Albrecht Von Hesse
12-17-12, 12:06 AM
(as requested)
From the readme:
The MFM-Lite-Beta-v4.1 displacement correction mod updates displacement values in iambecomelife's Merchant Fleet Mod Lite-Beta-v4.1 for Silent Hunter 3. There were some ships that had incorrect 'mass' and/or 'displacement' values; for instance, the original surface displacement values for AO01A, AO02A, O01B, and O02A were 900,000 [tons].
I went, one-by-one, through every ship in the MFM-Lite-Beta-v4.1 Data/Sea folder. For each one I checked the displacement documented in the .cfg file, then opened up the .sim file and set mass to zero and then set surfaced displacement to the same value as given in the .cfg file.
Instead of supplying all of the files contained in the MFM-Lite-Beta-v4.1 mod, the MFM-Lite-Beta-v4.1 displacement correction mod only furnishes the .sim files. This way the mod is much smaller, and so much more quickly downloaded. Because of this you must *first* enable iambecomelife's MFM-Lite-Beta-v4.1 (via JSGME) and then enable the MFM-Lite-Beta-v4.1 displacement correction mod.
All credit should go to iambecomelife. All I did was simply make some minor corrections to what is, by any definition, an immense and awesome mod.
~Albrecht von Hesse
http://www.mediafire.com/?m8at5hasmvsrgwb
From the readme:
The MFM-Lite-Beta-v4.1 displacement correction mod updates displacement values in iambecomelife's Merchant Fleet Mod Lite-Beta-v4.1 for Silent Hunter 3. There were some ships that had incorrect 'mass' and/or 'displacement' values; for instance, the original surface displacement values for AO01A, AO02A, O01B, and O02A were 900,000 [tons].
I went, one-by-one, through every ship in the MFM-Lite-Beta-v4.1 Data/Sea folder. For each one I checked the displacement documented in the .cfg file, then opened up the .sim file and set mass to zero and then set surfaced displacement to the same value as given in the .cfg file.
Instead of supplying all of the files contained in the MFM-Lite-Beta-v4.1 mod, the MFM-Lite-Beta-v4.1 displacement correction mod only furnishes the .sim files. This way the mod is much smaller, and so much more quickly downloaded. Because of this you must *first* enable iambecomelife's MFM-Lite-Beta-v4.1 (via JSGME) and then enable the MFM-Lite-Beta-v4.1 displacement correction mod.
All credit should go to iambecomelife. All I did was simply make some minor corrections to what is, by any definition, an immense and awesome mod.
~Albrecht von Hesse
http://www.mediafire.com/?m8at5hasmvsrgwb