View Full Version : Unsinkable Ships?
Lindley
01-09-13, 10:33 PM
I hit the Q01B QShip from Merchant fleet mod with 4 Torpedos midships and half my deck gun ammo.It did not sink.Realistic sinking times enabled in options.
Also it seems to be a lot harder to sink ships with two torpedo hits.
Is this correct?I usually have to finish them off with my deck gun.
:k_confused:
Sailor Steve
01-09-13, 11:49 PM
I'm not sure how it works myself, but part of the answer may be found here:
http://www.subsim.com/radioroom/showpost.php?p=1966068&postcount=1042
I use the MFM, and about half of my sinkings are 1 torpedo hits. I try to hit them under the forward mast, letting their forward momentum finish the job for me.:03:
:salute:
Lindley
01-10-13, 10:56 AM
Thanks Gentlemen.
Yes when the ship has some forward momentum its a lot easier to sink it
with a hit in the forward part of the hull.However when the ships
engines are disabled it takes a lot longer to sink.
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