View Full Version : Reflect nodes in GR2
Targor Avelany
03-19-13, 05:22 PM
Good day all,
While working with uboat gr2s, seeing an interestin node: Reflect.
My question is: what does it do? I don't see anything attached to it, nothing in .sim/.zon/.val files seems to have any controllers on it - so what is its purpose?
Any idea?
Have you tried merging the Fx file in Goblin?
Targor Avelany
03-20-13, 07:40 PM
I actually found one controller that attached to that in .sim: WaterReflections...
and that is the only one.
But what do the WaterReflections do? Can't seem to actually find the use for it exactly
I actually found one controller that attached to that in .sim: WaterReflections...
and that is the only one.
But what do the WaterReflections do? Can't seem to actually find the use for it exactly
I think what it says. If I remember correctly caustics controller is located in the sim file and it is also previewed in Goblin. Try removing the discussed node/controller and see if anything changes in the rendered preview :hmm2:
Targor Avelany
03-20-13, 08:01 PM
I think what it says. If I remember correctly caustics controller is located in the sim file and it is also previewed in Goblin. Try removing the discussed node/controller and see if anything changes in the rendered preview :hmm2:
Did. The caustic creates the visual water reflection/stains on the hull/deck. It also on the main hull node, not on reflection one.
Removing WaterReflections controlled: can't seem to find what exactly changes.
Did. The caustic creates the visual water reflection/stains on the hull/deck. It also on the main hull node, not on reflection one.
Removing WaterReflections controlled: can't seem to find what exactly changes.
Is there a similar controller in the AI surface units? Maybe it is the same controller making ships detectable at long range from their reflection on water surface :hmmm:
Targor Avelany
03-20-13, 08:12 PM
Is there a similar controller in the AI surface units? Maybe it is the same controller making ships detectable at long range from their reflection on water surface :hmmm:
Will have to play around with this more. Not that I care, but if I don't need the mesh - why would I edit it for an AI IXb, right?
Will have to play around with this more. Not that I care, but if I don't need the mesh - why would I edit it for an AI IXb, right?
So the node has a mesh attached to it? Is it a low def copy of the hull by any chance?
If it is there, it got to do something (if it was a dat unit I would suspect that it was a SHIV leftover, but not in this case. I suggest you to leave as last work anyway :salute:
Targor Avelany
03-20-13, 08:22 PM
So the node has a mesh attached to it? Is it a low def copy of the hull by any chance?
If it is there, it got to do something (if it was a dat unit I would suspect that it was a SHIV leftover, but not in this case. I suggest you to leave as last work anyway :salute:
yeah, very rough one. But there is also a dbg model, which is also a hull-shape-low poly...
yeah, very rough one. But there is also a dbg model, which is also a hull-shape-low poly...
Well, in this case I am almost sure that it is used for hull reflection effectt on water surface :up:
Targor Avelany
03-20-13, 08:31 PM
Well, in this case I am almost sure that it is used for hull reflection effectt on water surface :up:
probably also the cause of spotting ships via their reflections through fog, lol :har:
probably also the cause of spotting ships via their reflections through fog, lol :har:
If memory serves me well, that controller got some lod distance settings. Either they don't work correctly, or we need to finetune them :know:
TheDarkWraith
03-21-13, 03:45 PM
Good day all,
While working with uboat gr2s, seeing an interestin node: Reflect.
My question is: what does it do? I don't see anything attached to it, nothing in .sim/.zon/.val files seems to have any controllers on it - so what is its purpose?
Any idea?
It does the ship reflections on the water. It will have a mesh attached to it (usually a low-res version). I changed those to the actual mesh of the item in SH3 to have better reflections.
Targor Avelany
03-21-13, 04:13 PM
It does the ship reflections on the water. It will have a mesh attached to it (usually a low-res version). I changed those to the actual mesh of the item in SH3 to have better reflections.
Hmm. I might try that as well to see if it will be a much more painfull load on the system running the game in case of SH5. If not - it will allow me to eliminate this mesh out of gr2 and just re-assign the water reflections to the actual mesh instead.
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