Log in

View Full Version : [REL] DAYS SPENT IN BUNKER


Stew U-582
05-20-13, 12:15 AM
Hi guys,

A very simple and small mod to change the number of days
spent in port between patrols.
For use with JSGME
gives a choice of

1 day in port
7 days in port
14 days in port
28 days in port
35 days in port
42 days in port

Just make sure you enable it before docking or
it wont take effect until the next patrol if
enabled while allready in bunker.

I got anoyed at allways missing the scapa flow
mission being stuck in port then the mission
expiring before I could get there as there is
only a five day window wich can be missed.
Or having to wait for the next objective to
become avialable if you have a lucky patrol
and "SINK THEM ALL" completing an
objective early.

You can enable or dissable anytime no
new campain needed for mod to work.

Comes with instructions just need to unzip


post questions here

DOWNLOAD LINK http://www.gamefront.com/files/23326326/SH5+Days+in+Port+Mod.rar

I dont think anybody else has released a mod like this
and anyone is wellcome to do with it as they please
excepting malicious things.

Enjoy

Stewy

Sjizzle
05-20-13, 12:24 AM
there is a mod like that take a look here
http://www.subsim.com/radioroom/downloads.php?do=file&id=3388

also the 2 one it's welcomed :)

NeonsStyle
05-20-13, 01:35 AM
Well interesting, I've not done the scapa flow mission yet
and want to. So you have 5 days to get there sink all
ships n get back to port? Wow not easy since a loadout
will not carry enough torps to sink them all.

Especially since last time I was there, I found 2 ark royals
and the HMS Hood plus a couple of Lite Cruisers.

Stew U-582
05-20-13, 01:49 AM
there is a mod like that take a look here
http://www.subsim.com/radioroom/downloads.php?do=file&id=3388

also the 2 one it's welcomed :)


Sorry didnt know about that.

Maybe my version can be the "Dummies Version" as
there is no manual editing required and you have
the option of 1 , 7 ,14 ,28 , 35, or 42 days at a
click of the mouse.

stew

THE_MASK
05-20-13, 02:10 AM
Nice mod , thanks .

Fifi
05-20-13, 02:21 AM
With OHII v2.1, such mod could be useful, but with OHII v2.2 we get enough time to do the Scapa mission (because from new Memel base, the Dantzig bay mission (hence Baltic mission) is quickly done)
Don't know yet for others campaign though...

Stew U-582
05-20-13, 02:36 AM
Well interesting, I've not done the scapa flow mission yet
and want to. So you have 5 days to get there sink all
ships n get back to port? Wow not easy since a loadout
will not carry enough torps to sink them all.

Especially since last time I was there, I found 2 ark royals
and the HMS Hood plus a couple of Lite Cruisers.

I dont think I made myself very clear here.
Ill Clarify.

You dont need to sink all the ships in scapa flow to complete
the mission just one capital ship. The mission is actualy called
"breaking the fortress" I beleive and is at the start of the game or
One of the first couple of missions. You only need to get from to base
and sink a capital ship within the 5 days but ive found myself on patrol
had the mission objective come up , go to port to load up but when
you put to sea again its too late the mission has left the objectives list
because you were stuck in port for two weeks , the stock value of days
spent in port.
My idea is as soon as you see Breaking the fortress objective come up
save your game enable my 1 Day in port mod , reload game , head to
your home base asap and dock or end patrol. Now in the bunker
select the mission "breaking the fortress" or the scapa flow mission
as I called it in the previous post then set off to sea.
You should still have time to get there before the time is up.
You only need to sink one capital ship before the expirery date
once youve done that it doesnt matter how long it takes to get back
to home base.
Now before someone corrects me on all this there is an exception
to what ive said. You dont have to return to port and select the
Breaking Fortress mission once it apears on your objective list. You
can abandon what your doing go straight to scapa sink a capital ship
and be awarded the mission progress but you would be lucky to
have a full loadout. You can do this with any objective but im not
sure if this only aplies to the OPEN HORIZONS mod.
Im sure as you play further into the campain you will find other uses
for this mod like the ability to get in more patrols when time is limited
and your behind on your tonnage goals.
Or the ability to skip ahead if you are ahead in tonnage.
Personaly I like to do patrols that have an objective rather
than swaning around picking cherries. It depends on personal
taste and how your game is modded.
Thats the great thing about SUBSIMS SH5 mod section
its all there for people to pick and choose from.


hope this clears up what I ment.

Good Hunting

stew

LemonA
05-20-13, 06:35 AM
Suggestion: put the mod file into the subsim-download section.

Mod is good to have for u- boat after he conducted short 4 hour last final sea trial and to be declared ready = 1 or 2 days in port to load proviant, fuel & weapons.

volodya61
05-20-13, 08:39 AM
Suggestion: put the mod file into the subsim-download section.

Similar mod created by Trevally is already in the D/L section..

Stew U-582
05-20-13, 06:49 PM
Suggestion: put the mod file into the subsim-download section.

Mod is good to have for u- boat after he conducted short 4 hour last final sea trial and to be declared ready = 1 or 2 days in port to load proviant, fuel & weapons.


Im not sure how to add downloads to subsim.
There does seem to be some interest in it as its been
dowmloaded 6 times in less than 24hrs.
As I said in first post im happy for anyone to
use or add to the mod and have no problem with
anybody uploading a copy to subsim downloads section.

stew