View Full Version : I'm having weird problems w/DW
kmike76
12-17-13, 02:42 PM
Hello, My name is Mike K, and I live in Fort Wayne, IN. This is my first post here.
I'm having odd problems with Dangerous Waters, and the same thing is happening with my Sub Command.
If I have "show truth" turned OFF in the "options," I can track and sink ships and subs ok. But what happens is that once I sink one, the ship sinks, but a "new" ship sort of splits off from the sinking ship. In other words, the sinking ship "gives birth to" or "clones" a new replica ship, so then I have one ship sinking, and new replica clone ship that appears. Weird!
If I have "show truth" turned ON in the "options, then I can track other ships and subs ok. But I cannot assign a torpedo or missle to them, and can only fire in the "snapshot" mode.
Any help anyone can give me with these weird things would be greatly appreciated. Thanks, Mike
bertieck476
12-17-13, 05:20 PM
I have had the same thing happen, sunk a contact and another keeps going on same course but the dead unit is still on the map, it isn't always a clone because in sub command I sunk a russian carrier but a destroyer continued on the same course, I assumed it was just that two units were travelling close together that I had not identified and as I only sank one the other carried on.
kmike76
12-17-13, 05:46 PM
"I have had the same thing happen, sunk a contact and another keeps going on same course but the dead unit is still on the map."
Yes, that's much the same thing I am experiencing, but unlike you, bertjeck476, it's always the exact same type ship, with no other ship around. Poof! out of nowhere....
Since it's happening with both DW and Sub Command, my best guess is something is off with my computer, or some piece of software is interfering. But my computer works fine in every other way, so I don't know...
bertieck476
12-17-13, 06:03 PM
I don't know if this is a bug or not, I'll wait and see if you get some replies from people more knowledgeable on this game than I am.
Bert.
Neptunus Rex
12-18-13, 08:39 AM
What you're seeing may be your fire control solution for that target. If the target is hit and sunk, the generated solution keeps running until you manually drop the contact. In SHOW TRUTH, generated solution (and platform type) does not show in 3D view mode.
kmike76
12-18-13, 02:10 PM
What you're seeing may be your fire control solution for that target. If the target is hit and sunk, the generated solution keeps running until you manually drop the contact. In SHOW TRUTH, generated solution (and platform type) does not show in 3D view mode.
I'm not sure what you mean by "manually drop the contact." I use my mouse to click off the contact, but still a clone ship appears and stays as a new contact.
The TRUTH set to ON still works as before, even when turning the 3D off. I can't lock on with any missles or torpedoes.
I set up a very simple scenario in mission editor. I had 3 supply ships crossing at a 90 degree angle to an Akula II's course to test the suggestions you gave me, Neptunus Rex. Still, no luck.
Neptunus Rex
12-19-13, 08:31 AM
Even though a platform has been hit, maybe even sinking, your sonar will still see the target and correlate that with your previous solution or will just generate a new contact number. You have to go into preference's and tell the system to ignore sinking targets. TRUTH on turns your fire control team off. You have to enter the target azimuth and initializing range yourself.
Aktungbby
12-19-13, 12:12 PM
Welcome aboard formally Kmike76! Plenty of help at hand here!:Kaleun_Salute:
Jimbuna
12-20-13, 05:48 AM
Welcome to Subsim :sunny:
Molon Labe
12-24-13, 06:02 PM
For what it's worth, I have a slightly different explanation. My guess is that the "extra" contact is not a contact at all, but the actual dead platform. If you unclick the "show dead platforms" cheat, the dead platform will not pop up on the NAV map and the issue will be resolved. As Rex already said, the contact will persist until it is dropped. (Right click menu at Nav or at TMA station to drop.)
kmike76
06-09-14, 03:19 PM
Thanks for the welcome, and I figured it out. It was just a matter or dropping a contact after sinking a ship, as long as the dead platform option is engaged. A "new" contact will peel off from the "dead platform contact," and it's easy to see which is which. Hope that makes sense.
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