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View Full Version : Smoke,Fire,and Things that roll over in the Night.....


spydar1959
01-29-13, 02:40 PM
Howdy. Got a few questions and/or ideas for you. First, is there any way to improve the smoke textures? Gets a bit boring watching the same smoke cloud go by while you are waiting for that tanker to sink. Second, is there any way to stop every ship bursting into flames? Many of the ships sunk in WW2 never burned at all. Third, and I am not talking wifes or girlfriends here, what about a rollover mod? In SH4, as I remember, someone had a beta rollover mod. Can this be done in SH5? I have followed some of the posts and it seems you guys are up against it in the programming. But I have also noticed an outstanding amount of co-operation and help. So some thing for you guys to think about. Thanks, Dave

gap
01-29-13, 03:20 PM
what about a rollover mod?

Do you mean capsizing ships? :hmmm:

spydar1959
01-29-13, 03:33 PM
Yes. It was a rollover/capsizing mod. Don't remember who put it up in SH4. In SH5, I have had a few lean but never roll. Just would like to have that bit of realism. Every ship burning and sinking on an even keel just is not right.

gap
01-29-13, 03:57 PM
Yes. It was a rollover/capsizing mod. Don't remember who put it up in SH4. In SH5, I have had a few lean but never roll. Just would like to have that bit of realism. Every ship burning and sinking on an even keel just is not right.

Where can I find the SH4 mod you are talking about? :hmm2:

raven1309
01-29-13, 04:27 PM
Might be this mod
http://www.subsim.com/radioroom/showthread.php?t=120269

volodya61
01-29-13, 04:50 PM
SH V

http://s19.postimage.org/polb8w6m7/SH5_Img_2012_12_05_04_35_24.jpg (http://postimage.org/image/polb8w6m7/) http://s19.postimage.org/ykw3ctx8f/SH5_Img_2012_12_05_04_35_35.jpg (http://postimage.org/image/ykw3ctx8f/) http://s19.postimage.org/43043ngjj/SH5_Img_2012_11_27_03_22_51.jpg (http://postimage.org/image/43043ngjj/)

http://s19.postimage.org/ua1azlytb/SH5_Img_2012_11_27_03_22_33.jpg (http://postimage.org/image/ua1azlytb/) http://s19.postimage.org/ae5bk2hrz/SH5_Img_2012_11_27_03_22_20.jpg (http://postimage.org/image/ae5bk2hrz/)

gap
01-29-13, 08:18 PM
WOW, nice screenies Volodya :up:

Might be this mod
http://www.subsim.com/radioroom/showthread.php?t=120269

Thank you Raven

seems a cool mod. I'll have a look at it :yep:

spydar1959
01-29-13, 10:02 PM
That might be the one. I had to get a new computer over the summer and lost alot of information. The one copy of that mod I have left was on a book drive with all my music. Had a folder with all my SH4 mods in it. The mod didn't have a read me file or name with it. So I will give this one a shot and see what happens. Thanks again, Dave:up: And a slight P.S...I got to thinking about that mod and what I remembered about it. Who ever had wrote it talked about changing the center of gravity on the ships.

Navuhodonosor
01-29-13, 11:17 PM
http://i955.photobucket.com/albums/ae32/raven1309/images.jpg

Nice signature:up: 9. Unterseebootsflottille.

gap
01-30-13, 06:14 AM
Who ever had wrote it talked about changing the center of gravity on the ships.

http://en.wikipedia.org/wiki/Metacentric_height

Dogfish40
01-30-13, 11:58 AM
SH V

[/URL] (http://postimage.org/image/polb8w6m7/)

[URL="http://postimage.org/image/ua1azlytb/"] (http://postimage.org/image/43043ngjj/) http://s19.postimage.org/ae5bk2hrz/SH5_Img_2012_11_27_03_22_20.jpg (http://postimage.org/image/ae5bk2hrz/)

Dang volodya!
Are those SH3 graphics?? They look really good!
D40:D

Trevally.
01-30-13, 12:36 PM
I have also had ship go all the way over, but it is VERY rare

volodya61
01-30-13, 12:40 PM
Dang volodya!
Are those SH3 graphics?? They look really good!
D40:D

SH3? :o
Why do you think so?

gap
01-30-13, 01:25 PM
I have also had ship go all the way over, but it is VERY rare

I am optimistic on the possibility to destabilize ships. There should be two ways:

moving ships center of gravity toward their metacentre and splitting and/or splitting zone boxes along their lenght :03:

spydar1959
01-30-13, 02:06 PM
Think you might be on to something. I read the article, but it is all greek to me. But as I think I understand the rendering of the ship models( was tinkering around with TDW's editor), wouldn't you just have to shift the axis up just so many scale feet. 5 or 10 maybe. Then use the BARF v1.3 mod by arclight as the base for compartments. Then cutting the center line sounds like a hot idea. Then you would still have the flooding, but just more narrowed down to the zone. I hope that makes sense. Have a good one, Dave

Navuhodonosor
01-30-13, 05:25 PM
SH V

http://s19.postimage.org/polb8w6m7/SH5_Img_2012_12_05_04_35_24.jpg (http://postimage.org/image/polb8w6m7/) http://s19.postimage.org/ykw3ctx8f/SH5_Img_2012_12_05_04_35_35.jpg (http://postimage.org/image/ykw3ctx8f/) http://s19.postimage.org/43043ngjj/SH5_Img_2012_11_27_03_22_51.jpg (http://postimage.org/image/43043ngjj/)

http://s19.postimage.org/ua1azlytb/SH5_Img_2012_11_27_03_22_33.jpg (http://postimage.org/image/ua1azlytb/) http://s19.postimage.org/ae5bk2hrz/SH5_Img_2012_11_27_03_22_20.jpg (http://postimage.org/image/ae5bk2hrz/)

How do you sink ships like that, mine split on half if I am very precise and shoot directly in the middle under the keel and that is the best I can do.:huh:
I am definitely jealous :smug:

Obelix
01-30-13, 06:22 PM
Speaking of the night the fire: I think it should be possible to implement such a sh5 - boat lighted the flame burning tanker. What do you think?:hmmm:
http://www.sukhoi.ru/forum/attachment.php?attachmentid=153543&d=1334852289
http://www.sukhoi.ru/forum/attachment.php?attachmentid=153537&d=1334843126
http://www.sukhoi.ru/forum/attachment.php?attachmentid=153547&d=1334856913

spydar1959
01-31-13, 12:25 AM
The night fire look would be great. But what I am looking for, I guess it would be an option, is that some boats don't burst into flames when you hit them. That way at night it would be more in a realistic manner. When you read about convoy and u-boat attacks, many times the u-boats attack the same ship. So if the ship was burning from stem to stern, they would not waste a torpedo. Unlees it was a target of oppertunity (the wolf in wolfpack). Come back later with the deck gun or maybe another torpedo and finish it off. But many of the ships torpedoed just sank and left no trace. They just disappeared from the convoy. So shooting a couple off torpedoes at night into a frieghter and not knowing right then what happens would be a nice option.