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View Full Version : Silent hunter 5 (UI mod) stretched/washed out advanced depth control


Yukicore
01-14-13, 10:58 AM
Here is a picture, and you can see that they look stretched and washed out, with UI mod activated.
http://img692.imageshack.us/img692/6697/sh52013011164321531520f.jpg (http://img692.imageshack.us/img692/6697/sh52013011164321531520f.jpg)
Any way to fix this?

offtopic, my rank is seaman, lmao


Also, while I'm at it, how do I fix the periscope water bug thingy, when I am using periscope, when submerged, close to waterline I sometimes get the water draining off lag, like the water is flashing all over the screen.

volodya61
01-14-13, 12:03 PM
Also, while I'm at it, how do I fix the periscope water bug thingy, when I am using periscope, when submerged, close to waterline I sometimes get the water draining off lag, like the water is flashing all over the screen.

http://www.subsim.com/radioroom/showthread.php?t=181433

Yukicore
01-14-13, 03:48 PM
http://www.subsim.com/radioroom/showthread.php?t=181433

Uhhhh... For Steam versions of the SH5.exe:
Unable to provide solution to Steam users. The steam sh5.exe uses a form of self-modifying code copy protection that 'unpacks' the code when the executable is run. This form isn't impossible to read and decipher it just takes longer and quite frankly the reward to time relationship isn't worth it for me (not to mention that I can't run the .exe since I don't own the steam version of the game - I own the boxed version of the game). Sorry all. This is one reason why I never buy Steam based games unless I have to.

volodya61
01-14-13, 04:08 PM
Uhhhh...
:D
http://www.subsim.com/radioroom/downloads.php?do=file&id=3048

Yukicore
01-15-13, 10:31 AM
:D
http://www.subsim.com/radioroom/downloads.php?do=file&id=3048

Hey, but isn't this mod only for rain drops on camera? I don't mind those, what I do mind is the annoying effects when using periscope when submerged.

And what about the stretched depth control meter?

TheDarkWraith
01-15-13, 05:47 PM
And what about the stretched depth control meter?

It's just how it is because I had to do it to make it 'fit' and to keep the functionality the same.

Yukicore
01-16-13, 12:01 PM
It's just how it is because I had to do it to make it 'fit' and to keep the functionality the same.

I understand, and thank you for the mod :)

But is there no mod to improve how it looks? Is it possible to make one? It would be very nice if you'd make a fix for it. Or as a separate mod, perhaps. It's really the only visual complaint that I know of currently.

TheDarkWraith
01-16-13, 12:19 PM
I understand, and thank you for the mod :)

But is there no mod to improve how it looks? Is it possible to make one? It would be very nice if you'd make a fix for it. Or as a separate mod, perhaps. It's really the only visual complaint that I know of currently.

I'm not a graphics artist. If someone wants to remake it then I'd be happy to include it. The hash marks have to remain where they are (10, 20, 30, etc.) for the functionality to remain the same.

Yukicore
01-17-13, 08:43 AM
I'm not a graphics artist. If someone wants to remake it then I'd be happy to include it. The hash marks have to remain where they are (10, 20, 30, etc.) for the functionality to remain the same.

Oh, too bad. Hopefully some day.

gap
01-17-13, 11:13 AM
I'm not a graphics artist. If someone wants to remake it then I'd be happy to include it. The hash marks have to remain where they are (10, 20, 30, etc.) for the functionality to remain the same.

Oh, too bad. Hopefully some day.

There is nothing that a graphics artist can do for that depth scale, but making it longer, so that TDW won't need to stretch it any more.

If TDW is interested in implementing new textures, I can rework the Hud3.dds file, but then he will need to move texture coordinates for those scales :yep:

gap
01-17-13, 01:11 PM
Are these better?

http://img850.imageshack.us/img850/9145/depthscales.png

They are exactly twice the height of the stock depth gauge textures. Relative spacing between hashmarks unchanged.
Maybe a should reduced a bit the halo around marks, in order to make them to look sharper :hmmm:

TheDarkWraith
01-17-13, 03:36 PM
Are these better?

http://img850.imageshack.us/img850/9145/depthscales.png

They are exactly twice the height of the stock depth gauge textures. Relative spacing between hashmarks unchanged.
Maybe a should reduced a bit the halo around marks, in order to make them to look sharper :hmmm:

I like em :yeah: Let me look into what I actually set them to size wise so you can make them to the correct size :up:

gap
01-17-13, 04:07 PM
I like em :yeah: Let me look into what I actually set them to size wise so you can make them to the correct size :up:

Okay, I wait for instructions :up:

...but stick in mind that if I resize them by a decimal factor (relative to the original textures), the only way to keep the same spacing between marks would be by applying an interpolation. That would probably lead to smoother borders and to a calibration not as accurate as before. :yep:

TheDarkWraith
01-17-13, 04:09 PM
Okay, I wait for instructions :up:

...but stick in mind that if I resize them by a decimal factor (relative to the original textures), the only way to keep the same spacing between marks would be by applying an interpolation. That would probably lead to smoother borders and to a calibration not as accurate as before. :yep:

can you send them over and I'll add them to the dds file and the mod and see how they look?

gap
01-17-13, 04:16 PM
can you send them over and I'll add them to the dds file and the mod and see how they look?

Give me five minutes

gap
01-17-13, 04:22 PM
Here (http://rapidshare.com/files/2289960803/Hud3.dds)

Let me know. I have saved the template file with its layers on my HD, so I can change almost anything: colors, saturation, font, etc. :03:

TheDarkWraith
01-17-13, 04:24 PM
Here (http://rapidshare.com/files/2289960803/Hud3.dds) :03:

Download not available

The following download is not available:

The file of the above link no longer exists. This could be for several reasons:

The file was deleted by the user who uploaded it.
The file contained illegal contents and was deleted from our servers by our Anti-Abuse team.
The link is incorrect.
The server is busy and can not process the request.


Download permission denied by uploader. (0b67c2f5)

:hmmm:

gap
01-17-13, 04:25 PM
Download not available

The following download is not available:

The file of the above link no longer exists. This could be for several reasons:

The file was deleted by the user who uploaded it.
The file contained illegal contents and was deleted from our servers by our Anti-Abuse team.
The link is incorrect.
The server is busy and can not process the request.


Download permission denied by uploader. (0b67c2f5)

:hmmm:

mmm... weird, can you try again?

I have jsut clicked on the link, and it worked :hmm2:

TheDarkWraith
01-17-13, 04:45 PM
mmm... weird, can you try again?

I have jsut clicked on the link, and it worked :hmm2:

same thing. Try using MediaFire.

gap
01-17-13, 04:47 PM
same thing. Try using MediaFire.

http://www.mediafire.com/?qzyfywc8vc157m6

TheDarkWraith
01-17-13, 04:49 PM
http://www.mediafire.com/?qzyfywc8vc157m6

Got it :up:

gap
01-17-13, 05:06 PM
Got it :up:

cool!

Let me know if you need me to improve it in any way. Hopefully it won't take long doing it :up:

TheDarkWraith
01-17-13, 05:46 PM
cool!

Let me know if you need me to improve it in any way. Hopefully it won't take long doing it :up:

They look excellent :yeah:

http://www.subsim.com/radioroom/picture.php?albumid=446&pictureid=6249

http://www.subsim.com/radioroom/picture.php?albumid=446&pictureid=6250

I'll post a link to updated files for this in my UIs thread :up:

gap
01-17-13, 06:00 PM
They look excellent :yeah:

good!

Is the calibration of the ashmarks precise enough?


I'll post a link to updated files for this in my UIs thread :up:

:up:

Let me know if you need for any other gfx addition to your UI. As far as texture editing is concerned, I am quite fast :)

TheDarkWraith
01-17-13, 06:03 PM
good!

Is the calibration of the ashmarks precise enough?

Let me know if you need for any other gfx addition to your UI. As far as texture editing is concerned, I am quite fast :)

Calibration of the hashmarks is fine :up:

Yes you are quite fast. Graphics editing is not my strong point :-?

TheDarkWraith
01-17-13, 06:08 PM
You can find the fix for this stretched look here: http://www.subsim.com/radioroom/showpost.php?p=1332669&postcount=1 Look towards the bottom for Updated depth scales by gap:

gap
01-17-13, 06:10 PM
Calibration of the hashmarks is fine :up:

Good :sunny:

Yes you are quite fast. Graphics editing is not my strong point :-?

There's no need to get depressed on it: you got many other qualities :03: :D

Yukicore
01-18-13, 10:30 AM
Whoah, Thanks guys. That is awesome. I just entered the thread, expecting nothing and I found a whole journal of progress and final product, thanks very much! :D