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View Full Version : [REL] SkyBaron's Leigh light for SH5


SkyBaron
05-03-13, 07:14 PM
http://i43.tinypic.com/2e3aopk.jpg

SkyBaron's Leigh Light for Silent Hunter 5



This is my first mod for SH5, so go easy on me! :) I've imported SH3's Leigh light mod and converted it to be used in SH5.

Version 1.0 applies to the following planes

- "stand in" Catalina - AS_USFloatEarlyWar
_ "stand in" Liberator - AS_USHeavyBomberMedWar

I guess the dev team was planning to make more accurate models instead of the stand-ins, but that's all we get for now. This mod was tested with both IRAI 0.0.39 and OHII 2.1. Since it's still version 1.0, bugs might show up, just let me know on this thread.


This mod is JSGME ready.

More info on Leigh light: http://en.wikipedia.org/wiki/Leigh_light


Version 1.1 download link: http://www.mediafire.com/download/btdhciu79yyle6s/SkyBaron's_Leigh_Light_for_SH5_1.1.zip


Credits:

Leigh light concept and 3D model......... The GWX team (Used with permission)
Software used for conversion.............. TDW's GR2 Editor, Silent 3ditor and Goblin Editor
Conversion to SH5............................. SkyBaron


Screenshots:

http://i1282.photobucket.com/albums/a537/SkyBaron/Leigh2_zps8b5b0885.jpg

http://i1282.photobucket.com/albums/a537/SkyBaron/Leigh1_zps2468adf9.jpg

http://i1282.photobucket.com/albums/a537/SkyBaron/Leigh3_zps35131715.jpg

Jace11
05-03-13, 07:34 PM
Holy funkmess

THE_MASK
05-03-13, 10:39 PM
Awesome mod .

Trevally.
05-04-13, 04:09 AM
Wow - Great job SkyBaron:woot:

arnahud2
05-04-13, 04:56 AM
You did it ! Nice work, SkyBaron (the red one ?)
So, :up: and :salute:

Cybermat47
05-04-13, 05:34 AM
Gee thanks mate. Seriously, I'm going to report you. You've probably just killed me twenty times over now :nope:









LOL just kidding, but seriously once I've installed this mod I'll be bombed quite a bit :o

SkyBaron
05-04-13, 09:02 AM
Thanks guys. I have another small but interesting mod in the works. Just trying to add a little more realism to the game. :)

gap
05-04-13, 09:14 AM
Outstandig job, SkyBaron!

Thanks guys. I have another small but interesting mod in the works. Just trying to add a little more realism to the game. :)

:yeah:

volodya61
05-04-13, 01:08 PM
Well done SkyBaron :yeah:

Two mods in a day is a pretty good start with SH5 :up:

Thank you!

Cybermat47
05-04-13, 04:41 PM
Thanks guys. I have another small but interesting mod in the works. Just trying to add a little more realism to the game. :)

Looking forward to it :salute:

Trevally.
06-13-13, 09:35 AM
I love this mod :yeah:

Captain73
06-13-13, 10:00 AM
SkyBaron Thank you for your work! I am delighted! :yeah: :woot:
Install it after OHII 2.2 and IRAI_0_0_39_ByTheDarkWraith?
Need to career start from the beginning?

SkyBaron
06-14-13, 12:13 PM
SkyBaron Thank you for your work! I am delighted! :yeah: :woot:
Install it after OHII 2.2 and IRAI_0_0_39_ByTheDarkWraith?
Need to career start from the beginning?

Yes you can install it after OHII 2.2 and IRAI_0_0_39_ByTheDarkWraith.
It's better to install it while in bunker.

LemonA
06-14-13, 03:56 PM
Need to career start from the beginning?

"It was successfully used from June 1942 onwards to attack U-boats" (Wiki)

SH3 links to leigh lights:
http://www.subsim.com/radioroom/showthread.php?t=135057&highlight=leigh
http://www.subsim.com/radioroom/showthread.php?t=84084&highlight=leigh

SkyBaron
06-14-13, 03:59 PM
"It was successfully used from June 1942 onwards to attack U-boats" (Wiki)


Thanks for the info. The time-frame can be easily added on the next version.

UPDATED with version 1.1

Stoli151
07-31-13, 12:04 AM
I had to dig up this thread again to ask about spotting aircraft at night. My crew called out an aircraft at night in enemy waters that I did not see and I was not attacked. My question is do I need to adjust something so my crew won't call out superhuman visual aircraft contacts at night. The point is if my crew can spot aircraft in the the pitch black of night at long range what is the point of the allies having Leigh lights when they'll never get a chance to use them. My crew with NVG's would have prompted me to dive by then.

gap
07-31-13, 12:01 PM
My question is do I need to adjust something so my crew won't call out superhuman visual aircraft contacts at night.

data\Cfg\Sensors.cfg => Visual light factor

valid range should be 0-1, and stock setting is 1 (i.e. maximum factor) :hmm2:

Fifi
07-31-13, 05:19 PM
(i.e. maximum factor) :hmm2:

To decrease visual fog factor ingame, i had to increase value up to 1...:03:

gap
07-31-13, 06:18 PM
To decrease visual fog factor ingame, i had to increase value up to 1...:03:

In other words, 0 = full effect; 1 = no effect?

That is a bit odd if you look at the settings of different sensor factors. Factors which, going by common sense, should not affect a sensor are usually set to 0 (i.e. Visual noise factor, Radar light factor, Hydrophone fog factor, etc.) whereas the ones which should have the biggest effect are set to 1 (i.e. Visual light factor, Radar range factor, Sonar aspect, etc.). :hmmm:

Nonetheless we shouldn't forget that the word "odd" referred to SH5, is often a synonymous of "likely" :O:

Fifi
07-31-13, 06:54 PM
You don't remember when i was trying to decrease my crew accuracy in fog?
Stock IRAI settings were 0.75, and my crew was able to see (hence to lock) a target while i couldn't see a damn thing...
I increased the value to 1, and now my crew see boats only when i can see them :yep:
I tried at first (logicaly) to decrease this value, but results were inverse :)

gap
07-31-13, 07:32 PM
You don't remember when i was trying to decrease my crew accuracy in fog?
Stock IRAI settings were 0.75, and my crew was able to see (hence to lock) a target while i couldn't see a damn thing...
I increased the value to 1, and now my crew see boats only when i can see them :yep:
I tried at first (logicaly) to decrease this value, but results were inverse :)

Going by what you are saying, my fist interpretation of sensor factors was correct. You should see them as a sensor efficency reduction percent:

0 = no efficency reduction (the factor doesn't affect negatively sensor's performance)
1 = 100% efficency reduction (the given factor has the biggest possible effect on sensor's performance) :know:

Fifi
07-31-13, 08:10 PM
In other words: yes! :haha:

...but don't catch why IRAI default settings are set so the crew have bio-ionics eyes...for better game accuracy, should be set to 1 (you can even pass this value, but you'll see target before crew).

Stoli151
07-31-13, 09:27 PM
Thanks for the info gents. I'll try setting my factors to 1 and see what happens.

sin_filtro
08-03-13, 11:50 AM
Gracias

Mikemike47
01-04-14, 04:01 PM
Download link at Post #1 for version 1.1 is broken. Other mediafire links from other subsimmers still work. Can anyone provide a download link?

THE_MASK
01-04-14, 04:26 PM
Download link at Post #1 for version 1.1 is broken. Other mediafire links from other subsimmers still work. Can anyone provide a download link?Is it in OH2.3 ?

Mikemike47
01-04-14, 04:38 PM
Is it in OH2.3 ?
It is not stated in the update log for OH. I used to use v1.0. Vdr1981 has used v1.1 in his latest large modlists that do not CTD.

THE_MASK
01-04-14, 04:44 PM
It is not stated in the update log for OH. I used to use v1.0. Vdr1981 has used v1.1 in his latest large modlists that do not CTD.I just tried that download link , works fine . The leigh light is in the OH2 beta patch .