View Full Version : [WIP] Museum Mod
V13dweller
05-31-13, 10:24 AM
I am currently working on a mod that changes the course of the ships in the Museum.
I am trying to create a path through a very scenic route that all ships and subs can pass through.
I will keep any inquisitive people who might be interested in this informed.
Images will appear here as I progress further.
I will even consider making custom routes in different versions of the mod.
PM me a message showing the route in the SH5 in game map, and I will attempt to create you a custom route.
Webster
05-31-13, 04:12 PM
name changes can be done by modderators so you don't need to bother neal with such things
I fixed it for you but if you want something different just let me know
V13dweller
05-31-13, 11:27 PM
name changes can be done by modderators so you don't need to bother neal with such things
I fixed it for you but if you want something different just let me know
Tank you! :yeah:
Out of curiosity, what files are you editing? As I told you yesterday, I wasn't aware that we could change location and path of museums units :)
Echolot
06-01-13, 09:45 AM
Out of curiosity, what files are you editing? As I told you yesterday, I wasn't aware that we could change location and path of museums units :)
There is a mod for the museum (http://forums-de.ubi.com/showthread.php/51095-Pimp-my-Museum-Forums) already out there.
Pimp your data/Museum/Museum.mis.
:salute:
V13dweller
06-01-13, 10:05 AM
I was not aware of this, But I, when possible, will be creating Custom routes for anybody who asks.
Who said there cannot be two?:hmm2:
There is a mod for the museum (http://forums-de.ubi.com/showthread.php/51095-Pimp-my-Museum-Forums) already out there.
Pimp your data/Museum/Museum.mis.
:salute:
Thank you echolot :salute:
nice mod, but unfortunately the link has expired... :-?
V13dweller
06-01-13, 10:09 AM
I do have a problem where the units in the museum appear to divert from their waypoints and make a sharp left turn and usually crash into land, and I am having trouble finding out why.
Echolot
06-01-13, 10:17 AM
but unfortunately the link has expired... Fixed. ;)
I do have a problem where the units in the museum appear to divert from their waypoints and make a sharp left turn and usually crash into land, and I am having trouble finding out why. Take this into account and place the waypoints not too close to land. Switch to aeroplane and back will let the ships sail from the beginning of your waypoints.
I was not aware of this, But I, when possible, will be creating Custom routes for anybody who asks.
Who said there cannot be two?:hmm2:Of course. I would love to see more pimped museums (locations, scenerys).:up: New York would be nice, but I had some problems with that scene.
Fixed. ;)Mieswurtz
Are you Mr. Mieswurtz? :o
Cool mod thanks :up:
V13dweller
06-01-13, 10:58 AM
Do you mean, the only way to have the ships not veer to the left is switch to air aircraft then switch to a ship?
volodya61
06-01-13, 11:01 AM
Nice mod :up:
Thanks Echolot :salute:
Echolot
06-01-13, 11:11 AM
Do you mean, the only way to have the ships not veer to the left is switch to air aircraft then switch to a ship? They will always turn to left (my experience), but switching to aircraft and back to ships preventing them sailing into land. They then sail from the beginning of the route.
Maybe they always want to sail in one direction (north, south,..), maybe this is stored somewhere in the ships config files, I don't know.
Are you Mr. Mieswurtz?
Cool mod thanksNice mod:salute:Thanks.:salute:
Sorry for highjacking your thread, v13dweller.
I wish you luck and success with your project, if I can help with something, testing your files maybe, :up:
If you only want to alter the time of day, open the museum.mis with editor and change "CurrentHour" and "CurrentMinute", there is a weather type entry also as in every other mission file.
V13dweller
06-01-13, 11:25 AM
If you only want to alter the time of day, open the museum.mis with editor and change "CurrentHour" and "CurrentMinute", there is a weather type entry also as in every other mission file.I understand this much.
I have been using Mission editor for quite a while.
I have been looking through large amounts of files today, and I was unable to find anything to do with the sharp turns.
I am determined to find the source to the sharp turns, but no results yet.
Echolot
06-01-13, 11:38 AM
I have been using Mission editor for quite a while.I meant you need missions editor for setting waypoints only. The time of day and weather, wind speed etc. you can edit with notepad. You can try different settings without opening the files in ME2. Exit the museum to main menu, alt tab the game, edit the values, switch back to game, load museum, should work:hmmm:
I am determined to find the source to the sharp turns, but no results yet.Maybe in AI scripts somewhere..:hmmm:
From Museum.mis:
[Unit 3]
Name=_BR FF Black Swan#1
Class=FFBlackSwan
Type=2
Origin=British
LayerOperation=0
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
Doctrine=0
CfgDate=19440707
MainEquipment=1
SecondaryEquipment=1
DeleteOnLastWaypoint=false
DockedShip=false
IsEscort=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-3054740.000000
Lat=4805320.000000
Height=0.000000
IsFromSingleMis=false
Heading=228.234207
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-52.132133
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
TempHeading=0.000000
TempNextWP=0
CombatSubmarine2D=false
CombatRadius2D=1.000000
CommandedSpeed2D=1.000000
Num2DCombatKills=0
Intercept2DCooldown=6.000000
NextWP=0
:hmmm:
V13dweller
06-01-13, 11:49 AM
I have been using ME2 to set the time of day and wind speed, and it seems to be working perfectly.
Also would you have any idea on how I can get ships to fire through fog using their Radar?
I had it working a while ago, but it stopped. And now I am not sure how to get it to work again.
Also, will the ship reset it's path each time you choose another?
Echolot
06-01-13, 12:02 PM
Also would you have any idea on how I can get ships to fire through fog using their Radar?
There I have no idea, sorry.
Also, will the ship reset it's path each time you choose another?
Only if you switch to aeroplane and back, I think.
V13dweller
06-01-13, 12:08 PM
http://www.mediafire.com/convkey/8585/1ah5fctwzfjhyps4g.jpg (http://www.mediafire.com/view/1ah5fctwzfjhyps/Mission.JPG)
This is my current setup.
I hope my setup is not in violation of your setup, since I have the ship in the a position as an attempt to negate the "Turn"
I have compared mine to yours, and if this is a violation, let me know, and I will not feature this into the release. I will attempt to find an alternative.
Echolot
06-01-13, 12:21 PM
I hope my setup is not in violation of your setup
Do not let it limit that I've tried before. I would have no problem if you use the file modified by me or any settings in it for you or your mod.
@ V13
Just a stupid remark, but have you updated ship's heading to match the next waypoint, after changing her path? :hmm2:
V13dweller
06-01-13, 12:35 PM
Do not let it limit that I've tried before. I would have no problem if you use the file modified by me or any settings in it for you or your mod.
Thanks, I will feature you in the credits if this mod ever gets finished fully. :haha:
Do you know what the Media.cfg in the Museum file that has the following data in it
[Loading]
Map=museum.tga
;Path=170,675 300,675 431,675
EndZone=
This may have something to do with the "Turns" But I do not know how to read this data.
Echolot
06-01-13, 12:47 PM
Do you know what the Media.cfg in the Museum file that has the following data in it
[Loading]
Map=museum.tga
;Path=170,675 300,675 431,675
EndZone=
This may have something to do with the "Turns" But I do not know how to read this data.
I don't think that this file is related to the turns. museum.tga does'nt exist, the entry path is commented out. Try renaming the file and see if something change. Maybe it's leftover from sh4.
V13dweller
06-01-13, 01:13 PM
In my most recent test, the ship made a 180 degree turn just to keep up the "sail East routine" they have. :/\\!!
As the previous image showed, the ship was pointing at West, but when I started the test, it made a 180 degree turn and ended up pointing East.
I have tried messing with the Doctrine, messing with the WP and it seems to have no effect.
V13dweller
06-01-13, 01:26 PM
@ V13
Just a stupid remark, but have you updated ship's heading to match the next waypoint, after changing her path? :hmm2:
What do you mean?
Do you mean pressing "Head to waypoint"? If yes, I have done that.
What do you mean?
Do you mean pressing "Head to waypoint"? If yes, I have done that.
I had told you that it was a stupid suggestion :D
V13dweller
06-02-13, 01:18 AM
I think I have narrowed it down to that the ships want to just travel East, I have tried different locations, positions and area's.
The ships just want to go East, I seem to be unable to change that fact.
Any help would be appreciated.
Echolot
06-02-13, 04:26 AM
I think I have narrowed it down to that the ships want to just travel East, I have tried different locations, positions and area's.
The ships just want to go East, I seem to be unable to change that fact.
Any help would be appreciated.
Hi v13dweller.
:hmmm: Ask TDW, maybe he can find some museum related code in the exe or act files.
V13dweller
06-02-13, 06:18 AM
Hi v13dweller.
:hmmm: Ask TDW, maybe he can find some museum related code in the exe or act files.
I would, but his PM box is full.
Echolot
06-02-13, 06:24 AM
I would, but his PM box is full.
You could ask in the sh5.exe patches thread.
:arrgh!:
V13dweller
06-02-13, 07:05 AM
You could ask in the sh5.exe patches thread.
:arrgh!:
:haha:
I don't know if that's actually allowed.
Good old Thread Hi-jacking.:har:
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