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kapitan_zur_see
09-20-12, 04:18 AM
hi to all!

I thought I'd create a separate topic to gather more minds at work here...

I'm having CTDs on several occasions:

. If I ask weather report to navigator and depth u keel (other things works, like returning to course and Head to view etc.)
. If I click play on gramophone
. Occasional random CTDs, especially on getting closer to ships while using OHII full (on a previous modsoup)

already tried two complete change to my modsoup orders, without better result

Here's the modsoup:

Generic Mod Enabler - v2.6.0.157
[F:\Silent Hunter 5\MODS]

Radio mod
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
DBSM_Music_1_0_4
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
TDW_GenericPatcher_v_1_0_74_0
grammo
Equipment_Upgrades_Fix_1_2_byTheBeast
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
sobers best ever fog V12 SH5
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
Trevally Harbour & Kiel Canal Pilot v2.9
IRAI_0_0_37_ByTheDarkWraith
AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith
TDW_Ship_Inertia_1_1_0
TDW_IRAI_Inertia_Damage_Test
OPEN HORIZONS II_base v2
OPEN HORIZONS II_enviro v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
personal commands
Crew MEGA-mod (contains MightyFine crew)
Shadow Improvement Mod


Tried OH2 lighter basemod because I experienced a lot of CTDs with full version on a previous similar modsoup, though I don't know whether it really was responsible...

PS: "grammo" is just a custom mod that only contains a bunch of musics, no UI change

for memory issues, my system is on w7(x64), 6gb

Many thanks in advance :know:

Kalleblom
09-20-12, 04:34 AM
:salute:

only a little brainstorm.

In your list the TDW patcher is installed before the NewUI. I install the patcher at last and get the info from JSGME that two files are already installed of the NewUI. Maybe thereīs an approach.:hmmm:

=TFO=Katarn
09-20-12, 09:44 AM
I found this,maybe it matters,i dunno:06::


INSTALL ORDER:
...
...
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast <----------------:sunny:
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
...
...

Just like Kalleblom i installed TDW`s patcher at the end.
I myself,because of my bad-english,are a little puzzled about this:
Download additional crew sound`s Beta 6 (include HOTFIX 3): http://subsim.armedassault.eu/Stormy...unds_beta6.rar

Does above mean the fix is already included in that download,or does it mean you have to also include that fix ?

Good luck with your soup KZS:salute:

Kalleblom
09-20-12, 09:51 AM
I myself,because of my bad-english,are a little puzzled about this:
Download additional crew sound`s Beta 6 (include HOTFIX 3): http://subsim.armedassault.eu/Stormy...unds_beta6.rar

Does above mean the fix is already included in that download,or does it mean you have to also include that fix ?

Good luck with your soup KZS:salute:

:salute:TFO

It means that in this download the hotfix is include. If itīs an extra folder or if itīs include in one mod i donīt know.

=TFO=Katarn
09-20-12, 09:56 AM
THX!:salute:
IF the fix is included in that mod-download then KZS can take that seperate hotfix out of his soup i think.:hmmm:

Kalleblom
09-20-12, 10:35 AM
THX!:salute:
IF the fix is included in that mod-download then KZS can take that seperate hotfix out of his soup i think.:hmmm:

So iīve checked the download. And it seems that the fix is in the mod included, so no separate folder. In this case youīre right, so KZS can take it out. But i think that wouldnīt solve the problem, because according to the logic the crewsound mod overwrite the files of the hotfix with the indentical files, so doesnīt matter in my view.

=TFO=Katarn
09-20-12, 10:53 AM
Aye:salute:

kapitan_zur_see
09-20-12, 02:40 PM
new modsoup, still the same problems... gramophone and depth u keel / weather report requests = CTD

Generic Mod Enabler - v2.6.0.157
[F:\Silent Hunter 5\MODS]

Radio mod
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
DBSM_Music_1_0_4
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
grammo
Equipment_Upgrades_Fix_1_2_byTheBeast
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
sobers best ever fog V12 SH5
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
personal commands
Shadow Improvement Mod
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
Trevally Harbour & Kiel Canal Pilot v2.9
Trevally Tutorial - All v0.2(for OHIIv1.3)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
IRAI_0_0_37_ByTheDarkWraith
TDW_Ship_Inertia_1_1_0
TDW_IRAI_Inertia_Damage_Test
TDW_GenericPatcher_v_1_0_74_0
OPEN HORIZONS II_full v2
Crew MEGA-mod (contains MightyFine crew)
FX_Update_0_0_19_ByTheDarkWraith
Dynamic Environment Undersea (mediterranean) V2.1


I miss my gramo and the echolot... :wah: :06:

Kalleblom
09-20-12, 03:07 PM
Moin KZS,

don't know if ist works, but i few proposals.

For the Equipment try this Order:
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2

Then, if I remember correctly, you have to put the FX Update before the NewUI and the IRAI after.

The Crew Mod, don't know exactly, but the Mighty Fine most i saw before NewUI.

Water Disturbence don't need when using the actual IRAI 37.

And at least, for what is the Personal Commands mod and be sure it works with the NewUI, don't know if it's better to enable after.

Only ideas and thoughts, no entitlement to be successful:03:

Hope you get it work.:up:

:salute:
Kalle

Targor Avelany
09-20-12, 03:08 PM
also move the FX update before UI

kapitan_zur_see
09-20-12, 07:39 PM
still a no-go...

Generic Mod Enabler - v2.6.0.157
[F:\Silent Hunter 5\MODS]

Radio mod
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
DBSM_Music_1_0_4
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
grammo
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
sobers best ever fog V12 SH5
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Shadow Improvement Mod
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_jimimadrids_map_tools
NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
IRAI_0_0_37_ByTheDarkWraith
TDW_Ship_Inertia_1_1_0
TDW_GenericPatcher_v_1_0_74_0
OPEN HORIZONS II_full v2
Crew MEGA-mod (contains MightyFine crew)



I just think that for some randomly unknown reasons, TDW's New_ui 7_1_0 is just not compatible with my computer for some of the functionalities...

Gonna revert back to some previous one, only I've got 6_5_1... anyone does have the last one just prior to 7_1_0 ?

Targor Avelany
09-20-12, 08:05 PM
why do you think it is NewUI?

kapitan_zur_see
09-21-12, 03:45 AM
that could be something else indeed, but given all CTDs are concentrated upon requests on certain parts of the GUI, it seems the most obvious for the time being :hmmm:

do anyone still have a link to some older version? I'll ask magic man TDW :yep:
the only spare one I kept is 6_5_1, a bit old

Kalleblom
09-21-12, 04:17 AM
:salute: KZS,

youīve got mail:up:

volodya61
09-21-12, 04:30 AM
New UIs 6.9.0 - http://www.gamefront.com/files/21026410/NewUIs_TDC_6_9_0_TheDarkWraith_7z

kapitan_zur_see
09-21-12, 05:02 AM
thank you guys, that's great! :up:

I'm going to give it a try and see what it does

kapitan_zur_see
09-21-12, 08:58 AM
ok, installed 6_9_0 but it hasn't changed things a bit...
so it's either not new_ui or either the problem was already there in this version.

maybe a problem or conflict with the sounds when SH5 is going to play them right after clicking the order... would explain why grammo doesn't work and CTD right after a second of playing the first music...:hmmm:

Generic Mod Enabler - v2.6.0.157
[F:\Silent Hunter 5\MODS]

Radio mod
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
DBSM_Music_1_0_4
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
grammo
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
sobers best ever fog V12 SH5
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Shadow Improvement Mod
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_jimimadrids_map_tools
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
IRAI_0_0_37_ByTheDarkWraith
TDW_Ship_Inertia_1_1_0
TDW_IRAI_Inertia_Damage_Test
TDW_GenericPatcher_v_1_0_74_0
Trevally Harbour & Kiel Canal Pilot v2.9
Trevally Tutorial - All v0.2(for OHIIv1.3)
OPEN HORIZONS II_full v2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
Crew MEGA-mod (contains MightyFine crew)

Targor Avelany
09-21-12, 12:20 PM
I would suggest installing JUST NewUI and seeing if the game works with just it.

Also, have a question:

what is Radio Mod?

Also, the below quoted way of arranging FX and Upgrades mod seems to work better. I also don't think you need the Patch and then Hotfix.


Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith

kapitan_zur_see
09-25-12, 04:53 PM
New modsoup solved EVERY problems :up:

Generic Mod Enabler - v2.6.0.157
[F:\Silent Hunter 5\MODS]

Radio mod
DBSM_Music_1_0_4
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
sobers best ever fog V12 SH5
sobers better rocks V2
sobers Lights Cfg V4 SH5
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Shadow Improvement Mod
MightyFine Crew Mod 1.2.1 Alt w beards
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
FX_Update_0_0_19_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional scary creaks
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_jimimadrids_map_tools
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
IRAI_0_0_37_ByTheDarkWraith
TDW_Ship_Inertia_1_1_0
TDW_IRAI_Inertia_Damage_Test
TDW_GenericPatcher_v_1_0_74_0
SH5 Longer Repairs v.1
OPEN HORIZONS II_full v2
Trevally Harbour & Kiel Canal Pilot v2.9
Trevally Tutorial - All v0.2(for OHIIv1.3)
Dynamic Environment SH5 Atlantic Floor V2.1
AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith
sobers best ever waves V5 SH5
grammo



Very stable, not a CTD once, and for the first time in any of my modsoups, FPS are constantly high and with no fluctuations! Indeed before, even on stable modsoups, I used to have all of a sudden high FPS at some launches of the game, at some other, I would have moderate FPS that would never go up, sometimes getting super slow and etc... :rock:

Kalleblom
09-26-12, 02:47 AM
:woot:

Sounds great:up:

I will try your order to get fix my sound problem, canīt get stormys DBSM running. Maybe it is the position after FX and before NewUI.

Did the sound running well and have you modified the sh.sdl:hmmm:

kapitan_zur_see
09-26-12, 04:57 AM
No, I haven't modified the sh.sdl myself. There may be some parts of DBSM lost with other mods being installed upon it, this I'm not sure, but the game sure never worked this good for me! Such a pleasure to have steady FPS on any occasion!

Kalleblom
09-26-12, 07:08 AM
No, I haven't modified the sh.sdl myself. There may be some parts of DBSM lost with other mods being installed upon it, this I'm not sure, but the game sure never worked this good for me! Such a pleasure to have steady FPS on any occasion!

Sorry for this noob question, but what means FPS:06:

LtzS_Petersen
09-26-12, 07:18 AM
Frames per Second. Oder Bilder pro Sekunde.
Slideshow or Movie. :D

Kalleblom
09-26-12, 07:35 AM
Frames per Second. Oder Bilder pro Sekunde.
Slideshow or Movie. :D

DANKE:up: