revolts. If things do not show any sign of improvement in a couple of turns, we will be forced to use it. If that won't work, I can always supply everyone with tons of gold and jewellery for your poor, poor peasants.

Betonov
07-22-16, 07:02 AM
If that won't work, I can always supply everyone with tons of gold and jewellery for your poor, poor peasants.

How about lead being pushed out an enclosed space by expanding gases


So lets see if I understand it, low contemptment would first start as strikes and then explode into a provincial rebellion where a successfull crackdown would bring the situation back under control, aka people forced back to work on bayonett point :hmmm:

Respenus
07-22-16, 05:20 PM
So lets see if I understand it, low contemptment would first start as strikes and then explode into a provincial rebellion where a successfull crackdown would bring the situation back under control, aka people forced back to work on bayonett point :hmmm:

That is how it should work. As a matter of fact, it happened in a French province. However, nothing seems to have triggered the mechanism of revolt in any other nation with low contentment, thus causing a downward spiral. As I said, this part of the game is bugged and hopefully, the patch (or in the meantime, our scripts) will fix it.

Respenus
07-25-16, 09:03 AM
To my fellow noble and enlightened rulers of Europe,

it would appear that we are in a bit of a predicament. Our previous attempt at subduing rebellious citizens appears to have failed. However, we still have two possible solutions on the table:



I have asked on the official forums and received a reply from a player who has created a large number of custom scripts for the campaign he was playing. He proposed that instead of increasing contentment, we should have decreased militancy, even though, as Betonov has pointed out, it is at an extremely low level in Austria. Nevertheless, his solution is as good as any and one with least long-term negative consequences if it does not work.
The second solution involves us destroying the international market. We would give everyone 100 units of every food and 50 units of every luxury product currently available (so no cars for example). This way the peasants would finally be able to eat caviar and swim in champagne as is apparently their wish. The problem with this solution, however, is that it will remove any and all semblance of balance or competitive advantage from our campaign, possibly causing long-term economic unpredictability.

With these two options on the table, it is now up to you guys to choose the way forward. I personally recommend starting with the first one, with the second one used only if the situation deteriorates even further. The first one is also easier to script, so it can be implemented more quickly.

Betonov
07-25-16, 09:33 AM
I don't like both of them :hmmm:

First one becasue I know it wouldn't do anything and second becasue it would crash the economy. It's so hard to get a game where supply and demand are represented and this might throw that balance out the room.

I'm for first though. Even if it doesn't work it wont cause much damage.


Here's a question: are strikes predetermined in lenght, maybe the contentment raise worked but strikes need to last at least (x) turns and would eventually stop.

HunterICX
07-25-16, 10:41 AM
I don't like both of them :hmmm:

Me neither.

If we have to do something if things don't get resolved in time it would be option 1 as I think option 2 is out of the question.

Betonov
07-25-16, 10:49 AM
The way I had strikes was, that as soon as one province stopped another flamed up. So I suggest we wait so I can see if a strike will stop and if another one will begin.

When it comes to option 2, I'd rather give smaller nations with large resource locations some private capital and mfg goods, to start building sites to infuse the market with goods.

Respenus
07-25-16, 01:47 PM
Here's a question: are strikes predetermined in lenght, maybe the contentment raise worked but strikes need to last at least (x) turns and would eventually stop.

As far as I know (or as far as the manual explains things), each social contentment modifier (positive or negative) is linked to the contentment level, meaning that technically strikes can last forever if contentment is too low. This is also the reason why I proposed raising it in the first place, as it did not occur to me that other in-game mechanisms might be linked it to. It is also for this reason that I proposed giving luxury goods, as I know their sale on the national market increases contentment.

When it comes to option 2, I'd rather give smaller nations with large resource locations some private capital and mfg goods, to start building sites to infuse the market with goods.

You are far too optimistic when it comes to the AI of smaller nations. China could be the world's silk exporter (despite its civil war), but it does not do anything. I also think that behaviour is to a certain extent scripted; plus in order to simulate interests of powerful states, local resources are not fully exploited so that European countries plus USA can build their plantations/mines there. Adding the buildings themselves might be more useful, but that does not differ much from just giving troubled nations luxury goods for sale.

Betonov
08-03-16, 06:46 AM
Oh look, all those soldiers and I can't send them to restore riots :/\\!!

http://i.imgur.com/twXsoXz.jpg?1

Oberon
08-03-16, 08:02 AM
They probably are the riots.

Betonov
08-03-16, 11:47 AM
They probably are the riots.

If 200+ regiments went rioting then it would look like an asteroid fell on Europe.

Respenus
08-04-16, 05:30 AM
Your soldiers could do something about those riots, if you did not keep all of them massed in Milan and Venice. Sardinia-Piedmont is in no position to threaten Austria and right now, keeping things under control is more important than fighting some imagined conflict.

Betonov
08-04-16, 08:48 AM
Your soldiers could do something about those riots, if you did not keep all of them massed in Milan and Venice. Sardinia-Piedmont is in no position to threaten Austria and right now, keeping things under control is more important than fighting some imagined conflict.

https://i.ytimg.com/vi/OGAu_DeKckI/hqdefault.jpg

I know about the police value in units, but I have 3 Gendarmerie units plus a cavalry brigade parked in Wien and nothing has been done there.

Maybe I'll park a corps in Maribor and see what happens :arrgh!:

Respenus
08-06-16, 02:33 PM
Well, count on the Italians to screw over Europe (and in our case, the world).

After spending summer and autumn on Sicily, Garibaldi finally decided to capture Palermo and move north. Unfortunately, while the next script in the process fired fine, thus creating a new Garibaldi army in Calabria, the previous script designed to delete the original Sicilian expedition has/had a fatal flaw.

After several hours of testing, I came to the realisation that the necessary unit deletion command does not recognise units with the REB tag, meaning that all scripts based on these two elements result in massive problems. How or why this happened is beyond me; it is also the first time I have seen it, even when reading about other people's playthroughs. I can delete major faction and subfaction units, but rebels are beyond the game's reach.

Because of this, there are now two rebel Garibaldi's running across southern Italy, Sicily is back in the hands of the Kingdom of Two Sicilies (although I own the resources buildings) and the garrison that was supposed to prevent that was teleported to Tunisia (probably because of the presence of a massive rebel army and because the developers did not make it appear inside the city). Consequently, what was supposed to be a simple, by the book unification of Italy, has suddenly gone FUBAR.

http://i.imgur.com/DOvXhxz.png

Thankfully, my testing has not been to no avail and I have found that it is possible to delete REB units by using the "Enemy" attribute, rather than the faction tag (Rebels are always the enemy, so this simplifies things a little).

However, since this would be a big modification of the state of the world, I first require your consent to do the following: destroy the original Sicilian Garibaldi, redeclare Sicily Italian, destroy the teleported garrison and recreate it back where it belongs (before you ask, there is a command to move units, but I was unable to find an example in the game event files). Raptor would also have to change the unit deletion command attributes in one additional script command chain, so that next time, Garibaldi will disappear for sure.

---

Italian misfortune, however, appears to be the joy of the French and the Austrians, with workers suddenly returning to work (or just content with some small demonstrations and minor strikes). While I cannot claim any responsibility, it does appear that having two Garibaldi's to worry about, has been enough to convince Austrian workers that they should get back to the job of defending the Empire, which in its gratitude, will decide not to pursue war with the ailing Kingdom of Two Sicilies, right? :D

Betonov
08-06-16, 03:22 PM
So with Garibaldis ascention to a higher plane it means there's no more movement in the Kingdom of two Sicilies which takes away any diplomatic event chains for Italian unification.
I mean, I'm not a competetive ass and I preffer a challenge with a strong Italy ready to stab my back so I have no joy in this.

But I vote YES, I trust you know what you're doing.

Respenus
08-06-16, 04:03 PM
In the interest of honesty, leaving things as they are will mean that some time in the future, if the AI moves its ass, and if Garibaldi can defeat the local Sicilian forces (which should also have been deleted) and capture Napoli, the historical Italian unification chain will be completed.

Unfortunately, due to the problem with the select/kill unit command, there will be two, fully armed and pissed of Garibaldis running around southern Italy, making them very difficult to defeat. Even if we correct the future event to properly delete the second Garibaldi army, there will still be a Garibaldi in Sicily.

So technically, we can do nothing and I will have a major pain in the behind to deal with before I can start causing trouble around the world. I welcome any challenge, which is why the decision is left to the other players. Of course, if the game screws up for another player, I will be the first to recommend that we script our way out of it (like we did with the contentment problem).

Betonov
08-06-16, 04:21 PM
Can't we leave the two Garibaldis to run around and do their thing and then send a coalition force down south. Some Austrian corps need practice :arrgh!:

Respenus
08-06-16, 04:44 PM
Can't we leave the two Garibaldis to run around and do their thing and then send a coalition force down south. Some Austrian corps need practice :arrgh!:

Your request can be arranged, but it will come at a price. Please, come join me this dark all...hmm...I mean brightly lit hall to discuss our business transaction. :D

Betonov
08-07-16, 05:34 AM
Your request can be arranged, but it will come at a price. Please, come join me this dark all...hmm...I mean brightly lit hall to discuss our business transaction. :D

I see you're an Italian so I'll give you some basic economy lessons:

the one that provides the services, in this case Austria sending troops to supress rebelions, is the one that gets payed by the one that uses said services

Respenus
08-07-16, 06:00 AM
The one that provides the services, in this case Austria sending troops to supress rebelions, is the one that gets payed by the one that uses said services

Ah, you see, the service provided is an opportunity to train Austrian troops, not Austrians coming down to stop a rebellion. Yes, the same way Italian banks are perfectly fine, no bad debt at all, you see, it is Deutsche Bank that is in trouble, not our fine medieval banks :har:

HunterICX
08-07-16, 08:04 AM
King Friedrich Wilhelm IV has died age 65

http://i.imgur.com/VeTh8TI.jpg
A sad day for the Prussian Kingdom as our king passed away aged 65, a life who saw the revolutions of 1848 where after having put himself up front of the movement pushed forth for a German unification, a liberal governement created and a constition drawn up. He'll be missed by many Prussian and hopefully his brother Wilhem I who now sits on the throne of Prussia will keep up the legacy and make Prussia strong!

Gott schützen den König!

Oberon
08-07-16, 08:22 AM
Italian cloning experiments gone awry! Does this mean that both of those armies consist entirely of Garibaldi clones?

https://coubsecure-a.akamaihd.net/get/b33/p/coub/simple/cw_timeline_pic/89e43713a37/3c2d9ff9e7672ece6d0de/big_1462255179_image.jpg

Anyway, I vote yes, it won't really affect me yet anyway, so it's all good.
I'll be busy trying to get my army to meet with the Indian rebel army, and once it has done so, not self-destruct in a dazzling display of incompetence.

Betonov
08-10-16, 11:49 AM
When did this happen :06:

http://i.imgur.com/9kxnKVu.jpg


I thought you play the crisis game, not get a report afterwards without even knowing there was one

Betonov
08-10-16, 12:35 PM
https://s-media-cache-ak0.pinimg.com/originals/9c/c5/68/9cc568deae6a1758405757b4480c5f37.jpg

Zuruck zur Arbeit, Wiener Zeiting caricature, 1861

The anarcho-liberal agitators have finally lost their wind in their sails as the combined assault by Imperial diplomats, policemen and the fact that the peasantry cannot survive on air and promises alone broke the strikes that kept the Imperial economy stagnant since 1858. The factories and fields neglected these long months are again full of peasants and workers preparing for the 1861 season.
Despite a massive call for stricker punishment by the nobility, a more lenient aproach was implemented by the Emperor, under advice by Count von Buol. Effective amnesty for all workers and peasants returning to the fields, not regarding the severity of the transgression agaisnt the Empire. The anarcho-liberal agitators and ring leaders on the other hand are to be rounded up and prosecuted.
The architect of the negotiations, Count Johann Bernhard von Rechberg und Rothenlöwen, is already drafting his next proposal to the Emperor. Unoficial sources say that it is a proposal to increase Austrian coal production to exploit the European coal shortage.

Respenus
08-10-16, 05:58 PM
When did this happen :06:

I thought you play the crisis game, not get a report afterwards without even knowing there was one

Wait, you did not choose Austria's cards? :o

Christ, did you see how close you got to war? If Two Sicilies had any better cards you would probably be at war right now! Furthermore, if the AI was ready to start a war with some backward, unindustrialised nation, can you imagine what kind of threat it considers Piedmont-Sardinia to be?

So in the future, in order to preserve your coal customer base, let us improve our relations and be very good buddies, alright? :yep:

In other news, the duplicate Garibaldi was banished to the ethereal void, so I would like to thank other great European leaders for having joined me in the ceremony.

Betonov
08-11-16, 01:36 AM
Wait, you did not choose Austria's cards? :o



Nope.
Hunter was talking about a crisis between Austria and Two Sicilies, but I saw nothing at all. No message that a crisis began or that I should choose my cards, but for some reason Prussia was informed :doh:

HunterICX
08-11-16, 05:14 AM
but for some reason Prussia was informed :doh:

I'm always informed about Austria as I should be :03:

Respenus
08-11-16, 07:48 AM
Nope.
Hunter was talking about a crisis between Austria and Two Sicilies, but I saw nothing at all. No message that a crisis began or that I should choose my cards, but for some reason Prussia was informed :doh:

Everyone is informed of a crisis occurring somewhere in the world.

It is true, however, that it is very easy to miss something in the mess (and mass) of trade and diplomacy messages. The best way to ensure that you do not miss anything, is to use the filter buttons on the left of the message area. The first one is especially important, as it highlights all the major issues around the world (events and the like), as well as system messages and diplomacy.

In any case, should there be a crisis between Italy and Austria, you can be damn sure you will be informed about it happening. We would not want an accidental war, now would we? :dead:

Oberon
08-11-16, 07:59 AM
Even I saw about the crisis, I think it was somewhere underneath the messages about Indian rebels and other colonial adventures, oh and my businessmen displaying extreme acumen by buying stuff over the market value and selling it at under. :dead:

HunterICX
08-11-16, 09:53 AM
We would not want an accidental war, now would we? :dead:

*covers up plans laying on top of desk*

No..no no no that would be...a damn shame if that where to happen.

*coughs walks out the room humming Preußens Gloria*

Betonov
08-11-16, 10:35 AM
an ''accidental'' war, we shouldn't let that happen

And Prussian war plans are not really war plans, they're contingency plans based on Austrias actions

Oberon
08-11-16, 01:56 PM
Ok India....that does it...

http://i.imgur.com/gJuLjWi.jpg

http://i.imgur.com/PpKpQii.jpg

Oberon
08-16-16, 01:02 PM
http://i.imgur.com/ZrgEqBt.jpg?1

http://i1.kym-cdn.com/photos/images/original/000/614/729/e62.gif


http://i.imgur.com/g8VS3AV.jpg

http://i3.kym-cdn.com/photos/images/original/001/038/787/4d4.jpg

Oberon
08-16-16, 02:13 PM
http://i.imgur.com/WAaAS51.jpg?1

Respenus
08-17-16, 06:58 AM
Thank you Oberon. I know that exaggeration is usually the norm on forums in the form of LOLs and ROFLs, but this had me literally grabbing my sides and falling on my keyboard.

As for your Indian adventures, your Gurkas should take care of business soon enough. Until then, the battles results are historical, as far as British military leadership in the colonies goes.

Betonov
08-18-16, 01:40 AM
That would be a good idea.
Forcing strikers into a strike force to strike at the as of yet undetermined enemy :)
I'll call them the dirty dosen thousand.

Respenus
08-19-16, 05:09 PM
Here's something to bring up the spirits of my eastern neighbour

http://i.imgur.com/kaviCWl.png

Betonov
08-20-16, 01:57 AM
To be honest, I'd also stab an empire in the back to get Istra :)

Betonov
08-27-16, 06:00 AM
Another turn, another production site seized by some 5th grade latin state :/\\!!
Largest army in Europe and I can't use it

Respenus
08-28-16, 07:51 AM
Another turn, another production site seized by some 5th grade latin state :/\\!!
Largest army in Europe and I can't use it

Technically you can invade if you want, but you will not be able to lay claim to anything, so it would only be a waste of soldiers.

Try building up your relations first. Promise them local support, which brings up relations 3-5 points per use. You can do that twice a year, plus you may get lucky with state visits (although those are usually rejected). Once you have relations of 25+, you can start building without any concerns and if you can get a commercial agreement with them, then even better.

But yeah, I understand your anger/frustration completely. As mentioned before, I too have lost highly expensive investments and have run out of things to invest in in Italy (until Garibaldi moves his behind that is), so you have my sympathies. I recommend you try and get in the good graces of China. They have a lot of unused potential and you could become the world's foremost silk or tea producer.

Respenus
08-31-16, 06:57 AM
Hunter, you are the luckiest PoN player that has ever walked the Earth. The probability for the North German Confederation event to fire is set at 25, which with an end date of 1875, should mean late 60s, early 70s, not 1861!

Furthermore, Germany has once again proven its high work effectiveness by taking its first step toward unification before Italy even managed to wake up to the possibility. It's a damn shame that the original game does not include events for a South German Confederation or we would have a really interesting alt-history on our hands (well, even more than we have right now).

Betonov
08-31-16, 07:51 AM
the North German Confederation .

[Reads history books]

:o

Oberon
08-31-16, 01:23 PM
Ah crap

Any chance that I can unlock the Mark V tank a few decades early?

Betonov
08-31-16, 01:52 PM
Ah crap

Any chance that I can unlock the Mark V tank a few decades early?

You got a stretch of water and France in between, I got a land border :O:

Public announcement, any troop movements observed in Austria are merely stress tests for the railway system, please ignore

Betonov
09-05-16, 02:06 PM
@Respenus, sorry I dissapeared from teamspeak, I went to walk the dog and didn't logged out

Respenus
09-06-16, 04:30 PM
@Respenus, sorry I dissapeared from teamspeak, I went to walk the dog and didn't logged out

Don't worry. As long as it involves a dog, all is forgiven :)

HunterICX
09-07-16, 12:06 PM
Achtung!
http://i.imgur.com/DJe6Bg9.gif

http://www.ageod-forum.com/showthread.php?50152-Pride-of-Nations-has-been-updated-to-Version-1-04!

Time to upgrade?

Betonov
09-08-16, 02:18 PM
It says nothing about fixing that small problem when opressed peasants with no other right but to die for the Sovereign get angry over 0% taxes

Respenus
09-10-16, 01:53 PM
Based on the forum posts and my own experience, I would recommend waiting for a while before upgrading your game.

Several files are missing from the current version and identified bugs have not been fixed. Thankfully, the AGEod team is rather fast and they should have a hotfix or updated version out shortly.

If you have PoN on Steam, try and find a way of stopping the patch being applied. I do not think that we can play with different game versions. This applies especially to our host, Raptor.

Betonov
09-14-16, 02:14 PM
http://l.facebook.com/l.php?u=http%3A%2F%2Fi.imgur.com%2FTkRGTb8.jpg%3F1&h=CAQFEAbHo

Sun von Tzu says:
wait long enough, the Italians will screw something up

Respenus
09-15-16, 01:58 PM
In light of all the economic crises that we have been having, I have to ask:

What are you hoarding your money for?!

A crisis only erupts if the major nations have on average more than 2000 capital (private money). I know I was around 3000 because I had nothing to spend it on (having already made all non-industrial investments possible in what little territory I control and not wanting Brazil to keep stealing my plantations), but I know that you guys still have massive development potential. Furthermore, France and UK have colonies, while the USA has lost southern territories and should probably be compensating by re-building certain elements of its economy.

I know that too much private capital is a problem later on with games that start in 1850, but I did not think we would be confronted with this issue only a decade into the game.

In summary, less Germany, more France and SPEND!!!

Betonov
09-15-16, 03:45 PM
It would be nice if we could use some state money as subsidies for the economy.
Finance a construction. Buy mfg goods for the army needs. Anything.

Raptor1
09-15-16, 05:53 PM
It would be nice if we could use some state money as subsidies for the economy.
Finance a construction. Buy mfg goods for the army needs. Anything.

I'm pretty sure there are decisions for that one in one of the economic panels. They reduce your inflation too.

As for my grand colonial railway project, I had to hold off of that while my people were revolting, but it'll get underway again soon enough.

Oberon
09-15-16, 05:59 PM
Private capital...private capital...

Oh yes, railway money!

Pity the Manufactured Goods can't keep up... :/\\!!

Raptor1
09-15-16, 06:00 PM
Private capital...private capital...

Oh yes, railway money!

Pity the Manufactured Goods can't keep up... :/\\!!

We should check if China has some. I'm pretty sure they're hoarding it all...

HunterICX
09-15-16, 06:02 PM
In summary, less Germany, more France and SPEND!!!

http://i.imgur.com/3wbbbv7.jpg

Betonov
09-16-16, 12:14 AM
I'm pretty sure there are decisions for that one in one of the economic panels. They reduce your inflation too.
.


Too vague, too cheap, too far in between.

I get the state didn't meddle in industry like clothes or livestock, but we should have the option of making weapins, ammo and canned food factorues with state money, maintained with state money. Its too strategic for the state, especially old empires clinging to ancient times like Austria.

I feel like I'm playing modern Austria filled with the entitled generation and not the jailer of nations.

Betonov
09-21-16, 02:18 PM
http://i.imgur.com/SQaighO.jpg?1

Oberon
09-24-16, 11:32 AM
http://i.imgur.com/8CwgUnt.jpg

The Med to the Gulf of Aqaba via Jerusalem?

http://gifrific.com/wp-content/uploads/2013/10/Thats-A-Bold-Strategy-Meme.gif

Oberon
09-28-16, 11:30 AM
http://i.imgur.com/i0ZeBpw.jpg?1

http://i.imgur.com/qk3SX8f.gif

https://media.giphy.com/media/OSeTX18UXNQqY/giphy.gif

Betonov
09-28-16, 11:42 AM
http://i.imgur.com/vjKAk9c.png?1


His Imperial Majesties foreign ministry
1st of August, 1861


The Imperial army will be conducting maneouvers in accordance with it's new reorganisation plan.
Any army movements you will see are peacetime manouvers and should not be regarded as hostile actions. Austria has no intentions of provoking war with Her civilized neighbours.

Gott erhalte Franz den Kaiser

Ausenminister Karl Ferdinand von Buol

Betonov
09-28-16, 11:46 AM
@ Oberon

The Ottomans once pulled it off

https://upload.wikimedia.org/wikipedia/commons/7/70/Kusatma_Zonaro.jpg

Oberon
10-04-16, 02:51 PM
Of course, it's always the Ottomans fault.


Meanwhile in Western Europe:
https://www.youtube.com/watch?v=FXET1kvEOAY

Betonov
10-07-16, 03:22 PM
A crisis between Austria and Nicaragua.

About what I have no clue. I'll just bully them into submission. I'm the Holy Roman Empire.

Respenus
10-12-16, 12:29 PM
I'll just bully them into submission. I'm the Holy Roman Empire.

So how did that turn out for you? :03: :har:

Betonov
10-12-16, 12:47 PM
So how did that turn out for you? :03: :har:

I havent played my turn yet, thanks for the spoilers :nope:

What ??? I got a little prestige and Nicaragua got a bit more prestige. I'd say peace or our time.

Respenus
02-01-17, 10:29 AM
Well guys, there is no denying that our Great Game has found itself in a bit of a rut, with all of us silently focusing on building up our Empires and not on screwing up someone else's. :shifty:

After talking to Raptor, we identified three points that could spice things up again:


Updating the game to the latest version
Bringing the Italian Unification Event chain back on track
Finishing he Turko-Russian via a script, with border re-adjustments

The reason why we have not yet done Point 1 is because the 1.4 patch, as was originally released, was a buggy mess, with missing files and some very bizarre events popping up.

Fortunately for us, after 6 more months of extra work, the latest 1.4.03 version seems to be stable, with no reported problems from players during the past couple of months. As this new version brings changes to the AI's combativeness and diplomacy, it could also potentially solve Points 2 and 3.

I have tested this new version a bit by loading my latest save and everything appeared to be in its rightful place. Unfortunately, I could not run a turn to see what would happen in the long run, but it looks promising for now.

You will find the files and instructions for the latest version and event hotfixes at the following two links:

http://ageod-forum.com/viewtopic.php?f=345&t=50532

http://ageod-forum.com/viewtopic.php?f=345&t=51159

The patch download is huge (1.4GB) in order to avoid the missing files problem, but the the installation process is quite simple (Make sure you read the instructions!). If you have the HD space (cca 4 GB), I would recommend that you install it in a separate folder, just in case we will have to return to version 1.3 at some point in the future. If the update happens to screw some minor things over, we can always fix them via script adjustments, just like we have done in the past.

That is all for now and I hope to see you all on the "modern" side.

Respenus
02-15-17, 11:39 AM
https://upload.wikimedia.org/wikipedia/commons/thumb/a/ad/Flag_of_Italy_%281861-1946%29.svg/320px-Flag_of_Italy_%281861-1946%29.svg.png



TWO SICILIES, PARMA and TUSCANY UNITE with SARDINIA-PIEDMONT


After several months of campaigning in southern Italy, the illustrious general Garibaldi achieved the unthinkable and managed to drive off the overwhelming troops of the Kingdom of Sicily with only a small number of volunteer troops! Finally, the last barrier to the centuries long dream of unification was removed and the peoples of Italy rejoiced in the bright future opened to them.

First was the city of Naples, which opened its gates in jubilant celebration of Garibaldi's military success. Soon afterwards, popular uprisings followed in other regions of the Kingdom of Two Sicilies, with cities and troops pledging loyalty, first to Garibaldi and then, to Victorio Emmanuel II. In light of the popular will, the King called for a First Italian Parliament in Turin, which was attended by delegates from across the peninsula, including the grand duchy of Tuscany and the duchy of Parma. The latter two soon joined their brothers in arms from Sardinia and Sicily in proclaiming Victor Emmanuel the first King of Italy, and accepted his suzerainty over their territories. Now, only the lands of the Papal States and the Italians under the Austrian joke remain separated from their dream of a common homeland.

In his acceptance speech, King Victor proclaimed that each citizen of the new unified Italian kingdom will have the same political, social and economic rights as those already enjoyed by Piedmontan citizens and that his government will begin preparing immediately a slew of economic projects aimed at increasing prosperity in all Italian lands. Preparatory work has already begun on a Sicilian railroad project and construction of new factories is already being prepared.

In response to Garibaldi's claim that he will capture Rome or die, the King responded by saying that it is the duty of every catholic monarch to ensure the sovereignty of the Pope in Rome and that he has asked the Papal legate to allow the passage of Italian troops through its territory in order to ensure the protection of the Holy Father.

Technical note: Because of the way the event chain is scripted, I am not yet recognized by the game as Italy, meaning that I do not have access to some advanced "abilities" such as colonialism that is available to France and the UK.