View Full Version : IM ABOUT TO DESTROY MY SH4 DVDS !!!!
fastfed
03-10-13, 03:29 PM
Finally after years, I finally learn to manually target!! GREAT THANKS GUYS!
But, I don't mind if I miss, no big deal, but whats pissing me off like crazy, is the TDC computer changing things by itself.
I adjust speed, then course, then range.. Wait, whats this, the range changed by 60 degrees by ITSELF?!?!? OK, I'll change it back
Course is set, a quick change to range after checking stedimeter thing.. Fire 3
The course changed again by 15 degrees.. all miss.
This is happening ALL THE TIME!!!
Another thing really annoying.. The stedimeter for checking range.. Its so off its stupid.. I cheat by checking the map, and every ship is always way off..
When I check the range in the map and if its say 1500 yards, to get that using the stedimeter, your not even close to matching the masts..
So HOW in the world do you check speed this way??
You don't ALWAYS have 3 minutes..
For example.. I was cruising along when I spotted a convoy, I had to keep busy sneaking on in and when I finally get in, pop my scope there is a Conte Liner not 1400 yards @ 30 degree from me, coming across my bow.
Perfect shot.. But speed meter is telling me its doing 39 knots.
After my course bearing KEPT changing on me, and trying to figure out/guess speed, I already missed 3 shots and the ship was gone!
20k tons of merchant just gone.. So annoying!!
Red October1984
03-10-13, 03:38 PM
First thing....CALM DOWN SIR AND TAKE A NUMBER! :D
Sounds like a bug to me. What mods are you running?
fastfed
03-10-13, 04:56 PM
lol.. TMO and OTC
Thats it..
:/\\!!
Red October1984
03-10-13, 05:14 PM
Well...my solution for this is just to use automatic targeting. :hmmm: It might be a mod conflict but I'm not sure.
mookiemookie
03-10-13, 05:51 PM
Have you made sure that you've turned off the position keeper?
fireftr18
03-10-13, 06:13 PM
I assume you have TMO2.5. Do you have the "small patch?"
The mods you have shouldn't be the problem, they play well together.
fastfed
03-10-13, 08:56 PM
what small patch
Webster
03-10-13, 09:34 PM
fastfed please watch the language
But, I don't mind if I miss, no big deal, but whats pissing me off like crazy, is the TDC computer changing things by itself.
I adjust speed, then course, then range.. Wait, whats this, the range changed by 60 degrees by ITSELF?!?!? OK, I'll change it back
Maybe you already know this, but the PK is supposed to update the TDC. If you are turning, it will certainly cause the target bearing, and other elements to change.
Another thing really annoying.. The stedimeter for checking range.. Its so off its stupid.. I cheat by checking the map, and every ship is always way off..
When I check the range in the map and if its say 1500 yards, to get that using the stedimeter, your not even close to matching the masts..
I can't argue with the stadimeter being off. It should work better than it does, imo. But even in RL, it was known to have it's limitations.
So HOW in the world do you check speed this way??
You don't ALWAYS have 3 minutes..
For example.. I was cruising along when I spotted a convoy, I had to keep busy sneaking on in and when I finally get in, pop my scope there is a Conte Liner not 1400 yards @ 30 degree from me, coming across my bow.
Perfect shot.. But speed meter is telling me its doing 39 knots.
If you are using the magic red button on the slideout, know that it is known to be inaccurate; especially when using short time intervals.
After my course bearing KEPT changing on me, and trying to figure out/guess speed, I already missed 3 shots and the ship was gone!
Anytime you are making an approach on a fast moving target at fairly short range the TDC generated bearings, gyro angles and all will be changing rapidly. That's not a malfunction; it is just the nature of the geometry.
fastfed
03-11-13, 02:54 AM
fastfed please watch the language
???? I didn't write anything that had curse words in.. but thanks
HertogJan
03-11-13, 06:29 AM
Finally after years, I finally learn to manually target!! GREAT THANKS GUYS!
But, I don't mind if I miss, no big deal, but whats pissing me off like crazy, is the TDC computer changing things by itself.
I adjust speed, then course, then range.. Wait, whats this, the range changed by 60 degrees by ITSELF?!?!? OK, I'll change it back
Course is set, a quick change to range after checking stedimeter thing.. Fire 3
The course changed again by 15 degrees.. all miss.
This is happening ALL THE TIME!!!
Another thing really annoying.. The stedimeter for checking range.. Its so off its stupid.. I cheat by checking the map, and every ship is always way off..
When I check the range in the map and if its say 1500 yards, to get that using the stedimeter, your not even close to matching the masts..
So HOW in the world do you check speed this way??
You don't ALWAYS have 3 minutes..
For example.. I was cruising along when I spotted a convoy, I had to keep busy sneaking on in and when I finally get in, pop my scope there is a Conte Liner not 1400 yards @ 30 degree from me, coming across my bow.
Perfect shot.. But speed meter is telling me its doing 39 knots.
After my course bearing KEPT changing on me, and trying to figure out/guess speed, I already missed 3 shots and the ship was gone!
20k tons of merchant just gone.. So annoying!!
CapnScurvy's OTC MOD changes most of the height measurements to funnel height. Only the vessels without the red line still are at mast height. (Its in the readme I think).
When the range jumps from say 3500yrds to 3200yrds or vise versa either the first or second reading was off.
As the AoB changes when the vessel is getting closer jumping as many yards at a time is going to offset it.
I personaly think there's a glitch / bug in the game because when you've set the true heading dial to a certain heading it should stay pointing to that heading no matter what range you set it too.
Maybe the easy AoB MOD (the one where you can turn the true heading dial) is bypassing that problem.
Is your sonar / hydrophone station manned?!? (just kidding :O:)
In this game a contact can be heard 10Nm out so you should have enough time to get course and speed.
And while you're "busy sneaking on in" you have time to get its heading and speed, if you think you don't have that time plot a course at a safe distance and sail along until you do, then get ahead and sneak on in.
Maybe its me but I still can't understand how a vessel gets that close to you without you getting a sound contact warning first. Or are you TC off the scale so much :06:.
Webster
03-11-13, 09:49 AM
???? I didn't write anything that had curse words in.. but thanks
really??? the F word even disguised is something we dont allow here, please remove those two references
thank you
CapnScurvy
03-11-13, 09:53 AM
Another thing really annoying.. The stedimeter for checking range.. Its so off its stupid.. I cheat by checking the map, and every ship is always way off..
When I check the range in the map and if its say 1500 yards, to get that using the stedimeter, your not even close to matching the masts..
If your using OTC with TMO 2.5, all ships in the Recognition Manual have a red mark indicating where you set the stadimeter waterline. Many are using the funnels, but most use the mast top.
Here's the Nagara Maru, use the funnel top (it's marked in red):
http://i175.photobucket.com/albums/w132/crawlee/AoBTest_1.jpg
Here's a Bogue CV using the top of the ships superstructure as the measuring point:
http://i175.photobucket.com/albums/w132/crawlee/Manualfoundrange.jpg
To properly make a good stadimeter reading.....ID the target ship, then mouse click the "Checkmark" at the top/right of the RM page to "send" the Height: measurement to the Position Keeper/TDC. You know the proper ship Height: is in the computer when you read its name at the top of the PK. Take the Stadimeter reading with the placement of the waterline directly on (in the case of the Bogue target) the top of the superstructure. "Send" the reading to the PK/TDC.
It's important to note that the farther away you are from the target, the greater the error in range reading will be IF you set the waterline image just a pixel width off the mark!! You need to be really careful in where you make the mark......so much so, that if you twitch the mouse when you press the left key just a bit, you'll throw off the range estimate! How much depends on how far away you are from the target. I've tested this many times (after all, that's why with OTC or SCAF, both have the correct "Height:" marked in the RM). I've found if the target is far away (say 2500+ yrds), the error in getting a range is much greater than say a target at only 1500 yrds distance. Just one pixel width difference could throw off the range estimate by 100's of yards. How wide is a pixel?......the telemeter divisions on the OTC scope lens are one pixel width wide.
You need to realize the farther away the target, the greater the error if you miss the exact spot you wish to measure. With two moving targets, rough seas, and a twitchy finger, you're more likely to get an error than an accurate reading. That's why you need to use all your resources in gleaning information.
+Use the sonar if you dare.
+Use the telemeter divisions to measure a ships height with the aid of the Range Omnimeter.
+Use radar if it's available.
+Use the navigation map to keep a plot of the targets position (with or without the contacts being updated).
Really, it's only after putting several pieces of the equation together, and doing it several times each, will you get a good firing solution. After practice, you can shoot from the hip to get that passenger ship that surprised you. :D
fastfed
03-11-13, 03:10 PM
CapnScurvy, I did NOT know that OTC included the mark where to stedimeter in the book.
That's awesome!
I'll be honest, what I've been doing is, getting all my data the best I can, then I go into nav map and check :)
if I'm off by a lot, which I usually am with distance, I adjust to the right settings.
Cheating.. sure, but when both sonar and stedimeter are different, EVERY TIME, I say that's a broken game.
I can check the stedimeter 3 times every 1 second and I would have different results (by a lot) each time..
Carrollsue
03-12-13, 03:01 AM
This something that I have wanted to say for a long time…. EVERY THING is an estimation doing this time (1918-1945) and you are on water, moving and everything is rock and rolling EVEN on smooth water. Ain’t no way you can get a reading like that…66.3 feet at that range. Come on:hmm2:
The Big boy used “ranging to target” …you fire a little over, a little under to get his range and that is with those enormous stadimeter and if they hit the target on the fifth or sixth salvo that thought that was great.:up:
Now look at it perspective.
CapnScurvy
03-12-13, 11:06 AM
This something that I have wanted to say for a long time…. EVERY THING is an estimation doing this time (1918-1945) and you are on water, moving and everything is rock and rolling EVEN on smooth water. Ain’t no way you can get a reading like that…66.3 feet at that range. Come on:hmm2:
You're quite right Carrollsue everything was just an estimate.
The fact that I set the height (in this case the funnel of the Nagara Maru) at 66.3 feet tall is close enough to get a fairly good estimate of range ONLY if everything else were to be optimal. Seldom is this ever true.
In real life, the Office of Naval Intelligence (ONI) manuals of the day did indeed try to give dimensions down to the inch. Go HERE (http://www.coatneyhistory.com/drawings.htm) to look at some of the published pages of an ONI manual.
Does this mean you could turn their "best guess" estimate into an accurate firing solution? Yes, but only with practice, trial and error, luck, and all the pieces coming together. On average a Captain learned from his mistakes, with the hope of trying something different if he survived his first one.
Even to this day with such technology as Aegis, high tech sonar and fios periscopes and the like, surface and submarine warfare is a best guess. The sea is not man's domain, and Neptune doesn't care for our antics. We still use BLP (blind loaded and plugged) rounds to range to target prior to unleashing the worst 5" rounds man has ever devised! I couldn't even imagine the unsung hardships the old salts had to endure back then.
8 yrs active and counting surface warrior here.
Knowing what I know now, there isn't much to complain about with the game. If you miss and die, reset, relearn, repeat. Back then, you miss, you may have very well have died.
merc4ulfate
03-24-13, 08:53 PM
OMg sailors that do not cuss :har:... what the hell is the world coming too??:subsim:
I would suggest at 1400 yards to hell with anything but your brain. :har:Mk14's at 1400 yards traveling at 46 knots ...
46 knots = 52.9358547 mph
1400 yards = 4200 feet
The fish will travel 1400 feet in in roughly 1.089 minutes unless I have had to much to drink.:smug:
Set the fish to high speed, depth lowest setting, contact or no that is your choice but I would have already had this set long ago.:nope: Lead the target by 5 degrees looking through the periscope.:up: Fire a spread of four fish You sink the ship:yeah: ... now hide and wait for depth charges.:woot:
I need another drink ... :arrgh!:RUMMY?!?!?!:arrgh!: where's my swill???:rock:
fireftr18
03-24-13, 09:54 PM
I need another drink ... :arrgh!:RUMMY?!?!?!:arrgh!: where's my swill???:rock:
It's served in the bilge. You'll be served swill until you can't take anymore.
:()1:
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