View Full Version : Sub Camo
Dice Holder
03-13-14, 10:12 PM
I always see people post pictures where there sub has camo so i would like to find it
Sniper297
03-13-14, 10:41 PM
Top of the page, see downloads, click downloads. Browse lists, see Silent Hunter 4, click Silent Hunter 4. Notice Silent Hunter 4 has assorted categories like sounds graphic mods skins, a "skin" is a paintjob for a model.
Dice Holder
03-13-14, 11:38 PM
i did that but i cant find the camo ones
merc4ulfate
03-15-14, 10:01 PM
I see them on the page for skins
Dice Holder
03-16-14, 09:01 AM
I only see the dazzle skins for the S class not any other class sub
bandit484
03-16-14, 01:31 PM
I think he is looking for camo patterns for the other subs, like Porpoise and Tambor and Salmon .:hmmm:
Can you provide of a pic or a link to a pic of what you are looking for? I have many skins and I really don't recall a camo one. The dazzel is sorta the camo look I know there are a few other skins out there but they are not historically correct. But maybe a link to a pic you have seen so I could point you in the right direction.
:subsim:
Dice Holder
03-17-14, 12:27 AM
look in the screenshots thread at Post #3809, #3813
im asking because i dont want my sub to be plain
What sub you captain would help to but look here maybe you will find something you like.
http://silenthunter.filefront.com/files/Silent_Hunter_4/Textures_or_Skins/Sub_Exterior;11467
:up:
:subsim:
Dazzel
http://i83.photobucket.com/albums/j306/LonewolfStudio/Silent%20Hunter%204/exx.jpg (http://s83.photobucket.com/user/LonewolfStudio/media/Silent%20Hunter%204/exx.jpg.html)
Hope that helps if not I can point you to tuts that will help you learn to add your own paint.
:subsim:
Dice Holder
03-17-14, 02:18 AM
Thank you I forgot all about thaat site
Now how do i set the water to were i can kinda see the sub submerged
Also what are the tuts cuz i have PhotoShop and i would like to try to make my own
Once I can find time, I am making digi-camo skins, I've made one for the Gato so far. As an experiment I actually did a Realtree scheme on the Gato, I deleted it though.
Dice Holder
03-18-14, 04:41 PM
im a noob i cant get the skins to show
http://www.subsim.com/radioroom/showthread.php?t=212099
Here's one to check out.
It's easy to get it set up, if you have JSGME, just unzip the folder into your MODS folder and activate it. If you do it manually, follow the folder trees and replace the two files in their respective folders. Please make sure you move the originals into a separate folder for storage instead of overwriting them.
ReallyDedPoet
03-19-14, 12:19 PM
What sub you captain would help to but look here maybe you will find something you like.
http://silenthunter.filefront.com/files/Silent_Hunter_4/Textures_or_Skins/Sub_Exterior;11467
:up:
:subsim:
Some nice boats here as well. From the Kill Flags Mod:Here (http://www.subsim.com/radioroom/showthread.php?t=211459&highlight=kill+flags)
http://www.subsim.com/radioroom/downloads.php?do=file&id=4377
all stock US classes
Dice Holder
03-21-14, 12:22 AM
I cant get them to work
Are you using JSGME or doing it manually?
ReallyDedPoet
03-21-14, 08:08 AM
Sounds like that may be it, a JSGME issue :yep:
captgeo
03-21-14, 10:25 AM
I have one thing to add, is this Mod configured for the conning tower changes ?
Dice Holder
03-21-14, 10:29 AM
im using jsgme
The folder titled Snarf_Digicamo_allclasses should go into the MODS folder that you use to enable JSGME mods. It is also in a zipped format (as are all downloads on this site) you need to unzip it with 7zip. If you don't have it, do a google search for 7zip download, it's free (i like it better than winzip too)
You should be able to have early and late conning towers, if you find one that doesn't show up let me know what sub and year and I will fix that file. It does not show up on TMO if you use the Measure 32 upgrade in-game.
everything you need to know about JSGME:
http://www.subsim.com/radioroom/showthread.php?t=204594
7zip:
www.7zip.org/download.html (http://www.7zip.org/download.html)
Dice Holder
03-21-14, 12:36 PM
well jsgme does tell me it is overwriting files when i put the mod on
ReallyDedPoet
03-21-14, 12:52 PM
What other mods are you using Dice Holder? Many mods overwrite stuff but do not affect game-play.
For example Trigger Maru has its own skin mods written into it for subs, but they can be overwritten by mods independent of it. I use several :yep:
Dice Holder
03-21-14, 12:56 PM
rfb
the patch
rsrdc for rfb
the patch
pre career start
creaksngroans
improved stock environment 3
websters underwater visability
and the digiacamo all classes
thats what i use
ReallyDedPoet
03-21-14, 01:17 PM
rfb
the patch
rsrdc for rfb
the patch
pre career start
creaksngroans
improved stock environment 3
websters underwater visability
and the digiacamo all classes
thats what i use
That order looks ok.
I saw this old post of mine from a few years ago ( below ), the Foo I refer to is Foofighter, he did some great work here a number of years back.
So you d\led the mod, then extracted to your JSGME Mods folder. The mod itself should look like this: ModName\data\submarine-textures....etc. I also checked the Sargo, it looks fine.
Saw this in the read-me:
Make shure you have ship normal maps in the graphic options enabled !Otherwise the skin will show up in the game.
I think in the latter sentence ^^^ Foo meant will not show up in the game. I am at work :lol::lol:, so I will check this myself when I go home later.
RDP
Dice Holder
03-21-14, 01:25 PM
i have it on and still nothing
edit i just went full stock and it shows so it has to do with a mod
ReallyDedPoet
03-21-14, 01:32 PM
Was checking out another ( unrelated ) skin, noticed that it also had a Roster Folder to go along with Submarine and Textures one.
In that Roster Folder was a couple of other folders with a .cfg file for that particular sub. So, Roster\American\Submarine\SSBalao.cfg
That skin:Here (http://www.subsim.com/radioroom/downloads.php?do=file&id=3919)
Wondering if the above has anything to do with your problem :06::06:
Was checking out another ( unrelated ) skin, noticed that it also had a Roster Folder to go along with Submarine and Textures one.
In that Roster Folder was a couple of other folders with a .cfg file for that particular sub. So, Roster\American\Submarine\SSBalao.cfg
That skin:Here (http://www.subsim.com/radioroom/downloads.php?do=file&id=3919)
Wondering if the above has anything to do with your problem :06::06:
That would definitely make a difference because the file names match the stock texture file names.
I have only tested it in stock 1.5 and TMO 2.5, so I couldn't account for any compatibility if the cfg files do not call out the stock texture names.
I can probably make it RFB compatible, but then it's not a real fleet boat if it has digicamo now is it? :D
Dice Holder
03-21-14, 03:34 PM
well it has to do with some mod
captgeo
03-21-14, 06:43 PM
I use Foofighters skins in RFB , never had a problem with those, I have not used a skin mod with Op Monsun yet so I can not comment
ReallyDedPoet
03-21-14, 07:57 PM
I can probably make it RFB compatible, but then it's not a real fleet boat if it has digicamo now is it? :D
Good one : )
I would make a 'realtree' camo mod, but that would probably end up with some copyright infringement. Wood'nt that be funny to see Japanese reaction, "Sir, there's a floating tree firing torpedoes at us!"
I tried it, and it did work, but it really looks out of place.:har:
ReallyDedPoet
03-22-14, 02:50 PM
: )
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