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andacio
03-25-14, 10:35 AM
Hello all !
I have a few questions about SH5 ,and maybe some of you will answer and help me fiind the right path.
Ok ,where shall I begin ? I installed a fresh version of the game (not Steam version) ,updated to 1.2 , installed Sobers mega mod and TDW patcher . All good until here !
Questions :
1. When I open the OptionsFileEditorViewer , I can not enable the snorkel because I don t have the submarine options as I see in the image of Sober . But this is not so important for me, because I can play without it .

2. I have watched many times the tutorials that I have found on the forum about how to play with real navigation and realism 100 %, but I still cannot sink any ship . I can navigate with real navigation ,but it is one week that I am playing every day and I have started many times a new mission (the first one) ,but every time is the same . I can detect the polish task force and complete the main objective but when I am looking to sink down a ship , all the ships that I fiind are at long distance and I always find an escort that is coming straight towards me and I have no chance against it . I don t know how can the escort detect me , because many times I was stoped at periscope depth . How it is posible to detect me from 5000 m or more ?
The question is what can I do when an escort is coming straight in my direction ? And why all the torpedoes that I shot in front of the escort are duds? I have shot lots of times but all are duds .
Can someone explain to me if there is a method that I can follow to get closer from the enemy ? In all the tutorials the ships are at medium range and closing ,but in my reality a ship is closing to me only with angle on bow 0 and I am allready detected .
I have watched as I said stoianm s tutorials and he explain verry well ,but his ships in the tutorials are folowing the course and not hunting him . I also watched and liked a lot shaefer tutorials ,but in this tutorials he detects a freighter and not escorts .
I suspect that maybe the complete Sober mod list is not for someone who just discover the game, but I have read a lot on the forum and I have seen that this mod list is the most complete one and I thought that is better to learn from the beginning the right way .
What do you old players advice me to do?

Another question is how do I change the color to the lines that I draw with tools map ? All my drawings are grey and I see that many players have nice colors .

THEBERBSTER
03-25-14, 04:44 PM
I do not understand what you mean in your question 1.

Are you saying that in the ‘Submarine Tab’ you cannot see the ‘Submarine Types’ to enable the ‘Snorkels?’

Your question 2. Go down to ‘Danzig Harbour’ where you will find stationery merchants that you can get a 90 degree angle on.

You will find merchants in both harbours.

Your question 3. Get the F—K out of there.

You should not willingly take on escorts especially if you lack the experience.

Have you enabled the torpedo patches in ‘TDW’s Generic Patcher?’

Are you using these mods?

FX_Update_0_0_22_ByTheDarkWraith

FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)

Folder 1 and folder 3 are inside a Folder called Mods.

Select the Base Folder and only 1 Patch Folder

http://www.subsim.com/radioroom/showthread.php?t=174511 (http://www.subsim.com/radioroom/showthread.php?t=174511)


How to Change Map Colours.

Click on the box next to the ‘Map Colors.'

Double click on ‘Change 1.’

Double click on ‘Is True.’

Select your ‘Colour.’

Press ‘Ok.’

Double click on ‘Enabled.’

Accept the ‘Prompt.’

It is quite normal the next time you go back to the Patcher to see the ‘Map Color’ is ‘Red’

This does not affect your already saved selection.

Link to my post:

http://www.subsim.com/radioroom/showthread.php?t=211804 (http://www.subsim.com/radioroom/showthread.php?t=211804)

STEP BY STEP TUTORIALS & HOW TO DO IT

andacio
03-26-14, 04:09 AM
I do not understand what you mean in your question 1.

Are you saying that in the ‘Submarine Tab’ you cannot see the ‘Submarine Types’ to enable the ‘Snorkels?’

Your question 2. Go down to ‘Danzig Harbour’ where you will find stationery merchants that you can get a 90 degree angle on.

You will find merchants in both harbours.

Your question 3. Get the F—K out of there.

You should not willingly take on escorts especially if you lack the experience.

Have you enabled the torpedo patches in ‘TDW’s Generic Patcher?’

Are you using these mods?

FX_Update_0_0_22_ByTheDarkWraith

FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)

Folder 1 and folder 3 are inside a Folder called Mods.

Select the Base Folder and only 1 Patch Folder

http://www.subsim.com/radioroom/showthread.php?t=174511 (http://www.subsim.com/radioroom/showthread.php?t=174511)


How to Change Map Colours.

Click on the box next to the ‘Map Colors.'

Double click on ‘Change 1.’

Double click on ‘Is True.’

Select your ‘Colour.’

Press ‘Ok.’

Double click on ‘Enabled.’

Accept the ‘Prompt.’

It is quite normal the next time you go back to the Patcher to see the ‘Map Color’ is ‘Red’

This does not affect your already saved selection.

Link to my post:

http://www.subsim.com/radioroom/showthread.php?t=211804 (http://www.subsim.com/radioroom/showthread.php?t=211804)

STEP BY STEP TUTORIALS & HOW TO DO IT

Thank you verry much for your answers ! It is good to have someone who can help in specialy when you are a noob and overwelmed by all this informations!
In question nr 1 I mean that I do not have the submarine tab at all . But I think I fiind the answer in Sober s post ( I am not sure thought) : Snorkels are not enabled . You will have to enable them yourself but i only enable them around the time they were available IRL.

I will now search boats in the harbor that you said ,but I would really like to fiind merchants that are moving because when I play historical missions ,I can sink ships that are moving with manual TDC.
Another question that I have , what do I have to change so I can have also the auto TDC ( you know, just in case ) and the manual .

I have enabled the torpedoes patches and I am using the FX UPDATE mods . As I have written I have the complete list of the Sober mods , I have followed step by step ( I think) what I found here :http://www.subsim.com/radioroom/showthread.php?t=192374
Thanks again for the answer !

THEBERBSTER
03-26-14, 05:47 AM
The ‘Submarine Tab’ is on the left of the ’Patches Tab’ in other words it is the ‘1st Tab’ in the Viewer.

There is just ‘Snorkel’ showing when you click the Tab.

Clicking the little square box opens up the 4 U-Boat types.

Snorkels can be enabled un-historically.

Did you install the OFEV from TDW’s NewUI?

Go to your ‘Mods Folder’

Right click your mouse on ‘TDW’s NewUI’ mod (This is the main folder)

What is the name of the folder that you can see?

Manual/Auto Targeting

‘Main Menu’

‘Options’

‘Game Play Options’

If you leave the ‘Manual Targeting.’ Box unticked then you will get the option from the XO whether to turn on the ‘TDC (Manual Targeting)

If you do not turn it on then you will have ‘Auto TDC’ just by locking on to the ‘Target using the ‘Space Bar.’

I have some ‘Auto TDC’ notes if you would like to see them. Its a long time since I last used them. (Not good enough to put on my Tutorial)

You could send me your ‘Mod Soup’ if you like and I will check it over for you.

(The instructions are in my Tutorial Post)

http://www.subsim.com/radioroom/showthread.php?p=2033119#post2033119 (http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119)

I do not use ‘Sobers Mega Mod’ but I do use a lot of his mods. Have a look at ‘Post #35’ in my ‘Tutorial thread.’

The ‘Manual is here:

Ubisoft

Silent Hunter 5

Support

Manual

English

Pdf Manual

Copy and Paste it to your ‘Desktop’

THE_MASK
03-26-14, 06:36 AM
The snorkel option is only viewable while the mods are enabled .

andacio
03-26-14, 08:31 AM
The snorkel option is only viewable while the mods are enabled .

This means that I have not enabled the mods corectly? Can you please , be more explicit !

andacio
03-26-14, 08:49 AM
This is my mod list :


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
sobers game loading tips V8 SH5
NDB,NDH OM#1 - No Dialog Indicator
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
sobers best ever fog V27 SH5
sobers base sky mechanics V1
Water reflections intensity varied by available sunlight by TheDarkWraith
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
sobers storm Clouds v1 SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
EMCCD v0.3.1 by archer9
Speech fixes and additions (english version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_jimimadrids_map_tools
Manos Scopes-patch for 16x9
IRAI_0_0_41_ByTheDarkWraith
sobers TDWUserOptions for mega mod +Menu SH5 V5
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. v5.5 - OHII v2.4 Compatibility Patch
R.S.D. v5.5 - Indestructible UZO patch v1
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
Chart Colour Scheme 3
sobers Lights Cfg V10 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1

THEBERBSTER
03-26-14, 06:36 PM
Before you enabled your mods did you right click on each one with your mouse and check that you could see the 'Data Folder?'

If you cannot see the 'Data Folder' then your mod is not enabled correctly.

Use the Link to the Tutorial below and you will be able to see what is going on without disabling your mod soup.

Link to my post:

http://www.subsim.com/radioroom/showthread.php?t=211804 (http://www.subsim.com/radioroom/showthread.php?t=211804)

STEP BY STEP TUTORIALS & HOW TO DO IT

Look at Post #28

andacio
03-27-14, 04:58 AM
Validating mods...
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers game loading tips V8 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers game loading tips V8 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NDB,NDH OM#1 - No Dialog Indicator
C:\Ubisoft\Silent Hunter 5\MODS\NDB,NDH OM#1 - No Dialog Indicator installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers multi color mod V5
C:\Ubisoft\Silent Hunter 5\MODS\sobers multi color mod V5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 1. Main Mod
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 1. Main Mod installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 2. Main Mod Low Resolution Patch
C:\Ubisoft\Silent Hunter 5\MODS\DynEnv v2.9 - 2. Main Mod Low Resolution Patch installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers best ever fog V27 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers best ever fog V27 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers base sky mechanics V1
C:\Ubisoft\Silent Hunter 5\MODS\sobers base sky mechanics V1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Water reflections intensity varied by available sunlight by TheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\Water reflections intensity varied by available sunlight by TheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Small_trees_SH5_V1
C:\Ubisoft\Silent Hunter 5\MODS\Small_trees_SH5_V1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers smoke screen V1 SH5 (DynEnv compatible)
C:\Ubisoft\Silent Hunter 5\MODS\sobers smoke screen V1 SH5 (DynEnv compatible) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers more trees SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers more trees SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers storm Clouds v1 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers storm Clouds v1 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SH5_7A_Conning_Fix
C:\Ubisoft\Silent Hunter 5\MODS\SH5_7A_Conning_Fix installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_byTheBeast
C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_byTheBeast installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_Patch_1
C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_Patch_1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
C:\Ubisoft\Silent Hunter 5\MODS\#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\EUF_UBoat_FX_v0_0_3_ byTheBeast
C:\Ubisoft\Silent Hunter 5\MODS\EUF_UBoat_FX_v0_0_3_ byTheBeast installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\MightyFine Crew Mod 1.2.1 Stock faces
C:\Ubisoft\Silent Hunter 5\MODS\MightyFine Crew Mod 1.2.1 Stock faces installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\MCCD_1.04_MFCM_1.2.1_compatible
C:\Ubisoft\Silent Hunter 5\MODS\MCCD_1.04_MFCM_1.2.1_compatible installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Reworked Morale and Abilities v.1.1
C:\Ubisoft\Silent Hunter 5\MODS\Reworked Morale and Abilities v.1.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\EMCCD v0.3.1 by archer9
C:\Ubisoft\Silent Hunter 5\MODS\EMCCD v0.3.1 by archer9 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Speech fixes and additions (english version)
C:\Ubisoft\Silent Hunter 5\MODS\Speech fixes and additions (english version) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_22_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_22_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\FXU_0_0_22_Ship zon Files
C:\Ubisoft\Silent Hunter 5\MODS\FXU_0_0_22_Ship zon Files installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_alt_officer_wounded_by_Tor pedo
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_alt_officer_wounded_by_Tor pedo installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_Real_Navigation
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_Real_Navigation installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_jimimadrids_map_tools
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_5_0_jimimadrids_map_tools installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Manos Scopes-patch for 16x9
C:\Ubisoft\Silent Hunter 5\MODS\Manos Scopes-patch for 16x9 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_41_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_41_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers TDWUserOptions for mega mod +Menu SH5 V5
C:\Ubisoft\Silent Hunter 5\MODS\sobers TDWUserOptions for mega mod +Menu SH5 V5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part1_07.06.2013
C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part1_07.06.2013 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 2_07.06.2013
C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 2_07.06.2013 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 4_20.07.2013
C:\Ubisoft\Silent Hunter 5\MODS\Sjizzle's - Charts for NewUIs part 4_20.07.2013 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Equip_Upgrade_Dates_Chart
C:\Ubisoft\Silent Hunter 5\MODS\Equip_Upgrade_Dates_Chart\data doesn't exist!
Validating C:\Ubisoft\Silent Hunter 5\MODS\R.E.M_by_Xrundel_TheBeast_1.2
C:\Ubisoft\Silent Hunter 5\MODS\R.E.M_by_Xrundel_TheBeast_1.2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers green crew training V4 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers green crew training V4 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Church's Compass Dials Mod v2.2 - Option Two
C:\Ubisoft\Silent Hunter 5\MODS\Church's Compass Dials Mod v2.2 - Option Two installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.5
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
C:\Ubisoft\Silent Hunter 5\MODS\R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\R.S.D. v5.5 - OHII v2.4 Compatibility Patch
C:\Ubisoft\Silent Hunter 5\MODS\R.S.D. v5.5 - OHII v2.4 Compatibility Patch installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\R.S.D. v5.5 - Indestructible UZO patch v1
C:\Ubisoft\Silent Hunter 5\MODS\R.S.D. v5.5 - Indestructible UZO patch v1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
C:\Ubisoft\Silent Hunter 5\MODS\R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Chart Colour Scheme 3
C:\Ubisoft\Silent Hunter 5\MODS\Chart Colour Scheme 3 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers Lights Cfg V10 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers Lights Cfg V10 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally Tutorial - All v0.2(for OHIIv1.3)
C:\Ubisoft\Silent Hunter 5\MODS\Trevally Tutorial - All v0.2(for OHIIv1.3) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally Automated Scripts v0.6
C:\Ubisoft\Silent Hunter 5\MODS\Trevally Automated Scripts v0.6 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally Harbour & Kiel Canal Pilot v3.1
C:\Ubisoft\Silent Hunter 5\MODS\Trevally Harbour & Kiel Canal Pilot v3.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally TDC Help v2
C:\Ubisoft\Silent Hunter 5\MODS\Trevally TDC Help v2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Patrolsearch autoscriptsV04
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Validating C:\Ubisoft\Silent Hunter 5\MODS\MadMaxs_SH5_Subdiesel (mono) v2
C:\Ubisoft\Silent Hunter 5\MODS\MadMaxs_SH5_Subdiesel (mono) v2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers hud sounds V1 SH5
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Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers no footstep sound mod SH5 V2
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Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers Realistic contrast V10 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers Realistic contrast V10 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers waves mod V29 SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers waves mod V29 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers Blackout lights SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers Blackout lights SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Shadow Improvement ModLR
C:\Ubisoft\Silent Hunter 5\MODS\Shadow Improvement ModLR installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers less resources shadows SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers less resources shadows SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Moon_light_mod V3 SH5
C:\Ubisoft\Silent Hunter 5\MODS\Moon_light_mod V3 SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\EQuaTool 01.01 by AvM - Large Style
C:\Ubisoft\Silent Hunter 5\MODS\EQuaTool 01.01 by AvM - Large Style installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\AOB slide ruller for TDW UIs and MO by stoianm
C:\Ubisoft\Silent Hunter 5\MODS\AOB slide ruller for TDW UIs and MO by stoianm installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Warfox deck crew always whispering SH5 German Version
C:\Ubisoft\Silent Hunter 5\MODS\Warfox deck crew always whispering SH5 German Version installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\gap - HD 1 deg Scope Bearing v 1.0
C:\Ubisoft\Silent Hunter 5\MODS\gap - HD 1 deg Scope Bearing v 1.0 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers No bullet trasers SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers No bullet trasers SH5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\AMMO_v1.0_SH5_by_Raven_2012
C:\Ubisoft\Silent Hunter 5\MODS\AMMO_v1.0_SH5_by_Raven_2012 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers reduced file sizes SH5 V2
C:\Ubisoft\Silent Hunter 5\MODS\sobers reduced file sizes SH5 V2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers dead is dead NewUIs_TDC_7_5_0 compatible SH5
C:\Ubisoft\Silent Hunter 5\MODS\sobers dead is dead NewUIs_TDC_7_5_0 compatible SH5 installed correctly
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THEBERBSTER
03-27-14, 06:08 AM
No problems then with your enabled mods which is good news.

Sober says if your mods are enabled then you should see the 'Snorkel' in the 'Submarine Tab.'

If you still cannot see it then my only suggestion is to use a fresh TDW NEWUI and see if that makes a difference.

Although the mod is correctly enabled it does not mean that it is corruption free.

andacio
03-27-14, 11:40 AM
No problems then with your enabled mods which is good news.

Sober says if your mods are enabled then you should see the 'Snorkel' in the 'Submarine Tab.'

If you still cannot see it then my only suggestion is to use a fresh TDW NEWUI and see if that makes a difference.

Although the mod is correctly enabled it does not mean that it is corruption free.
OK, thanks again for the answers . As I told you , I don t have the Submarine tab , but I will leave it like that . It is no big deal for me at this moment .
Another question that I have is if I send a contact report or missions report , I give up my position to the other ships ,and if yes , from what range am I safe to send messages?

THEBERBSTER
03-27-14, 08:54 PM
When you send a radio messages you would have no idea whether there are enemies that could pick up your messages.

They could be 50 miles away or 500 miles away you would not know.

When you send a message you take that chance.

There is something somewhere that tells you where the nearest contact is (Friendly) but at the moment I cannot think where it is.

andacio
03-28-14, 12:51 PM
Thanks to your advice , I managed to finish my first patrol , went to Kiel port and started a new mission . So, here I am at the British coast and I have been hit by an aeroplane which distroyed my transmission for the rudder . So I have no option to turn the boat . What do I do now ? I have waited like alot ,maybe it will be repaired , but it is with red and at 0 %.
What can I do ?

THEBERBSTER
03-28-14, 07:37 PM
Re-load your last save :salute:

andacio
03-29-14, 03:16 AM
Re-load your last save :salute:

My last save is with this part allready broken .

THEBERBSTER
03-29-14, 06:31 AM
You will normally have two ‘Saves’ showing in ‘Load Game’ ‘Autosave Enter Base’ and ‘Autosave in Game.’

You get an ‘Autosave’ every 30 minutes to your ‘Autosave in Game.’

I am still in the ‘Baltic Operation’ at the moment.’

When I get to the English Coast I will use the ‘Esc Key’

Go to ‘Save Game’

Overwrite’ ‘Autosave in Game.’

Go ‘Back’

Select ‘Resume.’

When the next ‘Autosave in Game.’ takes place I will then have 2 ‘Autosaves in Game’ plus the ‘Autosave Enter Base.’

This will give me the opportunity to make ‘Manual Saves’ between the 2 ‘Game Saves’ if I choose to do so.

This can be also be usueful to someone with less experience who makes a ‘Save Before an Attack.’ If it all goes wrong then there is the opportunity to ‘Re-load that Save’ and not make the same mistakes again.

The next ‘Autosave in Game.’ will create another ‘Autosave in Game.’

This would give me ‘2 Manual Saves’ that I can ‘Save’ to at any time in the Game.

It would look like this

‘Autosave in Game.’ (Auto Save)

‘Autosave in Game.’ (Manual Save)

‘Autosave in Game.’ (Manual Save)

‘Autosave Enter Base.’

The ‘Automatic’ ‘Autosave in Game’ continues to save to its own ‘Autosave’ as before.

Whichever ‘Save’ is the last save always comes to the top.