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makman94
10-26-14, 07:05 PM
the version 5 of the mod is uploaded at my mediafire page so you can get it from there.

first post is updated.
Enjoy :up:

Many thanks!! :yeah::yeah::yeah::yeah:

Best regards.

Fitzcarraldo :salute:
Enjoy Fitz :up:

HW3
10-26-14, 08:31 PM
Thank you! :yeah:

ReallyDedPoet
10-26-14, 09:42 PM
Looks good :-)

Fahnenbohn
10-27-14, 04:02 PM
Thanks Manos for your useful cooperation ! :up:

I'm sure I can count on you for future upgrades !

Your mod will be THE FIRST to present no floating ships AND no floating mountains ! :)

Best regards

Fahnenbohn.

Tigershark624
10-27-14, 04:58 PM
And I'm smack in the middle of a patrol! :/\\!! I guess I'll have to wait to upgrade.

Sepp von Ch.
10-28-14, 03:35 AM
Great, thanks Makman!

Fahnenbohn
10-28-14, 04:52 AM
I've tested the zoomable free camera... yeah, very useful, thanks for adding this mini mod !

banryu79
10-28-14, 06:05 AM
the version 5 of the mod is uploaded at my mediafire page so you can get it from there.

first post is updated.
Enjoy :up:


Enjoy Fitz :up:
Thank you, Herr makman94!!! :salute:

makman94
10-28-14, 06:13 AM
.....
Your mod will be THE FIRST to present no floating ships AND no floating mountains ! :)
......

......:Kaleun_Salivating: , what is it ? :Kaleun_Periskop:
a new fog model maybe ?

makman94
10-28-14, 06:16 AM
Thank you! :yeah:

Looks good :-)

And I'm smack in the middle of a patrol! :/\\!! I guess I'll have to wait to upgrade.

Hi Makman,

heartly congratulations on completing another wonderful mod. Well done

YAMAS! :D

Great, thanks Makman!

I've tested the zoomable free camera... yeah, very useful, thanks for adding this mini mod !

Thank you, Herr makman94!!! :salute:

thank you too all guys :up:
enjoy it !

Fubar2Niner
10-28-14, 02:44 PM
Many, many thanks Manos. I love your enviroments this is sure to be another great hit :up::salute:

Best regards.

Fubar2Niner

reaper7
10-29-14, 05:25 PM
Congrats my friend, on a great release. :up:

avers
10-30-14, 02:36 PM
hey mackman, I think I found a bug with the FSF mod. Whenever I move the map east to about where Stalingrad is about to enter the frame, the game crashes! Has anyone else noticed this? Is this also a bug?

makman94
10-30-14, 05:01 PM
Many, many thanks Manos. I love your enviroments this is sure to be another great hit :up::salute:

Best regards.

Fubar2Niner

Congrats my friend, on a great release. :up:
thank you very much my friends :up:
enjoy


hey mackman, I think I found a bug with the FSF mod. Whenever I move the map east to about where Stalingrad is about to enter the frame, the game crashes! Has anyone else noticed this? Is this also a bug?

hello Avers,
MEP's files are not responsible for this issue.

the issue is a stock bug still unsolved till today:
http://www.subsim.com/radioroom//showthread.php?t=190247

Fubar2Niner
11-01-14, 09:28 AM
@Manos

Hi old friend, have just installed and used your new MEP, first chance I've had ! Two words, simply beautiful ! I just witnessed my beautiful IXC ( courtesy of Wise ) looming from the depths, it so reminded me of Das Boot. How I wish I could capture screenies to show everyone the beauty of your enviroment. Beautiful my friend, many, many thanks. :salute:

Best regards.

Fubar2Niner

makman94
11-01-14, 04:15 PM
@Manos

Hi old friend, have just installed and used your new MEP, first chance I've had ! Two words, simply beautiful ! I just witnessed my beautiful IXC ( courtesy of Wise ) looming from the depths, it so reminded me of Das Boot. How I wish I could capture screenies to show everyone the beauty of your enviroment. Beautiful my friend, many, many thanks. :salute:

Best regards.

Fubar2Niner

i am very glad that you like it my friend :up:,
here are a few more pics:
http://i57.tinypic.com/vsdvn7.jpg

http://i59.tinypic.com/xpx2q0.jpg

http://i62.tinypic.com/jgh20h.jpg

nelruid
11-01-14, 06:39 PM
Excelent work!:up:

makman94
11-02-14, 10:32 AM
Excelent work!:up:

thank you ,Nelruid :up:

how is it going your awesome ''sh5 explosions for sh3'' mod ? have you made any progress on the adjustments for sh3's needs ?

Sailor Steve
11-02-14, 11:19 AM
Those pictures are gorgeous! :rock:

makman94
11-02-14, 11:47 AM
Those pictures are gorgeous! :rock:

thank you Steve :up:

Hitman
11-03-14, 05:30 PM
*Don't go out to sea without it* :woot::salute:

ReallyDedPoet
11-03-14, 07:24 PM
Great mod for sure :-) SH3 continues to amaze.

nelruid
11-03-14, 07:27 PM
thank you ,Nelruid :up:

how is it going your awesome ''sh5 explosions for sh3'' mod ? have you made any progress on the adjustments for sh3's needs ?


Hi, I have not tried it yet, but I'm going to put as first priority. I'm a bit loaded with my work but it take him to make adjustments in the mod. Any suggestion is welcome. Thank you. :salute:

avers
11-03-14, 07:28 PM
I do agree, great work Manos.

makman94
11-04-14, 08:31 PM
*Don't go out to sea without it* :woot::salute:

Great mod for sure :-) SH3 continues to amaze.

I do agree, great work Manos.

thank you very much Alberto , Kevin and Avers :salute:
enjoy it !


Hi, I have not tried it yet, but I'm going to put as first priority. I'm a bit loaded with my work but it take him to make adjustments in the mod. Any suggestion is welcome. Thank you. :salute:

i can't be helpfull here as i never tweaked such parameters but ,i remember, that all explosions looked enormous huge to me and there was an extra super halo (that i would prefer to be eliminated if possible)

LGN1
01-04-15, 04:06 PM
hello to all subsimers,

Fahnenbohn managed to find a solution (a reworked fog model) for the spoken issue ( odd vanishing of upper edges of high mountains).
the solution is 100% a win ,as we will have no side effects at all !

soon , there will be released a v4.4 of the mod including this last fix

well done Fahnenbohn :up:

Hi,

is there also a version/fix for a 16km environment available that can be easily applied to the existing 16km env mods?

Cheers, LGN1

makman94
01-04-15, 07:26 PM
Hi,

is there also a version/fix for a 16km environment available that can be easily applied to the existing 16km env mods?

Cheers, LGN1

hi LGN1 ,

send a pm to Fahnenbohn , maybe he will like to create a version of his model for the ''16'' km enviros

Akula17024
01-05-15, 02:52 PM
ManosEnvironmentPro version5 ( M.E.P v5 )
-------------------------------------------------


27/October/2014
Update:Mod Version 5 is released.

change log
--------------
v 5 -->
1. reworked fog's 3d model by Fahnenbohn which eliminates an odd effect during the vanishing of upper edges of high mountains
(a discussion for this issue had started after post 203 of this thread).
2. slight tweaks on colors ,especially for heavy weather (now ,during midday at heavy weather, clouds are brighter).
3. added an optional mini mod which makes the reflections on water more close to stock ones during midday.



7/October/2013
Update:Mod Version 4.3 is released.

change log
--------------
v4.3-->
1. eliminates totally an issue at reflections known as ''polygon effect'' (credits to Phillip Thomsen)
2. slight tweaks on reflections
3. slight tweaks on waves
4. slight tweaks on sky



23/June/2013
Update:Mod Version 4.2 is released.

change log
--------------
v4.2-->
1. corrects a mistake i made at scene.dat of MEP v4.1 ( more info at post 118 )


17/June/2013
Update:Mod Version 4.1 is released.

change log
--------------
v4.1-->
1. resettings at crew visuals for avoiding the effect of the repeated 'ship spotted' reports.
2. corrects a mistake at sim.cfg which was from test files.
3. corrects a mistake at visual settings in AI_sensors for LSH3 v5.1.
4. adds the visual sensor settings for Stiebler's patch (version ''4B_V16B1_Revised'').
5. eliminates the effect of 'flying ships' above horizon line.
6. reworked the look of ships when they are close to visual limits
7. reworked the effect of the ships vanishing their hulls to further distances.
8. adds Visual Sensors for CCoM v9.0 (after users request)

No changes at colors.

i want to thank the Subsim.com members ''Sepp von Ch.'' , ''Consigliere'' , ''Leitender'' and ''Tupolev'' for their pointings,tests and help to the above parts of the mod and ''Fahnenbohn'' who designed the new 3d model for the fog.
Special thanks to OLC (OneLifeCrisis) for his great environment mods which was the inspiration and base for MEP.


----------------------------------------------------------------

MEP v4 is a 20km environment mod

it is the sequel of MEP v3

New colors , New reflection maps and brand New 3d models for all environment which are correcting many previous issues (like,for example,the horizon color's gradation).
Enjoy


only for nvidia cards: i strongly suggest to use nhancer programme with RUBINI's settings(besides of all the goods of this programme,you will not have the sunhalo missing issue).
look here: Nvidia tweaks to SH3/SH4 (http://www.subsim.com/radioroom/showthread.php?t=128517)



can be found here: http://www.mediafire.com/folder/da50hb8kchto1/Makman94_Mods

6/June/2013

Makman94


PICS (huppy hunting to all subsimers):




Is it possible to use MEP 5 with a laptop. As of now it doesnt crash but when I'm using the camera view or i am on the bridge it is producing a spherical effect as I look around. Any help would be greatly appreciated.

This is what I have:
Acer Aspire 3830T
Intel core i5 2430m 2.40ghz
4 gb ram
64 bit


Thanks again!

makman94
01-05-15, 04:52 PM
Is it possible to use MEP 5 with a laptop. As of now it doesnt crash but when I'm using the camera view or i am on the bridge it is producing a spherical effect as I look around. Any help would be greatly appreciated.

This is what I have:
Acer Aspire 3830T
Intel core i5 2430m 2.40ghz
4 gb ram
64 bit


Thanks again!

your system's specs seems ok to me (i don't know about your onboard graphic card though but ,even if this is the cause, i am totally noob on such themes so i can't help further)

you say that you see the issue only on bridge and free cams , right ? can you post a screen of the issue ? (and you exact mods list)

ps: avoid quoting posts with lots of pics at future ,as this is overloading subsim's servers (i will edit your post for removing them)

Akula17024
01-05-15, 08:39 PM
makman94 your system's specs seems ok to me (i don't know about your onboard graphic card though but ,even if this is the cause, i am totally noob on such themes so i can't help further)

you say that you see the issue only on bridge and free cams , right ? can you post a screen of the issue ? (and you exact mods list)

ps: avoid quoting posts with lots of pics at future ,as this is overloading subsim's servers (i will edit your post for removing them)[/QUOTE]

It seems to be working ok now with both MEP and and TMT. I read that if you minimize SH3 to the desktop too often it can do that. I had saved the patrol so every time I loaded it I would get this spherical look like I said. I posted my mods as well.

Thanks again for all your help!


I put a star next to all Mods that are shaded

GWX - Lite Harbor Traffic
GWX - Late War Sensors Snorkel Antennas
GWX - Main movie - 'Das Boot'
GWX - No Medals on Crew
**GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
GWX Turm Lights fix
**MaGui F
TorpedoSolutionButton for MaGui F
optional-blue recmanual for MaGui F
**optional-ALTERNATIVE SCOPES for MaGui F
optional-stopwatch with speed lines for MaGui F
Ambient Hydrophone Sound
Ambient Underwater Sound
data
Haunting Atlantic Wind
Internal U-Boat Sound Effect
**LifeBoats&Debris_v4
**Merchant_Fleet_Mod_3.2
**MFM-v3-Neutral-Skins-1940
MFM-v3-US+UK_Skins19390901
**MFM-v3-US+UK_Skins19391101
**M.E.P v5
Optional - ShipVanishingHull for MEP v5
Optional - Stock Reflections for MEP v5
TMT v2
Pato3000m

Markus_1987
01-06-15, 12:17 PM
Can i Play your Mod with Rowis CCOM Mod?

makman94
01-07-15, 01:59 PM
It seems to be working ok now with both MEP and and TMT. I read that if you minimize SH3 to the desktop too often it can do that. I had saved the patrol so every time I loaded it I would get this spherical look like I said. I posted my mods as well.

Thanks again for all your help!


I put a star next to all Mods that are shaded

GWX - Lite Harbor Traffic
GWX - Late War Sensors Snorkel Antennas
GWX - Main movie - 'Das Boot'
GWX - No Medals on Crew
**GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
GWX Turm Lights fix
**MaGui F
TorpedoSolutionButton for MaGui F
optional-blue recmanual for MaGui F
**optional-ALTERNATIVE SCOPES for MaGui F
optional-stopwatch with speed lines for MaGui F
Ambient Hydrophone Sound
Ambient Underwater Sound
data
Haunting Atlantic Wind
Internal U-Boat Sound Effect
**LifeBoats&Debris_v4
**Merchant_Fleet_Mod_3.2
**MFM-v3-Neutral-Skins-1940
MFM-v3-US+UK_Skins19390901
**MFM-v3-US+UK_Skins19391101
**M.E.P v5
Optional - ShipVanishingHull for MEP v5
Optional - Stock Reflections for MEP v5
TMT v2
Pato3000m

sorry but i don't know of what you are talking about. if you could post a screen of the issue maybe you could get some more help from others that may have faced the same issue before.

Can i Play your Mod with Rowis CCOM Mod?

of course, Markus :yep:

Fahnenbohn
01-13-15, 10:58 AM
Hi,

is there also a version/fix for a 16km environment available that can be easily applied to the existing 16km env mods?

Cheers, LGN1

Hello LGN1 !
As I play with GWX, I've also done a 3D fog model for this mod : here a link to download it. You have to open scene.dat file in data folder (with Silent 3ditor) and import the 3D model (fog.obj) in Node-Sky / Node-fog / 3D model. Save the modification, that's it !

http://speedy.sh/9sTQf/Fog-16-km-Fahnenbohn.zip
Note : You have to extract the two files.

:salute:

ReallyDedPoet
01-13-15, 11:14 AM
Nice.

LGN1
01-13-15, 02:13 PM
Hello LGN1 !
As I play with GWX, I've also done a 3D fog model for this mod : here a link to download it. You have to open scene.dat file in data folder (with Silent 3ditor) and import the 3D model (fog.obj) in Node-Sky / Node-fog / 3D model. Save the modification, that's it !

http://speedy.sh/9sTQf/Fog-16-km-Fahnenbohn.zip
Note : You have to extract the two files.

:salute:

Thanks a lot, Fahnenbohn :up:

When importing the fog model, do I need to check or uncheck the 'Flip coordinate system' and 'Import vertex normal' options in SH3ditor?

When choosing 'Import vertex normal' I get a message telling me that it might not be used :hmmm:

Regards, LGN1

Fahnenbohn
01-13-15, 03:20 PM
When importing a 3D model :

- import vertex normals : NO
- flip coordinate system : YES
- reverse face winding : NO

moxeys
01-23-15, 07:27 PM
Hey there,

Thanks for this mod - I am a bit confused on what I should do with my existing "GWX - 16km Atmosphere" mod - should I uninstall this before installing yours?

Thanks,
Max

moxeys
01-23-15, 09:23 PM
Nevermind - got my answer in another thread, thanks for this great looking mod!

cherbert
02-01-15, 06:50 PM
Nevermind - got my answer in another thread, thanks for this great looking mod!

What was the answer?

makman94
02-03-15, 04:29 PM
What was the answer?

hi Cherbert,

look here (at post 59 of Sailor Steve):
http://www.subsim.com/radioroom/showthread.php?p=2281255#post2281255

RushTheBus
03-04-15, 01:43 PM
Anyone ever run into any issues using MEP v5.0 & GWX (w/o the 16km mod enabled)? I enabled it yesterday and had some really bizarre results: there was an odd cone of black in my direct visual path but that did not exist toward my peripheral vision (its difficult to explain). I couldn't figure out how to correct it or what was causing it other than the mod itself. Anyone have any suggestions, as i do find MEP's environment a bit richer than GWX's.

Kind Regards,

Rush

fitzcarraldo
03-04-15, 07:02 PM
MEPv5 is an standalone environment. You donīt need GWX 16k enabled. MEP v5 is a 20k environment.

Best regards.

Fitzcarraldo :salute:

RushTheBus
03-04-15, 11:21 PM
Thanks for the reply but i knew that already :) The issue was it was causing some odd issues and i couldn't correct it w/o uninstalling WEP v5. Maybe the install is shot, I'm not sure D:

Fubar2Niner
03-05-15, 06:01 AM
@ RushTheBus

Perhaps a screen shot showing your prob mate.

Best regards.

Fubar2Niner

TOY
03-10-15, 10:22 PM
Hi Makman,

(My english is very poor.... so plz don't mind errors etc...)

Thank you so much 4 your fantastic mod, it work fine and well on my PC, the only "issue" (but is not very important... I'm just curious) is about the visual undewater, the seafloor don't have a fade out as show in the picture, it ends in a straight line.

Iit is normal? (or I assume is a limitation of the SH3 engine).

Thanks in advance.

:cool:

http://s5.postimg.org/yzmgif7r7/SEAFLOOR_FADE_2.jpg (http://postimg.org/image/yzmgif7r7/)

http://s5.postimg.org/xjay0a4ub/SEAFLOOR_FADE_1.jpg (http://postimg.org/image/xjay0a4ub/)

http://s5.postimg.org/ug55zsjk3/03_SHOT.jpg (http://postimg.org/image/ug55zsjk3/)

makman94
03-11-15, 01:09 PM
Hi Makman,

(My english is very poor.... so plz don't mind errors etc...)

Thank you so much 4 your fantastic mod, it work fine and well on my PC, the only "issue" (but is not very important... I'm just curious) is about the visual undewater, the seafloor don't have a fade out as show in the picture, it ends in a straight line.

Iit is normal? (or I assume is a limitation of the SH3 engine).

Thanks in advance.

:cool:

http://s5.postimg.org/yzmgif7r7/SEAFLOOR_FADE_2.jpg (http://postimg.org/image/yzmgif7r7/)

http://s5.postimg.org/xjay0a4ub/SEAFLOOR_FADE_1.jpg (http://postimg.org/image/xjay0a4ub/)

http://s5.postimg.org/ug55zsjk3/03_SHOT.jpg (http://postimg.org/image/ug55zsjk3/)

hello TOY,

thank you too for your kind words :up:

about your question: i don't 'see' underwater the same thing with you with MEP v5 installed. the following pics are showing the underwater vissibility in the navigation training mission with MEP v5:

http://i59.tinypic.com/so0ojk.jpg

http://i61.tinypic.com/juuyrn.jpg

http://i60.tinypic.com/2chs6s2.jpg

my thought is that maybe is 3d driver or graphic cards theme (but i am totally noob on these themes for helping further).
the values that are responsible for the underwater fog fading are located in scene.dat at EnvSim>FogDistances>UnderwaterObjectsRelativeZMin and UnderwaterObjectsRelativeZMax
so try changing (increasing or decreasing) these values there to see if it is getting any better for you :yep:


off theme: a pic that i liked showing one of the new amazing ships (''Le Triomphant'') that ''The frog'' released (http://www.subsim.com/radioroom/showthread.php?t=218227):
http://i58.tinypic.com/72c7sm.jpg

TOY
03-11-15, 02:18 PM
hello TOY,

thank you too for your kind words :up:

about your question: i don't 'see' underwater the same thing with you with MEP v5 installed. the following pics are showing the underwater vissibility in the navigation training mission with MEP v5:







my thought is that maybe is 3d driver or graphic cards theme (but i am totally noob on these themes for helping further).
the values that are responsible for the underwater fog fading are located in scene.dat at EnvSim>FogDistances>UnderwaterObjectsRelativeZMin and UnderwaterObjectsRelativeZMax
so try changing (increasing or decreasing) these values there to see if it is getting any better for you :yep:


off theme: a pic that i liked showing one of the new amazing ships (''Le Triomphant'') that ''The frog'' released (http://www.subsim.com/radioroom/showthread.php?t=218227):


Yep, you are right, your pic are completely different than mine. I'll try your suggestions.

SuperThanksssssss!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!