TorpX
03-27-13, 09:06 PM
I'm working on a new method of computing a firing solution, but there are some elements in the game which are somewhat mysterious.
First, does anyone know what the turning radius, reach or distance of the torp. tubes from the periscope are? I can't find them in the torp files, so I guess there is no way to know just what the in-game values are.
Second, is there any way to get the TDC to display the gyro angles accurately? I know holding the mouse over the appropriate part of the TDC gets the gyro angle, bearing, etc., etc. However, the info provided is only to the nearest degree. It would really help me to be able to determine these values to .1 degree. Also, if it was possible to be able to set gyro angles for the torpedoes directly, bypassing the TDC, this would be of significant value.
First, does anyone know what the turning radius, reach or distance of the torp. tubes from the periscope are? I can't find them in the torp files, so I guess there is no way to know just what the in-game values are.
Second, is there any way to get the TDC to display the gyro angles accurately? I know holding the mouse over the appropriate part of the TDC gets the gyro angle, bearing, etc., etc. However, the info provided is only to the nearest degree. It would really help me to be able to determine these values to .1 degree. Also, if it was possible to be able to set gyro angles for the torpedoes directly, bypassing the TDC, this would be of significant value.