Damo
03-18-13, 12:07 PM
Hi all,
This might be a question TDW can answer regarding the explosion effects in SH5. Personally I've never been happy with the explosion graphics in SH5 and find the existing ones rather 2D looking and flat. I was a big fan of the SH4 effects and used TDW's mod for them in SH3 too as they are much more effective. I wondered whether it was possible to totally replace the explosions in sh5 with their sh4 counterparts? I know with FX Update there have been elements of the old style used but not the explosions. I even tried a mod called Old Style Explosions (not sure who by now), but even this didn't satisfy me.
I'm guessing that a direct port isn't possible due to engine differences but I'd really like to see these effects reworked. Also, I was looking at SH4's zones.cfg and trying to work out how to produce more realistic sinking mechanics, including capsizing and more noticeable listing for damaged ships. I'm sick of 90% of ships sinking straight down flat and I'm experimenting myself on flooding time values to see how they affect sinking mechanics. Some info on this area would also be appreciated. Although SH5 is a gorgeous looking game, after playing SH3/4 there still are some areas that ruin the immersion for me despite many improvements from stock by the modding community.
This might be a question TDW can answer regarding the explosion effects in SH5. Personally I've never been happy with the explosion graphics in SH5 and find the existing ones rather 2D looking and flat. I was a big fan of the SH4 effects and used TDW's mod for them in SH3 too as they are much more effective. I wondered whether it was possible to totally replace the explosions in sh5 with their sh4 counterparts? I know with FX Update there have been elements of the old style used but not the explosions. I even tried a mod called Old Style Explosions (not sure who by now), but even this didn't satisfy me.
I'm guessing that a direct port isn't possible due to engine differences but I'd really like to see these effects reworked. Also, I was looking at SH4's zones.cfg and trying to work out how to produce more realistic sinking mechanics, including capsizing and more noticeable listing for damaged ships. I'm sick of 90% of ships sinking straight down flat and I'm experimenting myself on flooding time values to see how they affect sinking mechanics. Some info on this area would also be appreciated. Although SH5 is a gorgeous looking game, after playing SH3/4 there still are some areas that ruin the immersion for me despite many improvements from stock by the modding community.