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View Full Version : Integrating Mods, Help an Ol Noob?


RenegadeJack
05-21-13, 02:16 AM
Back at the game again, trying to get a nice selection of mods to run with. Been playing for years, but have yet to complete a real campaign to my satisfaction.

Anyway, running GWX 3.0, SH3 Commander, and the JSGME of course.

I have some GWX mods, a few other odds and ends, but there are three big ones that seem to be having a lot of conflict and I can't seem to get them to play nice together. I could have sworn I had all three running in the past as well. At least two of them anyway.

DD's OH 3.09
Thomsen's Sound Pack 3.2
FM New Interior 1.0

I would be grateful for input. :up:

desertstriker
05-21-13, 02:19 AM
can you tell us the mods they keep giving the conflict warning with and to what files possibly?

RenegadeJack
05-21-13, 02:25 AM
FM's Interior grays out when I put in the soundpack, which takes forever to load in JSGME.

But this is what I get with those two in, and try to install DD's open hatch.

"DD_Interior.anm" has already been altered by the "FM_NewInterior_V1.0" mod.
"Commands_de.cfg" has already been altered by the "GWX - Integrated Orders" mod.
"Commands_de.cfg" has already been altered by the "GWX_DFa-Flag&Pens_2010" mod.
"Commands_de.cfg" has already been altered by the "FM_NewInterior_V1.0" mod.
"Commands_en.cfg" has already been altered by the "GWX - Integrated Orders" mod.
"Commands_en.cfg" has already been altered by the "GWX_DFa-Flag&Pens_2010" mod.
"Commands_en.cfg" has already been altered by the "FM_NewInterior_V1.0" mod.
"Commands_en.cfg" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"Commands_fr.cfg" has already been altered by the "GWX - Integrated Orders" mod.
"Commands_fr.cfg" has already been altered by the "FM_NewInterior_V1.0" mod.
"NSS_Uboat7_CR.cam" has already been altered by the "FM_NewInterior_V1.0" mod.
"NSS_Uboat7_CR.dat" has already been altered by the "FM_NewInterior_V1.0" mod.
"NSS_Uboat7_CR.sim" has already been altered by the "FM_NewInterior_V1.0" mod.
"NSS_Uboat7_CT.cam" has already been altered by the "FM_NewInterior_V1.0" mod.
"NSS_Uboat7_CT.dat" has already been altered by the "FM_NewInterior_V1.0" mod.
"NSS_Uboat7_CT.sim" has already been altered by the "FM_NewInterior_V1.0" mod.
"NSS_Uboat7_RR.cam" has already been altered by the "FM_NewInterior_V1.0" mod.
"NSS_Uboat7_RR.dat" has already been altered by the "FM_NewInterior_V1.0" mod.
"NSS_Uboat7_RR.sim" has already been altered by the "FM_NewInterior_V1.0" mod.
"Cameras.dat" has already been altered by the "FM_NewInterior_V1.0" mod.
"DD_Interior.dat" has already been altered by the "FM_NewInterior_V1.0" mod.
"WO.dat" has already been altered by the "FM_NewInterior_V1.0" mod.


I get the hatch to open and the clickable objects, but the expanded interior was not there. No engine room, no bunks. Couldn't really tell if the soundpack was working or not.

RenegadeJack
05-21-13, 02:26 AM
Off for some zzzz's, be back on the other side of the clock. Cheers.

RenegadeJack
05-21-13, 02:36 AM
One more before my eyes fall out.

This is what I got when I tried to enable the soundpack with the interior already activated.

"Commands_en.cfg" has already been altered by the "GWX - Integrated Orders" mod.
"Commands_en.cfg" has already been altered by the "GWX_DFa-Flag&Pens_2010" mod.
"Commands_en.cfg" has already been altered by the "FM_NewInterior_V1.0" mod.
"NSS_Uboat7_CR.dsd" has already been altered by the "FM_NewInterior_V1.0" mod.
"en_menu.txt" has already been altered by the "GWX_DFa-Flag&Pens_2010" mod.

desertstriker
05-21-13, 02:40 AM
night but when you do get up i think it is :
"Cameras.dat" has already been altered by the "FM_NewInterior_V1.0" mod.
"DD_Interior.dat" has already been altered by the "FM_NewInterior_V1.0" mod.
"WO.dat" has already been altered by the "FM_NewInterior_V1.0" mod.

that are giving you the problems along with a few of the Type VIIs might want to check for a compatibility patch or mention in the readme if provided

RenegadeJack
05-21-13, 04:16 PM
:/\\!! Always read the read me.

The DD OH should not be installed as a seperate mod with FM Interior. I put it in there because I could not get the door to open for some reason though, so I thought it wasn't included.

Now let's see if I can get the soundpack to work tho.

desertstriker
05-21-13, 08:23 PM
i the soundpack mod should only affect sounds and not game play so pretty much any compatibility error can be ignored