PDA

View Full Version : Help request with Ship modelling


JapLance
09-10-12, 01:02 PM
Here are the links to the ships in this thread:

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/HMSBelfast.jpg (https://mega.co.nz/#!05AmEZjD!cEBEX1iHuYtN_ct0dlxJ1iWXnlNAvZ14ce1IXhc EAJQ)http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/Town_Class.jpg (https://mega.co.nz/#!MtwxBDhJ!fg28HXWrtOoSPdHMS0XLDj1YG1YwAO6AE18eOVa FROg)

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/IJN_Yubari.jpg (https://mega.co.nz/#!hlYz0BRK!LhoGEVTN66J23k7xfrUHNkMfgN1vxjNSWyuKvBK zMJg)http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/Abdiel_Class.jpg (https://mega.co.nz/#!0sowxJIC!OiYneCERk9gmLUklAI-ob21H-cV24GzUaH3YPlPmUQY)

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/SH4Bolzano_zps747f6371.jpg (https://mega.co.nz/#!k4RGRAgL!LLsdySHNqOnJzxXiQSZ0GnfW2FN1WrD83RzNsnd MuNE)http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/SH4_Montec_zps01595240.jpg (https://mega.co.nz/#!FoAnHYwR!Nub3OljTQlLIZEWhm28mX2ZPV0QwJWUn61axjO3 WNSY)

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/Aiglemini_zpsa1d3f6ab.jpg (https://mega.co.nz/#!89AhGKxY!b_4wjGeZ0sXE1ML6xwFc-jLhbcgAEE2Q_ulxaZjCfZY)http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/CapRomani_zps777d1fe1.jpg (https://mega.nz/file/8soAFYSI#Nwxz4MOptXGahIhdHJ-5dpqfQZsxJIJFpub9sscrtHA)

https://i.imgur.com/oUbDBtn.jpg (https://mega.nz/#!54ZVkKAJ!d9_o-tYlaJ8jZPpe5xkOIDFRo59OK6dLUdCz3LlxOc8)https://i.imgur.com/85VNpAE.jpg (https://mega.nz/#!poAWFI5T!8OpRKowPJ3xW-Jtfv0rXmOwjH6txMq7JwA1yEdsSzgI)

==========Original thread===========

I've been playing with the 3D program to make the CL Yubari, and everything was going well so far, right up until now.

I wanted to add a very simple occlusion map (up to now all ships I had done were in SH3 style) so it gave the ship this typical Japanese blueish grey (or greyish blue maybe?) colour.

I thought I was doing it well, and in S3D the ship looks the way I wanted

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/YubariS3Dkk.jpg

but when I go to the museum to check the ship, she looks like the occlusion map is not there:

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/YubariSH4kk.jpg

I've checked the stock game ships, and other than the map, which is much simpler in my ship, I couldn't find what can be wrong. The fact that it shows OK in S3D tells me that I'm close, but I've run out of ideas :hmmm:.

Does someone know how to finish this?. I could just paint the texture in SH3 way, but I'd like to do it like a proper SH4 ship.

Webster
09-10-12, 06:58 PM
have you looked thru the modding info links? there might be so90mething in there that helps you figure it out

check the technical help section here: http://www.subsim.com/radioroom/showthread.php?t=155786

and also this could help: http://www.subsim.com/radioroom/showthread.php?t=126436&highlight=tutorial

Madox58
09-10-12, 07:04 PM
Check that the cfg file in the rosters are pointing to the Occlusion texture.

JapLance
09-11-12, 10:19 AM
have you looked thru the modding info links? there might be so90mething in there that helps you figure it out

check the technical help section here: http://www.subsim.com/radioroom/showthread.php?t=155786

and also this could help: http://www.subsim.com/radioroom/showthread.php?t=126436&highlight=tutorial

Thanks, I had already read all this threads, and some more.

Check that the cfg file in the rosters are pointing to the Occlusion texture.

Checked. Everything is correct.

the_frog
09-11-12, 12:09 PM
The AO map shows up correctly in the S3D, which uses about the same graphic system as the SH4, but not in game?
Is the AO HiRes or a LoRes type? I suppose HiRes. Did check "Use High Resolution textures" in the game's setup?

JapLance
09-12-12, 09:46 AM
The AO map shows up correctly in the S3D, which uses about the same graphic system as the SH4, but not in game?
Is the AO HiRes or a LoRes type? I suppose HiRes. Did check "Use High Resolution textures" in the game's setup?

This is not the problem. Both low and high-resolution versions are in the ship folder, and the game is set to use hi-res.

The thing is that I have already used this system before with other ships to add a cammo pattern, and it worked, although I ditched it because I didn't like the result in that particular case.

I'm absolutely lost :huh:.

JapLance
09-21-12, 12:00 PM
I finally found the problem. She looks much better now, but it will take me longer than expected to finish the model.

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/Yubari_zps383b897b.jpg

The problem was that, due to my lazyness, I used a lot of single-side polygons to make certain walls, and then in the .dat file I inverted the order of the materials and put the two-sided one on top so these walls were rendered properly. In S3D that works fine, but in the game seems like it "blocks" (not sure if it is the right word to describe it) the occlusion map.

Now I will have to come back to the 3D model and make these parts double-sided.

iambecomelife
09-21-12, 08:31 PM
I finally found the problem. She looks much better now, but it will take me longer than expected to finish the model.

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/Yubari_zps383b897b.jpg

The problem was that, due to my lazyness, I used a lot of single-side polygons to make certain walls, and then in the .dat file I inverted the order of the materials and put the two-sided one on top so these walls were rendered properly. In S3D that works fine, but in the game seems like it "blocks" (not sure if it is the right word to describe it) the occlusion map.

Now I will have to come back to the 3D model and make these parts double-sided.

A beautiful rendition of my favorite Japanese light cruiser! :up:

You talk of using double sided components in your ship; have you had problems with a shimmering/flickering effect ingame? I have always had to make SH3/4 ship hulls out of one-sided polygons to avoid that issue. Have you figured out how to prevent it?

JapLance
09-22-12, 03:18 AM
A beautiful rendition of my favorite Japanese light cruiser! :up:

You talk of using double sided components in your ship; have you had problems with a shimmering/flickering effect ingame? I have always had to make SH3/4 ship hulls out of one-sided polygons to avoid that issue. Have you figured out how to prevent it?

Well, I have little experience with 3D in general and SH ships in particular. I'm learning things as I make them. To create the Yubari I started from a stock Akizuki hull, and I didn't modify much other than resizing it and moving a few vertexes.

I have only made one hull from scratch, and did it starting from a cylinder. It was a quite simple ship (a destroyer), and did it that way just to get some experience. I haven't checked any of these ships thoroughly inside the game, only in the museum.

Tempest555
09-23-12, 09:36 PM
Hulls are easy to do with Freeship. And you can import the hull into 3dsMax as a Wavfront Obj format since it will save in that format.

http://sourceforge.net/projects/freeship/

JapLance
09-25-12, 03:24 AM
Hulls are easy to do with Freeship. And you can import the hull into 3dsMax as a Wavfront Obj format since it will save in that format.

http://sourceforge.net/projects/freeship/

Thanks for the tip, I'll give it a try.

But I think that in general it's easier to take an already existing hull and reshape it.

JapLance
09-27-12, 11:23 AM
I still have a lot of tweaking to do with the Yubari (the .zon file mainly), so I dusted off another cruiser I had in the yard and applied the same treatment as the Yubari:

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/SH4_CL_Belfast1943.jpg

Now ships look so muck better :o

the_frog
09-27-12, 05:06 PM
Hi, 1st time I see a reasonable try of a Belfast model. I like it. Consider to exchange positions aft HA and LA directors (if I remember corectly), the rest looks fine.

JapLance
09-28-12, 05:49 AM
Well, the ships I make are not meant to be 100% like their real life counterparts. I lack the skill in 3D, the patience it takes and the data to do it.

In this case I've used a lot of parts from the Fiji and other stock ships. This gives me a reasonably good-looking ship to use in the game. I used the same approach for the Yubari, and the rest of ships I have waiting in the queue.

JapLance
10-12-12, 10:59 AM
Another one of the ships I had in my hard drive awaiting some more work

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/ML_Abdiel_Class-04.jpg

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/ML_Abdiel_Class-03.jpg

Derived from the original Tribal-class destroyer, and with some parts from other stock British ships.

iambecomelife
10-12-12, 06:33 PM
Great job. Is there any chance of seeing "HMS Sydney" and her sister ships? Or the "Exeter"? One of my favorite things about Silent Hunter II was that nearly all of the famous Allied cruiser classes were eventually completed by modders. The more cruisers, the merrier.

JapLance
10-13-12, 02:56 AM
Great job. Is there any chance of seeing "HMS Sydney" and her sister ships? Or the "Exeter"? One of my favorite things about Silent Hunter II was that nearly all of the famous Allied cruiser classes were eventually completed by modders. The more cruisers, the merrier.

Thank you iambecomelife.

Yes I'am also a big cruiser fan, and despite they are not found very often when you patrol in your boat, I love their looks in the WW2 time frame. Everybody loves the battleships and the big guns, but I consider cruisers much sexier.

With regard to the Leanders and Mod-Leanders, the frog did an excellent set for SH3, and I think that someone converted them to SH4.

Right now I'm finishing a number of ships I had already modeled in 3D but needed that last push that I couldn't understand, and unfortunately the Exeter was not one of them.

The Belfast needs tweaking in (I guess) the .zon file. A single torpedo will now sink it, which is a bit weird for a +10000 cruiser. I have to check it. I still need to test Abdiel's durability, but having used the Tribal as a base I think it will behave more realistically to damage.

Hopefully someday I will be happy enough with the results to release them :har:

JapLance
10-20-12, 11:17 AM
Here is a link to the HMS Belfast download:

https://mega.co.nz/#!05AmEZjD!cEBEX1iHuYtN_ct0dlxJ1iWXnlNAvZ14ce1IXhc EAJQ

I'm all ears to comments and suggestions.

yamatoforever
10-20-12, 12:15 PM
Here is a link to the HMS Belfast download:

http://www.4shared.com/rar/di8Qv__p/SH4_CL_Belfast.html

I'm all ears to comments and suggestions.

What a pity! For downloading I would not register. Why not Mediafire? Otherwise see your models really good! :up:

JapLance
10-20-12, 02:51 PM
Apologies, I didn't know you had to register to download files. Here is a different link in another server:

https://mega.co.nz/#!05AmEZjD!cEBEX1iHuYtN_ct0dlxJ1iWXnlNAvZ14ce1IXhc EAJQ


I'm not using Mediafire because they delete files :down:.

yamatoforever
10-21-12, 05:30 AM
Apologies, I didn't know you had to register to download files. Here is a different link in another server:

http://www.sendspace.com/file/0kz7d2


I'm not using Mediafire because they delete files :down:.

THX!!! :salute:

the_frog
10-21-12, 08:30 AM
@iambecomelife:

The modified Leander (Perth) class I did was modelled along the lines of HMAS Perth but has textures representing HMAS Sydney. HMAS Sydney differed from her sisters in that not being refitted and still carrying 4'' single AA guns. That can be fixed by adding a loadout with the appropriate guns, which are in the guns_UK.dat that came with the Algerine Class minesweepers.

@JapLance:

Did you use the *.zon file of the Fiji Class for the Belfast? The Baltimore.zon might give soemwhat better results.

yamatoforever
10-21-12, 09:01 AM
Belfast test:

The main guns (6in _Triple_turret_UK) are not in the stock version (1.4)! Where did you get it?

More testing coming soon ....

the_frog
10-21-12, 04:44 PM
The British guns (and several other items) come with the U-boat Missions addon

JapLance
10-22-12, 03:00 AM
@JapLance:

Did you use the *.zon file of the Fiji Class for the Belfast? The Baltimore.zon might give soemwhat better results.

I started with the Fiji .zon file, and then added a few more boxes in the hull. I also changed the armor level of the boxes where the armor belt would be from -1 to 10. According to S3D, -1 is a general armor (maybe relative to the ship class?), so I thought that being a large cruiser, it may not be the most appropriate and changed it to 10 (in cm. according to S3D, about 4in, which I think is about the real armor width). Hopefully this changes will make her a bit more resilient.

Belfast test:

The main guns (6in _Triple_turret_UK) are not in the stock version (1.4)! Where did you get it?

More testing coming soon ....

In the readme it states that you need SH4 updated to 1.5.

JapLance
11-06-12, 12:21 PM
Does anybody have comments to make about the Belfast? Any bugs?

In the meantime I've been busy:

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/CLSouthampton-01.jpg

I'm particularly happy with this one, because I did the hull myself instead of reusing one of the stock ones. It took me some extra time, but to compensate I kept using some Fiji parts (masts, radars, cranes, funnels) :haha:. Still far from finished, but it looks good.

Volta
11-12-12, 07:48 AM
Hello JapLance thanks for this beautiful cruiser. I love the cruisers of the Royal Navy during the war and, of course, belongs to this class.
many thanks to you and all the others hard-working shipbuilders there.

sorry for my bad english

good hunting

JapLance
11-21-12, 01:55 AM
Thank you Volta, I appreciate that.

Another WIP, this time useful for the Mediterranean Campaign:

http://i188.photobucket.com/albums/z92/JapLance/CLScipioneAfricano-011943.jpg

I had done an early attempt when creating the campaign, but I was not really satisfied with the results. This one looks much better.

JapLance
11-22-12, 11:38 AM
The Town class cruiser is now available for downloading:

https://mega.co.nz/#!MtwxBDhJ!fg28HXWrtOoSPdHMS0XLDj1YG1YwAO6AE18eOVa FROg

JapLance
11-23-12, 02:12 PM
And also the files for the Japanese light cruiser Yubari:

https://mega.co.nz/#!hlYz0BRK!LhoGEVTN66J23k7xfrUHNkMfgN1vxjNSWyuKvBK zMJg

Hopefully I will have the Abdiel-class minelayer ready to upload in a few days.

JapLance
11-30-12, 04:56 AM
I just uploaded the Abdiel minelayer:

https://mega.co.nz/#!0sowxJIC!OiYneCERk9gmLUklAI-ob21H-cV24GzUaH3YPlPmUQY

and updated the first post in this thread with the links to all the ships.

JapLance
12-21-12, 03:38 PM
Here's one of the ships I'd like to add to the Mediterranean Campaign:

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/BolzanoS3D_zps86505e9e.jpg

She's the Italian cruiser Bolzano, a half-sister to the Trento and Trieste. Very beautiful, albeit very lightly-armored, ship. The picture shows how the ship looks right now in S3D. Still needs some work in the 3D model and in the mapping department so a proper camo pattern can be applied.

yamatoforever
12-22-12, 06:14 PM
Thanks! Great job! :up:

Volta
12-23-12, 05:32 AM
Hello JapLance if it allows your time as it might be sometimes with the heavy cruisers of the Hawkins class or the light cruisers of the Emerald class?

Thank you for you work and good luck in the new year.

sorry for my bad english!

JapLance
12-24-12, 03:11 AM
Hello JapLance if it allows your time as it might be sometimes with the heavy cruisers of the Hawkins class or the light cruisers of the Emerald class?

Thank you for you work and good luck in the new year.

sorry for my bad english!

Your English is fine to me :up:.

Right now I have in mind redoing some of the ships in my British Mediterranean Campaign, which were very basic when released: the Navigatori-class destroyers or the smaller torpedo-boats, for example. That will probably keep me busy for a long time.

JapLance
12-27-12, 02:46 PM
Screen captures of the Bolzano in the Museum:

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/CABolzano1942-01_zps472796d2.jpg

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/CABolzano1942-02_zps32291192.jpg

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/CABolzano1942-03_zps4b3f2803.jpg

Still a few details to be added (anchor and chain, for example), but the main 3D work is finished. The main guns, mast and the basic texture are from Von Dos' Trento cruiser, and the Ro.43 seaplane is from a Battle for the Baltic library.

yamatoforever
12-28-12, 01:24 PM
Wonderful ships! :up: Looking forward to the release. :D

JapLance
01-05-13, 01:59 PM
Finally I think I've finished the Bolzano:


https://mega.co.nz/#!k4RGRAgL!LLsdySHNqOnJzxXiQSZ0GnfW2FN1WrD83RzNsnd MuNE


http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/CABolzano1942-01_zps153fd5f2.jpg


Reports are welcome.

AOTD_MadMax
01-06-13, 04:43 PM
Hi Jap,

nice work :up:

With your permission i will rework the UV-Mapping for the Yubari for making this nice ship more exiting.

One big tip for you.
Rename all nodes in the dat-file and sim-file cause using always the same name from the original ship ( Agano in case of Yubari ) is not a good choice.

Regards

Maddy

the_frog
01-06-13, 05:35 PM
... to better explain Maddy's comment:

Names of propellers and rudders are used as links in *.sim. Two and more ship having the same links to propellers and rudders may not may cause immediate CTD but destabilise the system.

Bolzano looks fine!

JapLance
01-07-13, 12:16 PM
Hi Jap,

nice work :up:

With your permission i will rework the UV-Mapping for the Yubari for making this nice ship more exiting.

One big tip for you.
Rename all nodes in the dat-file and sim-file cause using always the same name from the original ship ( Agano in case of Yubari ) is not a good choice.

Regards

Maddy

... to better explain Maddy's comment:

Names of propellers and rudders are used as links in *.sim. Two and more ship having the same links to propellers and rudders may not may cause immediate CTD but destabilise the system.

Bolzano looks fine!

Thank you both for your comments :up:. I hadn't noticed anything wrong, but to be honest I haven't got much time to play a long career and check all the ships. I usually set a quick mission that let me put a couple of torpedoes in one of them to check that things more or less work as they should.

And to be even more honest, I haven't received a single comment about the ships in the game. Seems like there isn't much interest for anything other than "playable ships" (which in my opinion doesn't work right in any of the SH games).

I'll try to fix it renaming all nodes (it could take a while :haha:)

AOTD_MadMax, no need to ask for permission. You can do whatever you consider necessary to improve the ship. There's a lot of room for improvement in all of them.

AOTD_MadMax
01-08-13, 05:55 AM
Hi Jap,

thanx for your "permission" !
I wanne use the Yubari for my FOTRS V2.0 cause she is an nice vessel.
Is that OK ?

Here the first result of your reworked Yubari.
She is now without any AO-Map, only the normal texture is used.

http://www.aotd-flottille.de/FOTRS/V2.0/Bilder2/Yubari1.jpg

http://www.aotd-flottille.de/FOTRS/V2.0/Bilder2/Yubari2.jpg

Regards

Maddy

JapLance
01-08-13, 10:57 AM
Of course, go ahead :yeah:.

HertogJan
01-08-13, 12:52 PM
:hijacked: sorry for the hyjack for a sec gents,


@AOTD:
I love the ocean colour in your screens... is that a mod or did you change that yourself, and is it possible you could share it.... plz?



Without a doubt, :salute:

Those are very nice looking vessels and I hope they will be added to OTC some day.


Cheers


HJ

AOTD_MadMax
01-08-13, 03:09 PM
:hijacked: sorry for the hyjack for a sec gents,


@AOTD:
I love the ocean colour in your screens... is that a mod or did you change that yourself, and is it possible you could share it.... plz?
HJ

This Water is part of FOTRS V2.0 !

Regards

Maddy

fitzcarraldo
01-08-13, 03:23 PM
This Water is part of FOTRS V2.0 !

Regards

Maddy

...and FOTRS water is the BEST for SH4!!! Real Pacific flavour...

Best regards.

Fitzcarraldo :salute:

JapLance
01-09-13, 03:02 PM
I realised that I hadn't changed the 3D damage model in the Bolzano .dat ,and the one from the original ship didn't fit very well.

I've just uploaded a new file with the problem fixed, and also changed the node names as AOTD_MadMax and the_frog suggested. Here is the new link:

https://mega.co.nz/#!k4RGRAgL!LLsdySHNqOnJzxXiQSZ0GnfW2FN1WrD83RzNsnd MuNE

You can discard the first version. Apologies for this mistake.

JapLance
01-12-13, 02:15 AM
There is now a new Town-Class file with the node names in the .dat and .sim files changed:

https://mega.co.nz/#!MtwxBDhJ!fg28HXWrtOoSPdHMS0XLDj1YG1YwAO6AE18eOVa FROg

It contains all the necessary files, so you can delete the initial release.

JapLance
01-22-13, 04:46 AM
The same work has been done to HMS Belfast:

https://mega.co.nz/#!05AmEZjD!cEBEX1iHuYtN_ct0dlxJ1iWXnlNAvZ14ce1IXhc EAJQ

JapLance
05-21-13, 12:28 PM
Version 1.1 of the Yubari has been uploaded

https://mega.co.nz/#!hlYz0BRK!LhoGEVTN66J23k7xfrUHNkMfgN1vxjNSWyuKvBK zMJg

Mostly minor changes and fixes, and the node naming fixed.

JapLance
05-21-13, 01:29 PM
Also v1.1 of minelayer Abdiel is now available:

https://mega.co.nz/#!0sowxJIC!OiYneCERk9gmLUklAI-ob21H-cV24GzUaH3YPlPmUQY

JapLance
06-12-13, 08:59 AM
In the next days I'll upload an old ship that I've been revamping:

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/Montecuccoli-02_zps9522beac.jpg (http://s188.photobucket.com/user/JapLance/media/SH4%20WDAD%20Med/Montecuccoli-02_zps9522beac.jpg.html)

It's the Italian light cruiser Montecuccoli that VonDos allowed me to use for the Mediterranean Campaign, and has now given permission for this treatment. 3D model is the same , but it has now an occlusion map that allows more accurate camo patterns.

Apart from that, the shipyards are not idle. A new ship is in the slipway waiting to be launched:

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/DDFS3D-01_zps6aa174d8.jpg (http://s188.photobucket.com/user/JapLance/media/SH4%20WDAD%20Med/DDFS3D-01_zps6aa174d8.jpg.html)

the_frog
06-12-13, 02:03 PM
Guepard?

JapLance
06-13-13, 01:54 AM
An Aigle class large destroyer.

The French Fleet has been largely ignored in the SH world. With the exception of the modern battleships, I can only remember a Bourrasque Class model.

A while ago there were good plans available for most of the French WW2 vessels, and wanted to try it. Despite their old look with those four funnels, the Guepard-Aigle-Vauquelin classes always looked very sexy to me. And with some changes, the series could be expanded into the Chacal and Fantasque classes.

the_frog
06-13-13, 02:32 PM
Having few more French ships in Silent Hunter would be nice. The French destroyer leaders were really interesting vessels.

Sadly, the French Navy closed their open access library of old ship plans ...

french frog
06-14-13, 02:28 AM
Just to clarify the site was hacked again but will available soon

Suite au piratage du site Internet du SHD en janvier dernier, les bases de données des plans de bateaux et des plans d'études des chars de l'atelier d'Issy-les-Moulineaux ont du être retirées pour des raisons de sécurité informatique. Ces documents seront prochainement disponibles en ligne sur le site Mémoire des hommes (http://www.memoiredeshommes.sga.defense.gouv.fr/).
Nous vous prions de bien vouloir nous excuser pour la gêne occasionnée.

JapLance
06-14-13, 06:04 AM
Just to clarify the site was hacked again but will available soon

Suite au piratage du site Internet du SHD en janvier dernier, les bases de données des plans de bateaux et des plans d'études des chars de l'atelier d'Issy-les-Moulineaux ont du être retirées pour des raisons de sécurité informatique. Ces documents seront prochainement disponibles en ligne sur le site Mémoire des hommes (http://www.memoiredeshommes.sga.defense.gouv.fr/).
Nous vous prions de bien vouloir nous excuser pour la gêne occasionnée.

That's great news :up:.

Anyway, if anyone needs any of the WW2 military vessels, I got many of them from another source.

An update on the Aigles. I think that the 3D work is almost finished:

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/SH4DDGerfaut-01_zps425493af.jpg (http://s188.photobucket.com/user/JapLance/media/SH4%20WDAD%20Med/SH4DDGerfaut-01_zps425493af.jpg.html)

Only the damage model is left, and I'll take one of the stockers and adapt it to the hull.

I've reached some problems with the Montecuccoli. The foam ahead appears separated from the hull, and I have no clue of what should I do to fix it.

french frog
06-14-13, 12:00 PM
Japlance good job, on my side I saved a few shots of boats, and I work on a two call'd the Test captain. But stay on SH3 easiest games to my level

JapLance
06-24-13, 09:39 AM
I've decided to upload the Montecuccoli in its current state, with the bug of the front foam.

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/SH4_Montec_error_zpsd297073c.jpg

If anyone knows how to get rid of it, please let me know. Here is the file

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/SH4_Montec_zps01595240.jpg

https://mega.co.nz/#!FoAnHYwR!Nub3OljTQlLIZEWhm28mX2ZPV0QwJWUn61axjO3 WNSY

JapLance
06-25-13, 02:52 AM
A nice video I found while searching for info on the French contretorpilleurs.

http://www.ecpad.fr/marine-1939-semaine-du-9-octobre-1939

JapLance
06-27-13, 03:28 AM
A question to the gurus: is it possible to integrate the guns in the ship .dat (instead of a library) and make it work?

I've been trying it in the Aigle so the guns use the same textures as the rest of the ship and don't look odd as different skins are used. Visually perfect, but the guns don't work properly. They train towards the target, but never shoot...:/\\!!

french frog
06-27-13, 10:52 AM
japlance thank you for the video, in my view files "Dat Gun" "Sim Gun" should work apart for reasons of intelligence do not mix

Madox58
06-27-13, 02:08 PM
A question to the gurus: is it possible to integrate the guns in the ship .dat (instead of a library) and make it work?

I've been trying it in the Aigle so the guns use the same textures as the rest of the ship and don't look odd as different skins are used. Visually perfect, but the guns don't work properly. They train towards the target, but never shoot...:/\\!!


Did you place the guns sim information in the units sim file?

JapLance
06-27-13, 02:59 PM
Did you place the guns sim information in the units sim file?

Yes, I did. Right now in the .sim file there are the funnel controllers, the turret controllers, the ship controller and the 5 main gun controllers.

Next thing I will try will be moving the obj_Turret and the wep_Cannon controllers inside each M0X node in the .dat instead of the .sim file.

Madox58
06-27-13, 03:27 PM
You may need to place the sim controllers inside the dat file itself.
I know I have done that for SH3 and had good results.

JapLance
06-28-13, 03:13 AM
Silly me, the guns were firing, but I forgot to add the flash to the gun :/\\!!.

I just realised after changing the wpn_cannon controller to the .dat, but I suspect that it was working before.

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/SH4_Aigle_GunFlash_zpsd1ec1da4.jpg

Sorry for the inconvenience :doh:.

JapLance
07-10-13, 12:08 PM
Updated the first post with the link to the Aigles.

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/Aiglemini_zpsa1d3f6ab.jpg (https://mega.co.nz/#!89AhGKxY!b_4wjGeZ0sXE1ML6xwFc-jLhbcgAEE2Q_ulxaZjCfZY)

Hope you find her useful in your SH4.

Volta
07-11-13, 01:32 AM
Hello JapLance

Once again a great Ship from your shipyard.
A real enrichment for SH4.
Thank you for your work.

JapLance
07-13-13, 03:11 PM
Thank you Volta :D

Just uploaded a new version of the Aigle. Now the torpedo tubes are also in the main model (instead of an external library) and share the same colour as the rest of the ship.

The links have been changed.

By the way, Volta, I think you may like this:

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/Eclass_zps82033e4f.jpg

I got it from Delta_Strife. He asked for some of my models to use them in one of the Civilization games, and he sent me this in exchange. I'm not very familiar with the E-class cruisers, but it looks quite accurate. I cannot promise that she will be released soon, but I'll do my best to see her sailing the SH seas.

the_frog
07-14-13, 07:28 AM
Hello JL, at the first glance, that model of HMS Emerald looks promissing. If you do not feel for doing the whole weaponry, drop me a PM :salute:

Volta
07-14-13, 02:01 PM
Hello JapLance

This is great news. The model of the Cruiser looks really good.
There's no hurry, i have every confidence in you and your shipyard.

JapLance
07-14-13, 02:05 PM
Hi the_frog,

it may be a long time before I put some effort into this model, but feel free to add some new weapons to that wonderful UK gun library of yours :D.

JapLance
07-17-13, 01:23 PM
Today I've given a bump to one of my oldest projects. I started it for the British Mediterranean Campaign project, but didn't like it and was discarded. Later on I returned to her, re-made it almost from scratch, and has been in my HD for a long time.

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/SH4_CapRomani_02_zpsa8f451db.jpg
http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/SH4_CapRomani_01_zpsb0075eb3.jpg
http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/SH4_CapRomani_03_zpsa1682d94.jpg

Tomorrow I will start some testing and fire a few of torpedoes at her to check her reaction :haha:.

Also spent some time toying with Gerome_73 line of County cruisers, and came up with that:

http://i188.photobucket.com/albums/z92/JapLance/SH4_Cornwall_01_zps1273ab1e.jpg

She's HMS Cornwall, which was virtually unchanged from the start of WW2 until the moment of her sinking in April 1942. This model could also represent HMS Berwick up to mid-1942.

It was made combining the flushdeck hull of the Norfolk model with the big hangar in the Cumberland model and then a few more polys from me to change the deck where the secondary guns were (all the guns are by the_frog). Masts also have a few changes, and the textures are from the_frog pack for SH3 (hope you don't mind).

the_frog
07-17-13, 03:58 PM
Hello JP!

no, I do not mind :woot:

Gerome73s early models have certain submodels without face separation/edge splitting. You can see the effect on the funnels. Consider to treat those submodels accordingly; that will improve the rendering.

The Capitani Romani class looks good.

JapLance
07-18-13, 01:05 PM
Hello JP!

no, I do not mind :woot:

:up:

Gerome73s early models have certain submodels without face separation/edge splitting. You can see the effect on the funnels. Consider to treat those submodels accordingly; that will improve the rendering.

To be honest, no clue on how to fix it. I'm quite illiterate in 3D.

The Capitani Romani class looks good.

Thank you!

the_frog
07-18-13, 02:17 PM
JP, I use Blender's edges splitting modifier and I have no idea how to do the face separation with other programmes :hmmm:

yamatoforever
07-18-13, 05:57 PM
Updated the first post with the link to the Aigles.


Wonderful! A french war ship! Great! Nice job! Maybe there are sometime also the larger french war ships on offer! One may dream....

THANKS! :up:

Greetings
Molke2005

JapLance
07-19-13, 02:16 AM
JP, I use Blender's edges splitting modifier and I have no idea how to do the face separation with other programmes :hmmm:

Blender proved too complicate for me to use. I stick to Misfit Model 3D, which is quite simple, but does the job for me.



Wonderful! A french war ship! Great! Nice job! Maybe there are sometime also the larger french war ships on offer! One may dream....

THANKS! :up:

Greetings
Molke2005

So many ships... so little time :haha:

the_frog
07-19-13, 12:26 PM
Blender proved too complicate for me to use. I stick to Misfit Model 3D, which is quite simple, but does the job for me.

I use Blender only for edge splitting ... otherwise too complex ... :doh:

JapLance
07-21-13, 04:10 AM
The Italian Capitani Romani cruiser has just been uploaded.

http://i188.photobucket.com/albums/z92/JapLance/SH4%20WDAD%20Med/CapRomani_zps777d1fe1.jpg (https://mega.co.nz/#!0twRmayC!CKkQxEhmQ4EZlKeJXDW_8lbbwz4NAZv6P7bV6gn R2mc)

Click the pic

JapLance
01-07-14, 03:05 AM
Just resurrecting this to let you know that the links to the files containing the ships in this thread will slowly stop working, so if you want any of these ships now is the time to download them.

Volta
01-08-14, 10:04 AM
Just resurrecting this to let you know that the links to the files containing the ships in this thread will slowly stop working, so if you want any of these ships now is the time to download them.

Nice to hear from you again.
I hope things are all for the best.

JapLance
10-25-14, 01:06 AM
Uploaded the files again. Updated links available in the first post.

flush deck
09-04-19, 04:14 AM
Hi JapLance


First a huge thanks for the work you've done for the conversion to SH IV of the three Regia Marina ships (Montecuccoli, Bolzano and Romani). :salute:



I try to rebuild part of the italian Regia Marina for SH IV, using SH III converted ships I can find in different mods, or that coming from SH III, like the ones you have converted. So thanks one more time for your efforts on the Regia Marina. Thank to you I could put 8 more ships in my italian armada.


I 've reworked all the textures to make something more details, more in the SH IV render spirit, and to do something homogeneous.


Sadly, I can't use them in SH IV, due to the problem of the famous Ro.43 Seaplane that come with the Bolzano and Montecuccoli cruiser.
I can't manage to find this file, look in the Soviet Waterway Mod and in the BFB one.
So could you help me to find this file, and show me the folder where I've to put this file to make the Bolzano and Montecuccoli work?


I've also a problem with the Romani, that appears all black (without texture) in game. The 3D work but I've no texture. I've check the .cfg and the .dat in s3D, everything look ok.

The file has the same config than the Aigle's one, and the Aigle work perfectly (big thanks also for this one :up:)


So I hope you could help me on that stuff.
Thanks

JapLance
06-29-20, 12:30 PM
[...]



Sorry to miss your message for so long. I've been quite disconnected from SH4 lately, and didn't see this until today.

About the problems with the Italian ships, they were built with WDAD (https://www.subsim.com/radioroom/showthread.php?t=170639&highlight=we+dive+at+dawn) and The Med Campaign (https://www.subsim.com/radioroom/showthread.php?t=181770) in mind, so those are probably imperative for Bolzano and Montecuccoli to work properly. Unfortunately, WDAD was made a suscription-only mod after I spent a lot of time in the Med campaign. Had I known it, I would have never started it.

Right now, years after I did those ships, I can't tell you what is wrong with them, but I can confirm they won't work with just vanilla SH4 v1.5. I will look into it, but can't promise anything.

JapLance
07-23-20, 03:30 AM
I've also a problem with the Romani, that appears all black (without texture) in game. The 3D work but I've no texture. I've check the .cfg and the .dat in s3D, everything look ok.

I think I've found a problem that possibly made the first camouflage pattern go black for a few days when the ship enters service (in May 1942).

The explanation may be that SH4 uses months to select the version of the ship displayed (CfgDate in the .mis files), and always uses the first day of the month.

For a quick fix, go to the Roster, open the .cfg file for the Capitani Romani, and change the start date of that first texture from 19420514 to 19420501.

I did some extra work on the ship model after release, so maybe it's the right time to change the version and at the same time fix this small glitch. No spectacular changes anyway.

Thanks for pointing out the error :up:.

Here's the link for the new 1.1 version

https://mega.nz/file/8soAFYSI#Nwxz4MOptXGahIhdHJ-5dpqfQZsxJIJFpub9sscrtHA