View Full Version : need help with sobers' mega mods
InvisibleDeath
10-10-13, 10:23 PM
Okay -- so I pulled down the mega mods, went to his forum page, and installed everything I didn't have to download into the engine.
Now the interior looks fantastic. Night time is way too dark I can barely see my fracking hand in front of my eyes leastwise a ship out there. But worst of all I have NO FRACKING WAY TO ORDER MY CREW TO SLOW OR STOP THE FRACKING SHIP. Help please. :)
Oleander
10-11-13, 04:47 AM
Okay -- so I pulled down the mega mods, went to his forum page, and installed everything I didn't have to download into the engine.
Now the interior looks fantastic. Night time is way too dark I can barely see my fracking hand in front of my eyes leastwise a ship out there. But worst of all I have NO FRACKING WAY TO ORDER MY CREW TO SLOW OR STOP THE FRACKING SHIP. Help please. :)
If you are using NewGUI's 7.5, the GUI defaults to hidden icons until they are moused over, then they appear. You can change this through changing the Python scripts within the gui folder, the instructions are here: http://www.subsim.com/radioroom/showpost.php?p=1332689&postcount=5
You can also change the HUD style if you wish from the same options script.
As for the dark nights, if you are using the complete list from Sober, all you should need to do is remove the "DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters" from your active mods in JSGME.
..or replace with DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters
..or replace with DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters
...or if you like the green-grey sea color featured in most of the Baltic Sea, part of the North Sea and elsewhere around the world, just enable DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights :up:
volodya61
10-11-13, 09:03 AM
If you are using NewGUI's 7.5, the GUI defaults to hidden icons until they are moused over, then they appear. You can change this through changing the Python scripts within the gui folder, the instructions are here: http://www.subsim.com/radioroom/showpost.php?p=1332689&postcount=5
You can also change the HUD style if you wish from the same options script.
This is a wrong way to do it.. there is an app within NewUIs - OptionsFileEditorViewer.. you should change options in the UI only using this app.. you can find link for 'How to' thread at the bottom of the post #1 of NewUIs thread..
This is a wrong way to do it.. there is an app within NewUIs - OptionsFileEditorViewer.. you should change options in the UI only using this app.. you can find link for 'How to' thread at the bottom of the post #1 of NewUIs thread..
:sign_yeah:
Not exactly wrong for soemeone who knows what he is doing, but surely not suggested for a newcomer.
volodya61
10-11-13, 11:16 AM
Not exactly wrong for soemeone who knows what he is doing, but surely not suggested for a newcomer.
I'm not a newcomer but I always did it using OptionsEditor.. why? it's simpler and easier.. and I'm sure I can't mess the options file this way..
Oleander
10-11-13, 11:18 AM
This is a wrong way to do it.. there is an app within NewUIs - OptionsFileEditorViewer.. you should change options in the UI only using this app.. you can find link for 'How to' thread at the bottom of the post #1 of NewUIs thread..
Code doesn't scare me!
I'm actually glad you said that, I had no idea he made an app. That makes changing options much easier.
volodya61
10-11-13, 11:37 AM
Code doesn't scare me!
I'm actually glad you said that, I had no idea he made an app. That makes changing options much easier.
If the work with the code was so simple, we'd still be using DOS :03:
I'm not a newcomer but I always did it using OptionsEditor.. why? it's simpler and easier.. and I'm sure I can't mess the options file this way..
Editing the py file manually was the only way to change New UI's options until when TDW introduced his option viewer/editor. The mistake was around the corner though, and most errors resulted in CTD's or the UI getting corrupted. I don't remember the firts New UI's version which had the editor included in its package, but when it was released you probably weren't a subsim member yet. :salute:
volodya61
10-11-13, 12:10 PM
..I don't remember the firts New UI's version which had the editor included in its package..
v6.8.0
If the work with the code was so simple, we'd still be using DOS :03:
I do :doh:
Yesterday I started working on a batch file that will process menu.txt automatically, adding to it some rows required by our U-boat Guns mod... and I had to dust off my old DOS manual :haha:
v6.8.0
LOL, I thought it was an even older version...
volodya61
10-11-13, 12:14 PM
I do :doh:
Yesterday I started working on a batch file that will process menu.txt, adding to it some rows required by our U-boat Guns mod... and I had to dust off my old DOS manual :haha:
I didn't work in DOS a lot.. when I saw a PC at the first time it was IBM486 with Win3 on-board.. 1995..
Mikemike47
10-11-13, 01:37 PM
I do :doh:
Yesterday I started working on a batch file that will process menu.txt automatically, adding to it some rows required by our U-boat Guns mod... and I had to dust off my old DOS manual :haha:
Too bad it is not an *.ini file, instead of a **.txt file
[REL] JTxE - Textenabler to merge lines in ini-Files (http://www.subsim.com/radioroom/showthread.php?t=123521)
Unless Jimimadrid can make program magic for **.txt files!
Update: It works for menu.txt files. I just had to open up on **ini files in SH4 when I had more time.
volodya61
10-11-13, 01:52 PM
Yesterday I started working on a batch file that will process menu.txt automatically, adding to it some rows required by our U-boat Guns mod... and I had to dust off my old DOS manual :haha:
Forgot to say.. do you think it really needed? there are a few menu.txt in a different languages.. even TDW didn't do it with the patcher's entries :hmmm:
EDIT: maybe a better way is to add these rows to the first post of its future thread and to the readme file :hmmm:
Forgot to say.. do you think it really needed? there are a few menu.txt in a different languages.. even TDW didn't do it with the patcher's entries :hmmm:
EDIT: maybe a better way is to add these rows to the first post of its future thread and to the readme file :hmmm:
There are two UI mods, each with its own menu.txt in several languages. To make things worse, menu.txt changes every time a new version of those mods is released, so including that file in Reworked U-boat Guns is obviously excluded.
My ideawas too create a batch file able to:
- read an external txt file with the new menu entries;
- check menu.txt for entries having the same sorting number;
- if entries with the same number are found, display a warning message and exit the process;
- if no entries with the same number are found, append the new entries to menu.txt in their correct position;
- move the edited menu.txt in the correct path of the mod.
All the user woud need to do, would be:
- translating the new entries txt file in his own language (optional);
- copying the menu.txt of his used UI mod into the same folder as the batch file and the new menu entries text file;
- double click on the batch to run it;
- enable the mod normally.
What do you think? I agree with you that this is not the most impotant feature: we could leave the user to copy/paste the new entries manually, but my method is safer and so much more cool! It would also be a good excercise for me :)
volodya61
10-11-13, 03:59 PM
I don't doubt that for you it's a good exercise.. but if you remember, the users are not as advanced as we would like to :D.. as I recall, even run a standalone app to create a recognition manual in the MaGui or run an other standalone app - GenericPatcher, was a huge problem for users.. :03:
InvisibleDeath
10-11-13, 04:11 PM
Okay guys this thread is getting a bit off base.
First off -- I'm a C# developer doing some nasty server based stuff so editing a little PY file was nothing for me.
I cleaned off the install of SH5, reinstalled the patches I wanted, and now I'm off.
I have my icons and they are not going away. (before I couldn't get them even with mouse over!!!) Not only that but I now have Automation Scripts. Yeah. Heading out of Keil now.
Too bad it is not an *.ini file, instead of a **.txt file
[REL] JTxE - Textenabler to merge lines in ini-Files (http://www.subsim.com/radioroom/showthread.php?t=123521)
Unless Jimimadrid can make program magic for **.txt files!
Sorry, I didn't notice your post before, Mike.
Nice little tool by the way. I Didn't know about it. Thank you for pointing me to it :salute:
I don't doubt that for you it's a good exercise.. but if you remember, the users are not as advanced as we would like to :D.. as I recall, even run a standalone app to create a recognition manual in the MaGui or run an other standalone app - GenericPatcher, was a huge problem for users.. :03:
Do you think it would be easier for them copying/pasting the lines manually? I wanted to make the process more simple for the average user :doh: :wah:
Okay guys this thread is getting a bit off base.
Yes, obviously it is but, unless you mind it, I don't see the problem: tomorrow or the day after tomorrow it will be lost anyway in a million of similar posts, and no one will notice the slight OT :03:
I have my icons and they are not going away. (before I couldn't get them even with mouse over!!!) Not only that but I now have Automation Scripts. Yeah. Heading out of Keil now.
:up:
Mikemike47
10-12-13, 12:17 PM
:hmmm:Too bad it is not an *.ini file, instead of a **.txt file
[REL] JTxE - Textenabler to merge lines in ini-Files (http://www.subsim.com/radioroom/showthread.php?t=123521)
Unless Jimimadrid can make program magic for **.txt files!
Sorry, I didn't notice your post before, Mike.
Nice little tool by the way. I Didn't know about it. Thank you for pointing me to it.
No problem. What the heck!! Jimimadrid was recently active, 9-23, so I sent him a PM just now to see if he can help out.
Update: I used it quite a bit in SH4, I just checked my SH4 ini_mods folder with its' file contents. Not only does it merge entries for menu_1024_768.ini, but also merges entries for names.cfg, JPGunBoat01.cfg and dials.cfg:hmmm:
Why not have the ability to merge another kind of text file then, such menu.txt?
InvisibleDeath
10-12-13, 01:21 PM
Well if anyone notices this in this thread:
I have NewUI working with icons showing. But when I use the measure tool and one or two others the tool cursor is high and left of the actual position!! I tried numerous equipment fix patches but none have fixed it yet. What file fixes this? Back when I couldn't see anything and installed the order by sober it id not do this.
InvisibleDeath
10-12-13, 01:23 PM
Yes, obviously it is but, unless you mind it, I don't see the problem: tomorrow or the day after tomorrow it will be lost anyway in a million of similar posts, and no one will notice the slight OT
:up:
No minding at all. Glad to see something I ask lead to such a discussion. :)
Mikemike47
10-12-13, 06:17 PM
Well if anyone notices this in this thread:
I have NewUI working with icons showing. But when I use the measure tool and one or two others the tool cursor is high and left of the actual position!! I tried numerous equipment fix patches but none have fixed it yet. What file fixes this? Back when I couldn't see anything and installed the order by sober it id not do this.
So the symptoms are definitely different now than in post #19?I have my icons and they are not going away. (before I couldn't get them even with mouse over!!!) Not only that but I now have Automation Scripts.Give us a mod list for the section of New UIs related mods. A picture may help with horizontal and vertical positioning.
Not sure if you are having a problem with the main mod , or New UIs 7 X X RadCapTools_0_2_alpha or New UIs 7 X X jimimadrids_map_tools. If optional mods then maybe not installed properly (multiple folders?). Have you rechecked your entries in the TheDarkWraithUserOptions.py?
Mikemike47
10-12-13, 06:23 PM
@gap and volodya61
Check your PM.
InvisibleDeath
10-13-13, 06:26 PM
So the symptoms are definitely different now than in post #19?I have my icons and they are not going away. (before I couldn't get them even with mouse over!!!) Not only that but I now have Automation Scripts.Give us a mod list for the section of New UIs related mods. A picture may help with horizontal and vertical positioning.
Not sure if you are having a problem with the main mod , or New UIs 7 X X RadCapTools_0_2_alpha or New UIs 7 X X jimimadrids_map_tools. If optional mods then maybe not installed properly (multiple folders?). Have you rechecked your entries in the TheDarkWraithUserOptions.py?
here are my installs:
http://i1231.photobucket.com/albums/ee513/MichaelEber/modsinstalled.png
Oleander
10-13-13, 07:00 PM
Your GUI mods need to be higher on the list. I would put them in right after the last DynEnv. The Trevally scripts also need to come after the GUI as does Open Horizons. If you put the two NewUI mods between Dynamic Environment (sobers tweaks) and the equipment upgrades that should fix it.
Mikemike47
10-13-13, 09:30 PM
here are my installs:
You should start a new campaign after repositioning mods. Follow the order in the [inf] sober mega mod thread found in the SH5 Mods workshop. [inf] sober mega mod thread is a sticky near the top of page.
Then follow the attached picture. #2 is not needed, it looks like a duplicate of #1. Delete equip upgrade fixes by sober patch v2 mod. Is UI boat v 4.14 some kind of patch for a different interface other than New UIs for TDC? If so, get rid of it. UI boat is overwritting settings possibly for New UIs for TDC?
In SH5 Mods, Sjizzle has a modlist page, so does Fifi (My mod compilation - he calls it.).
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