View Full Version : Having problems with TDW's new ui mod
Silvaier
12-16-12, 07:46 PM
Hi, I have downloaded TheDarkWraith's ui mod, and real navigation v7.2.0. I am having some trouble with it. Everything works pretty well, though when i click on automation, the panel comes up but there is nothing to select. I believe that somewhere along the line of installing the mods i messed up. Here is what I have done, Installed JSGME, Copied MODS folder from NewUIs_TDC_7_2_0_ByTheDarkWraith folder to MODS folder in my game directory I then enabled NewUIs via JSGME. Copeid Menu.txt from C:\Program Files\Ubisoft\SilentHunter5\MODS\NewUIs_TDC_7_2_0_ ByTheDarkWraith\data\Menu and pasted it to C:\Program Files\Ubisoft\SilentHunter5\MODS\NewUIs_TDC_7_2_0_ Real_Navigation\data\Menu. I then commented out lines 820, 821, 822, 823, 824, and 2273. I then saved and enabled Real Navigation. I am truly at a loss. any help would be greatly appreciated.
-Silvaier
THE_MASK
12-17-12, 12:30 AM
Mods man . Install after new ui
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Fish In The Water
12-17-12, 01:59 PM
Hi Silvaier, welcome to Subsim! :sunny:
Mods man . Install after new ui
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
A little addition to sober's list of available automated scripts: :03:
Krauters Automated Scripts (http://www.subsim.com/radioroom/downloads.php?do=file&id=2768)
Krauters Scripts Updated by TDW (http://www.gamefront.com/files/17510032/Krauters-Scripts-Updated-by-TDW.7z/)
Patrol Routine Scripts by AvM (http://www.subsim.com/radioroom/downloads.php?do=file&id=2786)
Alien147
12-17-12, 11:41 PM
Just curious. Did you copy the MODS folder from TDW's mod and place that into the MODS folder created by JSGME? When you install and run JSGME it creates a MODS folder if one doesn't already exist. I think TDW's instructions are to copy the MODS folder from the New UI mod into your game directory, i.e. C:\Ubisoft\SH5. So when you then run JSGME for the first time it won't create a new MODS folder as one already exists. What you have seems to be a MODS folder within the MODS folder, in that case when you run JSGME does it even give you the option to install TDW's mod or just install the folder called MODS?
I think I might have just confused myself if no one else!
On the other hand, if that's not the problem then as Sober and Gap posted above, you just need to add some scripts mods (which if you haven't done, will definitely be the problem!)
I've just started adding mods to SH5 myself and got a bit confused to start with, but now I wonder if I'll ever go back to SHIII! Real navigation is amazing, it's a whole new experience. Good fun keeping an eye on Emil just to make sure his navigation is as good as your's, two heads are better than one as they say.
Silvaier
12-18-12, 05:40 PM
Sorry for not responding sooner. I have tried Trevally's mods with no success...
In the automation tab in game, there are no scripts for Real Navigation, or anything at all. In the main menu, i click on tutorials. I mouse over any tutorial and it says it is corrupted. I hope this new information will help fix the problem.
Thank you very much for your replies and future replies. I hope someone has an answer to my problem =)
- Silvaier
Dogfish40
12-19-12, 10:38 AM
Hi, I have downloaded TheDarkWraith's ui mod, and real navigation v7.2.0. I am having some trouble with it. Everything works pretty well, though when i click on automation, the panel comes up but there is nothing to select. I believe that somewhere along the line of installing the mods i messed up. Here is what I have done, Installed JSGME, Copied MODS folder from NewUIs_TDC_7_2_0_ByTheDarkWraith folder to MODS folder in my game directory I then enabled NewUIs via JSGME. Copeid Menu.txt from C:\Program Files\Ubisoft\SilentHunter5\MODS\NewUIs_TDC_7_2_0_ ByTheDarkWraith\data\Menu and pasted it to C:\Program Files\Ubisoft\SilentHunter5\MODS\NewUIs_TDC_7_2_0_ Real_Navigation\data\Menu. I then commented out lines 820, 821, 822, 823, 824, and 2273. I then saved and enabled Real Navigation. I am truly at a loss. any help would be greatly appreciated.
-Silvaier
Ahoy Silvaier and welcome.
I am writing this just in case you don't know this, so please bear with me.
I would go back, take the 'MODS' folder from the new UI's and place it in another directory, like your desktop for instance. Take the UI mods one at a time and place them in the JSGME 'MODS' folder in your SH5 directory. This way, all the 'available' mods in your JSGME list are seperated and ready to activate.
If you place any "Master" folders in your JSGME 'MODS' folder, it might get very tricky to activate them.
For instance, placing a master folder like the UI 'Mods' folder in JSGME and activating it will not activate anything. All the mods like the UI and Real Nav must be seperate in the JSGME list.
Hope this helps. :up:
I'm having an issue with the officer panel in the mod NewUIs_TDC_7_2_0_ByTheDarkWraith. The little bar of officer heads somehow shifted to the right and partially blocks the window on the bottom righthand side of the screen. Is there a way to move it back to bottom center?
I'm having an issue with the officer panel in the mod NewUIs_TDC_7_2_0_ByTheDarkWraith. The little bar of officer heads somehow shifted to the right and partially blocks the window on the bottom righthand side of the screen. Is there a way to move it back to bottom center?
There is an option in the TDW fileviewer to make it draggable :yep:
(officer tab)
There is an option in the TDW fileviewer to make it draggable :yep:
(officer tab)
I read somewhere that if you hover the mouse at the border of the bar, an x will pop up to move it. Must have done this on accident to begin with. All is well now. :yeah:
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