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View Full Version : Realistic burning ship flames


Flaskegaard
02-10-13, 02:13 AM
I just downloaded Vickers03 Ship smoke mod and loaded it via JSGME. I am very satisfied with everything except the flames that appear on a burning ship. They look square and "boxy", not very realistic at all, especially when looking at them up close at short range, or with high magnification thru the periscope. I searched the forums to see if anyone had a possible solution, and someone suggested tweeking the PARTICLES file in the game, however that file was printed in some weird script that I could neither read or understand, let alone change. Is there another file that can be adjusted, or is there a "realistic fire and flames" mod out there somewhere?

Moonlight
02-10-13, 05:55 AM
This will help you out. http://s3d.skwas.com/ as for your other problem i've no idea.

Flaskegaard
02-10-13, 12:09 PM
Thanks for the 3D Editor. The problem is that since I don't know how to mod yet, I'm not sure how it works. The editor didn't come with step-by-step instructions for noobs like me.

Webster
02-10-13, 02:50 PM
often square blotchy grafics arte from a mod soup issue so uninstall all of your mods then follow the mod soup fix.

that should cure the grafics problem (if it is game related)

if it isnt game related it is either the grafics card itself (unlikely) or a mod conflict causing it

torpedobait
02-11-13, 07:18 AM
often square blotchy grafics arte from a mod soup issue so uninstall all of your mods then follow the mod soup fix.

that should cure the grafics problem (if it is game related)

if it isnt game related it is either the grafics card itself (unlikely) or a mod conflict causing it

Wesbster, what do you mean by "...then follow the mod soup fix"? I don't understand. Thanks!

Webster
02-11-13, 12:54 PM
Wesbster, what do you mean by "...then follow the mod soup fix"? I don't understand. Thanks!

the link in my sig that says "mod soup fix"

http://www.subsim.com/radioroom/showthread.php?p=1228828#post1228828

iambecomelife
02-12-13, 12:46 PM
I had a smoke & flame mod (unreleased based on TMO) - sadly it was accidentally deleted; I will try to recreate it in a few days. If you want to edit the flames & smoke yourself download S3ditor - it's much easier than trying to hex edit.



http://i33.photobucket.com/albums/d54/iambecomelife/particle1.jpg
http://i33.photobucket.com/albums/d54/iambecomelife/particle2.jpg

AVGWarhawk
02-12-13, 12:58 PM
Holy crap...that is nice.

ReallyDedPoet
02-12-13, 04:09 PM
Nice : )

torpedobait
02-12-13, 05:31 PM
the link in my sig that says "mod soup fix"

http://www.subsim.com/radioroom/showthread.php?p=1228828#post1228828

Oh, you mean the link in your sig that says "mod soup fix" - Doh! :/\\!! I hate it when that happens! Thanks. :salute:

Fish40
02-12-13, 06:03 PM
WOW! any chance of a RFB compatable version?

TorpX
02-13-13, 01:12 AM
Looks great. :yep:

Carrollsue
02-13-13, 02:17 AM
the link in my sig that says "mod soup fix"

http://www.subsim.com/radioroom/showthread.php?p=1228828#post1228828

I just read your “mod soup” fix …Very interpreting, as the German said in Rowan & Martin's Laugh-In. How did you think out-of-the-box on that one?
:hmmm::yeah:

Flaskegaard
02-24-13, 10:04 PM
I'm using S3D to access the PARTICLES.DAT and MATERIALS.DAT files, but don't know what to do with the numbers to make the fire and smoke look better. Anyone know how to tweek this?

U570
02-25-13, 12:34 AM
Just guess and check to be honest. If it doesn't look right, then change the numbers in the opposite directions and so forth. I think that's how most of the modders have found the perfect values.
Cheers

Flaskegaard
02-25-13, 07:10 PM
Ok, thanks. There are several "fire" and "smoke" nodes in both .DAT files, so it'll take a while to tweek them all to figure out which ones need to be changed.:hmm2:

Flaskegaard
03-04-13, 07:26 PM
Ok, I'm stumped. I've played with the numbers for the "fire" nodes in both PARTICLES.DAT and MATERIALS.DAT with S3D for two weeks and I'm still getting square "boxy" looking flames on burning ships that I have torpedoed. I even played with my Nvidia settings, but so far nothing has worked. Anyone have any ideas as to what I need to do to get the flames to look more realistic?