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View Full Version : AI of Living Silent Hunter 5.1


pelucho25
12-19-12, 03:13 PM
Hey guys, I wanted to know that this is the AI of Living Silent Hunter. Is it true that it is less realistic than the other mods out there for Silent Hunter 3?
I mean is there more arcade MOD for Silent Hunter 3.
Experiences with the MOD???
Thank Subsim Community.

jscharpf
12-22-12, 08:16 PM
I was new to SH3 a few months ago, and have used LSH3 since day one, I never had a chance to try out GWX (yet).
In my opinion the AI is very challenging in LSH3, but it depends upon the time of the war of course. I've had friendly AI aircraft come and bomb enemy ships right before I had a chance to torpedo them, I've been chased and hunted by Destroyers, taken damage, and waited a LOOOONG time before they gave up. Ship sinking times can vary dramatically, depending upon where you hit.
LSH3 also has a "stepped up" difficulty option that you can enable. It includes more persistent destroyers, quicker responding aircraft, a bunch of stuff. I haven't done that yet because I'm challenged with this game the way it is. I play all realism except I use the "stabilized" view option. I also sometimes use the external view just to sit and watch a torpedo run, but not to cheat before hand.
I'm soon going to try the GWX mod, but I'm sorry I don't have the comparison yet. Perhaps you should run them both and see what you like.

pelucho25
12-23-12, 06:23 AM
Thanks !!!