THE_MASK
01-01-13, 05:31 PM
[REL] sobers game loading tips SH5
Enable anytime with the mod enabler either in port or on patrol .
When the loading screen appears there is only the text tips showing .
Download http://www.subsim.com/radioroom//downloads.php?do=file&id=3855
Are there any other tips you can suggest , without being a wise guy :O:
Fact1=Stealth is the primary tactical advantage of a U-boat.
Fact2=The best attack solution against a ship is from a 90 degrees angle, at a range of about 800 meters.
Fact3=Torpedoes arm themselves after a run of a few hundred meters away from the U-boat, for safety reasons.
Fact4=When attacking convoys at night, the best maneuver is to move the U-boat between the convoy columns. The enemy escorts are expecting the threat to come from the outside.
Fact5=Try to attack from the dark side - into the sunrise, sunset or moon - silhouetting the target against the dim light.
Fact6=The G7a torpedo is fast and reliable, but it also can be spotted by enemies due to the bubbles it leaves on its run.
Fact7=Use the Deck gun against unarmed merchant ships in order to preserve the limited torpedo supply.
Fact8=The best way to use the Flak is to hold your fire until the attacker is in close range, then to unleash all the firepower that can be mustered on the attacking aircraft, achieving far better results than by engaging the plane from long range.
Fact9=Use HE shells to neutralize the merchants radio room to prevent them from alerting nearby defenses.
Fact10=Try to limit the speed and turning of the U-boat when using the deck gun. Any notching and pitching greatly affects accuracy.
Fact11=Avoid keeping the periscope above the waterline too long. It's better to raise it for short periods from time to time in order to reduce the chances of being visually detected.
Fact12=Use the Observation periscope from the Command Room to sweep search before breaking the waterline to surface. It has a higher elevation and wider sight angle than the Attack periscope.Useful for searching planes.
Fact13=Use the Attack periscope from the Conning tower to target enemy ships in submerged operations. Its higher magnification power makes identification easier.
Fact14=The Attack periscope is less likely to be visually detected by the enemy watch crew than the Observation periscope.
Fact15=Decks awash offers the advantages of both Diesel propulsion and a very low silhouette.
Fact16=The best way to listen to sea traffic is to submerge and stop all engines. The Sonar range is no longer affected by your U-boat engine noise.
Fact17=Do a hard turn at flank speed just as the Destroyer is at point blank range above your U-boat. There is a high chance of avoiding depth charges this way. The enemy Sonar has a dead zone just before the Destroyer passes above the U-boat.
Fact18=Doing a 360 degrees search with your periscope before breaking the surface can mean the difference between life and death. You can never know when a warship silently waits for you to surface.
Fact19=External torpedo reserves can only be used when surfaced. Be careful, as your U-boat must remain surfaced and is vulnerable to attacks after initiating the transfer.
Fact20=Normally a destroyer should not be engaged, but if the situation calls for it, use a salvo of high speed torpedoes and shoot from close range.
Fact21=Recharging the Electric engines batteries is done by traveling on the surface. The Diesel engines are used to turn the Electric motors so that they act as generators to recharge the depleted batteries.
Enable anytime with the mod enabler either in port or on patrol .
When the loading screen appears there is only the text tips showing .
Download http://www.subsim.com/radioroom//downloads.php?do=file&id=3855
Are there any other tips you can suggest , without being a wise guy :O:
Fact1=Stealth is the primary tactical advantage of a U-boat.
Fact2=The best attack solution against a ship is from a 90 degrees angle, at a range of about 800 meters.
Fact3=Torpedoes arm themselves after a run of a few hundred meters away from the U-boat, for safety reasons.
Fact4=When attacking convoys at night, the best maneuver is to move the U-boat between the convoy columns. The enemy escorts are expecting the threat to come from the outside.
Fact5=Try to attack from the dark side - into the sunrise, sunset or moon - silhouetting the target against the dim light.
Fact6=The G7a torpedo is fast and reliable, but it also can be spotted by enemies due to the bubbles it leaves on its run.
Fact7=Use the Deck gun against unarmed merchant ships in order to preserve the limited torpedo supply.
Fact8=The best way to use the Flak is to hold your fire until the attacker is in close range, then to unleash all the firepower that can be mustered on the attacking aircraft, achieving far better results than by engaging the plane from long range.
Fact9=Use HE shells to neutralize the merchants radio room to prevent them from alerting nearby defenses.
Fact10=Try to limit the speed and turning of the U-boat when using the deck gun. Any notching and pitching greatly affects accuracy.
Fact11=Avoid keeping the periscope above the waterline too long. It's better to raise it for short periods from time to time in order to reduce the chances of being visually detected.
Fact12=Use the Observation periscope from the Command Room to sweep search before breaking the waterline to surface. It has a higher elevation and wider sight angle than the Attack periscope.Useful for searching planes.
Fact13=Use the Attack periscope from the Conning tower to target enemy ships in submerged operations. Its higher magnification power makes identification easier.
Fact14=The Attack periscope is less likely to be visually detected by the enemy watch crew than the Observation periscope.
Fact15=Decks awash offers the advantages of both Diesel propulsion and a very low silhouette.
Fact16=The best way to listen to sea traffic is to submerge and stop all engines. The Sonar range is no longer affected by your U-boat engine noise.
Fact17=Do a hard turn at flank speed just as the Destroyer is at point blank range above your U-boat. There is a high chance of avoiding depth charges this way. The enemy Sonar has a dead zone just before the Destroyer passes above the U-boat.
Fact18=Doing a 360 degrees search with your periscope before breaking the surface can mean the difference between life and death. You can never know when a warship silently waits for you to surface.
Fact19=External torpedo reserves can only be used when surfaced. Be careful, as your U-boat must remain surfaced and is vulnerable to attacks after initiating the transfer.
Fact20=Normally a destroyer should not be engaged, but if the situation calls for it, use a salvo of high speed torpedoes and shoot from close range.
Fact21=Recharging the Electric engines batteries is done by traveling on the surface. The Diesel engines are used to turn the Electric motors so that they act as generators to recharge the depleted batteries.