View Full Version : [TEC] silly yellow shell tracers
THE_MASK
01-21-13, 06:38 AM
[TEC] silly yellow shell tracers .
Can anyone get rid of the shell tracers ?
Take a look at this mod for ideas .
http://www.subsim.com/radioroom/downloads.php?do=file&id=666
[TEC] silly yellow shell tracers .
Can anyone get rid of the shell tracers ?
Take a look at this mod for ideas .
http://www.subsim.com/radioroom/downloads.php?do=file&id=666
Thank you Sober, I have downloaded the mod suggested by you.
New tracers will be included in the mod I, Rongel and Volodya are currently working on. I didn't start tweaking the tracers though, since I plan to create totally new, gun specific, shells definition.
Each of the new shells may be provided with a tracer or not, based on historical specs and typical gun outfits. Tracer/igniferous shells will be assigned contrail fx of different colour and duration, again based on type of tracer charges historically used with tose shells
Please post in the Historical Guns Specifications thread any useful information you might have on tracer/igniferous charges used during WWII. :)
TheDarkWraith
01-21-13, 01:40 PM
[TEC] silly yellow shell tracers .
Can anyone get rid of the shell tracers ?
Take a look at this mod for ideas .
http://www.subsim.com/radioroom/downloads.php?do=file&id=666
To remove the tracers is very simple to do. Open up \data\Library\Shells.dat and merge in Shells.sim. Select edit controllers. In the amun_shell controller delete the trace value or replace with what you want. Save file.
To remove the tracers is very simple to do. Open up \data\Library\Shells.dat and merge in Shells.sim. Select edit controllers. In the amun_shell controller delete the trace value or replace with what you want. Save file.
yes, and don't forget to merge particles.dat as well ;)
TheDarkWraith
01-21-13, 02:09 PM
yes, and don't forget to merge particles.dat as well ;)
You only need to do that if you want the tracer to be something defined in particles.dat. The tracer can be anything defined in \data\Library.
You only need to do that if you want the tracer to be something defined in particles.dat. The tracer can be anything defined in \data\Library.
In any case you would need to merge the dat file containing the wanted effect (whatever its name is), or Goblin Editor won't let you to select it. :yep:
Original WWII footage of USAF P47 fighter-bomber in action:
http://www.youtube.com/watch?v=48Mvy7uNHxY
It clearly shows that tracer ammunition used with their guns was either of a very pale shade of purple, almost white (RGB vaues deduced from a screen capture at 0:21 sec: 189 189 208 to 193 169 195), or pale pink (228 199 179 at 0:25 sec).
The color recorded on film might have been greatly affected by many factors, though as ambient luminosity, background color, type film and film degradation, etc.
Is there anyone who can share any related video/picture? :)
Trevally.
01-23-13, 12:29 PM
Im sure I have read that red or green was the standard colours due the the chems used:hmmm:
Also yellow Trev. Hard to tell what color they were from black and white film footage from gun camera. Thankfully they used some color film towards the end of the war. Green was usually from the enemy guns. Red and yellow from the Allies' guns... maybe even white too.
here are a few similar discussions hosted in various gaming forums, mostly about tracer bullets used by WWI and WWII Air forces:
http://forums.bistudio.com/showthread.php?93089-Tracer-colors-correct
http://forum.keypublishing.com/showthread.php?t=82846
http://iaaforum.org/forum3/viewtopic.php?f=8&t=11524
http://www.professionalsoldiers.com/forums/showthread.php?t=13722
http://www.theaerodrome.com/forum/aircraft/31361-tracer-colors.html
http://forum.1cpublishing.eu/showthread.php?t=12320
http://forums.ubi.com/showthread.php/198550-Tracer-color-chart-Where-to-find?
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