View Full Version : [WIP] Aft torpedo room 7a
Hello :salute:
I open this topic for the futur release of the mod ....
The mod will consist to add working needles in the 7a aft electro/torpedo room ...
Already do :
- electro dials needles on motors (19 needles :doh:) -> OK (need to adjust the bones 30% do)
- fuel needle -> OK
- speed needles (backbord/starbord) -> OK
- speed levers (backbord/starbord) -> OK
- Air/CO2 needles (5x backbord/4x starbord) -> OK
To do :
- add/adjust the all controlers in .sim
- textures (dials,labels etc...)
- UVW (texture coordinate)
- add needles meshes and place bones for this one ...
https://dl.dropboxusercontent.com/u/99234496/7a%20TRA1.jpg
https://dl.dropboxusercontent.com/u/99234496/7a%20TRA2.jpg
what i need it's some photos of the 7a electro/torpedo aft room ...
to see what i need to add (rudder dial or not :06:) and to assign good electro dials textures :yep:
THE_MASK
08-20-14, 06:20 PM
Here is the goal . You can hide the fuel , battery , CO2 , Compressed air Hud using the options editor . The goal is to be able to read the sub dials to get the required info .
http://i61.tinypic.com/2a2t6d.jpg
http://i59.tinypic.com/2r61on7.jpg
Yep ,i understand Sober :yep:
maybe after I'll also add a few needles in the control room ... :hmmm:
Dragon81
08-21-14, 05:58 AM
what i need it's some photos of the 7a electro/torpedo aft room ...
Click to the yellow circles on the picture:
http://www.deutscher-marinebund.de/u995_geschichte.htm
see...
http://www.deutscher-marinebund.de/02_U-Boot-Maschine_max.swf
Hello Dragon :salute:
Thank ,but this is a 7c u-boat and i need photos of 7a :03: (they have not the same E-motors)
Hello :salute:
All bones/meshes are done ... :D
Need just to do the UVW and add the controlers in .sim ...
Note: 42 needles and the 2 speed levers can move now :rotfl2:
i think in 1-2 days it's ok
Edit: i get add the rudder dial from 7c ...
Hello :salute:
Sorry i need a bit more time to release the mod .... :oops:
all needles,bones,meshes are finished :yep:
but i need to adjust some dials controlers in .sim to fit the texture...
and i have redo some news dials texture too :D ...
https://dl.dropboxusercontent.com/u/99234496/NEW%20DIALS.png
Hello :salute:
Work in progress ... fast all manometers are finnished ...
https://dl.dropboxusercontent.com/u/99234496/NEW%20DIALS%202.png
https://dl.dropboxusercontent.com/u/99234496/NEW%20DIALS%203.png
Need just to place the "trademarks" ... :D and if someone want to redo the "ground" texture , i can send him the texture in .PDN format (with grid and all layers)
Hello all :salute:
The mod progress good :O:
some new dials ....
https://dl.dropboxusercontent.com/u/99234496/NEW%20DIALS%204.png
Note :
all the dials are precise as a Swiss clock ... :D
I based the amount of fuel at 105.3 tonnes (the normal amount for a VIIc type)
all these new dials will be in the rear room (electric motor VIIa)
I still have to redo the electric dials (to adjust the needles) and all the labels ...
and here the beta release (with new light bulb/glass inside) :03: : https://dl.dropboxusercontent.com/u/99234496/BigReg%20TRA%207a%20beta.zip
the electro needles don't works (the dials controllers are not do)
but i wait your comments :yep:
edit : for CO2 i think it's bugued ... warning announce at 10% ..... but nothing happens until the warning message: "rest 25% oxygen" :doh:
and the die come at 100% CO2 :o
but in game we have only 1 controller for CO2 (0 to 1) 1=100%
and to see it's the same used for "oxygen" :-?
i can do that the CO2 dial at 10%= 0% "oxygen" we die .. :hmmm:
other do an "oxygen" (sauerstoff) dial ?
Hello :salute:
I am a bit surprised .. no comments ? :cry:
here the first elec motor dial (the harder to do.. ) :
original :
https://dl.dropboxusercontent.com/u/99234496/original%20dial%201.png
Redo :
https://dl.dropboxusercontent.com/u/99234496/1st%20elec%20dial.png
For the 7a i think i get do it with black numbers and white/yellow ground
For the CO2/oxygen message bug .. i have nothing found to change when they come :shifty:
but we can change the first message "10% CO2 reached" to "1% reached"
ReallyDedPoet
09-07-14, 10:43 PM
Looks great, and usually something like this gets more buzz, I am sure it will :-)
Looks good Bigreg. You are making the boat come alive. I've been away from SH5 for a while, but look forward to giving this a go when I get back.
Excellent work:up:
THE_MASK
09-08-14, 07:38 AM
This is going to be awesome . No more HUD to check battery , fuel , CO2 , etc . We will have to check the gauges in the sub :rock:
This is still the worlds most awesome naval pc game .
Looking forward to the progress of your mod, Greg. Looks awesome so far.
I am especially impressed by the details of your graphics, but don't forget to add some weathering effects to them, before their final release (a few scratches, small water drops, desaturated/yellowish colors, etc.) :salute:
Hello :salute:
Thank for your comments :p2:
Gap : i am not good for the "artistique" graphique :oops: but good to do precise and readable things :D
that will be great if someone can do some dials ground :yep:
i can change them easy other send to the person the all layers (ground,grid,graduation etc...) in .PDN format (paint.net) :D
today i have reorganised the all labels into one "subset",i get add a new texture for the all "TRA" labels and relocate the all UVW on it :03:
Note: i want to know if you all like the new light bulbs/glass and if the lens effect on dials are good :06:
Hi Greg,
I am quite good at creating worned out/weathered surfaces, and normally I would have offered you my help with that. Unfortunately at this moment I have no modding computer available (the one I use for job is a real crap) and very short spare time for modding.
In future maybe I will volunteer for postprocessing you graphics. Adding a few dirt layers to them shouldn't be an issue, and it can be done any time.
In the menawhile you could look for a more rounded font, preferably with slightly irregular edges (look at the original gauge you have linked in one of your last posted, for getting a better idea of what I mean. There is a huge variety of free and ready-to-use fonts to chose from on the web :-)
Hello all :salute:
Sorry i was not to home the last 2 weeks ... but i have progressed
i have replace the all "labels" uvw ... en start to redo them ...
Echolot
09-25-14, 06:34 PM
not to home the last 2 weeks
Welcome back, BIGREG. :subsim:
but i have progressed
:up:
i have replace the all "labels" uvw ... en start to redo them ...
:yeah::sunny:
This will really be neat. It will take a bit to get used to NOT having the HUD, but the captains of this boats did not have them, so why should us virtual captains?
ReallyDedPoet
10-10-14, 09:27 PM
This will really be neat. It will take a bit to get used to NOT having the HUD, but the captains of this boats did not have them, so why should us virtual captains?
:yep:
kevinsue
01-03-15, 08:23 PM
G'day all, any further progress on this mod....looks very promising.
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