View Full Version : Arma 3 Alpha and developments
andritsos
03-05-13, 02:15 AM
after much time without much info and the bad adventure of the greek devs arrested in greek, there is some new action going on.
First thing i have to note is that they ll go to the Steam Platform ( personally i would have liked an option without steam, or other programms ) and lastly that today they will release the alpha which you may get access too by invites ( if interested i can send some invitations possibly) and even preorder the game ( digitally for now) very cheap at this stage ( 25 euros for the alpha,beta and eentual game release+ 2 editions with extras, the most expensive costing 69 €).
some links :
http://www.bistudio.com/english/company/developers-blog/356-arma3-steam-dev-blog Steam
http://www.youtube.com/watch?v=2vm6rXJEzY8 are you ready for Arma?
http://www.youtube.com/watch?feature=player_embedded&v=yLIPW0oIvm8
http://www.youtube.com/watch?v=G8vrbzNYEwM&list=UUtIBkKQD1u7asfuRsqSLvYQ&index=2
http://www.youtube.com/watch?v=DiLXDwsVlXg&list=UUtIBkKQD1u7asfuRsqSLvYQ&index=3
( hope the links show up well, if not if a mod can modify / correct it)
Herr-Berbunch
03-05-13, 02:49 AM
They did say a couple of weeks ago that if it were not for a Steam release it would not be out in 2013.
Thanks for the links.
reignofdeath
03-05-13, 03:47 AM
HEck Ill take one invite!
ajrimmer42
03-05-13, 04:49 AM
Could I please have an invite? Would be much appreciated! Been looking forward to ARMA III for years
Certainly was a shame about the whole Greece fiasco. Waste of time and money, they were obviously innocent.
Red October1984
03-05-13, 07:25 AM
Could I please have an invite? Would be much appreciated! Been looking forward to ARMA III for years
Certainly was a shame about the whole Greece fiasco. Waste of time and money, they were obviously innocent.
The Greek Govt. obviously didn't think so...
andritsos
03-05-13, 07:41 AM
you welcome :)
and for you two, i will PM you as soon as i receive them.
Lastly from the store link ( http://www.arma3.com/buy#buy , i think it also gives you a further arma invite to gift to give to a person that you want :)
reignofdeath
03-05-13, 08:29 AM
Only problem is I am not sure how well my computer will run it. I had Arma II on my computer for a short while thanks to one of my buddies and I thought I could barely run it (Turns out I was in power save mode) in full on entertainment mode, I could chug the game out pretty fairly it seemed.
My laptop has Intel i7 3610QM @ 2.3 Ghz
nVidia GTX 660M 2GB
and 16GB 1600mhz RAM
along with a 7200 RPM HDD (I want to change it out with a SSD but there is only one slot so I have to wait until I can afford a large enough SSD)
So yeah. Let me know what you guys get performance wise because I am curious as to what kind of hit I will take.
Minimum:
OS:Windows Vista SP2 or Windows 7 SP1
Processor:Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
Memory:2 GB RAM
Graphics:NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000 with 512 MB VRAM
DirectX®:10
Hard Drive:10 GB HD space
Sound:DirectX®-compatible
Recommended:
OS:Windows Vista SP2 or Windows 7 SP1
Processor:Intel Core i5-2300 or AMD Phenom II X4 940 or better
Memory:4 GB RAM
Graphics:NVIDIA GeForce GTS 560 or AMD Radeon HD 7750 with 1 GB VRAM or better
DirectX®:11
Hard Drive:20 GB HD space
Sound:DirectX®-compatible
andritsos
03-05-13, 08:55 AM
for now, i am on my laptop only and i have an
i 7 3610 QM at 2.3GHz
8 Gb DDR3 ram with an intel HD graphics 4000...(?) :shifty: but has a geforce gt650m
because actually, in the dx diag it gives me only that although it has a ge force gt 650m ?:hmmm:
EDIT : Checking google, support if there is like a kind of switch)
EDIT : in control, panel , devices , found teh nvidia control panel, which has a thing to select on of the 2 cards or leave it to autodetect, figured i also have to update some drivers too :)
but at home i ll put it to my home computer which is way better in overall
at least there i can run arma very decently , with high settings at full HD, despite some choppy moments ( way less, before OA, actually OA performance wise made the game much better on my system)
On the good side, halfway into the download of the alpha! and at the start, the store and the whole arma forums were so laggy because of the influx of users
andritsos
03-05-13, 10:29 AM
only 10 mins played with it until now, its an aplha , and the settings i put were on standard, 2x antialising and i standard textures. view distance only 1km or so in that screenshot
that chopper :)
notice that you dont see the red dot in the weapon, as it should be
andritsos
03-05-13, 11:00 AM
For the alpha invites, i think i have to be patient and wait for them to be added into my steam account gifts.
Herr-Berbunch
03-05-13, 11:00 AM
That's looking great. :yeah:
Raptor1
03-05-13, 11:05 AM
I just got it and played it a bit. It works surprisingly well considering it is an alpha and my computer is utterly outdated; it only has problems with the highest texture and object quality settings and viewing distances over a few kilometers. I'm guessing this will be even more improved upon as the game gets updated (by which I mean they will fix it so that it's as unplayable as it obviously should be. :O:) I've not noticed many obvious bugs, though the mouse controls seem a bit wonky.
There aren't many scenarios yet, just a few showcase missions for various features and a couple of MP missions, which I've of course yet to try. Thankfully the editor is in so that problem can be resolved rather quickly.
So far it's looking pretty good. I suppose we shall see how it turns out when there's more stuff in the game.
For the alpha invites, i think i have to be patient and wait for them to be added into my steam account gifts.
The invites are going to be available next week, on the 14th. Also note that they are going to be for the Lite version of the game, so no multiplayer or mods unless you buy it.
andritsos
03-05-13, 11:34 AM
ah yes, somehow i missed that we have to wait to get the invites.
yes , for me too it runs well considering the settings ( i raised them quite a bit, especially the textures and teh quality parts, being at least on high , apart from shadows. i get decent fps and even if its not so fluid fps, its not even too low, i would say 20-30.
Another nice thing i like is getting out of the vehicles , and hear the typical summer sound of the cicadas
also started reporting on issues etc, testing
andritsos
03-05-13, 12:33 PM
holiday time :sunny:
reignofdeath
03-06-13, 03:55 AM
Haha nice!! I wonder if my perfomance will be similar to yours then ?? Hmmm
Arclight
03-06-13, 09:17 AM
I try to avoid alpha's lately, but this being Arma... doubt I'll be able to resist it. :hmmm:
Lionclaw
03-06-13, 09:42 AM
Same here, I'm liking what I see so far. :)
Raptor1
03-06-13, 10:49 AM
I try to avoid alpha's lately, but this being Arma... doubt I'll be able to resist it. :hmmm:
If you're going to get it anyway, getting it now when it is both cheaper and gives you access to the alpha and beta seems like a pretty reasonable idea to me.
Anyway, more observations:
The new rigid-body and ragdoll physics are much, much better than whatever it is they had in the previous games. They make everything feel much more natural; for example, if you run someone over with a vehicle, he doesn't teleport backwards in increments and then fall on the floor as if he'd been shot anymore.
The picture-in-picture thing is pretty laggy, but it doesn't improve if I set its quality to lower values, so that might well be a bug or lack of optimization rather than just my computer being horrible.
Rocks are still slightly wonky, but not nearly to the extent they were in Arma and Arma II. I have yet to be killed by moving around next to one, which is good, though that might just be because I have not tested it very much. Also, while colliding with things you'd expect to ruin a vehicle still damage it, as they should, running into random bushes doesn't seem to immediately cripple your vehicle anymore.
andritsos
03-06-13, 10:51 AM
When doing Dm, with other players around, i notice a drop in fps, and a bit more when i am zooming with the sights.
There is only one thing that annoys me so far, the quality of the landscape from medium distances which is bad, especially the texture quality from there on. However below that, I am very satisfied by it considering its an alpha for feedback. I think its already much better looking than Arma CO.
Visually, i would like to make some types of grass more yellow looking instead of green as we are in summer time ( supposingly), especially on the hills and places that normally look dry enough for that.
The helicopters need tweaking as they seem to be incedibly agile, and their inertia seems wrong ( if there is any).
+ the Rocks, especially the big ones need some work too, maybe in terms of texture and polygons for the big ones ( to make them look more cracked ) and in overall make them blend better with the rest of the environment and to the ones in the coast, to give them a wet look to the lower part as they are just by the sea. Lastly , normally the places are much much more Rocky but its very heavy on the game if we make it so, I imagine.
The only visual bug I have noticed so far is the shadow flickering on the damaged buildings.
And now I am playing a bit online, DM and for newcomers its a TK party as its not so easy to distinguish the different team vests and need to get used to it :)
P.S. little tip, they gear command is no longer under ''G'' so be ready to have some little spontaneous throws of granades :rotfl2:
Played around in the editor for a bit and it's looking pretty good. :yep:
Runs surprisingly well too for an alpha (playing on 'high'). :yeah:
Think they went a bit over the top with the stances, I mean, do we really need
nine different poses? (+leaning variants)
http://i1183.photobucket.com/albums/x462/Dowly/ArmA3_Stances.gif
Or is that some testing thing? :hmmm:
Oh and diving is fun! :)
EDIT: Ah right, dont really like the new control layout. Why do game devs
want to change things around after using the same layout for years?
(Of course, you can rebind the key, but still)
Can anybody give feedback on the AI...has it significantly changed (especially Close-Quarters)?
Btw, the ArmA 3 Lite invites have been activated now. :yep:
(Restart Steam if you dont see them in your inventory)
Hottentot
03-14-13, 10:38 AM
I was burned really badly by Arma 2, so passing this for now and probably in the imminent future too, but still interesting to see what kind of experiences the rest of you are having with it. The little optimist in my heart wants to believe. :oops:
^ This time it looks like they are really trying to push the series forward. :yep:
Two videos from Dslyecxi showing some of the new stuff:
Dslyecxi's Arma 3 Movement & Shooting Tutorial (http://youtu.be/G8vrbzNYEwM)
Dslyecxi's Arma 3 Gear & Weapons Customization Overview (http://youtu.be/yLIPW0oIvm8)
Stealhead
03-14-13, 04:23 PM
Played around in the editor for a bit and it's looking pretty good. :yep:
Runs surprisingly well too for an alpha (playing on 'high'). :yeah:
Think they went a bit over the top with the stances, I mean, do we really need
nine different poses? (+leaning variants)
http://i1183.photobucket.com/albums/x462/Dowly/ArmA3_Stances.gif
Or is that some testing thing? :hmmm:
Oh and diving is fun! :)
EDIT: Ah right, dont really like the new control layout. Why do game devs
want to change things around after using the same layout for years?
(Of course, you can rebind the key, but still)
Yeah too many stances I think who in their right mind is going to sit in the manner of the 5th position in "real"(or real world) combat? No one.
The last stance is what is known as uncomfortable shooting stance really it is anything out side a normal position a situation the shooter is forced into during a firefight.There is no true "stance" so shooter will practice shooting form odd positions like that one. Because there is no "form" to it in real life but 100% adaption in a game it seems unrealistic unless they make several dozen random "uncomfortable shooting stances".
Some units like the USAF Pararescue practice shooting stances where they are on their back with their feet towards the enemy the shooter is laying over top of or in front off an injured person on the ground the idea is that they are using their body to protect the injured person they are rescuing.This would also be a good instinctive move for a person who needs no go from a knelling or prone postion providing aid to a shooting stance rapidly.
Here is an alteration laying on one side but as you can see any bullets are most likely to hit your feet or legs much better than your big fat noggin or torso. The person being shiled would be behind the shooter obviously.
http://i1162.photobucket.com/albums/q527/datsun260zyojimbo/index_zps3417ec61.jpg
What they should do is trim it down to 5 basic stances that you can move to adjust.Standing,kneeling,kneeling with weapon supported by object(wall, hood of vehicle)prone,something between prone and kneeling.
I actually really like the new stances now that I've played a few missions. :yep:
Though, to be clear, the prone/crouch/stand stances are still controlled with just
X and C keys. The fine tuning is done with LCTRL+W/S.
And the new stances are quite handy at times. :yep:
http://i1183.photobucket.com/albums/x462/Dowly/armastance.jpg
Hooray, "with wittering" is back! (Complete with the usual bad audio and video quality it seems :O:):
http://www.youtube.com/watch?v=gvmZa-o0z4M
Stealhead
03-14-13, 09:46 PM
I actually really like the new stances now that I've played a few missions. :yep:
Though, to be clear, the prone/crouch/stand stances are still controlled with just
X and C keys. The fine tuning is done with LCTRL+W/S.
And the new stances are quite handy at times. :yep:
http://i1183.photobucket.com/albums/x462/Dowly/armastance.jpg
They look more logical here.Do they in anyway implement balance? In other words are shots from a stable position more accurate and stable (easier to aim) than one from a less balanced one?
That would be nice to see and make combat much more realistic.
Another detail that would be awesome would be swapping your firing hand (right to left or left to right) in certain real world situations this must be done(and is kind of lousy with a bullpup shell casing to the face).
They used to make us do a standing position with you leaned a little forwards and rested the rifle on your non dominant hand which was resting on an object somewhat like taking shot in pool.I hated that stance every tall person did.
Your accuracy depends of the stance, but you can't rest weapons on objects.
The ACE mod has added this in both ArmA 1 and ArmA 2, would really like it to
be a stock feature in ArmA 3.
If you want a more realistic experience, you can always join one of the more serious
squads who play larger co-op missions in tightly organized manner, like "Shack Tactical".
One of their missions:
http://www.youtube.com/watch?v=bocXSVrsZtQ
EDIT: Fixed link.
Hottentot
03-15-13, 06:58 AM
^ This time it looks like they are really trying to push the series forward. :yep:
I'm not asking for much: only a single player campaign that is even remotely interesting and at least pretends to work as intended. Arma 1 failed with the former and Arma 2, along with all its expansion packs, with the latter. The feeling I got from Arma 2 was more stuff, more shiny, more everything, lots of potential and all for nothing if you were a dedicated single player like me.
As I said, sincerely hoping third time's the charm. As far as games like these go, the original Operation Flashpoint is still to meet its winner (and no nostalgia value there, I still play it on regular basis). It's about time it would, though.
Takeda Shingen
03-15-13, 11:23 AM
I haven't really been interested in FPSs (ssess? esses? whatever), but your posts and links on ARMA have piqued my curiosity here. I will keep my eyes on this thread and may have to pick it up and play with you guys if it looks good.
Yeah, I know I say that stuff all the time, but I am getting better! I played Street Fighter with Hunter and Herr-B. I mean it this time, really. However, if I do come out with you guys, I can guarantee that I am not going to be any good at all.
However, if I do come out with you guys, I can guarantee that I am not going to be any good at all.
You'll fit in just fine:
http://www.youtube.com/watch?v=DdvBTMvJkj8
http://www.youtube.com/watch?v=iZC7ZL8hhl4
http://www.youtube.com/watch?v=KrgLvYs2yQA
:yep:
HunterICX
03-15-13, 11:40 AM
^+1
As long we're having a good time we don't give a damn how good/useless you are :O:
HunterICX
^+1
As long we're having a good time we don't give a damn how good/useless you are :O:
HunterICX
Says Gunnery Sergeant Hartmann... :O::O::O:
HunterICX
03-15-13, 11:54 AM
Says Gunnery Sergeant Hartmann... :O::O::O:
http://blogs.houstonpress.com/rocks/hartman01%20oct6.jpg
It's Hartman!
You little scumbag! I've got your name! I've got your ass! You will not laugh! You will not cry! You will learn by the numbers and I will teach you! Now get up! Get on your feet! You had best (bleep) yourself or I will unscrew your head and crap down your neck!
HunterICX
Stealhead
03-15-13, 04:39 PM
Your accuracy depends of the stance, but you can't rest weapons on objects.
The ACE mod has added this in both ArmA 1 and ArmA 2, would really like it to
be a stock feature in ArmA 3.
If you want a more realistic experience, you can always join one of the more serious
squads who play larger co-op missions in tightly organized manner, like "Shack Tactical".
One of their missions:
http://www.youtube.com/watch?v=bocXSVrsZtQ
EDIT: Fixed link.
Yeah I have the ACE mod for ARMA 2.I agree They really should implement some of those features into the base game.Even ACEs seems limited by the game engine(ARMA 1 and 2).I am sure that if they could the people that developed ACE would allow you to drop your rucksack and use it as a rest for your weapon.
@ Takeda one of the great features about ARMA is that you do not have to be a direct combatant you can play a support role like driving a supply truck or a transport helicopter to ferry around troops and supplies or man an artillery piece.
pieterbaarlo
03-15-13, 07:39 PM
Hello,
im not a regular visitor here, (i supply wolfys ftpspace) but a good friend of mine, Jerry Hopper asked me if i could nose around if there is any interest in 'Arma3 Alpha lite' keys here.
As soon as i saw this thread, i had to ask.
Is there any interest in a ArmA3 Lite key?
Here are 10 keys, on a first come first get basis.
39V0G-P6CRJ-WMJL5
5BDTI-6VMQP-HQM46
N0KV8-TNDAH-VXNGX
686JG-JNJY3-CH69A
LVPY2-9XIRQ-HZGRV
K7PLQ-DZCBX-XZLXQ
7KKK9-ZEJDA-0558L
E8R95-V0E2M-Q40HT
45RYW-0KTBZ-IVMMF
X56FI-V0C48-53PND
be so kind to post which key you activated.
if there is a larger demand, i can provide more (but then it would be nice to have a moderator step up and distribute the keys which i would supply him )
Stealhead
03-15-13, 08:14 PM
That looks very questionable to me.And to just post them publicly now anyone can use them legit or not.
pieterbaarlo
03-15-13, 08:40 PM
That looks very questionable to me.And to just post them publicly now anyone can use them legit or not.
Once redeemed, you cant use them anymore.
i dont see the problem here.
- admit it and tell me you tried :)
in case of doubt : contact jerryhopper (https://twitter.com/jerry_hopper)
Snodrvr
03-15-13, 10:22 PM
Long time lurker here, I redeemed the 7KKK9 code. Downloading it now and can't wait to give it a try.
Stealhead
03-15-13, 10:28 PM
Once redeemed, you cant use them anymore.
i dont see the problem here.
- admit it and tell me you tried :)
in case of doubt : contact jerryhopper (https://twitter.com/jerry_hopper)
No actually I did not try.I just thought it looked a bit suspect.Every now and then someone comes along and fishes a scam or really does try to pirate something.If I feel compelled I will get the full Alpha from Steam.
Your posting method just seemed a little unprofessional. I don't use Twitter and the guy does not look like he actually works for Bohemia Interactive either.If something came straight from Bohemia Interactive I would feel that it really and truly is legit.Don't take it personally I do not trust anyone.
According to the official web page anyone who purchased the full alpha can invite one friend and a person who purchased the Supporter Edition get 3 invites.
reignofdeath
03-15-13, 10:35 PM
How do we use the keys?
andritsos
03-16-13, 08:08 AM
got my keys too , sending PM
:)
actually before that, on steam how i make it that i see the codes to send? i am on the gift part of steam and see them, but i see no code
ajrimmer42
03-16-13, 08:52 AM
Do you just send them as gifts on Steam? if so my Username is ajrimmer42. :up:
pieterbaarlo
03-16-13, 11:24 AM
How do we use the keys?
Start steam, activate steam-code.
Thats all !
pieterbaarlo
03-16-13, 11:29 AM
No actually I did not try.I just thought it looked a bit suspect.Every now and then someone comes along and fishes a scam or really does try to pirate something.If I feel compelled I will get the full Alpha from Steam.
Your posting method just seemed a little unprofessional. I don't use Twitter and the guy does not look like he actually works for Bohemia Interactive either.If something came straight from Bohemia Interactive I would feel that it really and truly is legit.Don't take it personally I do not trust anyone.
tip: google Jerryhopper+Arma
He's real close with BI, if you dont trust my word, ask Placebo (aka paul statham) at the BI forums.
According to the official web page anyone who purchased the full alpha can invite one friend and a person who purchased the Supporter Edition get 3 invites.
correct, And if people help out eachother here, theoretically there are enough keys for all subsim members :)
Stealhead
03-17-13, 09:01 PM
Don't worry about it I take your word for it.
People are trying to trade complete games in exchange for Lite keys on Steam.:nope:
Can anybody give feedback on the AI...has it significantly changed (especially Close-Quarters)?
Haven't done any CQB tests, but the AI overall seems to be much better.
Made a mission where a squad of OPFOR defended one of the smaller bases found on Stratis
against two squads of BLUFOR. I stopped watching about 15 minutes later,
as neither side had won at that point. When the attackers made contact,
started to move very carefully. Instead of rushing into the base, they held up
by the outer wall, and moved along the wall taking shots when they could to inside the base.
The OPFOR took cover immediately, not as a squad, but everyone scattered
around the base to find suitable cover to face towards the enemy. Later on,
when things calmed, they even started moving outside the base, flanking
the attackers. Again, not as a squad, but invidually. The automatic rifleman
managed to flank and kill 3 of the attackers, two with his primary weapon
and one with his sidearm as he ran out of ammo. :yeah:
So, overall, I'm liking what I'm seeing. The AI doesnt just rush from behind the
corner to be shot if it knows threat is nearby.
I'll try some CQB stuff later. :yep:
Here's a screenshot from another base attack test:
http://i1183.photobucket.com/albums/x462/Dowly/baseattack.jpg
The fight had been over for a few minutes at this point, but the AI is still in
cover and on the lookout for other threats.
reignofdeath
03-18-13, 08:00 AM
Haven't done any CQB tests, but the AI overall seems to be much better.
Made a mission where a squad of OPFOR defended one of the smaller bases found on Stratis
against two squads of BLUFOR. I stopped watching about 15 minutes later,
as neither side had won at that point. When the attackers made contact,
started to move very carefully. Instead of rushing into the base, they held up
by the outer wall, and moved along the wall taking shots when they could to inside the base.
The OPFOR took cover immediately, not as a squad, but everyone scattered
around the base to find suitable cover to face towards the enemy. Later on,
when things calmed, they even started moving outside the base, flanking
the attackers. Again, not as a squad, but invidually. The automatic rifleman
managed to flank and kill 3 of the attackers, two with his primary weapon
and one with his sidearm as he ran out of ammo. :yeah:
So, overall, I'm liking what I'm seeing. The AI doesnt just rush from behind the
corner to be shot if it knows threat is nearby.
I'll try some CQB stuff later. :yep:
Here's a screenshot from another base attack test:
http://i1183.photobucket.com/albums/x462/Dowly/baseattack.jpg
The fight had been over for a few minutes at this point, but the AI is still in
cover and on the lookout for other threats.
The two in the front dont look very covered :arrgh!:
The one on the left is moving. But the point is, in ArmA 2, they all would be standing
in the center of the base where I put the waypoint. In ArmA 3, it takes much longer
for the AI to switch to "safe" posture. Also, the fighting took place inside the
base, these guys are covering the rear after the base had been secured. :yep:
pieterbaarlo
03-18-13, 01:40 PM
Don't worry about it I take your word for it.
People are trying to trade complete games in exchange for Lite keys on Steam.:nope:
OMG for real ?
Anyways, if there is a need for more Keys : LET ME KNOW.
i have enough spares.
So in case a SubSim member want a Arma3 lite key : Send me a PM.
Arclight
03-19-13, 10:46 AM
*presses G in front of weapons crate*
"... Bwuh? Thought that would open the gear menu. Oh wait, I see, they did it like tha-"*BOOM*
Herr-Berbunch
03-19-13, 10:57 AM
Payday Friday, hurry up, damnit. :-?
Raptor1
03-19-13, 11:03 AM
*presses G in front of weapons crate*
"... Bwuh? Thought that would open the gear menu. Oh wait, I see, they did it like tha-"*BOOM*
I managed to kill Crécy with that a few days ago. I'm sure that BI changed the keys like that on purpose and are now laughing maniacally at the chaos they've created.
Seems the AI has über-vision as usual. Played few missions with Crécy earlier and
we got our arses kicked. First because the AI can shoot off a fly's testicle from
200 meters on veteran and then because they can spot a crab on fly's testicle
from 200 meters, at night, even on regular. :-?
Also, the mission makers are all a-holes for not using respawns. *shakes fist*
Seems the AI has über-vision as usual. Played few missions with Crécy earlier and
we got our arses kicked. First because the AI can shoot off a fly's testicle from
200 meters on veteran and then because they can spot a crab on fly's testicle
from 200 meters, at night, even on regular. :-?
Myeah, that was quite ridiculous... One enemy soldier one-shotted me from 100m while moving and I didn't even see him raise his weapon. :nope:
Yeah I have the ACE mod for ARMA 2.I agree They really should implement some of those features into the base game.Even ACEs seems limited by the game engine(ARMA 1 and 2).I am sure that if they could the people that developed ACE would allow you to drop your rucksack and use it as a rest for your weapon..
Actually, you can drop your rucksack and use it as a rest in ACE 2. :yep:
ARMA 3 - Community Guide: MP Teamwork:
http://www.youtube.com/watch?v=xOqNGx_wi04
Arclight
04-26-13, 11:05 AM
Was gonna post that. It's quite informative. :yep:
Indeed it is.
Much of it is common sense, but somehow common sense flies out the window when it is a game. :)
Arclight
04-26-13, 11:17 AM
Common sense is hard to apply in a group. For proper positioning you need pretty good situational awareness as well. But the basics of 1 goes left, 2 goes right, covering multiple angles and positioning as to not block others; just that goes a long way and should be doable with a little coordination.
Yeah, you're right. I was thinking of a two man team. :hmmm:
Think part of the problem is going away with ArmA 3, with the controls being so
much better, it's easier to look around and overall keep your SA. :yep:
Also, 21,000 posts. I feel warm and fuzzy.
Arclight
04-26-13, 02:39 PM
Also, 21,000 posts. I feel warm and fuzzy.
You sure it's not the alcohol? :hmmm:
Release set for September 12th. :up:
One hour livestream from yesterday showing off the game:
http://www.youtube.com/watch?v=PqQewm7T3EM
Kptlt. Neuerburg
08-26-13, 04:04 PM
For those of you that own Arma 3 and are in the development build the main island of Altis has been released today. A word of caution, you can get lag spikes in some of the large built-up areas.
Valantine
08-26-13, 06:33 PM
I was getting 1 frame per 10 seconds on it, however dropping my visibility distance and object distance to 6000 and 3500 respectively fixed it up pretty well even in the built up parts: fustrating as I get a full 60fps on Stratis with it on 12000 and 6000, but I suppose lower settings is the price we pay for such a huge map in Altis - hopefully with some optimization before final release I'll be able to pop it up a little more again
V
Kptlt. Neuerburg
08-26-13, 08:47 PM
I was getting 1 frame per 10 seconds on it, however dropping my visibility distance and object distance to 6000 and 3500 respectively fixed it up pretty well even in the built up parts: fustrating as I get a full 60fps on Stratis with it on 12000 and 6000, but I suppose lower settings is the price we pay for such a huge map in Altis - hopefully with some optimization before final release I'll be able to pop it up a little more again
V
Yeah fingers crossed for some optimization with this new map. The lag is much worse when flying a chopper compared to on the ground, still all in all the map is awesome. Although with such a large map we could of done with the support trucks.
Kptlt. Neuerburg
09-12-13, 11:31 AM
As many of you are aware, today was supposed to be the release day for Arma 3. Well it really isn't. Bohemia Interactive was supposed to do the change taking Arma 3 from its Beta stage to full game with a 3.7 GB patch and instead gave us a tiny little less then 100 MB fix-it patch. That's right, no new content aside from a couple of multi-player missions. What is really bizarre is how some got the 3.7 gig patch and most didn't, and those who did where forced to re-install the game to get it to work properly again. This just seems so typical of game companies these days, they set a release date and then when the game comes out after months of waiting there are still major problems with the game that should of been fixed long before hand. I am extremely disappointed with Bohemia Interactive so much so that I think they should re-attach the word Beta to Arma 3 because that's what it still basically is.
Arclight
09-12-13, 12:30 PM
It was supposed to release today? Ha. Might have to get some games going soon. :hmmm:
Raptor1
09-12-13, 12:34 PM
As many of you are aware, today was supposed to be the release day for Arma 3. Well it really isn't. Bohemia Interactive was supposed to do the change taking Arma 3 from its Beta stage to full game with a 3.7 GB patch and instead gave us a tiny little less then 100 MB fix-it patch. That's right, no new content aside from a couple of multi-player missions. What is really bizarre is how some got the 3.7 gig patch and most didn't, and those who did where forced to re-install the game to get it to work properly again. This just seems so typical of game companies these days, they set a release date and then when the game comes out after months of waiting there are still major problems with the game that should of been fixed long before hand. I am extremely disappointed with Bohemia Interactive so much so that I think they should re-attach the word Beta to Arma 3 because that's what it still basically is.
Could it be that people subscribed to the development branch of the beta had to update less of the game to catch up with the release version? I got a ~150 MB patch after being in the development branch and it seems to have updated to the release version.
Valantine
09-12-13, 12:55 PM
Could it be that people subscribed to the development branch of the beta had to update less of the game to catch up with the release version? I got a ~150 MB patch after being in the development branch and it seems to have updated to the release version.
I believe this is correct: the ones not on the DEV mode only jsut got the armoured units, additional vehicles, UAV's and the Altis map today: those with DEV mode have had a close to final version for a little while!
V
Kptlt. Neuerburg
09-12-13, 01:15 PM
Could it be that people subscribed to the development branch of the beta had to update less of the game to catch up with the release version? I got a ~150 MB patch after being in the development branch and it seems to have updated to the release version. That's most likely the case since most of the content for the full game was in the dev branch, but there is some content that was supposed to be released when the full game came out like the F-35 but instead that content will be added in later patches which is disappointing. If the content can't be added at release they should of said so before hand I would of had a much different reaction, but they didn't. And there is still a lot to be done about optimizing Altis too.
Arclight
09-12-13, 03:16 PM
That's most likely the case since most of the content for the full game was in the dev branch, but there is some content that was supposed to be released when the full game came out like the F-35 but instead that content will be added in later patches which is disappointing. If the content can't be added at release they should of said so before hand I would of had a much different reaction, but they didn't. And there is still a lot to be done about optimizing Altis too.
They did, about a month ago.
http://dev.arma3.com/sitrep-00021
There has been a lot of talk within the community about the release package and assets perceived as missing, most notably more fixed-wing aircraft. We are planning to release more content in patches, besides the campaign itself.
Herr-Berbunch
09-12-13, 03:18 PM
I've got 3.5 GB downloading right now!
Takeda Shingen
09-12-13, 03:22 PM
I still think I'll wait a bit for things to sort themselves out. $60 US is too much money for question and uncertainty right now.
Kptlt. Neuerburg
09-12-13, 04:29 PM
They did, about a month ago.
http://dev.arma3.com/sitrep-00021 Ok I went and read that sitrep and yes in this case I admit I was wrong about what I said. But there is one thing I am confused about. In that same sitrep at the bottom "Top priority for the artists now are two Close Air Support fixed-wing beasts, one for both primary factions." Now what we got instead was the A-143 Buzzard for the AAF or the Independent faction, which is just a revamped version of the L-159 Alca from Arma 2: Army of the Czech Republic.
Arclight
09-12-13, 07:28 PM
There's a couple of "revamped" units in there to be honest. The neutral faction IFV is a Pandur 2 from Arma2 Czech expansion. The Ka-60 Kasatka was in Arma 2 (Opfor transport helo) and the small Blufor helo is basically the Little Bird. The Blufor wheeled IFV is suspiciously similar to a LAV-25, though not quite. And the AA vehicle on both sides has the same turret at least. Then there's the Titan missile launcher being common among both factions, along with the different explosives.
All in all both sides are well rounded though. The one thing lacking is indeed fixed-wing aircraft. I imagine those will come in with the next patch, not quite making the cut for release. :hmmm:
Give it a few months and you got plenty of hardware to choose from (mods). :yep:
Arclight
09-14-13, 02:06 AM
http://www.youtube.com/watch?v=x86mpYxfQQ0
:rotfl2:
HunterICX
09-14-13, 03:47 AM
:haha: hilarious
HunterICX
Schroeder
09-14-13, 06:39 AM
Hover board was yesterday.:D
Kptlt. Neuerburg
09-15-13, 06:08 PM
Incoming Ifrit, or Ifruit as the guy from the showcase calls it.
http://imageshack.us/a/img689/3240/6ytk.jpg
How is that happening?!
http://imageshack.us/a/img62/4271/j0un.jpg
Got to love PhysX and tanks.
http://imageshack.us/a/img15/6706/njwj.jpg
It blew up in the air? Well ok then..
http://imageshack.us/a/img17/9482/fnqq.jpg
So yeah take that.
http://imageshack.us/a/img51/6395/m167.jpg
DO A BARREL ROLL!
http://imageshack.us/a/img7/3646/ob6k.jpg
Flying SPG go!
http://imageshack.us/a/img853/4756/j3ao.jpg
Incoming FFS (Frickin' Flying Slammer).
http://imageshack.us/a/img23/8268/ez7t.jpg
Barrel-stand like a boss.
http://imageshack.us/a/img854/8439/k2cn.jpg
:doh:
http://imageshack.us/a/img703/1195/s5wu.jpg
Tank balancing act.
http://imageshack.us/a/img4/9909/9jxz.jpg
Boing
http://imageshack.us/a/img534/8931/rzi2.jpg
SPG flip.
http://imageshack.us/a/img7/372/kfm9.jpg
Incoming!
http://imageshack.us/a/img69/3813/7ib3.jpg
Um, what?
http://imageshack.us/a/img844/6826/esku.jpg
And now something slightly different.
http://imageshack.us/a/img543/5458/q1y1.jpg
Buzzing the quad.
http://imageshack.us/a/img547/5691/b6pm.jpg
Side Note: The none default paint on the tanks is from the TacOps pack and the F/A-18 Super Hornets are from a mod both are available from Armaholic and I highly recommend both!
Aaaah, Arma, I'm glad that they haven't taken out the flying tanks. :yep:
Skybird
09-17-13, 04:33 PM
As I see above, the vehicles still suck, as always in the series, and the game is released unfinished and incomplete, which is an offense of the customers, and probably the reason why the Saturn electronics chain stores over here sold it for reduced prices already of 30 Euros last week when I was in town, on Saturday.
And still nobody bought, I overheard two salesmen talking.
My money is reserved for thwe 3.0 upgrade of SBP next month. On infantry simulations, my interest has somewhat died anyway, so i think I will live without ArmA 3. Because there is another thing I am certain of: the AI still sucks as well.
I'll probably get it as soon as there is a sale on. I like the idea of having it accessible to Steam Workshop - that's a big plus to me and I love it in Skyrim. Looking at it just now it seems to only be mission. Are there any actual mods on it?
And how is the editor? Is it much the same as it has been since Flashpoint, or have they given us a working 3D editor yet? I mucked around with the 3D one in ArmA2 and it had so much potential.
Kptlt. Neuerburg
09-23-13, 08:58 PM
There have been mods for Arma 3 since the alpha stage was going, it will how ever take time before we'll have mods like ACE available.
As for the editor its still 2D, there is a 3D editor for A3 but it isn't useable atm, yet there was a ton of feedback messages about including a working 3D editor, so its a wait and see for that one. I would recommend using the MCC Sandbox mod as it has a working 3D editor but it doesn't save units like the official editor does but its every useful for unit placement, I've used it to figure out what height to place units on/in certain buildings.
There have been mods for Arma 3 since the alpha stage was going, it will how ever take time before we'll have mods like ACE available.
I'm aware that there are plenty of mods already available. I've had a good look over at Armaholic, but are there any modders using Steam for delivery? It just looks like scenarios that are available via Steam Workshop.
I'm a big fan of Workshop. I would have thought this would have been a major plus for the game.
Kptlt. Neuerburg
09-25-13, 01:49 PM
I have not seen any mods on the Steam Workshop yet, there might be some hidden in the 71 pages but then again I really haven't looked that closely either. We might start to see some mods in the workshop sooner or later, for the time being however it looks like Armaholic and BI's forum are the place to go for most mods.
Arclight
11-01-13, 10:07 AM
Huh... That campaign is rather enjoyable.
New sitrep with some interesting stuff to look forward to:
SITREP #00036
reported by Joris-Jan van 't Land on Tuesday 26th November 2013
FROM: Project Lead
TO: Arma 3 Users
INFO: AAF vehicles, Licensed data
PRECEDENCE: Flash
SITUATION
Last week was packed with reports; after the usual SITREP, we followed up with a SPOTREP for the 1.06 patch release. On the same day there was the premier TECHREP, to keep track of the release and updates to the Arma 3 Tools suite. Initially we'll be updating the tools on the same cycle as the main game, but we'll see how that goes. Keep reading for some hints of useful additions to the package coming up soon!
Another thing in the pipelines for imminent staging on devbranch: three more vehicles and a sniper scope! These will be part of the next game update. Find some more details below.
INTELLIGENCE
With the 1.08 update we'll be releasing the following AAF faction reinforcements (and more sandbox content):
MBT-52 Kuma - Main Battle Tank for the AAF
FV-720 Mora - the AAF's versatile Infantry Fighting Vehicle
WY-55 Hellcat - maneuverable air transport and fire support for the AAF
The tank is entirely new and made from scratch by our artists. The IFV has seen action in BAF, but was vastly improved and given lots more detail. The copter was also passed on from the BAF, got new armament, skids and a fresh lick of paint.
A fresh rotation of the Community Focus widget takes a look at machinima, an Arma gaming community, custom soundtrack work and a whole bunch of scripting tutorials.
OPERATIONS
We'd like to give you some idea of what we're working on adding to the tools suite. There are still some secondary tools to add, such as the FSM editor and TexView. Further away, but in the works, is Steam Workshop integration. This is more complex than scenarios have been, but we consider it an important effort. Terrain creators among you are wondering why there is no Visitor release yet. This is unfortunately not quite so easy. Visitor 4 is based on licensed technology and we are not allowed simply to release it. We need to find consent of the licencor first before we can make it available to the community. We'll keep you updated.
Together with a crack team of Top Men, Ondrej Kužel (Oukej) has started some work on AI configuration. The goal is to: define how individual AI config params affect AI behavior, document and refine these settings; provide the common player more meaningful control over the difficulty of the AI; enable mission designers more useful control over AI configuration. If you'd like to keep track of this work or contribute some ideas, check out this forum thread.
LOGISTICS
Ready your broadband connections, because we stand on the verge of releasing lots of data for modders. Barring any showstoppers, we will next week be releasing data from pretty much all Arma 2 content. This will be done under new licenses, that make it possible to use the data to release within Arma games. It will no longer require case-by-case requests to use Arma 2 models and textures for Arma 3 mods for example. Things should be clear and accessible for anyone!
Plus modding tools released:
We’ve finally released the first version of the Arma 3 Tools suite on Steam yesterday. It deals with processing source data and preparing it for the Real Virtuality engine, as well as packaging it into addon PBO files. You’ll find the package in the Steam client library, by switching the filter to Tools and finding the Arma 3 Tools application.
Tool Commissar, Petr Kolář, has the following to say: “What a rollercoaster it has been! The urge to create a new modding tools suite for Arma 3 has resulted in challenging decisions about the right way and priorities. The initial release is something like the Alpha was for Arma 3 - a stepping stone to build on. Our plans are bigger than just the creation of addons; we have added some samples (and may continue to add more if they desired), Render Worlds for keying of scenes, and we got rid of the P:\ drive to promote direct testing of created content in the game.
There is still a long road ahead for the tools we would like to have for our community, and it also depends on your feedback. One of the next steps has been already announced by Marek Španěl himself in his Report In! interview: tools are going to have a separate branch with assets from previous projects to work with, and there’s more coming. Stay tuned for more intel and shout out what you think. It matters to us.”
This game is just getting interesting.
Delta Wolf
01-18-14, 09:40 PM
Picked up Arma 3 yesterday and I dont know what's to make of it to be honest, I have never played a Arma game before.
I have played lots of Battlefield games upto 3 but wanted to try's something a bit different. So far I'm finding it very slow and from what I have found out so far I have to make/ copy scripts just to change gear load out, surely there must be an easier way.
I'm finding the AI a bit strange one minute they don't even look at me during a firefight then the next group of AI snipe me in one shot while I'm running like their vassili zaitsev.
I then went online for a few games and it took a really long time to get the games going.
Just don't know what to make of it, I guess it's just very different to any type of shooter that I have played before.
I would imagine it's more fun if you have a group of your working together.
Herr-Berbunch
01-19-14, 03:38 AM
It's definitely not just a run and gun game, but just like BF it is better in a squad to achieve the objectives.
Stick with it.
Picked up Arma 3 yesterday and I dont know what's to make of it to be honest, I have never played a Arma game before.
I have played lots of Battlefield games upto 3 but wanted to try's something a bit different. So far I'm finding it very slow and from what I have found out so far I have to make/ copy scripts just to change gear load out, surely there must be an easier way.
I'm finding the AI a bit strange one minute they don't even look at me during a firefight then the next group of AI snipe me in one shot while I'm running like their vassili zaitsev.
I then went online for a few games and it took a really long time to get the games going.
Just don't know what to make of it, I guess it's just very different to any type of shooter that I have played before.
I would imagine it's more fun if you have a group of your working together.
Pick up PLayWithSix (http://play.withsix.com/) and you can get some mods that can change the AI behaviour. There are some other great mods floating about on Armaholic as well. If you are interested in learning the interface and about cooprative online play you could do worse that hooking up with 2nd 53rd (http://www.iijg53.com/) We do training as well as other games, but mostly Arma3 coop. Val the group leader puts together some fantastic missions and the group is always very welcoming to new recruits and very helpful in getting up to speed.
Delta Wolf
01-19-14, 03:04 PM
Pick up PLayWithSix (http://play.withsix.com/) and you can get some mods that can change the AI behaviour. There are some other great mods floating about on Armaholic as well. If you are interested in learning the interface and about cooprative online play you could do worse that hooking up with 2nd 53rd (http://www.iijg53.com/) We do training as well as other games, but mostly Arma3 coop. Val the group leader puts together some fantastic missions and the group is always very welcoming to new recruits and very helpful in getting up to speed.
Hey TarJak,
Thanks for the invitation, playing coop with like minded people would be awesome and something I would really like to give a go.
Just looking over the website looks really cool.
As I said I'm very new to the Arma series but would very much enjoy learning the game.
Unfortunately I work long hours in the week so don't get online much however I'm always online a lot over the weekend.
If that's ok with you guys then I would very much like to hook up for some Arma 3 :up:
We are mostly weekend warriors as well so hit the recruitment link to join up.
Delta Wolf
01-22-14, 05:28 AM
We are mostly weekend warriors as well so hit the recruitment link to join up.
Sent :)
I have purchased Arma 3 via steam some weeks back when it was on offer, not installed it yet as I need it upgrade my card to GTX 760 or 660,
My current GTX 275 might struggle to cope.
But Ill be looking for some Multiplayer co-ops too once I get it up and running. Might get Dayz standalone while I'm at it.
I've been 'trying' to play Arma 2 MP for a while now but there are so many problems. Cant get the Dayz Mod to work properly, and arrowhead is broken also.
Arma 2 itself works, buts the co-ops are usually ruined by serial team killers and script kiddies after a few minutes play.
Herr-Berbunch
02-10-14, 07:44 PM
I've been 'trying' to play Arma 2 MP for a while now but there are so many problems. Cant get the Dayz Mod to work properly, and arrowhead is broken also.
Get DayZ Commander, with that it's simple to repair or install all DayZ varients, and your OA too. :yeah:
Why pay £20 for the standalone when you've already got the basics?
Kptlt. Neuerburg
02-10-14, 09:20 PM
I have purchased Arma 3 via steam some weeks back when it was on offer, not installed it yet as I need it upgrade my card to GTX 760 or 660,
My current GTX 275 might struggle to cope.
But Ill be looking for some Multiplayer co-ops too once I get it up and running. Might get Dayz standalone while I'm at it.
I've been 'trying' to play Arma 2 MP for a while now but there are so many problems. Cant get the Dayz Mod to work properly, and arrowhead is broken also.
Arma 2 itself works, buts the co-ops are usually ruined by serial team killers and script kiddies after a few minutes play. Yeah, BI completely ruined the games fps rate a patch or so right after they released the Altis map in-game I've gotten anywhere from 14-17 fps in a mission I did in the day time, and I get a constant 10 fps at night in a similar mission but it missions without AI I get anywhere between 25-30 regardless of time of day (I don't know why they did that but now they are taking ages to fix it). Then they also ruined the AI somewhere back in the Alpha stage (by ruined I mean the AI is uber-aimbot.). As for OA, BI won't do anything about the team killers or the script kiddies.
Arclight
02-15-14, 02:46 PM
Zeus stream thingy: http://www.twitch.tv/arma3official/b/503586496
reignofdeath
02-15-14, 06:57 PM
Zeus stream thingy: http://www.twitch.tv/arma3official/b/503586496
Looks interesting, have you guys got a Domination Server up and running as of yet?? I quite enjoyed Arma 2 Domis that we played.
Gotta say though, Arma 3 is really taxing on my frames, even on standard.
Arclight
02-16-14, 12:15 PM
Doesn't seem like I'm able to host this one, possibly some conflict with my router. So it's not gonna happen on my initiative at least.
Zeus stream thingy: http://www.twitch.tv/arma3official/b/503586496
This looks like being a blast with MP. Particularly in training scenarios.
reignofdeath
02-18-14, 12:52 AM
This looks like being a blast with MP. Particularly in training scenarios.
Aye. Can anyone else host a Subsim Domi server?
Raptor1
02-18-14, 12:56 AM
Aye. Can anyone else host a Subsim Domi server?
I could host one in theory, though I don't have a dedicated server machine so I'm not sure how well that would work...
Arclight
02-18-14, 06:44 AM
At least for Domi you need a dedicated application for it to work properly. Could in theory run it on the same machine as you're playing on, but might be tricky on performance. :hmmm:
reignofdeath
02-21-14, 12:59 AM
I just really hope we can get one up and running. I didnt play with you guys much, but I really enjoyed getting on there with a few people I knew and hashing out some nice well coordinated strikes.
Have you considered the option of joining 2nd 53rd Air Infantry? Sounds like what you enjoy, we do.
http://z15.invisionfree.com/Jagdgeschwader53/index.php?showforum=33
reignofdeath
02-21-14, 08:44 PM
Have you considered the option of joining 2nd 53rd Air Infantry? Sounds like what you enjoy, we do.
http://z15.invisionfree.com/Jagdgeschwader53/index.php?showforum=33
Youre in it??
And no I haven't, I just liked what we at Subsim had going. No rigid style, no commitments nothing like that. Just jump on play and have a good time, but being that it was objective based, and Arma is an unforgiving game, we all ended up cooperating and working pretty well when we were all on or even just two of us.
Yep and Arclight is too. We get on during most weekends and just mess about aside from the structured mission nights.
Herr-Berbunch
02-22-14, 05:19 PM
In case anyone is interested, Steam currently has 40% off Arma III all weekend. :up:
Delta Wolf
02-24-14, 10:14 AM
@TarJak :salute:
Hey i just wanted to pop by here and let you know that after spending a couple of weeks with Arma 3 i can safely say that it is not for me.
Not saying its a bad game at all i just prefer my shooters a little faster and more Arcady.
I did sigh up to join you guys @ 2nd 53rd but wanted to try and get a feel for the game first before going on missions with you.
I just want to thank you for the offer of invitation but for my shooter fix i will be playing other
games.
I just did not want to waste you guys time on a game that i was not sure if i was going to stick with.
Thanks again and all the best to you.
@TarJak :salute:
Hey i just wanted to pop by here and let you know that after spending a couple of weeks with Arma 3 i can safely say that it is not for me.
Not saying its a bad game at all i just prefer my shooters a little faster and more Arcady.
I did sigh up to join you guys @ 2nd 53rd but wanted to try and get a feel for the game first before going on missions with you.
I just want to thank you for the offer of invitation but for my shooter fix i will be playing other
games.
I just did not want to waste you guys time on a game that i was not sure if i was going to stick with.
Thanks again and all the best to you.
Hey that's fine. If it doesn't grab you then it's not something to spend time on. If you want to give it another go later the offer is still there. We're always looking for fresh meat.:03:
reignofdeath
03-26-14, 08:49 PM
So I don't know if this is just me, but why does it feel like Arma 3 has very much a lack of units compared to Arma 2??
I don't think the unit list is finished yet, I believe a 'future' A-10 was in the works last I saw, it looks like an F-22 got very drunk and ended up in bed with a hawg, it's...well, its mother must love it, and that's the most important thing...
I do like the way that equipment is set up in A3, and the physics engine is lovely...but the time period leaves me cold, whilst I'll admit the drones are a lot of fun (especially when you realise that you can actually kill someone by kamikazing into their head with one :haha:) the 'tanks' and other vehicles...they're not that brilliant. Fantastically modelled, but...whilst I know what an M1A2 Abrams is, what it looks like, what it should be able to do, I know nothing about whatever armoured vehicle myself and Raptor took for a spin in our last game of A3 was, except for the fact that the future must have very expensive ammunition because it had less rounds than the average RARDEN magazine. :O:
However, the beautiful part of Arma has always been the user base, so I'm waiting and hoping that people will make beautiful real world vehicles to use, there's already some lovely aircraft for A3, and A1 and A2 vehicles have been ported over to A3, but really it's a stop-gap solution.
I mean, I guess in time I could get used to it, but until then it makes battlefield ID a bit difficult, in A2 it was a case of "T-72 front", in A3 it's "Erm, armoured thing, front." :haha:
Basically, right now I think of A3 as a canvas for future real world and Cold War mods to be used on. :yep:
That being said though...another thought which does concern me somewhat has struck me which also explains the fact that there are more new fixed wing aircraft for A3 than there are road vehicles and helicopters.
A3s physics engine means that helicopters and road vehicles need to be created to a much higher fidelity than in A2, this is the reason that Cold War Reloaded, the excellent mod for A2 will not be coming to A3, the workload is just too high.
A similar effect can be seen in the Train Simulator community, in the MSTS days when things were fairly basic, freeware models were quite prolific, as were freeware routes. However with the new Train Simulator, the modelling is much more complex, and the freeware sector has gone into decline as more and more people, quite rightly, decide that they should be recompensed for the effort put into making their product.
What does this mean for A3?
I'm not exactly sure, but I wouldn't expect a major rush of new vehicles just yet, although I await to be pleasantly surprised by the modding community.
There are quite a few mod packs in the works for A3. Including a redo of a few of the A2 units. Most of the A2 maps have been ported as well. The missing community still appears to be pretty strong at the moment.
Iirc there's a I44 port that has been done already.
Arclight
03-27-14, 08:04 AM
Also, it's being compared to A2 with all the DLC. Arrowhead as an expansion, BAF, PMC and ACR adding even more stuff.
Compare it to base A2 and it's about the same.
There are quite a few mod packs in the works for A3. Including a redo of a few of the A2 units. Most of the A2 maps have been ported as well. The missing community still appears to be pretty strong at the moment.
Iirc there's a I44 port that has been done already.
Ah, good, good. How good are the ports?
Mostly excellent. There's a few buggy betas around but in the whole the map ports work fine and the vehicles are a mixed bunch. Some excellent some buggy as buggery. If you get playwithsix you can easily manage mods and mod sets for compatability
reignofdeath
03-27-14, 08:11 PM
I don't think the unit list is finished yet, I believe a 'future' A-10 was in the works last I saw, it looks like an F-22 got very drunk and ended up in bed with a hawg, it's...well, its mother must love it, and that's the most important thing...
I do like the way that equipment is set up in A3, and the physics engine is lovely...but the time period leaves me cold, whilst I'll admit the drones are a lot of fun (especially when you realise that you can actually kill someone by kamikazing into their head with one :haha:) the 'tanks' and other vehicles...they're not that brilliant. Fantastically modelled, but...whilst I know what an M1A2 Abrams is, what it looks like, what it should be able to do, I know nothing about whatever armoured vehicle myself and Raptor took for a spin in our last game of A3 was, except for the fact that the future must have very expensive ammunition because it had less rounds than the average RARDEN magazine. :O:
However, the beautiful part of Arma has always been the user base, so I'm waiting and hoping that people will make beautiful real world vehicles to use, there's already some lovely aircraft for A3, and A1 and A2 vehicles have been ported over to A3, but really it's a stop-gap solution.
I mean, I guess in time I could get used to it, but until then it makes battlefield ID a bit difficult, in A2 it was a case of "T-72 front", in A3 it's "Erm, armoured thing, front." :haha:
Exactly, thats the part I don't like, I am not really familiar with the units. I mean the Comanche and the Ghosthawk yeah, as well as the littlebird thats in there but besides that.. not really, I am a bit lost on units. I liked tht about Arma 2, I knew the units, and it was nice.
Basically, right now I think of A3 as a canvas for future real world and Cold War mods to be used on. :yep:
Also, it's being compared to A2 with all the DLC. Arrowhead as an expansion, BAF, PMC and ACR adding even more stuff.
Compare it to base A2 and it's about the same.
This is indeed true, I thought about that right before I read your post. Hopefully more come out.
Check here for Vehicle mods available for A3. As I said before, not all of them are fantastic although most a good enough and fully functioning.
http://play.withsix.com/arma-3/mods/category/vehicles There's 2 pages but the list includes some mod packs with vehicle mods in them so they may not be obvious. I can vouch the the US Choppers mod which adds the Huey, Chinnook, Blackhawk, Cobra, Apache and Sea Sprite imported from A2. They all work pretty well though the Chinook has a bug with the co-pilot seat which can be worked around by getting in the back.
raymond6751
05-03-14, 03:22 PM
Any input would be appreciated.
I have been trying to find out how to use a laser designator. Got one, pointed it, clicked both mouse buttons...nuttin. Clicked "L" as indicated in Arma2manual...nuttin. Nothing in Arma3 manual.
Grrrr...
Kptlt. Neuerburg
05-03-14, 04:40 PM
Any input would be appreciated.
I have been trying to find out how to use a laser designator. Got one, pointed it, clicked both mouse buttons...nuttin. Clicked "L" as indicated in Arma2manual...nuttin. Nothing in Arma3 manual.
Grrrr... Did you make sure it had the battery? I don't know if one was needed in Arma 2 but it is in Arma 3. If the battery for it (know as designator battery ofc) isn't in you inventory then you've got decent pair of binoculars.
raymond6751
05-03-14, 08:03 PM
A battery! Who would have thought! Again, who would have thought that my character created by the game using the standard F1 key would not have a battery for the standard kit?
That's like getting your rifle but no ammo!
Hmmm :/\\!!
There be ArmA III free weekend on Steam + it's 50% off if you buy it.
Step aside JSRS, here's the real bestestest sound mod for ArmA 3!
https://www.youtube.com/watch?v=B6KswRgyKxo&feature=player_detailpage#t=32
Menu music:
https://www.youtube.com/watch?v=9K3XM7xSyM8
http://www.armaholic.com/page.php?id=26513
http://www.armaholic.com/page.php?id=27205
http://www.armaholic.com/page.php?id=24582
And hopefully at some point the A2 Apache will be coming...
https://www.youtube.com/watch?v=DuWi8RTArcY
http://www.rhsmods.org/modfolder/usf3/images/q8.jpg
http://www.rhsmods.org/
http://www.rhsmods.org/
Oh...hello...
http://i1.kym-cdn.com/photos/images/facebook/000/191/809/me_gusta_mucho_by_megustamuchoplz-d416uqk.png
Herr-Berbunch
11-03-14, 05:16 PM
^That's what I thought about Tori Black in Dowly's sig. :yep:
AT-AT in ArmA 3:
https://www.youtube.com/watch?v=2LFO2y04_9g
:rotfl2:
AT-AT in ArmA 3:
https://www.youtube.com/watch?v=2LFO2y04_9g
:rotfl2:
:har::har::har::har:
Ok, that's absolutely brilliant. :yeah:
Herr-Berbunch
04-29-15, 12:29 PM
Loved it, and the end just topped it off nicely and made me chuckle out loud.
Kptlt. Neuerburg
06-08-15, 08:39 PM
Well looks like the last patch broke the game for me. Anyone else getting crashes, errors or black screens after the latest patch?
Haha, yesterday was bit of a cluster fornication for ArmA 3. :) (It was globally broken for about 15-20 minutes thanks to a Battleye update)
Haven't had any problems you mention with the latest patch though. :hmmm:
Kptlt. Neuerburg
06-09-15, 01:29 PM
Haha, yesterday was bit of a cluster fornication for ArmA 3. :) (It was globally broken for about 15-20 minutes thanks to a Battleye update)
Haven't had any problems you mention with the latest patch though. :hmmm: I went and did some tests with it a while ago and it seems the crashes are mod related. I went to edit one of the loadouts I made in the virtual arsenal, I clicked on an AS50 sniper rifle and then I got the black screen (which means the video drivers failed even though the drivers themselves are up to date), froze for about three minutes and then when it unfroze I got two separate errors. So in other words, the devs broke the mods.. again for the thousandth time.:nope::/\\!!
EDIT: The hotfix which came out today fixed the problems that I was having.
Arclight
06-11-15, 07:40 AM
You're probably the first person in history to be upset by a game continuing to recieve updates. Congratulations. :O:
Kptlt. Neuerburg
06-11-15, 01:47 PM
You're probably the first person in history to be upset by a game continuing to recieve updates. Congratulations. :O: Well you went and set off the ol' sarcasm meter. Considering how many people where raging about it on the Steam forums, I'd probably be 50,999th person to complain about it:O:. On the upside at the issues got fixed quickly.
The new island's looking great!
http://www.bistudio.com/assets/articles/img/arma3_tanoa_screenshot_02.jpg
Tonto- from ARMA FINLAND has released a first public version of his "Valtatie 5" map, based on finnish terrain along the road.
http://forums.bistudio.com/showthread.php?192994-WIP-VT5-Valtatie-5-release-v-0-1-Finnish-terrain-for-A3&p=2957462#post2957462
It's a great map especially for TVT battles thanks to the thick forests. :up:
Onkel Neal
08-15-16, 02:16 PM
Got this today, but I cannot get into any MP games :wah: It either tells me the game has some mod or DLC I don't have or I get kicked from the server without a reason. Not really much fun.
Skybird
08-15-16, 03:49 PM
I had ArmA3 installed with all updates, and bought the new island and downloaded when it still was in Beta. ArmA3 alone did not cause any issues, but the island download caused my Windows Update settings to be constantly and automatically switched on again, where as I had them switched off for good and wanted reasons. After every booting, WU was switched on again. So I deleted all of ArmA3, and sicne then no automatic activation of WU takes place anymore, like it should be - my house, my rules. You understand.
Can anyone confirm that this is no longer the case and that the whole set of software and DLC workds without automatically setting WU to "on"? And if not, can one install a game in Steam without necessarily also installing all its updates and DLCs one has bought? So far I am under the impression that any reinstallation automatically and unavoidably also installs all DLCS one had bought for the game in question.
Reading AskWoody's blog, people still updating their windows 7, 8, and 10 anyway, really get the problems and garbage delivered in trucks these days. I can only watch in awe and wonder why people still play Microsoft'S wicked game there. But okay, that is a different theme.
Nippelspanner
08-16-16, 08:00 AM
ArmA3 alone did not cause any issues, but the island download caused my Windows Update settings to be constantly and automatically switched on again, where as I had them switched off for good and wanted reasons. After every booting, WU was switched on again. So I deleted all of ArmA3, and sicne then no automatic activation of WU takes place anymore, like it should be - my house, my rules. You understand.
http://orig12.deviantart.net/5fdd/f/2015/099/7/5/jackie_chan_meme_by_firefox2014-d8p19a4.jpg
Skybird
08-16-16, 02:48 PM
Have my words been unclear to you? Else the Windows thread in the tehc forum may help you, or any of the postings of mine where I said why I no longer allow my W7 to contact MS servers via Windows Update. The latest DLC for Arma3 results in these setting always beeing reset to automatically installing Windows updates, which to me means nothing else than allowing MS to spell and cast disaster, so i do not allow that.
Nippelspanner
08-16-16, 03:33 PM
Have my words been unclear to you? Else the Windows thread in the tehc forum may help you, or any of the postings of mine where I said why I no longer allow my W7 to contact MS servers via Windows Update. The latest DLC for Arma3 results in these setting always beeing reset to automatically installing Windows updates, which to me means nothing else than allowing MS to spell and cast disaster, so i do not allow that.
No, not unclear, just incredibly amusing.
The possibility that APEX reeeaaally messes with your system settings is... very low, yet surely not absolutely impossible, especially on a system that hasn't seen any updates for... how long now? :har:
BTW, I am using Windows as my OS since the mid nineties and I can't remember any problems worth mentioning. It is amuzing that it's always the same type of people who seem to struggle with system maintenance, even though Windows 7 is pretty self-reliant and doesn't need much user-assistance to keep stable and problem free.
This reminds me of this glorious IT-stunt of yours back in 2011, regarding Shogun 2 and blocking that old man's steam via firewall, patronizing the poor chap only due to your paranoid views, because... reasons, I guess.
To cut it short: My best guess is, the actual problem is - as usual - in front of the screen.
Jimbuna
08-17-16, 06:36 AM
To cut it short: My best guess is, the actual problem is - as usual - in front of the screen.
Final warning note:
Personal insults and or attacks are really unnecessary and therefore unwelcome in our community.
Nippelspanner
08-17-16, 09:17 AM
Final warning note:
Personal insults and or attacks are really unnecessary and therefore unwelcome in our community.
Ehhh, that is a common saying in IT and surely not "a personal insult/attack" of any sort.
It simply points out that in most of IT related problems, the problem is the user because he doesn't know what he's doing - yet conveniently blames the system or a software, see my 2011 example.
Jimbuna
08-17-16, 10:09 AM
Ehhh, that is a common saying in IT and surely not "a personal insult/attack" of any sort.
It simply points out that in most of IT related problems, the problem is the user because he doesn't know what he's doing - yet conveniently blames the system or a software, see my 2011 example.
I appreciate the explanation but This reminds me of this glorious IT-stunt of yours back in 2011, regarding Shogun 2 and blocking that old man's steam via firewall, patronizing the poor chap only due to your paranoid views, because... reasons, I guess. coupled with To cut it short: My best guess is, the actual problem is - as usual - in front of the screen.
Has clearly given the post reporter the perception/belief that insult was being conveyed.
I would appreciate it if the tone could be lowered. It also makes my job a little easier.
TIA
Nippelspanner
08-17-16, 10:16 AM
This:
Has clearly given the post reporter the perception/belief that insult was being conveyed.
Is a dangerous can of worms!
Just because something was reported, doesn't mean it automatically warrants action.
If we all go by what each of us feels... I mean...Jesus, you better lock down the GT area right now, because a lot of reports might be incoming! :har:
Still, I won't debate this further, out of respect for your blood pressure. :)
Have a good one!
Can anyone confirm that this is no longer the case and that the whole set of software and DLC workds without automatically setting WU to "on"? I think we should first get a confirmation of this happening from someone else too who has the DLC. I could not find anyone mention this when I checked.
And if not, can one install a game in Steam without necessarily also installing all its updates and DLCs one has bought? So far I am under the impression that any reinstallation automatically and unavoidably also installs all DLCS one had bought for the game in question.That's a good question. :hmmm: I know I can uninstall Witcher 3 DLCs by just unticking them:
http://i.imgur.com/GzsgBvu.jpg
Whether it works the same in ArmA 3, I have no idea.
Onkel Neal
08-17-16, 01:50 PM
This:
Is a dangerous can of worms!
Just because something was reported, doesn't mean it automatically warrants action.
If we all go by what each of us feels... I mean...Jesus, you better lock down the GT area right now, because a lot of reports might be incoming! :har:
When it gets reported by multiple members... it is usually a problem. Jim's right, there's no doubt that your comments were not very cordial at all. If Skybird or anyone mistrusts MS, that's not a reason to heap scorn on them.
thank you
Neal
NeonSamurai
08-17-16, 07:24 PM
While I agree it would be nigh impossible for Arma to do such a thing, you were pretty rude about it. Would it be right for me to heap scorn and ridicule on you, for your ignorance in a topic that I may have far more knowledge of? Does it make you an idiot for not knowing? And, does it make it better because I used technical jargon to insult you?
I hope your answers to these questions would be no. So maybe be a little more gentle with those who aren't in the know.
Sky are you perchance running windows 10? If so, be advised that that operating system is absolutely notorious for doing exactly what you described, doing it over and over again, despite settings to the contrary. Win 7 & 8 have also been known to rarely do that as well. It's part of the joy Microshaft sends our way.
Skybird
08-17-16, 08:03 PM
My original question is based on simple empirical observations.
1. System carefully installed and sealed off last November. Dual boot, two HD, registry settings in huge umbers to prevent MS background services contacting MS servers - last autumn I got shoved GWX files on my system although my Windows update setting was switched to off, so obviously it has been pushed by Microsoft by using other channels contacting their servers. I use the W7 partition only for launching some games, nothing else - ANYTHING else is done via Linux here. Firewall, AntiVir, MBAM with max sysettings, no Explorer surfing use, and since Explorer is embedded in Windows and Windows uses it for some minor internal work as well - you cannot avoid that - its settings are also set to maximum security, and very restrictive. XP Antispy - works also under W7 - used as an GUI to change several dozen registry settings to seal the system even more. I got it as tight and locked as by my best knowledge I could do. I had some expert help in it as well.
2. Steam and Arma3 did not change that Windows Update was switched off. Then came the APEX Beta - and my GWX scanner immediately rang the alarm bell, Checking the setting, it indeed was all of a sudden "on". I switched it off, and it stayed off. I rebooted, and the alarm cam again and it was on. I examined and tested a bit moire, and finally uninstalled Arma3. WU was off. Rebooted, and it stayed off. Installed Arma3 again and the DLCs - and the alarm came in, and WU was on again. Deinstalled it, this time to stay like that:_ and Windows Update was off, and stayed off.
That are simple observations. No use in arguing with them.
It is not uncommon that during installation of software that installation routine may want to contact Microsoft servers to get some MS-related file updates, DirX, VirtualX and whatever there is. I do not know whether Apex Beta did this activation of WU, or whether a function of steam related to the handling of Betas in general may have caused it (there is no other Beta in use over here). But that the use of a Beta and the presence of Apex on my system were linked in time to the activation of Windows updates, is undeniable fact.
Since Arma3 is gone, the problem did not reappeared again. Arma before that Apex Beta, also was no problem.
And so my question: can anyone offer any information and confirmation on that the final release of Apex-non-Beta-anymore does not do this any longer, or how could I install Arma3 without all the DLCs I bought - I see no option to choose what DLCs to be installed once they got bought?! I will not go with this game if I need to switch off WU manually every time I boot into W7.
I assume your MS redists are in somewhat updated condition? Steam usually checks for these and updates them if necessary. Has Steam done this when you first start any new game?
Skybird
08-18-16, 07:18 AM
I assume your MS redists are in somewhat updated condition? Steam usually checks for these and updates them if necessary. Has Steam done this when you first start any new game?
Latest Steam buys were DLCs for Assetto Corsa and Fallout 4, just weeks ago. Flawless procedures.
Latest game installation was Combat Mission: Shock Force with all addons, just a few days ago. It checked for DirX, Flawless procedure. Cannot say wqhether the DirX was blocked due to my settings or not - point is - the WU settings were not changed by the installer.
As I said earlier, I could imagine that Steam handles "Betas" somewhat differently, due to the often constant updating of Betas required. But if Apex nor got officially released, it is not Beta anymore, does not fall under that regime then.
Problem was not that installation of Apex Beta once may knocked onto Microsoft servers. It did install, and functional, I test-played the island a little bit, for half an hour, it all was there and worked. Problem was that as long as the Apex Beta was present, it reactivated WU again every time I switched it off and rebooted the system in the next day, even when no download of a new Beta was happening.
I probably must simply download all that stuff once again and see how it works. I wanted to avoid the risk of doing that in vein, it costs an awful lot of time, since you cannot trust in simply copying over the game folder from am image - it already could be affected by this problem, if there is some. I also wanted to minimise the risk to my Windows of getting hit by something W10-related when that WU toggle gets activated. I noticed last autumn that MS is incredibly quick on using a hole in defences against W10-related software, open the door just a tiny bit for a second, and they immediately try to squeeze a foot in there.
Again my queston: can ArmA3 be installed in any way without having all bought DLC automatically getting installed as well? If there is such a switch, I am not aware of it.
NeonSamurai
08-18-16, 09:11 AM
Ya so I think I figured out the problem. It wasn't apex that did that, it was GWX+windows. What happened was for some people windows apparently tried (and succeed in many cases) to forcibly install Win 10. The way windows did this was to quietly make the win 10 update a 'recommended update' and then switch windows update to automatic updates. A pile of people and companies got nailed with this little bit of bastardly behaviour. No one is sure exactly how they did this, even a number of IT professionals also got hit with it.
So your rather lucky you caught it and didn't end up with win 10. The fact you were running Arma APEX had nothing to do with it, just a coincidence (a problem with empiricism ;) ).
It really couldn't have been ArmA. To do what your proposing it would have to act like a virus. About the worst Steam could do is install MS redistributables. Now the official MS redistributables would have the ability to change settings, and its possible the problem originated from them.
Anyhow neither Dowly nor myself could find the slightest evidence on the internet, that anyone else had your problem with ARMA.
Also as for windows 10, your safe now as MicroStupid isn't offering it for free, or forcing it on peoples machines.
Onkel Neal
08-18-16, 03:43 PM
Off topic posts removed, and infractions will be served out.
Skybird
08-18-16, 05:40 PM
That's a good question. :hmmm: I know I can uninstall Witcher 3 DLCs by just unticking them:
http://i.imgur.com/GzsgBvu.jpg
Whether it works the same in ArmA 3, I have no idea.
Sorry Dowly, I overlooked your post .....
I have those boxes for some DLCs of games, too, but unticking them does not uninstall the DLCs, just switches them off, but leaves them installed. At least that is how it os over here, just tested with Skyrim, and Cities Skylines.
Maybe I finally should start to play Cities Skyline. Its a year since I bought it in a sale - but never played it. Not once. :haha:
Some might be interested in stuff like this, so might as well post this here.
Last Sunday, Finnish (AFI) and Swedish (SSG, ANROP) played two team v team matches. Both are "milsim" groups, so not just "deathmatch" stuff, 160 players total I believe.
"Tiinusen" from SSG spectated the two missions and streamed the match with English commentary. (Timestamps are in the description)
1st Mission: Finns must capture and hold Silvonik.
2nd Mission: Swedes must capture/destroy an ammunition storage defended by small group of Finns while a Finnish QRF is inbound from South.
https://www.youtube.com/watch?v=qJ_oabsLyNk
The match shows well the big difference you have between teams who play primarily against AI (SWE) and those who play primarily large TvTs (FIN).
It also highlights the vastly different command structure between the two sides. (Click for bigger pic)
http://i.imgur.com/ESu4Piom.jpg (http://imgur.com/ESu4Pio)
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