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View Full Version : [WIP] Panzershiff P class


scramasax
04-22-13, 02:16 AM
Type: Heavy cruiser
Displacement: 23,700 t (23,300 long tons;
26,100 short tons) design
Length: 230 m (750 ft)
Beam: 26 m (85 ft)
Draft: 7.2 m (24 ft)
Propulsion: 12 MAN 9-cylinder diesels,
165,000 shp
Speed: 33 knots (61 km/h) maximum
Range: 25,000 nautical miles
(46,000 km) at 13 knots (24 km/
h)
15,000 nautical miles
(28,000 km) at 19 knots (35 km/
h)
Armament: 6 × 28 cm (11 in) guns
4 × 15 cm (5.9 in) guns
4 × 10.5 cm (4.1 in) AA guns
4 × 3.7 cm (1.5 in) AA guns
6 × 53.3 cm (21.0 in) torpedo
tubes
Armor: Barbettes: 80 to 100 mm (3.1 to
3.9 in)
Belt: 40 to 120 mm (1.6 to 4.7
in)
Deck: 70 mm (2.8 in)
Torpedo bulkhead: 30 mm
(1.2 in)
Aircraft carried: 2 × Arado 196 seaplanes
Aviation
facilities:
2 × steam catapults

The ships were armed with six 28 cm
(11 in) quick-firing guns mounted in two
triple turrets, one fore and one aft. It is not
known if these were to have been the same
28 cm SK C/28 guns as the preceding
Deutschland class cruisers, or a different
design. The ships were also armed with four
15 cm (5.9 in)/L55 guns in two twin turrets,
also mounted on the centerline, fore and
aft. The fore 28 cm turret would have been
superfiring over the fore 15 cm turret; the
layout was reversed for the aft pair of
turrets. [3] The 15 cm twin turrets were Drh
L. C/34 mounts—the same type as those
fitted to the Bismarck and Scharnhorst class
battleships, as well as a number of other
designs.

http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img20-6-2013_124138_109_zpsd9f44b15.jpg

BETA RELEASE : http://www.mediafire.com/?7dvukfabd3kmmfv

This is very important to me so please send me @ or leave post it this thread if you find any bugs if something don't work or if you experience CTD. You should observe fires, smoke, oil leak as ship will receive damage. As it is BETA model is not complete. Look at the bridge equipment and tell me what is needed :)

Many thanks for the_frog for letting me use details from Hunt III :)

I advice to use some free cam mode whit this :)

scramasax
04-22-13, 05:16 AM
http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img17-4-2013_113134_9_zps72b8aa56.jpg

Forward superstructure first version, forward main turret superfireing above forward secondary turret, slightly better AA defence.

I don't know why only one screen is visible, or this is problem whit my browser.

Lipud U-107
04-22-13, 07:50 PM
Good look Ship :) good job :)

scramasax
04-23-13, 07:31 AM
Thx Lipid U-107.
Later I add some screenshots whit second version of superstructure. Moving radar/rangefinder arrays. I have light on armored bridge. If you order critical dive... you scuttle the ship, after + - 30 min. You have periscope as main rangefinder. Radar warning is working.

To do:
-visual damage (conning tower, armour belt, fires, smoke)
-more HP, less armour
-armour as platforms on deck, armour belt etc.
-test critical his on bow and aft ammo bunkers (torpedorooms)
-mount last 2 torpedo tubes.

I have question. Where they planned to put this submerged torpedo tubes? I put them on the bow.

scramasax
04-23-13, 10:11 AM
http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img18-4-2013_113231_5_zps7c5b5a27.jpg

scramasax
04-23-13, 10:14 AM
New superstructure.

http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img23-4-2013_10328_83_zpsf66b86b5.jpg

Moving rangefinder

http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img21-4-2013_214630_9_zpsce64af98.jpg

Jimbuna
04-23-13, 12:24 PM
Nice work.

Schwieger
04-24-13, 03:11 AM
Looks good!

Lipud U-107
04-25-13, 05:22 AM
Awsome :) can't wait too play this ship :salute:

Fantastic work

sorry my bad eng

chrysanthos
04-25-13, 07:54 AM
when she be ready for download? ;) and i hope its playble?

scramasax
04-25-13, 10:17 AM
Right now I have one mayor problem, or 2. If I make her payable from 1 September 1939 she will sunk 4 September. I don't know why. Lorient base... well CTD, what to say. And radar arrays, they are shivering. Soo... give me a week + - and I can give you payable beta.

@Lipud:

Spoko, ja korzystam z telefonu jak piszę na forum bo ma dobry słownik ;) Pozdrowienia z Lublina :D

Lipud U-107
04-25-13, 06:27 PM
Right now I have one mayor problem, or 2. If I make her payable from 1 September 1939 she will sunk 4 September. I don't know why. Lorient base... well CTD, what to say. And radar arrays, they are shivering. Soo... give me a week + - and I can give you payable beta.

@Lipud:

Spoko, ja korzystam z telefonu jak piszę na forum bo ma dobry słownik ;) Pozdrowienia z Lublina :D


:har: ale ciała dałem nawet nie zaważyłem że rodak pisze ten temat :salute:
Pozdrawiam ze Świecia Kujawsko-Pomorskie :ping:

P.S. w przyszłości będziesz robił dalej okręty albo U-booty ?

scramasax
04-26-13, 02:00 AM
Jeszcze będę robił O i H z ubotów myślałem o typie X B i typie XVIII ale nie wiem jak zrobić mechanikę. Chcę dać możliwość stawiania min :)

Lipud U-107
04-26-13, 04:39 AM
Jeszcze będę robił O i H z ubotów myślałem o typie X B i typie XVIII ale nie wiem jak zrobić mechanikę. Chcę dać możliwość stawiania min :)


Super a rodzime okręty też będziesz tworzył np. Orzeł, Wilk, Burza, Piorun ...?

w razie czego myślę że tu można by się spytać o pomoc http://www.subsim.com/radioroom/showthread.php?t=148443

na razie temat stoji chyba w miejscu ale to normalka

Pozdrawiam

scramasax
04-27-13, 12:56 PM
Ok. I just finished 12 and I hope final superstructure. If I do one more 3d model I'm going to ... uff...

I add some screenshots later.

And I probably link periscope to main artillery tower/ radar array.

How many rpm should have this MAN diesel? His losing 75 to 80% of speed when rudder is in max inclination.

Lipud U-107
04-29-13, 10:02 AM
Ok. I just finished 12 and I hope final superstructure. If I do one more 3d model I'm going to ... uff...

I add some screenshots later.

And I probably link periscope to main artillery tower/ radar array.

How many rpm should have this MAN diesel? His losing 75 to 80% of speed when rudder is in max inclination.


lI'm very curious about new in your ship
:up:

scramasax
05-02-13, 10:35 AM
Details, details... :)

http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img2-5-2013_16193_108_zps0e3c8d40.jpg?t=1367508029

New funnels etc.
http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img2-5-2013_161836_43_zps7dfd51e8.jpg?t=1367508016
http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img2-5-2013_1630_355_zpsb1cedd60.jpg?t=1367508008

scramasax
05-02-13, 01:48 PM
Doors, windows... Penguins...

http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img2-5-2013_16210_175_zps6689a1d3.jpg
http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img2-5-2013_1614_416_zps918a4ab5.jpghttp://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img2-5-2013_16210_175_zps6689a1d3.jpghttp://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img2-5-2013_16225_876_zps997a6b93.jpg

Lipud U-107
05-02-13, 05:38 PM
Look fantastic :up:

cant wait too swim this baby :ping:

U505995
05-02-13, 09:28 PM
I think you have the foward turrets messed up. The little turret comes first and the large turret goes in front.

scramasax
05-03-13, 03:27 AM
I think you have the foward turrets messed up. The little turret comes first and the large turret goes in front.

This is very rare and specific layout. As far only one note about armament was found by me on Wikipedia: " The fore 28 cm turret would have been
superfiring over the fore 15 cm turret; the
layout was reversed for the aft pair of
turrets." so as you can see gun layout is good, but thanks to You I found that the stern is wrong, it should be the so called " Transom stern".

So... I'm getting back to work.

U505995
05-03-13, 06:36 AM
Those Germans are strange, if they cared anything about looks they would put the little turrets behind the big ones. I don't want to burden you but is it possible to make a seperate mod where the big turrets are out in front. That is the lay out I saw in a blueprint on google and it looks alot less awkward.

scramasax
05-03-13, 12:33 PM
Those Germans are strange, if they cared anything about looks they would put the little turrets behind the big ones. I don't want to burden you but is it possible to make a seperate mod where the big turrets are out in front. That is the lay out I saw in a blueprint on google and it looks alot less awkward.

Well, this is "The Design", for different fore armament configuration, you need wider ship (in this fore section), and if this section is wider you need longer hull, (to deal whit all those hydrodynamics effects that I don't fully understand) or you will have lower max speed. This ship was design as diesel powered and very fast ship, so if I want keep close to reality I can't change fore armament placements.

P.S.

Hull is reworked, so basically, ship is ready :) only tweaking and cleaning files.

Lipud U-107
05-03-13, 02:46 PM
Well, this is "The Design", for different fore armament configuration, you need wider ship (in this fore section), and if this section is wider you need longer hull, (to deal whit all those hydrodynamics effects that I don't fully understand) or you will have lower max speed. This ship was design as diesel powered and very fast ship, so if I want keep close to reality I can't change fore armament placements.

P.S.

Hull is reworked, so basically, ship is ready :) only tweaking and cleaning files.


If you have a boat you'll be ready for them to do spec How have you found the painting is more historical?

and whether it will create a submarine such as type XVII, XXX, VIIC/43

richardphat
05-03-13, 07:13 PM
How much vertex/face your hull and superstructure currently have?:hmmm:

U505995
05-03-13, 11:30 PM
It's a great looking mod so far. It has been along time since chinese U-47 released his warship mod. So this will be the first one in a while.

scramasax
05-04-13, 03:40 AM
How much vertex/face your hull and superstructure currently have?:hmmm:


Exactly 18692 faces and 18667 vertices. Or 16090 faces and 15705 vertices. second number is from version without "polishing" on hull. Doors, portholes are standalone objects, as well as anchoress (anchoress are destructible). I forgot, shafts also are not included. Zones are ready, now textures and visual damage. And no CTD now.

Anybody knows how to make fire and smoke vanish as DC team gains control over the situation?

U505995
05-04-13, 10:30 AM
In Chinese U-47's surface ship mod, the Scharnhorst can have the top or "cap" of its funnel blown off as a damage effect. I don't recomend this because the inside of the funnel doesn't seem to render properly.

U505995
05-04-13, 10:58 AM
I went and checked wikipedia and I think they have the p-class wrong. They say that the 11 inch turrets fire over the 5 inch turrets but they are wrong. If you go on any other website with the p class cruiser they always show the 5 inch turrets behind the big turrets. Such a design with the larger turrets firing over the small ones is completely unethical. If you go on google images you will see that all results show the big turrets out in front. You can't always believe wikipedia they seem to have a lot of mistakes regarding prototype ships or ones that never leave the drawing board.

scramasax
05-04-13, 11:02 AM
In Chinese U-47's surface ship mod, the Scharnhorst can have the top or "cap" of its funnel blown off as a damage effect. I don't recomend this because the inside of the funnel doesn't seem to render properly.

You may lose funnel cap, but funnel model is sealed from top, so no render problem, and most of textures are two sided. In that moment sip lose exhaust smoke when she lose funnel.

scramasax
05-04-13, 12:24 PM
I went and checked wikipedia and I think they have the p-class wrong. They say that the 11 inch turrets fire over the 5 inch turrets but they are wrong. If you go on any other website with the p class cruiser they always show the 5 inch turrets behind the big turrets. Such a design with the larger turrets firing over the small ones is completely unethical. If you go on google images you will see that all results show the big turrets out in front. You can't always believe wikipedia they seem to have a lot of mistakes regarding prototype ships or ones that never leave the drawing board.

But front section of the ship is to narrow, you can place small usecondary armament in this front section, or leave it empty, under the turret is huge and deep hole/shaft there is not enough place for triple 280 in place where 150 dublet is. Most of images of P-class shows torpedo tubes on deck, and elliptic stern. This ship is almost as long as Sharnchorst (5m shorter) but is 4 meters narrower then she. There is no rule that secondary armament must be in second position from bow or aft. I know that she looks strange but this make sense. Remember that you need place for 12 MAN diesel engines, fuel bunkers, armour, crew, and torpedo compartment, as you have 6 submerged torpedo tubes.

scramasax
05-04-13, 07:27 PM
Final version. Gentleman, this is project P Panzershiff.
Heavily inspired by Graff Spee. So... she can't be called P 1. I need name for her. But now, some photos from shakedown cruise.
http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img3-5-2013_185927_60_zpsea23a220.jpg
http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img3-5-2013_183617_42_zps71fa9f80.jpg
http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img4-5-2013_171040_51_zpsf718f3c0.jpg

Lipud U-107
05-05-13, 03:17 PM
Final version. Gentleman, this is project P Panzershiff.
Heavily inspired by Graff Spee. So... she can't be called P 1. I need name for her. But now, some photos from shakedown cruise.
http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img3-5-2013_185927_60_zpsea23a220.jpg
http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img3-5-2013_183617_42_zps71fa9f80.jpg
http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img4-5-2013_171040_51_zpsf718f3c0.jpg

I think the best look first version

http://www.german-navy.de/pics/kriegsmarine/kreuzerp1.gif

and what I think is the most vital historical compliance

but may be a different approach which can be seen on this link

http://www.shipmodels.info/mws_forum/viewtopic.php?f=67&t=46556

http://img261.imageshack.us/img261/6644/1021865os7.jpg

http://img262.imageshack.us/img262/1599/1021866sy3.jpg

http://img503.imageshack.us/img503/4494/1021867zl5.jpg

http://img262.imageshack.us/img262/5053/1021868nl8.jpg

http://img262.imageshack.us/img262/9373/1021869ov9.jpg

http://img262.imageshack.us/img262/2355/1021870mw2.jpg

http://img301.imageshack.us/img301/9230/1021872jz8.jpg

more in link up^^

greet and wish you a successful hunt

scramasax
05-06-13, 01:16 AM
So this is the reason why Deutchland, Spee and Scheer have do many differences in look and construction?

@ Lipud: podrzuć adres strony :) Też myślisz, ze rufa dziwnie wygląda? Tylko nie wiem jak inaczej zmieścić te 12 MANow. Poza tym jest ciekawy efekt uboczny, FIDO nie urywa śrub i steru, nie od razu w każdym razie.

Lipud U-107
05-06-13, 04:47 PM
So this is the reason why Deutchland, Spee and Scheer have do many differences in look and construction?

@ Lipud: podrzuć adres strony :) Też myślisz, ze rufa dziwnie wygląda? Tylko nie wiem jak inaczej zmieścić te 12 MANow. Poza tym jest ciekawy efekt uboczny, FIDO nie urywa śrub i steru, nie od razu w każdym razie.


link do strony http://www.shipmodels.info/mws_forum/viewtopic.php?f=67&t=46556

:salute:

U505995
05-08-13, 07:21 PM
Hey scramasax how is it going so far? Oh by the way me and my friends think you need to make a playable H-45.

scramasax
05-09-13, 05:44 AM
Hey scramasax how is it going so far? Oh by the way me and my friends think you need to make a playable H-45.

I did something wrong with *.sim file so I have CTD in this moment. Next will be O-class I have original plans downloaded from http://www.dreadnoughtproject.org/ . Then H39 projects H from 42 up are to big, but who knows ;)

Lipud U-107
05-09-13, 05:20 PM
Hey scramasax how is it going so far? Oh by the way me and my friends think you need to make a playable H-45.


OMFG H-45 KM-FUHRER

http://fc05.deviantart.net/fs36/f/2008/277/a/d/The_KM_FUHRER_by_leovictor.jpg

only star in the sea :ping:

more info and foto http://www.shipbucket.com/forums/viewtopic.php?f=15&t=767&start=210

U505995
05-09-13, 07:50 PM
OMFG H-45 KM-FUHRER

http://fc05.deviantart.net/fs36/f/2008/277/a/d/The_KM_FUHRER_by_leovictor.jpg

only star in the sea :ping:

more info and foto http://www.shipbucket.com/forums/viewtopic.php?f=15&t=767&start=210

Ok so it's settled then, put a sea port off deap water to allow under water clearance for H45's hull. Then make the ship. I can't wait to try out those 30inch rail guns.

U505995
05-09-13, 08:05 PM
I did something wrong with *.sim file so I have CTD in this moment. Next will be O-class I have original plans downloaded from http://www.dreadnoughtproject.org/ . Then H39 projects H from 42 up are to big, but who knows ;)

Don't worry about the O class. You know you can't resist the urge to make the all powerfull H-45. You could make history by making the largest playable surface warship in the history of Silent Hunter.

scramasax
05-10-13, 02:02 PM
Hehe. by accident I simulate critical fire in ammo depot. I split bow torpedo room zone in two. so if one is destroyed crew members that tray to repair it die. sadly, ship don't sinks, and they can't repair this damage. So I won't be using this. I'm still working on the best zone and damage model. Is it possible to add new zones? I need 3 and 4 diesel engine for proper damage and sinking model.



As project H version 44 I have ammo for this monster. Do you really want to shot thru destroyer or light cruiser? If more ppl want this monster I may start working at him. But if you really want this monster I will make whole short campaign for this thing. And I promise that this will be glorious way to die ;) if you don't like RAF in game, I promise you will hate them ;D
(must build Tallboy and Grand Slam)


But my one person shipyard is building P class now, then O class and H39.

U505995
05-11-13, 08:34 AM
Hehe. by accident I simulate critical fire in ammo depot. I split bow torpedo room zone in two. so if one is destroyed crew members that tray to repair it die. sadly, ship don't sinks, and they can't repair this damage. So I won't be using this. I'm still working on the best zone and damage model. Is it possible to add new zones? I need 3 and 4 diesel engine for proper damage and sinking model.



As project H version 44 I have ammo for this monster. Do you really want to shot thru destroyer or light cruiser? If more ppl want this monster I may start working at him. But if you really want this monster I will make whole short campaign for this thing. And I promise that this will be glorious way to die ;) if you don't like RAF in game, I promise you will hate them ;D
(must build Tallboy and Grand Slam)


But my one person shipyard is building P class now, then O class and H39.


Yes we want the monster, once you are done with the p class you should start on the H-44. We almost had an H-44 from Chinese U-47 but he only had it about 80% complete before he left the forums.

scramasax
05-22-13, 10:30 AM
My HDD is dead. I hope that I have model backup. :)

Lipud U-107
05-22-13, 04:18 PM
My HDD is dead. I hope that I have model backup. :)


jak duży dysk straciłeś( ja raz straciłem 1 tb :wah:)?

mam coś co może cię pocieszyć http://translate.google.com/translate?hl=it&sl=zh-CN&tl=en&u=http%3A%2F%2Fwww.ubs47.com%2Fforum.php%3Fmod%3Dv iewthread%26tid%3D17856

ale trzeba ustawić na pl wersję i lepiej pobierać z oryginalniej strony niż z translatora.

P.S. nie chciało mi się pisać po eng :P milo znów cię słyszeć :salute:

scramasax
05-22-13, 05:56 PM
jak duży dysk straciłeś( ja raz straciłem 1 tb :wah:)?

mam coś co może cię pocieszyć http://translate.google.com/translate?hl=it&sl=zh-CN&tl=en&u=http%3A%2F%2Fwww.ubs47.com%2Fforum.php%3Fmod%3Dv iewthread%26tid%3D17856

ale trzeba ustawić na pl wersję i lepiej pobierać z oryginalniej strony niż z translatora.

P.S. nie chciało mi się pisać po eng :P milo znów cię słyszeć :salute:

40GB więc nie tak duży. Wpadł razem z kieszenią w trakcie przeprowadzki, 1,2m lotu i bum o beton. Logicznie jest ok, ale pękła płytka z elektroniką :) jutro przeszczepiam z innego modelu może ruszy. Mody mam nagrane na dvd i leżą w telefonie na karcie... Tylko ten mój typ P. nie wiem z kiedy jest backup :] tyle fajnych rzeczy już tam miałem. Uwierz budowa modelu 3d była prosta w porównaniu z modelem uszkodzeń :D
Szkoda mi modelu, miał już dużo detali, normalne drabiny, drzwi i włazy, bulaje, schody. Nie mogę znaleźć kopii z maja. Trzymaj kciuki żeby była gdzieś w tym bajzlu po przeprowadzce, bo inaczej jestem jakiś miesiąc do tyłu :]

Ciekawostka: wiesz że "ojcem" większości kadłubów robionych przez moderów jest stockowy Hipper?

Pozdrowienia :D

Lipud U-107
05-23-13, 02:06 AM
40GB więc nie tak duży. Wpadł razem z kieszenią w trakcie przeprowadzki, 1,2m lotu i bum o beton. Logicznie jest ok, ale pękła płytka z elektroniką :) jutro przeszczepiam z innego modelu może ruszy. Mody mam nagrane na dvd i leżą w telefonie na karcie... Tylko ten mój typ P. nie wiem z kiedy jest backup :] tyle fajnych rzeczy już tam miałem. Uwierz budowa modelu 3d była prosta w porównaniu z modelem uszkodzeń :D
Szkoda mi modelu, miał już dużo detali, normalne drabiny, drzwi i włazy, bulaje, schody. Nie mogę znaleźć kopii z maja. Trzymaj kciuki żeby była gdzieś w tym bajzlu po przeprowadzce, bo inaczej jestem jakiś miesiąc do tyłu :]

Ciekawostka: wiesz że "ojcem" większości kadłubów robionych przez moderów jest stockowy Hipper?

Pozdrowienia :D

To prawda jest ciekawe :ping: ja kiedyś próbowałem zrobić model w 3dmax
ale nie wiedziałem jak się do tego zabrać i na tym moja przygoda w 3d się skończyła.

Pozdrawiam i 3mam kciuki :salute:

U505995
05-23-13, 07:18 AM
I'm still watching this mod and I hope it doesn't die young like many other highly anticipated mods. Also don't worry about an over complicated damage model. Many surface ship mods have failed because the developer got caught on developing a complicated damage model and gave up on the mod one week later.

scramasax
05-24-13, 06:50 AM
I'm still watching this mod and I hope it doesn't die young like many other highly anticipated mods. Also don't worry about an over complicated damage model. Many surface ship mods have failed because the developer got caught on developing a complicated dam
age model and gave up on the mod one week later.

I'm looking for most accurate damage model, not very complicated but accurate so don't worry :) Right now I don't have working PC so this is biggest problem ATM. Now I'm looking for electronics that is compatible whit my old hd. Even if I start everything from scratch aging I will not abandon this project :)

Lipud U-107
05-24-13, 03:57 PM
I'm looking for most accurate damage model, not very complicated but accurate so don't worry :) Right now I don't have working PC so this is biggest problem ATM. Now I'm looking for electronics that is compatible whit my old hd. Even if I start everything from scratch aging I will not abandon this project :)


Am hope you get all files at you old hd :ping:

Good luck Good hunt :salute:

scramasax
05-29-13, 07:27 AM
tadam :D

I have bacup!!! model is ok so i'm going back to work :)

U505995
06-06-13, 10:18 AM
Great! Keep up the good work scramasax, we are looking foward to your mod.

U505995
06-12-13, 11:12 PM
Any status updates scramasax?

scramasax
06-13-13, 01:59 AM
I was AFK for some time (RL issues). Beta version is almost done it's not final, because hull is too long (basically it's modified stock Hipper hull in that moment but I'm making my own for final version). I'm still not very pleased if it comes to zones.

There will be 2 versions of superstructure in HC stile and LC style.

Now when I broke my feet I have plenty of time too finally end this project ;)

BTW:
Panoramic laptop screen sucks.

Lipud U-107
06-13-13, 10:14 AM
I was AFK for some time (RL issues). Beta version is almost done it's not final, because hull is too long (basically it's modified stock Hipper hull in that moment but I'm making my own for final version). I'm still not very pleased if it comes to zones.

There will be 2 versions of superstructure in HC stile and LC style.

Now when I broke my feet I have plenty of time too finally end this project ;)

BTW:
Panoramic laptop screen sucks.


Cant wait : ) pozdrawiam :ping:

scramasax
06-16-13, 01:23 PM
Ok. After a few weeks i found that my previous model has bunch of errors. So.. i create a new one. This "Spee alike" superstructure... well it looks to heavy so i change it for one in light cruiser style.

so take a look:
http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img16-6-2013_195051_412_zps8b51e0a0.jpghttp://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img16-6-2013_195045_562_zps2c19b0c4.jpg
http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img16-6-2013_195029_362_zps00a68882.jpg
http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img16-6-2013_20244_613_zpsa9504f3d.jpghttp://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img16-6-2013_195528_763_zps4e54c073.jpghttp://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img16-6-2013_19527_552_zps61aa7fd2.jpghttp://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img16-6-2013_195151_32_zpsa3f22b82.jpgYes, inside is still WSM I'm looking and creating some models for inside equipment i have some photos of LC bridge.
http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img16-6-2013_195146_22_zps384782bb.jpghttp://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img16-6-2013_195132_372_zpse1629234.jpg

Archer7seven
06-16-13, 03:22 PM
Awesome.

Keep up the good work.You make it look so easy. I love the surface warfare aspect of this game and look forward to the shakedown cruise.

scramasax
06-20-13, 07:46 AM
in 1 post is link. plz download, test and leave a post how it works.

I need add some equipment, adjust HP etc. Bridge have no "wings" in that moment, because... they must fold if you want to use main artillery an it that moment it's not working to well. :)

so have a fun and give ma a note.

machiavelli
06-20-13, 02:18 PM
Ok. After a few weeks i found that my previous model has bunch of errors. So.. i create a new one. This "Spee alike" superstructure... well it looks to heavy so i change it for one in light cruiser style.

so take a look:
http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img16-6-2013_195051_412_zps8b51e0a0.jpghttp://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img16-6-2013_195045_562_zps2c19b0c4.jpg
http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img16-6-2013_195029_362_zps00a68882.jpg
http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img16-6-2013_20244_613_zpsa9504f3d.jpghttp://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img16-6-2013_195528_763_zps4e54c073.jpghttp://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img16-6-2013_19527_552_zps61aa7fd2.jpghttp://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img16-6-2013_195151_32_zpsa3f22b82.jpgYes, inside is still WSM I'm looking and creating some models for inside equipment i have some photos of LC bridge.
http://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img16-6-2013_195146_22_zps384782bb.jpghttp://i1297.photobucket.com/albums/ag23/scramasaex/SH3Img16-6-2013_195132_372_zpse1629234.jpg

This looks good. Thanks for the patience. MOdelling is something I try to stay away from as I'm not the artistic type and I don't have the patience for it. Coding is my cup of tea.

Archer7seven
06-21-13, 01:16 AM
I don't know if it's too early in the war, but the main guns are missing. Other than that, excellent work. I like the work put into the interior.

scramasax
06-21-13, 02:27 AM
I don't know if it's too early in the war, but the main guns are missing. Other than that, excellent work. I like the work put into the interior.

You have enabled WSM 3.0 mode? Because this ship takes main guns from this mode. Only main guns are missing? AA guns are on place?

Archer7seven
06-21-13, 06:27 PM
No, I'm not running the WSM MOD, I have it though. So I enable WSM 3.0 and the P cruiser? I wasn't sure. As a tip, maybe some instructions in the readme would be helpful.

I'll run it with WSM 3.0 and see what happens.

U505995
06-22-13, 03:54 PM
I'll take her for sea trials on Tuesday after I get my computer fixed. I can't wait to try it.

scramasax
06-23-13, 05:48 AM
New version, i still don't see any smoke and fire and i don't know why :/

It's almost ready :) download this now: http://www.mediafire.com/?7dvukfabd3kmmfv
Instruction in readme.

Many thanks for the_frog for letting me use details from Hunt III :)

Archer7seven
06-24-13, 02:32 PM
It's great work you do with these surface mods.

U505995
06-28-13, 03:10 PM
I just got done raiding a convoy in total darkness. It looked so amazing, the escorts were scanning the area with their search lights and firing off star shells while merchants burned in the distance. Great mod so far scramasax :yeah:

scramasax
07-06-13, 09:55 AM
I just got done raiding a convoy in total darkness. It looked so amazing, the escorts were scanning the area with their search lights and firing off star shells while merchants burned in the distance. Great mod so far scramasax :yeah:

Thx. Work is going very slow right now... I'm very happy to hear that someone enjoys this mod.
Tanks for patience. I promise I finish everything soon :)

U505995
07-13-13, 02:46 PM
Now that you have completed this masterpiece it's time to move on to the next one. How about that H44 we have been talking about. You might as well just get that ship done so you can get it out of your way. I'm sure the community here can agree that such a ship is just what Silent Hunter 3 needs to be a great game. I recommend that this ship should be your next project.

Lipud U-107
07-14-13, 01:17 PM
Thx. Work is going very slow right now... I'm very happy to hear that someone enjoys this mod.
Tanks for patience. I promise I finish everything soon :)


Fantastic mod but H44 hmm big ship is a any pasybo too swim this in port? If am good reneber his got 11 m draf. Maby next project be somting smal like M project.

P.S. Sorry my bad eng

U505995
07-14-13, 01:46 PM
I'm a sucker for massive floating behemoths so the H44 is the perfect battle wagon for all surface ship fans. Also the draft on the H44 has just enough clearance to fit in German ports within SH3. I remember Chinese U-47 made an H44 hull that could fit in Kiel.

Lipud U-107
07-15-13, 02:12 PM
I'm a sucker for massive floating behemoths so the H44 is the perfect battle wagon for all surface ship fans. Also the draft on the H44 has just enough clearance to fit in German ports within SH3. I remember Chinese U-47 made an H44 hull that could fit in Kiel.


If my memory serves me is the Chinese U-47 O project created and H-39 and not 44 and between these ships is a big difference.

H-39 and Bismarck

http://i600.photobucket.com/albums/tt89/xtbyzantine/SH3Img12-10-2009_165735_62.jpg?t=1255338632

http://img691.imageshack.us/img691/5340/comparativo.jpg

U505995
07-15-13, 05:23 PM
Ok I give in, if you want a little rinky dink cruiser to come first thats fine. Butt I think an H44 should come in the near future. I just want to go on a rampage through the British Isles and the Bismarck just isn't big enough.

Lipud U-107
07-16-13, 01:40 PM
Ok I give in, if you want a little rinky dink cruiser to come first thats fine. Butt I think an H44 should come in the near future. I just want to go on a rampage through the British Isles and the Bismarck just isn't big enough.


Hmm :) Bismarck true but got biger :ping:

http://translate.google.com/translate?hl=it&sl=zh-CN&tl=en&u=http%3A%2F%2Fwww.ubs47.com%2Fforum.php%3Fmod%3Dv iewthread%26tid%3D17856

good hunt :salute:

chrysanthos
08-11-13, 11:10 AM
she is not working yet all the turrets are gone......

scramasax
08-14-13, 05:25 AM
This mode is something like a add-on for Warship Mode by Chinese U-47. I try repack it for standalone version.

And i'm working at O class model now... nothing to see now to raw model ;)