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View Full Version : Mod helping with micromanagement of crew?


10tacle
02-13-14, 09:30 AM
Hi,

enjoing SHIII with GWX and the MaGUIMod there is one thing I am looking for.
Especially on longer patrols (or longer chases) it's kind of burdensome to click and check the fatigue level of each crew member individually and then drag and drop them individually to another part of the boat. Is there a mod out there which helps with that micromanagement? Like for example having a kind of colour for the crew member showing its fatigue level (like the exclamation mark when it's near to "too late")?

Thank you!


Best,
10tacle

VONHARRIS
02-13-14, 09:52 AM
You can use SH3 Commander and get rid of crew fatigue at all.
You are not a baby sitter to rotate the crew.

10tacle
02-13-14, 10:45 AM
Thank you, wasn't aware of that one. However, generally I like the concept for it feels more realistic that way. It's just the way it is set up I do struggle with. I'd be fine with icons (green to yellow to red or something) showing the level so that I can more easily identify the tired members of my crew...

Best,
10tacle

Sailor Steve
02-13-14, 10:55 AM
However, generally I like the concept for it feels more realistic that way.
I used to feel that way as well. Then I played SH4, which has the crew automatically rotate themselves on a set schedule, just like real life. I also got tired of trying to keep a Type II running in a storm, when everybody gets worn out after just two hours. For SH3 'No Fatigue' really does seem more realistic to me, not less.

I'd be fine with icons (green to yellow to red or something) showing the level so that I can more easily identify the tired members of my crew...
I never worried about identifying the tired ones, I rotated them every eight hours and called it good. I might still be doing so if it wasn't for those pesky storms.

10tacle
02-13-14, 11:17 AM
Thank you guys for the quick feedback. That helped!

Best,
10tacle

BigWalleye
02-14-14, 08:43 AM
However, generally I like the concept for it feels more realistic that way.

Except that mostly, it's not. The Einswo (= XO in USN) handled all that. The skipper wasn't supposed to get involved in micromanaging the crew. SH4 does it somewhat better, because fatigue does (and should) become an issue in boat performance during sustained combat situations. But, of all the fatigue models available through SH3 Commander, I find the "No Fatigue" choice works best and introduces the least amount of ahistorical "strangeness" to the game. Just my opinion. YMMV.

irish1958
02-14-14, 10:37 AM
Another point. In spite of being tired, there are few things better to get your attention than the very real danger of getting killed.
:o