View Full Version : Can Trevally's scripts and AvM's scripts co-exist?
Spectre-63
02-06-13, 02:29 PM
Hi all -
I downloaded and installed both Trevally's Automated Scripts and AvM's Patrol Routine Scripts via JGSME and for some reason AvM's scripts aren't appearing in the Automation screens. Here's my install order:
Generic Mod Enabler - v2.6.0.157
[D:\Games\Silent Hunter 5\MODS]
Dynamic Environment SH5 Basemod (normal ) V2.1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
FX_Update_0_0_21_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt w beards
Capthelms_SH5_Audio_Mod
Speech fixes and additions (english version)
NewUIs_TDC_7_2_0_ByTheDarkWraith
NewUIs_TDC_7_2_0_ERM_Reaper7_NightVision
NewUIs_TDC_7_2_0_jimimadrids_map_tools
MRP 16x9 ratio
IRAI_0_0_39_ByTheDarkWraith
Reworked Morale and Abilities v.1.1
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
sobers no footstep sound mod
EQuaTool 01.01 by AvM - Medium Faber-Castell Style
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Trevally TDC Help v2
Patrol Routine Scripts v. 01.02 by AvM
I presume that one of two things is happening: either I've hit some arbitrary limit of installed scripts, or the install order is incorrect.
Any advice would be hugely appreciated as I see that both packages have scripts I'd like to use in them!
Thx,
Mike
Trevally.
02-06-13, 04:34 PM
Iirc - AvM scripts will not run unless they are updated to work with TDWs UI
Spectre-63
02-06-13, 04:38 PM
Iirc - AvM scripts will not run unless they are updated to work with TDWs UI
Trevally -
Did I misunderstand this section from AvM's readme included with the scripts?
REQUIREMENTS
Silent Hunter 5 v. 1.2 game
mod: Multiple UIs for SH5 with TDC by TheDarkWraith (http://www.subsim.com/radioroom/showthread.php?t=166093) v. 4.2 or higher (if you use obsolete version 4.1 of "Multple UIs", you need to install Patrol Routine Scripts v. 01.00, also included; the current version will likely crash your script engine).
Since the installed version is 7.2, shouldn't they work? Or did AvM's scripts miss an update?
Thanx :)
...Or did AvM's scripts miss an update?
:sign_yeah:
IIRC, a dozen of versions, sub-versions, test versions, etc .ago, TDW changed something in his autoscript engine which required all the previously released scripts to be updated accordingly. Some scripts were updated, some other not.
I don't remember that AvM's scripts were updated, but let's hope that some good Samaritan will do it any time soon :03:
Trevally.
02-07-13, 05:54 AM
V4.9 of TDWs UI mod required an update to any script using his engine:hmmm:
V4.9 of TDWs UI mod required an update to any script using his engine:hmmm:
:hmmm:
having had a closer look at AvM's Patrol Routine Scripts thread, I have found this:
http://www.subsim.com/radioroom/showthread.php?p=1932647#post1932647
seem that they don't require any update...
Trevally.
02-07-13, 09:01 AM
seem that they don't require any update...
they should work then:yeah:
Spectre-63
02-07-13, 09:47 AM
they should work then:yeah:
That's great news...can anyone help me figure out why they're not appearing in the automation screens?
Trevally.
02-07-13, 12:19 PM
That's great news...can anyone help me figure out why they're not appearing in the automation screens?
Just had a look and they do not show because they have not been updated to work with v4.9 or higher
I can update them
Spectre-63
02-07-13, 12:40 PM
Just had a look and they do not show because they have not been updated to work with v4.9 or higher
I can update them
Awesome! Thanks!
Question re: one of your scripts, specifically the Search on Patrol and Hydrophone search scripts: is there an easy way to modify them for areas like the Balkan Sea where diving to 30m is way too deep? Perhaps a 'Shallow Waters' check before diving? I don't mind making these changes myself, but have no idea where to go to learn how to do it.
Thx!
M
Just had a look and they do not show because they have not been updated to work with v4.9 or higher
I can update them
:yeah:
Spectre-63
02-07-13, 12:43 PM
Nevermind...I just took a chance and opened the file with a text editor :)
I'm going to try copying the existing script lines into a new Search Pattern for Shallow waters :)
Trevally.
02-07-13, 12:59 PM
Nevermind...I just took a chance and opened the file with a text editor :)
I'm going to try copying the existing script lines into a new Search Pattern for Shallow waters :)
:yeah:
Trevally.
02-07-13, 01:05 PM
Updated to v01.03
http://imageshack.us/a/img685/1131/navuhodonosormain.png (http://www.subsim.com/radioroom/downloads.php?do=file&id=2786)
Spectre-63
02-07-13, 01:05 PM
:yeah:
Done :) Search and replace is your friend :)
If anyone else would like them, please let me know and I'll be happy to upload the revised file to you Trevally :D
Trevally.
02-07-13, 01:07 PM
Done :) Search and replace is your friend :)
If anyone else would like them, please let me know and I'll be happy to upload the revised file to you Trevally :D
:up:
Spectre-63
02-07-13, 04:41 PM
One more question, Trevally - it appears to be possible to setup multiple scripts to be launched with a keystroke, but only one area in the Automation UI appears active, if that makes any sense. For example, I can add one script to start with the 'x' key, but don't have an option to add others.
Is this a limitation or another user training issue?
Thx :D
Trevally.
02-08-13, 02:41 AM
There are four boxes to make keys start scripts in the automation menu:up:
Spectre-63
02-08-13, 11:42 AM
There are four boxes to make keys start scripts in the automation menu:up:
Right, that's what I was referring to. I see the four boxes, but can only get one of them to accept a script. I'm presuming I'm missing a step, but I don't know what it is.
Trevally.
02-08-13, 12:13 PM
See here
added hotkeys to Automation. You can now select 4 scripts to hotkeys. The hotkeys are defined in the user options file. In the screenshot below I set automation's hotkey1 to X with no shift required:
http://www.subsim.com/radioroom/pict...pictureid=3255 (http://www.subsim.com/radioroom/picture.php?albumid=305&pictureid=3255)
To set a hotkey for Automation:
- (before game start) edit the user options file and set the hotkey wanted to True (enabled) and set the key wanted for it. You can also make the hotkey have a SHIFT key requirement if so wanted
- (during game) from the list of activated scripts you select a script (background solid black)
- (during game) click on the hotkey you want associated with the script selected above
To remove a hotkey from Automation (set it to None):
- ensure no scripts are selected in the Activated scripts box
- click on the hotkey you want set to None (nothing)
To activate the script just press the hotkey! Each press of the hotkey will start the script associated with the hotkey. Thus is the script is half-way through and you press the hotkey again it will restart from the beginning.
Spectre-63
02-08-13, 12:18 PM
Thanks Trevally - should've known to check the User Options :)
Trevally.
02-08-13, 12:29 PM
Thanks Trevally - should've known to check the User Options :)
your welcome:salute:
Having a bit of a problem with the scripts in that after I load a saved game no scripts appear in the boxes.
Any ideas whats going on here or how to fix it.
thanks
Trevally.
03-26-13, 05:16 PM
Having a bit of a problem with the scripts in that after I load a saved game no scripts appear in the boxes.
Any ideas whats going on here or how to fix it.
thanks
Do you mean that they were working - then when you load a save game they are not loading and starting up on their own
Or that they are not in the automation selection window?
If so - did they run ok before a save?
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