View Full Version : Merchants hitting sub while submerged?
Hi again :D
Those damn tankers are incredible...they can spot my periscope 1 Km away (well guessing it can be done by good weather no waves) but they fire and hit me while submerged! :o
Is it realistic?
Other thing i would like to be fixed in SH5, is when my deck gun or flak gun is damaged, my crew can repair it while submerged :doh:
Any mod?
Hi again :D
Those damn tankers are incredible...they can spot my periscope 1 Km away (well guessing it can be done by good weather no waves) but they fire and hit me while submerged! :o
Is it realistic?
There was a discussion on this topic several months ago, when Rongel released an IRAI-based mod (http://www.subsim.com/radioroom/showthread.php?p=1826211#post1826211), allowing enemy ships to shoot at periscope.
This mod used a workaround and it wasn't flawless, but finally TDW adopted Rongel's idea and made it into a full working IRAI feature.
From IRAI readme: :03:
v0.0.34
- ...
- ship AI will now shoot at submerged contacts (this is NOT using Rongel's method either!)
- ...
I think they will stop firing as soon as you go deeper than pericope depth.
Other thing i would like to be fixed in SH5, is when my deck gun or flak gun is damaged, my crew can repair it while submerged :doh:
Any mod?
I am afraid there is not such a mod :-?
V13dweller
02-11-13, 06:54 AM
Im still quite unhappy with IRAI, for one, once the ships that are armed with Starshells, once they fire their starshells, their guns de-activate.
But their AA guns will still fire at your periscope.
Thanks for the reply.
Well, i guess i'll have to deal with it :arrgh!:
Most dangerous merchants i've found so far are those big tankers.
I'll have to stay further than 1 Km, and make long distance shots...
A shame we can't comment out this line in IRAI :D
To me, what would be more realistic is they still can spot you 1 Km away (by good weather only) but open fire at you closer (or at least can hit you only closer than 1 Km - let say 500m could be fine/accurate imo).
To me, what would be more realistic is they still can spot you 1 Km away (by good weather only) but open fire at you closer (or at least can hit you only closer than 1 Km - let say 500m could be fine/accurate imo).
Naval guns accuracy can and will be addressed with a separate mod, no need to disturb TDW on it. :03:
As for ranges at which enemy ship start firing their guns at us, anyone can decrease it by altering 'AI Cannons' or 'AI AA guns' 'Max fire range' in Sim.cfg. Unfortunately these parameters are global: they would be applied to ship to ship engagements as well, no matter their sizes or the effective range of their guns. :-?
I am sure that IRAI's flexibility is what we need for dealing with this issue :up:
Naval guns accuracy can and will be addressed with a separate mod, no need to disturb TDW on it. :03:
As for ranges at which enemy ship start firing their guns at us, anyone can decrease it by altering 'AI Cannons' or 'AI AA guns' 'Max fire range' in Sim.cfg. Unfortunately these parameters are global: they would be applied to ship to ship engagements as well, no matter their sizes or the effective range of their guns. :-?
I am sure that IRAI's flexibility is what we need for dealing with this issue :up:
Some time ago (may be a year) the problem was that armed vessels didn't shoot at periscope, that was considered to be unreal and modders :/\\!!:/\\!!:/\\!! hard to change that situation and sucseed at least:/\\k:. Nowadays the tastes have changed to 180 degr. Just funny to observe all this...:haha:
Some time ago (may be a year) the problem was that armed vessels didn't shoot at periscope, that was considered to be unreal and modders :/\\!!:/\\!!:/\\!! hard to change that situation and sucseed at least:/\\k:. Nowadays the tastes have changed to 180 degr. Just funny to observe all this...:haha:
wise words, my friend :haha:
I wouldn't be surprised if Rongel himself popped up and complained about this feature :D
Nonetheless, we must admit that enemy ships firing at us from very long ranges, doesn't make much sense either :yep:
volodya61
02-12-13, 01:46 PM
Nonetheless, we must admit that enemy ships firing at us from very long ranges, doesn't make much sense either :yep:
Most damaging and frightening ship in the game is a Cimmaron class tanker.. :yep: very dangerous.. :03:
Most damaging and frightening ship in the game is a Cimmaron class tanker.. :yep: very dangerous.. :03:
It may depende on their guns. Historical armament was:
Early ships:
• 4 × 5"/38 caliber guns
• 4 × twin 40 mm gun mounts
• 4 × twin 20 mm gun mounts
Late war ships (from August 1943 on):
• 1 × 5"/38 caliber gun
• 4 × 3"/50 caliber guns
• 4 × twin 40 mm gun mounts
• 4 × twin 20 mm gun mounts
in game we have:
• 2 x 4"/50 caliber guns (from June '41)
• 2 x quad 2-pdr "pop-pom" guns (from Feb '40)
• 4 × twin 40 mm gun mounts (from Feb '40)
• 4 × twin 20 mm gun mounts
Not exactly the same :-? but still dangerous :03:
Those pesky escorts are just as dangerous.... no mater what the range is. If they spot you you can end up being toast. :yep:
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