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View Full Version : i'm doing something wong...please help!


fideco
01-04-13, 03:24 PM
Hi all
sorry for my English but it's not my native language...

I'm really struggling with an issue that stopped me from continuing my career during my first mission.

I'm using the mod GWX Gold, with some other mods as from image.
http://img833.imageshack.us/img833/6109/mymods.jpg

It's night, my WO is in place and suddenly at a great distance the icons of two enemy ships pop up far away (50-60 km) from my U boot.

None of my sensors would be able to notice them, yet they are visible in the navigation map.
WO say "No visual contact"..

I do not know how can this happen..
It's like a god eye mod ...

Maybe a conflict between mods, which i'm not able to solve.
Any help would be really appreciated.
Thanks

Troublous_Haze
01-04-13, 03:43 PM
Hi,
It's not a bug, these distant contacts that pops up on nav map is suppose to be a simulation of RADIO DIRECTION FINDER - LOOP ANTENA. If a ship is using radio to report something, the radio signal could be tracked with radio direction finder antena. However in RL that was complicated for one u-boat.

Troublous_Haze
01-04-13, 03:52 PM
What I ment saying that it was difficult for one u-boat, is explained here:

http://www.uboat.net/articles/id/51

fideco
01-04-13, 03:53 PM
Thanks you for answer.
I did not know about this feature
Are you sure that my boot type VII-B (1939 in game) was equipped with "radio direction finder antena" '
Or have I misunderstood something?

Troublous_Haze
01-04-13, 03:57 PM
The technology was not new, as it had been used to find bearings on medium and low frequencies for navigation purposes for years before WW2. The RoyalNavy, however, was the first to design an apparatus that could take bearings on the high frequency radio transmitters employed by the German U-boats.

Can't tell what years this technology was developed.

fideco
01-04-13, 04:02 PM
Sorry, i just now read the article.
So is this rotating device that detects the position of the enemy ships when they are transmitting.

I am only surprised that the game does not give you any warning(voice or text ), only pops up on navigation map..

Just to say that if I was at the periscope, I would not have noticed the presence of ships.
Or am I wrong?

Troublous_Haze
01-04-13, 04:08 PM
If you open your Sound folder of SH3 you can see how many sound files are still not attached to the game, despite those files are present. I believe this cannot be fixed without SDK from Ubisoft..

Troublous_Haze
01-04-13, 04:12 PM
Just to say that if I was at the periscope, I would not have noticed the presence of ships.
Or am I wrong?

Correct, you can't see those ships so far away via periscope or hear them using hydrophone :)

fideco
01-04-13, 04:16 PM
Now I understand everything.
I tried to find it on my SHIII manual but there is no trace of this feature ..

Without your valuable help I thought it was an annoying bug.
Now finally returning to play ...

Thanks mate!:)

Troublous_Haze
01-04-13, 04:28 PM
No problem, just to let you know: The SH3 starts to render objects around your boat at a distance of about 25 km. Basicly anything that is beyond this limit is not actually in your field of sensors, let it be visual or sound.
For example you can start picking sound contacts manually turning the hydrophone wheel, when a ship enters 25 km circle around your boat. But AI sound operator will report you about this event when it closes in to about 18-20 km or so. Depends on ship speed.

fideco
01-04-13, 04:39 PM
Sorry for another question, just to be sure I understood right well:

No problem, just to let you know: The SH3 starts to render objects around your boat at a distance of about 25 km. Basicly anything that is beyond this limit is not actually in your field of sensors, let it be visual or sound......
.

With the exception of this antenna that is always running and detects ships (even when submerged) far away then 25 km when transmetting.
Right?

Troublous_Haze
01-04-13, 04:51 PM
Somewhat yes, it shows you a remote contact position and his course and speed (for interception purposes of course) . However if it is at 60 km away, as it was in your situation, the game will still render THAT SHIP in campaign when you close in on him to that 25 km distance, in other words anything that is beyond renderization limit does not even exist, untill you close in to a proper distance, if you get the idea :)

It's not so important for casual play, just some technical details to let you know how SH3 works in reality :ping:

fideco
01-04-13, 05:03 PM
I found a reference to this device on page 67 of the GWX manual, as from image.

http://img820.imageshack.us/img820/1519/page67gwxmanual.jpg

Problem solved, my mistake....

Thanks again Troublous_Haze!!:up:

HW3
01-04-13, 06:05 PM
You will also have ships/convoys appear on the map that simulate radio reports from scout planes, other subs, intelligence reports, ect. It is supposed to make you feel like you are not alone out there.:yep:

fideco
01-04-13, 06:20 PM
You will also have ships/convoys appear on the map that simulate radio reports from scout planes, other subs, intelligence reports, ect. It is supposed to make you feel like you are not alone out there.:yep:

Thank you for pointing this out.
Let me say that this simulation never ceases to amaze me, thanks to the wonderful work of modders has become superb and i learn something new every day, even with the help of other people, which is always available to help and explain.

It 's challenging but very rewarding.
I really like the atmosphere and the spirit of this forum ..:)

HW3
01-04-13, 11:45 PM
The best forum I have ever been involved in.:yeah:

:salute:

Troublous_Haze
01-05-13, 02:58 AM
You will also have ships/convoys appear on the map that simulate radio reports from scout planes, other subs, intelligence reports, ect. It is supposed to make you feel like you are not alone out there.:yep:

I wish it was that good, however most of the time you spend time pretending things happening around you in SH3/GWX just to feel that tricky immersion feeling. Radio reports about convoy contacts are all fake sadly. And I think I might need to change something about those radio reports of mine, can't take it much longer when a U-boat sends a disstress signal and when the message goes incomplete, I always know the BDU responce already. It's fun for those first timers, but later it's getting depressing reading same text all over again :) Dynamic campaign with static radio reports ? Looks bad, but can it be better ? Probably NO :)

Thanks to H.sie hard work at least your sub can now call in a wolfpack around the convoy, a huge boost in a simulation and it's more fun to know wolfpacks now truely exist.