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Leandros
08-12-13, 02:41 PM
....after another computer crash and many months recovery period....if recovered..?....what abstinences.....!!

Now I am back to the basic SHIII from 2005 and the "Seawolves" Mission and Campaign expansion" - included in which is a number of operations against the japanese in the Pacific.....! That was a new twist. My old, dedicated SH-computer seems to work well again.

So, no other expansions (I had Grey Wolves version 2.0), updates, no SHIII Commander, no JGSM. Any good advice on how to get all this back in a rational, expedient matter....?

Appreciate any good advice.

Fred

sublynx
08-12-13, 02:57 PM
My sympathies, I just went through the ordeal myself. Re-installing SH3, updating it to 1.4b, getting rid of Starforce, installing JSGME and SH3Commander etc. Instead of GWX I decided to try NYGM for the first time. It's a nice change and a lighter load on my old laptop. Now I get a savegame loaded in under 10 minutes when it took at least 20 minutes before. Maybe you can make a good deal out of bad and try a new super-mod yourself :arrgh!:

Jimbuna
08-12-13, 04:24 PM
Welcome back to the surface...links to GWX etc. below:

GWX3.exe http://www.mediafire.com/?rrc1f9j3zhz0p79
GWX3.1 bin http://www.mediafire.com/?i134px2bbp9rnp2
GWX3.2 bin http://www.mediafire.com/?szsdqpy2z56ckeo
GWX3.3 bin http://www.mediafire.com/?mj8wgdkkcrgzn6w
GWX3.4 bin http://www.mediafire.com/?nl8chscc003xswt
GWX3.5 bin http://www.mediafire.com/?2u85d50b8410cm4
GWX3.6 bin http://www.mediafire.com/?qbbl441v9t5rk2u
GWX3.7 bin http://www.mediafire.com/?20ciea1m71z74m7
GWX3.torrent http://www.mediafire.com/?v0eo8iti15kxb3v
GWX3.fullsingleinstallexe.torrent http://www.mediafire.com/?vh596eq1689hqq8
GWX3.Q ship mod http://www.mediafire.com/?5j64z6t5o7ix14z
GWX3.Spysat mod http://www.mediafire.com/?omgwwjmntzi
GWX3_SH3Commandercfg http://www.mediafire.com/?c4oakjnc3tynwk5
SH3Commander 3.2 exe http://www.mediafire.com/?v8hgs2wkr53psmq
JSGME setup v2.6 exe http://www.mediafire.com/?5sryab9masy5xt6

Leandros
08-13-13, 06:03 PM
Halleluja.....up and going with GWX 3.0..!!! Never got further than GWX 2.0 in my last setup. Sincere thanks to the Subsim staff for all assistance.

Fred

Jimbuna
08-14-13, 04:55 AM
SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Sailor Steve
08-14-13, 10:42 AM
"Seawolves" Mission and Campaign expansion"
I'm sorry you paid money for a package that was a ripped-off compilation of mods that were available for free from regular modders. Ripped off without any credit given. Ripped off with Ubisoft's blessing. The people who made that package should be in jail, rather than making money for other people's work.

I won't burden you with all the dozens of threads on this, just this one from way back in 2005.
http://www.subsim.com/radioroom/showthread.php?t=82407&highlight=seawolves

Jimbuna
08-14-13, 11:14 AM
I'm sorry you paid money for a package that was a ripped-off compilation of mods that were available for free from regular modders. Ripped off without any credit given. Ripped off with Ubisoft's blessing. The people who made that package should be in jail, rather than making money for other people's work.

I won't burden you with all the dozens of threads on this, just this one from way back in 2005.
http://www.subsim.com/radioroom/showthread.php?t=82407&highlight=seawolves

Rgr that :yep:

Leandros
08-15-13, 12:56 PM
SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Thank you, Jim - first missions started out with the normal over-keeness -have settled down a little now...:hmmm:.....

Anyway, I seem to have ********* it up a little when I installed the mode enabler. I put it in the "MOD" folder and when I opened the folder afterwards I saw all these nice mods already there (I thought they were from the old installation) and put some of them into the enabler. I then activated the 16 km horizon mod. When I thereafter tried to activate a couple of others it answered something like "the DATA folder is already here". Among them the special sound effects and "no medals-on-officer".

When I tried to get these back into the MODS folder it wouldn't take them. I came to think of it afterwards the mods I saw there were som which were already in the GWX 3.0 version and therefore really didn't need to be moved.

Anyway, I lost the 16 km. horizon and the special sound effects, among them explosions, torpedo launching and gun blasts.

Any advice on how to rectify this.

In which folder shall the enabler be installed? How to get the lost effects back?

Regds

Fred

Jimbuna
08-15-13, 01:05 PM
Are you enabling the mods via JSGME?

Leandros
08-15-13, 01:25 PM
Are you enabling the mods via JSGME?

That is what I downloaded - yes.

Fred

Jimbuna
08-15-13, 03:15 PM
That is what I downloaded - yes.

Fred

After installing the above, check you have a folder named 'MODS' in the game directory...that is the one you should download your additional mods into.

Leandros
08-15-13, 04:07 PM
After installing the above, check you have a folder named 'MODS' in the game directory...that is the one you should download your additional mods into.

I understand that now but what about the installation of the JSGME itself? Where to put it. Does it arrange for itself? Should that be put in the "MOD" folder, too?

What I tried to explain is that there were a lot of mods (folders) in the MOD folder. After having downloaded JSGME and opened it (it was empty) I moved a few of these folders into it and activated the first one, that seemed to work but when I tried to activate the second one it gave me the response I described above.

What I suspect is that those mods were installed by the new GWX 3.0 installation. First I believed they were something left after the old (GWX 2.0) installation. That is why I started to fool around with the JSGME enabler in the first place.

Problem is when the mods (folders) were moved into the enabler I was not able to get them back. As a result I have seemingly lost some functions like special effects, explosions, torpedo launching sound, cannon and machine cannon sounds.

Do I have to reinstall the GWX 3.0 to get the original mods back into the system?

Fred

Jimbuna
08-16-13, 05:10 AM
I must apologise but I am having a little difficulty in full y understanding what you mean...so allow me to explain how I would do it.

Uninstall SH3 (including the SH3 folder in MyDocs)

Perform a registry clean using CrapCleaner (free software)

Reinstall SH3 then GWX

Use my link above (#3) to install the latest version of JSGME (this will overwrite the earlier version that comes with GWX)

Go to your root SH3 folder and right click on the JSGME icon and create a shortcut to your desktop.

Do the same with the SH3 icon (you can then rename it to GWX)

Go back to your root SH3 folder and double click on the MODS folder (you should see the mods that come with GWX contained within and this in the folder you unzip/unpack any further or additional third party mods into in the future)

To activate any of the mods go to your JSGME desktop icon and activate them from there (whatever mod is viewable in the MODS folder should also be viewable when opening up JSGME

Hopefully the above will be of some help to you.

Leandros
08-16-13, 08:43 AM
Thank you, Jim - I am with you now. It was as I suspected, the mods in the MODS folder were those installed with the new GWX 3.0 - not earlier ones which I believed.

Just one question: Installing the JSGME - it shall be guided into the MODS folder...right..?...or does it take care of that itself...?

Fred

Leandros
08-16-13, 09:42 AM
OK, got it going now. Instead of reinstalling everything I think I shall just go out and look for the actual mods I lost - topedo launching sounds, deck gun firing, etc.

Thank you, Jim!

Fred

Jimbuna
08-16-13, 10:34 AM
Thank you, Jim - I am with you now. It was as I suspected, the mods in the MODS folder were those installed with the new GWX 3.0 - not earlier ones which I believed.

Just one question: Installing the JSGME - it shall be guided into the MODS folder...right..?...or does it take care of that itself...?

Fred


It takes care of that automatically.


OK, got it going now. Instead of reinstalling everything I think I shall just go out and look for the actual mods I lost - topedo launching sounds, deck gun firing, etc.

Thank you, Jim!

Fred


SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Steve Gad
08-17-13, 05:33 AM
OK, got it going now. Instead of reinstalling everything I think I shall just go out and look for the actual mods I lost - topedo launching sounds, deck gun firing, etc.

Thank you, Jim!

Fred


A little fiddling (and in my case, a dozen or so complete reinstalls) pays off handsomely, and I too had your problem with the "Data already exists" type of message, that told me I was off target somewhere. I eventually got it right, as you no doubt have by now.

You should maybe give OLC Gold MKII (3rd option with enhanced damage and large dials available as a pop up, is my personal choice) as I found this very helpful once I'd gotten over things being placed slightly differently. It also give some of the pop up station buttons a dual option (straight to UZO on the bridge for example) as well as handy stuff like being able to put down the scopes in a hurry, with a simple button press, and from any other station. I also love the fact that the Observation scope magnifies to a high degree (as well as raising higher that the attack scope, obviously) giving what I'd imagine to be a very realistic effect. You do actually feel you are looking through a scope, as opposed to a screen that represents the scope, and it can be quite spooky to have so close a view of a torpedo speedboat, or destroyer closing at speed. After trying dozens of mods, I'd still have installed OLC (option 3) just for the Obs scope effect alone, it really is that good.

Trying out the various mods is indeed a trial and error thing (mainly error at first) but I found the guys here are wonderfully patient with less informed sailors like myself and trawling the forum I've learned so much in these past few weeks. Indeed after one hefty reading session, my understanding of torpedoes increased so dramatically that, rather than my former tactic of steaming in on the surface - all guns blazing - losing 2 torps to empty ocean - then having to zig zag around at walkng speed underwater, whilst being DC'd to high heaven, I was able to creep in and sink no less than 8 ships. I'd underestimated the AI and ships' ability to make a (sometimes very fast) run for it. I can't tell you how many times I broke of a long persuit, after realising I was only matching the speed of my quarry, in heavy seas and still 8,000M away. But on this patrol I got it right, and this got me an iron cross 1st class and medals for around a dozen of the crew - which I dedicated to the guys in the forum.

To say I love SH3 is an understatement and I say again, why on earth I stayed in the air (Combat Flight Sim) for so many years (30 plus years in flight sims) and never bothered with the Subs, is still a source of irritation to me, as I feel bad for not having been 'there' when all this was new. Anyway, we're here now and I hope you got sorted.
I have SH3 just right now (for me) with around 20 mods on top of GWX 3.0 which has upped the immersion factor no end. I can't praise the modders - and the guys who are always so very helpful in here - highly enough. I really can't. If you'd find it at all helpful to see my own list - as an idea of what works beautifully (for me at least) I'd be happy to share the list. Good luck. :up:

Leandros
08-17-13, 10:56 AM
If you'd find it at all helpful to see my own list - as an idea of what works beautifully (for me at least) I'd be happy to share the list. Good luck. :up:

Thank you, Steve - even if I have fixed my problems now I'd like very much to see your mod list.

Fred

P.S.: Yes, flight simulators were my favourites for many years, too...:O:.....